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3d Max Modelling Tips

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Post by render master Wed Apr 29, 2009 3:56 am

First topic message reminder :

I will be starting this modelling thread... lagay ko mga modelling tips. And kung may mga request kayo, post nyo lang here. so stay tune lang here

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Post by micoliver1226 Sun Feb 20, 2011 5:38 pm

sana sir meron din tayong tutorial sa 3d max na magumpisa sa baba kagaya ng pagggawa ng bahay din na inuumpisahan sa foundation hanggang roof kasama na rin landscaping.. sana ganito para matulungan nyo kami na walang kaalam-alam sa 3d max na gustong matuto..yun ay kung pwede..heheh maraming salamat po Very Happy

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Post by nerie014 Mon Feb 21, 2011 3:49 am

i agree to micoliver1226

kahit po ung pinaka basik modeling like importing floorplan from cad then kung pano gagawin ung walls,windows,roof etc...

looking forward to that tutorial sir render master Smile
im one of your fan here in your tutorial ..

more power to you and to CGPipz Very Happy
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Post by Norman Mon Feb 21, 2011 4:40 am

micoliver1226 wrote:sana sir meron din tayong tutorial sa 3d max na magumpisa sa baba kagaya ng pagggawa ng bahay din na inuumpisahan sa foundation hanggang roof kasama na rin landscaping.. sana ganito para matulungan nyo kami na walang kaalam-alam sa 3d max na gustong matuto..yun ay kung pwede..heheh maraming salamat po Very Happy

nerie014 wrote:i agree to micoliver1226

kahit po ung pinaka basik modeling like importing floorplan from cad then kung pano gagawin ung walls,windows,roof etc...

looking forward to that tutorial sir render master Smile
im one of your fan here in your tutorial ..

more power to you and to CGPipz Very Happy

nasa tutorial section na lahat yan mga tsong. hagilapin nyo lang ang dami nang nag share. kayo na bahala maghagilap...di naman pwedeng laging spoonfeeding tayo..
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Post by micoliver1226 Mon Feb 21, 2011 10:51 am

f-41 wrote:
micoliver1226 wrote:sana sir meron din tayong tutorial sa 3d max na magumpisa sa baba kagaya ng pagggawa ng bahay din na inuumpisahan sa foundation hanggang roof kasama na rin landscaping.. sana ganito para matulungan nyo kami na walang kaalam-alam sa 3d max na gustong matuto..yun ay kung pwede..heheh maraming salamat po Very Happy

nerie014 wrote:i agree to micoliver1226

kahit po ung pinaka basik modeling like importing floorplan from cad then kung pano gagawin ung walls,windows,roof etc...

looking forward to that tutorial sir render master Smile
im one of your fan here in your tutorial ..

more power to you and to CGPipz Very Happy

nasa tutorial section na lahat yan mga tsong. hagilapin nyo lang ang dami nang nag share. kayo na bahala maghagilap...di naman pwedeng laging spoonfeeding tayo..
opo sir,napuntahan ko na po yun tutorial section kaya lang deleted na po yung mga ibang tutorials..meron pong tips and tricks/tuorials kaya lang para sa mga advance users naman yata ang mga iyon..salamat po sa pag direct.. Very Happy
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Post by render master Mon Feb 21, 2011 11:00 am

stay tune... compiled ko iyong video.

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Post by micoliver1226 Mon Feb 21, 2011 2:12 pm

render master wrote:stay tune... compiled ko iyong video.
looking forward to it render master..maraming pong salamat
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Post by edosayla Mon Feb 21, 2011 7:45 pm

@micoliver1226 I have a tutorial for that but some of its part hindi ko pa na upload kindly visit this area na lang

http://www.cgpinoy.org/t12590-pinoycad-lessons-exterior-modeling-and-rendering-in-mental-ray

hope naka tulong.
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Post by micoliver1226 Tue Feb 22, 2011 7:27 am

edosayla wrote:@micoliver1226 I have a tutorial for that but some of its part hindi ko pa na upload kindly visit this area na lang

[url=http://www.cgp .org/t12590-pinoycad-lessons-exterior-modeling-and-rendering-in-mental-ray]http://www.cgpinoy.org/t12590-pinoycad-lessons-exterior-modeling-and-rendering-in-mental-ray[/url]

hope naka tulong.
many thanks sir edosayla..sobrang makatulong po ito..
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Post by jomztin13 Tue May 03, 2011 11:37 pm

wow malaking tulong po to ang mga toturial at tips nyo... begginers din kasi ako...
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Post by jomztin13 Fri May 06, 2011 1:58 am

mga sir pahelp po... ano po yung mga settings nyo bago magrender sa 3dmax??
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Post by render master Wed Jun 15, 2011 9:23 am

jomztin13 wrote:mga sir pahelp po... ano po yung mga settings nyo bago magrender sa 3dmax??

marami, iba-iba. depende sa renderer. depende rin sa scene and i couldnt just give it to you, you have to know the different factor one by one. mahihirapan kang mag-troubleshoot kapag nagkaroon ng trouble.

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Post by kensweb Thu Jun 16, 2011 12:15 am

Musta Render Master, salamat at hindi ka nag sasawang tumulong saming mga beginner... ngayon ko lang nakita itong thread and it is long way to go pa para malaman ang iba ibang technique sa 3dmax.

May ask lang sana ako if possible ang mga ito:

1.
3d Max Modelling Tips - Page 6 Error2
Q:Possible bang magconnect into corner ang dalawang face that I selected ng mabilisan like using bridge method?

2.
3d Max Modelling Tips - Page 6 Error
Q:Ginamitan ko ng subtraction ang pag butas ng mga window opening using box. May pag asa pa bang maging smooth ang bawat surface nito and to get rid of those unwanted lines?

Maraming salamat pards... God Bless 3d Max Modelling Tips - Page 6 290602
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Post by render master Thu Jun 16, 2011 2:24 am

@ kensweb

1. bridge pa rin gamit ko with two segments, then reorient ko na lang ang corner vertex using transform type in. minsan move drag na lang iyong dalawang face, let them intersect then slice .

2. convert it o mesh if you want to get rid on those lines.

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Post by Neil Joshua Rosario Thu Jun 16, 2011 8:10 am

ayus salamat render master
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Post by kensweb Thu Jun 16, 2011 8:44 am

render master wrote:@ kensweb

1. bridge pa rin gamit ko with two segments, then reorient ko na lang ang corner vertex using transform type in. minsan move drag na lang iyong dalawang face, let them intersect then slice .

2. convert it o mesh if you want to get rid on those lines.

Thanks master! thumbsup
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Post by render master Wed Dec 14, 2011 11:40 am

Ok as requested by Abed on this thread: http://www.cgpinoy.org/t21775-help-in-modelling-a-gridshell-structure , here is one of my procedure.

1. Create a cylinder, segments and sides to your preference. Convert it to poly, delete top and bottom polygon

3d Max Modelling Tips - Page 6 Grid1

2. Activate segment selection, select set of vertical lines as shown, hit ring it edit poly selection - this will select all lines parallel to your selection. Save it as your selection

3d Max Modelling Tips - Page 6 Grid2

3. On side view, select vertices at each level and start re-shaping it using move and uniform scale tool

3d Max Modelling Tips - Page 6 Grid3

4. In case you need to add some more vertices, select a segments set on your selected level, then hit connect

3d Max Modelling Tips - Page 6 Grid4

5. And here is the view after shaping the structure

3d Max Modelling Tips - Page 6 Grid5

6. To create the diagonal lines, select the polygon leaving the near top and bottom part ( as shown on the image) then hit tesselate settings. Choose polygon then ok

3d Max Modelling Tips - Page 6 Grid6

7. Full view of the model after tesselation

3d Max Modelling Tips - Page 6 Grid7

8. Now go to edge selection, then activate selection, the one you have save before. Hit remove under edit edges.

3d Max Modelling Tips - Page 6 Grid8

9. To add another horizontal segments to those newly created in-between vertex, select those vertices as shown in the image then hit connect

3d Max Modelling Tips - Page 6 Grid9

10. Duplicate now your structure, one is for the frames and the other is for the shell. Apply lattice modifier on the frame structure. Adjust sizes accordingly

3d Max Modelling Tips - Page 6 Grid10

11. Have your final settup

3d Max Modelling Tips - Page 6 Finalsets

12. Sample render.

3d Max Modelling Tips - Page 6 Renderedimage

Soon will be the second approach using a spline

- spline ( structure profiles) --> polar array -->section --> surface --> edit poly --> lattice modifier

Good Luck!


Last edited by render master on Wed Dec 14, 2011 9:38 pm; edited 1 time in total

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Post by alwin Wed Dec 14, 2011 4:32 pm

bihira lang tayo makakita nang site na ganito! tulong to the max!!!!
2thumbsup 2thumbsup 2thumbsup 2thumbsup 2thumbsup ! ito ang dapat sa iyo! architect !
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Post by bongskeigle Wed Dec 14, 2011 6:52 pm

napakahusay po! thanks to the max.
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Post by abed Wed Dec 14, 2011 7:19 pm

huwaaaaaaaaaaaaawwwwwwwwwwwww!!! astig render master.maraming salamat po..mukhang masmadali nga sa sketchup.. ang ginawa ko sa sketchup mano mano eh.. useful to sa thesis ko. Smile

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Post by v_wrangler Wed Dec 14, 2011 10:57 pm

You can save yourself steps 1 to 5 by simply using a spline to draft your half profile and applying a lathe

While a lattice aint wrong, there is much to be desired since this modifier create models that would not stand to close scrutiny. It leaves gaps in corners unless one covers it with the lattice's JOINTS.

One more reason why I do not suggest a lattice, you'll need to have enough segments to have a smooth surface. Isa pa, try making a dos por dos with it and you'll see what I mean. Without the ability to rotate the edges - lattice will remain a quick alternative.

I will still suggest turning your edges to splines and making them renderable. Using a smooth 4 or 6 edge subdivision makes a convicing tube or pipe without the expense of unecessary polygon. Try addign a 45 deg rot at 4 subdivisions and you have an instant dos pos dos follwing your path. What else is cooler than that eh?



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Post by render master Wed Dec 14, 2011 11:16 pm

v_wrangler wrote:You can save yourself steps 1 to 5 by simply using a spline to draft your half profile and applying a lathe

While a lattice aint wrong, there is much to be desired since this modifier create models that would not stand to close scrutiny. It leaves gaps in corners unless one covers it with the lattice's JOINTS.

One more reason why I do not suggest a lattice, you'll need to have enough segments to have a smooth surface. Isa pa, try making a dos por dos with it and you'll see what I mean. Without the ability to rotate the edges - lattice will remain a quick alternative.

I will still suggest turning your edges to splines and making them renderable. Using a smooth 4 or 6 edge subdivision makes a convicing tube or pipe without the expense of unecessary polygon. Try addign a 45 deg rot at 4 subdivisions and you have an instant dos pos dos follwing your path. What else is cooler than that eh?


thanks...im doing the second approach.

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Post by v_wrangler Wed Dec 14, 2011 11:22 pm

render master wrote:

thanks...im doing the second approach.




- spline ( structure profiles) --> polar array -->section --> surface --> edit poly --> lattice modifier

same thing - you can get rid of arrays , section and surface. A latte makes them cheaper by the dozen. Also try using making soplines from the edges - its better than lattice as I explained.
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Post by render master Wed Dec 14, 2011 11:44 pm

i go with your suggested method. the first time i used it create a lot of lines / segments... thats the reason why i came up an alternative ways using cylinder instead. after reviewing the method, the mistakes was i make all vertices smooth not corner before lathe modifier. so i recreate again the method which will be the second approach. thanks for the support

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Post by render master Thu Dec 15, 2011 1:36 am

Ok here is another work-around, using line / spline

1. Create a line ( profile of your structure), apply lathe modifier

3d Max Modelling Tips - Page 6 Grida

2. Adjust it to your preference

3d Max Modelling Tips - Page 6 Gridb

3. Enhance and fine tune it

3d Max Modelling Tips - Page 6 Gridcn

4. Go to edge selection, select all. Hit create new shape, choose linear. Add thickness.

3d Max Modelling Tips - Page 6 Gridd

5. Add material. Good luck!

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Post by JMO Mon Dec 26, 2011 2:04 am

Sir rendermaster bakit po pag nag gamit ako ng snap tools hindi po nag eexact s corner malayo nka 2 po ung snap and naka vertex, floor plan po ung binabakat ko..every time na iseselect ko laging gap parang my magnet..salamat po!
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Post by render master Thu Feb 23, 2012 1:51 pm

JMO wrote:Sir rendermaster bakit po pag nag gamit ako ng snap tools hindi po nag eexact s corner malayo nka 2 po ung snap and naka vertex, floor plan po ung binabakat ko..every time na iseselect ko laging gap parang my magnet..salamat po!

check mo baka naka-active iyong snap to grid and or snap to pivot. snap to vertex lang activate mo.

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