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3d Max Modelling Tips

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Post by render master Wed Apr 29, 2009 3:56 am

First topic message reminder :

I will be starting this modelling thread... lagay ko mga modelling tips. And kung may mga request kayo, post nyo lang here. so stay tune lang here
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Post by Viper_01 Sat Mar 09, 2013 2:13 am

d2 lng pla to salamat po sir,,, medyu ngangapa pa po pag dating sa modelling...Very Happy

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Post by render master Sat Mar 09, 2013 9:41 am

snovey wrote:

1. sir san po makikita yang window template (default of 3ds max) ?.
tinry ko rin syang convert to poly pero nawla yun effect nya sa wall, lagyan ko pa po sana ng detailed kaya lang nawawalan ng effect pag na convert na to poly kahit yun door, may solution ba dun?. or wag na lang i convert? sayang kasi kung mag lalagay pa ako ng segmet para mag bridge ng opening ng window dagdag poly count.

1. by default it is found at My Documents/3dmax/matlibraries/AEC Templates - open it by using material editor--open material editor then choose windows template.

2. if you convert the windows template model into poly, do the same thing with the aec wall
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Post by snovey Sat Mar 09, 2013 10:41 pm



1. by default it is found at My Documents/3dmax/matlibraries/AEC Templates - open it by using material editor--open material editor then choose windows template.

2. if you convert the windows template model into poly, do the same thing with the aec wall

1. salamat sir, mukhang wala dito sakin yan di ko makita sir, kung okay lang upload mo?. sakin ata nun uninstall ko yun mga lumang max na 2009 at 2010, pinalitan ko sir ng 2012 kaya siguro nawala.

2. sige sir try ko yan sir, para malaman ko result (sir kinonvert ko sya nun habang naka attach sya sa wall, ayun nabutas sya pero walang segment, ayus sir salamat thumbsup kasi nun una tinry ko na convert to poly yun window, then tinanggal ko sya sa wall after nun pagbalik hindi na nabubutas kusa yun wall, pero ngayon oaky na dapat pala na iconvert yun window and wall na magkasama. thumbsup
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Post by Godmachine Tue Mar 19, 2013 5:30 pm

I like this kinds of thread! hehe dami kong matutunan dito keep em posting inuman na
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Post by Godmachine Tue Mar 19, 2013 6:04 pm

v_wrangler wrote:Since I am a sucker for clean meshes and edge loops - I do not advice the use of shapemerge because it produce random edges which makes your mesh ugly and difficult to modify. If all you need is to match the contours of a base object to another like that of the tire example;

Use conform
Or do not model at all, use a simple surface and use opacity maps.

Some people think that a good modeler should be able to come up with a single mesh, wrong. You'll get more praises from animators if you are able to create models whose polygons can stand any form of distortion. Which means, less or no triads but four sided polygons.

Why four sided polyss you ask - that's because they deform well specially if subdivided using smoothing algorithms like meshsmooth or turbosmooth.

mas maganda parin pag mas maliit ang polygons, mas marami mas mabagal (remember archviz ang focus ng mga tao d2 )
sa animation nmn, topology only applies sa mga objects/characters (ex. walking,dancing,etc), d mo nmn kailangan mag apply ng topology sa lahatlahat, only sa mga objects na medyo comlicated na ang animations thumbsup
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Post by kaeL Tue Mar 19, 2013 10:49 pm

ayos to sir.

very educational lalo na sa mga bago tulad namin ehe.

2thumbsup 2thumbsup 2thumbsup
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