3d Max Modelling Tips
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3d Max Modelling Tips
I will be starting this modelling thread... lagay ko mga modelling tips. And kung may mga request kayo, post nyo lang here. so stay tune lang here
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3d Max Modelling Tips
heheheh! sir!!!! firstrequest ko ay ung shape merge!!!!!!
salamat in advance!!!
salamat in advance!!!
pixelburn- CGP Guru
- Number of posts : 1436
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Location : Dubai, SAN PEDRO, LAGUNA, Brunei Darrusalam
Registration date : 09/04/2009
Re: 3d Max Modelling Tips
ako sir ung coner pano gwin smooth...salamat po marami....
redrobinrules- CGP Newbie
- Number of posts : 97
Age : 40
Location : SINGAPORE
Registration date : 25/04/2009
CHAMFER TOOLS
CHAMFER TOOLS - for smoothing and beveling corners
1. Select your object
2. Convert it to poly
3. Select the edges you wish to smoothen
4. look for the chamfer button in the modifier panel
5. click and provide the amount of chamfer, and the number of chamfers.
Smoothing edge for an irregular shape objects where the edges is so hard to select.
6. First select the polygon where the edges be located, say the top portion
7. Press CTRL then select edge selection, it will automatically select the edge sorrounding the polygon. This is good if you cant select the edge ( on one polygon) you want to chamfer
8. Then chamfer it
Smoothing edge for an irregular shape object having subdivision. Like a tube having a so many subdivision.
Selecting polygon one by one is a hard task.
9. What you will do is just select one segments or i mean is one edges, press CTRL then while still pressing select the arrow up or arrow down opposite with LOOP, and you will see that your selection goes around.
10. After you have completed the selection of the edges you wish to smoothen, press chamfer
1. Select your object
2. Convert it to poly
3. Select the edges you wish to smoothen
4. look for the chamfer button in the modifier panel
5. click and provide the amount of chamfer, and the number of chamfers.
Smoothing edge for an irregular shape objects where the edges is so hard to select.
6. First select the polygon where the edges be located, say the top portion
7. Press CTRL then select edge selection, it will automatically select the edge sorrounding the polygon. This is good if you cant select the edge ( on one polygon) you want to chamfer
8. Then chamfer it
Smoothing edge for an irregular shape object having subdivision. Like a tube having a so many subdivision.
Selecting polygon one by one is a hard task.
9. What you will do is just select one segments or i mean is one edges, press CTRL then while still pressing select the arrow up or arrow down opposite with LOOP, and you will see that your selection goes around.
10. After you have completed the selection of the edges you wish to smoothen, press chamfer
Last edited by render master on Wed May 06, 2009 7:01 am; edited 3 times in total
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
SHAPE TOOLS
SHAPE TOOLS
with shape tools you can create a lot of models at ease.
-First create a shape fo you want, say a wall
-Create another shape but for this time, deactivate CREATE NEW SHAPE button
- then Copy the newly created shape by selecting its segments
-Then extrude, you will now have a wall with an array of window opening in just a seconds
-You can even create difiirent shape
-Or even a text shape, much better than using boolean
Enjoy, more to come
with shape tools you can create a lot of models at ease.
-First create a shape fo you want, say a wall
-Create another shape but for this time, deactivate CREATE NEW SHAPE button
- then Copy the newly created shape by selecting its segments
-Then extrude, you will now have a wall with an array of window opening in just a seconds
-You can even create difiirent shape
-Or even a text shape, much better than using boolean
Enjoy, more to come
Last edited by render master on Wed May 06, 2009 7:16 am; edited 1 time in total
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3d Max Modelling Tips
hehehe !!!!! ayan na!!!!! ang sarap dto!!!! ang dami!!!! salamat sir s mga inimitable efforts mo!!! this will be a very big help para samin!!!
pixelburn- CGP Guru
- Number of posts : 1436
Age : 40
Location : Dubai, SAN PEDRO, LAGUNA, Brunei Darrusalam
Registration date : 09/04/2009
Re: 3d Max Modelling Tips
iyn pla iyn...samalat po marami..your the best sir... you rock...
redrobinrules- CGP Newbie
- Number of posts : 97
Age : 40
Location : SINGAPORE
Registration date : 25/04/2009
Re: 3d Max Modelling Tips
very nice thread! malaking tulong to... much tnx sir...
how about ung column pillars ( tama b?) sa ionic, doric, corinthian style columns?
how about ung column pillars ( tama b?) sa ionic, doric, corinthian style columns?
jean7- CGP Newbie
- Number of posts : 91
Age : 47
Location : 'pinas
Registration date : 14/01/2009
Re: 3d Max Modelling Tips
ok 2 sir laking 2long sa amin...ask ko lng kung paano gumawa sa 3d max ng ridge ng roof tiles? tnx
manex- CGP Apprentice
- Number of posts : 971
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Re: 3d Max Modelling Tips
hi poh master render master tanung ko lang bout sa chamfer pag click ko poh ngrender master wrote:CHAMFER TOOLS - for smoothing and beveling corners
1. Select your object
2. Convert it to poly
3. Select the edges you wish to smoothen
4. look for the chamfer button in the modifier panel
5. click and provide the amount of chamfer, and the number of chamfers.
chamfer hindi lumalabas ung segments panu poh un
thnks poh in advance
darrelljay- CGP Newbie
- Number of posts : 181
Age : 37
Location : Lingayen, Pangasinan
Registration date : 25/01/2009
Re: 3d Max Modelling Tips
Sir,
Thanks po newbie lng sa field ng 3d this will help me a lot!
salamat
Thanks po newbie lng sa field ng 3d this will help me a lot!
salamat
Joaquin- CGP Newbie
- Number of posts : 170
Age : 44
Location : Adelaine Australia
Registration date : 03/05/2009
Re: 3d Max Modelling Tips
Ang aking payo sa mga baguhan - bigyan pansin ang mga tutorials na kasama sa installation ng 3dsmax ninyo. Marami sa atin ang kinaliligtaan ang pagsilip nito - but you are missing quite a lot if you don't spend time and work out the tutorials. It will be your foundation.
When I was starting with 3dstudio and later, 3dsmax in late 1996, we did not have the luxury of abundant online tuts - much to say internet then was like a chuchu train travelling at the speed of darkness...
What I found very helpful in getting used to the software was the helpfiles and trying out all the modifiers in the stack unto a simple object like a box or a sphere. This gave me an introduction as to what the particular modifier was about or in what situation it could be used.
Do not disregard the help files or the default tutorials - they're there for a reason you know!
Since I am not born an architect and I could only imagine the word ridge or column from my own understanding, could you post a picture? As I always say, there are a million ways to do the same thing in max, and it would be difficult to visualize something and come up with a quick way to model without actually knowing its shape.
When I was starting with 3dstudio and later, 3dsmax in late 1996, we did not have the luxury of abundant online tuts - much to say internet then was like a chuchu train travelling at the speed of darkness...
What I found very helpful in getting used to the software was the helpfiles and trying out all the modifiers in the stack unto a simple object like a box or a sphere. This gave me an introduction as to what the particular modifier was about or in what situation it could be used.
Do not disregard the help files or the default tutorials - they're there for a reason you know!
Since I am not born an architect and I could only imagine the word ridge or column from my own understanding, could you post a picture? As I always say, there are a million ways to do the same thing in max, and it would be difficult to visualize something and come up with a quick way to model without actually knowing its shape.
Re: 3d Max Modelling Tips
One technique to model something that might be organic or symmetrical in shape is to find areas in the object that could be mirrored. I tend to rotate the object and look for views that I could use as an axis for arrays, symmetry or mirroring.
For example, old roman columns might be repetitions of the same object or corner if viewed from the top view. You might need to spend a few minutes modelling a single source shape using common techniques (for organically shaped - obejcts I tend to use Spline modeling - surface tools, cross section, etc). Once you have a source shape, you can then apply a symmetry mod to copy/weld them from various axes.
For example, old roman columns might be repetitions of the same object or corner if viewed from the top view. You might need to spend a few minutes modelling a single source shape using common techniques (for organically shaped - obejcts I tend to use Spline modeling - surface tools, cross section, etc). Once you have a source shape, you can then apply a symmetry mod to copy/weld them from various axes.
Re: 3d Max Modelling Tips
tama ka bro vertex...
v_wrangler wrote:Ang aking payo sa mga baguhan - bigyan pansin ang mga tutorials na kasama sa installation ng 3dsmax ninyo. Marami sa atin ang kinaliligtaan ang pagsilip nito - but you are missing quite a lot if you don't spend time and work out the tutorials. It will be your foundation.
When I was starting with 3dstudio and later, 3dsmax in late 1996, we did not have the luxury of abundant online tuts - much to say internet then was like a chuchu train travelling at the speed of darkness...
What I found very helpful in getting used to the software was the helpfiles and trying out all the modifiers in the stack unto a simple object like a box or a sphere. This gave me an introduction as to what the particular modifier was about or in what situation it could be used.
Do not disregard the help files or the default tutorials - they're there for a reason you know!
Since I am not born an architect and I could only imagine the word ridge or column from my own understanding, could you post a picture? As I always say, there are a million ways to do the same thing in max, and it would be difficult to visualize something and come up with a quick way to model without actually knowing its shape.
Re: 3d Max Modelling Tips
sarap nga d2... newbie lang din ako s 3d...
Galen- CGP Newbie
- Number of posts : 43
Age : 35
Location : United Arab Emirates
Registration date : 10/12/2008
Re: 3d Max Modelling Tips
sir palpak ginawa kung water falls ,, kunti lang particle lumalabas... any suggestions sir? tnsx alot.
Re: 3d Max Modelling Tips
adjust the amount in herearchie.l wrote:sir palpak ginawa kung water falls ,, kunti lang particle lumalabas... any suggestions sir? tnsx alot.
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3d Max Modelling Tips
sir rendermaster pakita ko lng po yung way ko kung paano ako mag chamfer mas nalilinisan lng po kasi ako sa gan2ng procedure.. wala syang tris
.
and kung merun po kayu gs2 tanong regarding sa modeling try ko makatulong d2...
.
and kung merun po kayu gs2 tanong regarding sa modeling try ko makatulong d2...
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: 3d Max Modelling Tips
crayzard wrote:sir rendermaster pakita ko lng po yung way ko kung paano ako mag chamfer mas nalilinisan lng po kasi ako sa gan2ng procedure.. wala syang tris.....
and kung merun po kayu gs2 tanong regarding sa modeling try ko makatulong d2...
ok thanks for sharing....this can be done kapag nauna iyong dalawang side follow by the other. Ok din yan... thanks
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3d Max Modelling Tips
hi sir.. gud day..
idagdag mo nrin poh ang boolean at proboolean at paborito kong primitive..
ehhhee
im sure mrami gus2 mlaman ito..
mga do's and don'ts when using a boolean po...
idagdag mo nrin poh ang boolean at proboolean at paborito kong primitive..
ehhhee
im sure mrami gus2 mlaman ito..
mga do's and don'ts when using a boolean po...
Re: 3d Max Modelling Tips
ganda ng thread na to a... helpful talga lalo n s mga baguhan na nasanay s autocad... keep it up sir.... more tuts
Stryker- The Architect
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Location : Tagaytay City
Registration date : 12/12/2008
Re: 3d Max Modelling Tips
crayzard wrote:sir rendermaster pakita ko lng po yung way ko kung paano ako mag chamfer mas nalilinisan lng po kasi ako sa gan2ng procedure.. wala syang tris
.
and kung merun po kayu gs2 tanong regarding sa modeling try ko makatulong d2...
I know cray is just demonstrating, but this is too much - Usually one or two chamfers will be enough. Just make sure that it is properly smoothen out.
Re: 3d Max Modelling Tips
If I may add my .2 cents doon sa corner/edge smoothing.
In case lang you are using Mental Ray as your renderer... If not, you can ignore this post
Merong feature ang Arch+Viz material ng MR to mimmic the looks of chamfered corners.
It is called "Rounded Corners". It is just a rendering trick to simulate the looks of chamfered corners, like the example above.
Minsan kasi, kung hindi malapit ang objects sa camera, we dont really have to "invest" on more polygons for this purpose. It means magaan sa rendering.
Nasa sa office po ako ngayon, so I cannot post some screenies to show it
I'll try mamaya if I have the time
In case lang you are using Mental Ray as your renderer... If not, you can ignore this post
Merong feature ang Arch+Viz material ng MR to mimmic the looks of chamfered corners.
It is called "Rounded Corners". It is just a rendering trick to simulate the looks of chamfered corners, like the example above.
Minsan kasi, kung hindi malapit ang objects sa camera, we dont really have to "invest" on more polygons for this purpose. It means magaan sa rendering.
Nasa sa office po ako ngayon, so I cannot post some screenies to show it
I'll try mamaya if I have the time
Santiago3- CGP Newbie
- Number of posts : 29
Age : 54
Location : Singapore
Registration date : 16/04/2009
Re: 3d Max Modelling Tips
Vray has the same and you can actually do it via scanline with a simple, face mapped outline on the edges as bumps though not as thorough as vray's or mr's.
But it isn't "modeling" really, it's more of a rendering hack which is fine btw for objects in the backgrounds.
The only caveat is that the technique is renderer-specific, meaning you'll lose the property if you are handing out models to another artist using an entirely different 3d application.
But it isn't "modeling" really, it's more of a rendering hack which is fine btw for objects in the backgrounds.
The only caveat is that the technique is renderer-specific, meaning you'll lose the property if you are handing out models to another artist using an entirely different 3d application.
Re: 3d Max Modelling Tips
Uy, maraming salamat sa feedback ser v_wrangler
Swak angmga tips mo ser.
Swak angmga tips mo ser.
Santiago3- CGP Newbie
- Number of posts : 29
Age : 54
Location : Singapore
Registration date : 16/04/2009
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