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3d Max Modelling Tips

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3d Max Modelling Tips - Page 5 Empty 3d Max Modelling Tips

Post by render master Wed Apr 29, 2009 3:56 am

First topic message reminder :

I will be starting this modelling thread... lagay ko mga modelling tips. And kung may mga request kayo, post nyo lang here. so stay tune lang here

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Post by Norman Fri Apr 23, 2010 7:52 pm

thanks for sharing sir onel. it a big help specially yung bitmap pager, di ko alam ito!!! try ko ito pag uwi!!!salamat....

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Post by render master Sat Apr 24, 2010 2:51 am

f-fortyone wrote:thanks for sharing sir onel. it a big help specially yung bitmap pager, di ko alam ito!!! try ko ito pag uwi!!!salamat....

you're welcome.

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3d Max Modelling Tips - Page 5 Empty Precise Scaling of an Object

Post by florenles Mon May 10, 2010 10:45 pm

Mga Masters,

Pano po ba mag scale ng eksakto ang sukat? when i used the scale command, it tends to resize the object to an indefinite
size.Is there a way to scale an object so that we can arrive with our intended and exact size, length or width? Thanks in advance po mga master.

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Post by render master Tue May 11, 2010 12:12 am

florenles wrote: Pano po ba mag scale ng eksakto ang sukat? when i used the scale command, it tends to resize the object to an indefinite size.Is there a way to scale an object so that we can arrive with our intended and exact size, length or width? Thanks in advance po mga master.

its all depends to your workflow or i can say sa pag-sscale mo.
-in scaling, you are dealing with the overall dimension of the object by percent. meaning the object will be rescale not by certain dimension but by percent. assuming that you dont know the units when the model was created, but if you have an idea of what was the model, then you can create a dummy object with its exact size and then scale the object you wish to adjust by comparing it to the dummy.

-certain object have all proper dimension like a simple box, this could be made as a guidelines
-you can also use a tape helper to measure things
-some objects need not to be scaled as a whole, use polyedit instead. with polyedit, you can move or adjust certain parts exactly, sample below.
3d Max Modelling Tips - Page 5 Scale1
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Post by florenles Tue May 11, 2010 8:12 am

Render Master,

Sir Marami po salamat. I try ko po ito maya gawin sa bahay. Di ko na pala kailangan bumili tuturials.hehe. Hintayin ko na lang po lagi tutorial nyo dito sa site na ito.Thanks po uli.

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Post by Tororista Tue May 11, 2010 8:22 am

Thanks..thanks..thanks..super generous 3dmax masters..keep it up.

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Post by andro111985 Mon May 17, 2010 8:21 am

render master wrote:
andro111985 wrote:sir vray master tnx po sa mga tuts mo... anyway sir ask ko po sana bakit nagka crashed po lagi yung max ko kapag nag move or copy ako ng object lalo n po kapag marami ngmga objects.. im using max 2009 64bit
laptop with core i3 processor, 4 gb ram ang 512mb vram hypermemory @ 2gb po yung video card ko.. i hope matulungan nyo po ako to prevent crashing.... tnx in advanced sir...

there are lot of factors kung bakit nagka-crash ang computer:

1. graphics cards/display - try to switch from 3 graphic display ( software, opengl , direct 3d). it is found on Customize Menu --> Preferences -->> Viewport -->> Graphics Display

2. Memory / Ram Issue - but as i see your computer is well enough
3. The materials are too heavy - there are some materials that might have large subdivs, lowering them might help. Try to activate also your bitmap Pager and adjust the amount.

The Bitmap Pager can prevent memory errors when rendering scenes that have very large textures, a large number of textures, or when rendering high-resolution images. The settings used by the Bitmap Pager determine how 3ds Max®️ pages image files to disk during rendering in order to conserve memory.

To enable the Bitmap Pager

3d Max Modelling Tips - Page 5 Ts1073529graphic1

( the amount above is just a sample on where it was locate)

1. In 3ds Max, click Customize menu > Preferences.
2. On the Rendering tab of the Preference Settings dialog box, set the following parameters shown in the following image:

Parameters:

* On - When selected, the Bitmap Pager is enabled and the software creates a series of temporary page files on the drive, which are used when rendering.
* Page Size (KB) - Sets the size of the bitmap page file. If textures are smaller than this page size, the system allocates only the memory required.
* Bitmap Size Threshold (KB) - Sets the minimum size (in kilobytes) that a bitmap must be in order to be paged.
* Memory Pool (KB) - Controls the amount of memory used by the pager. All pages remain in memory until this limit is reached. When the limit is reached, the pager begins saving pages to disk. Pages that are not frequently used are paged out. More frequently used pages are kept in memory.

4. When the polys are too big ( example: 3d trees), moving it around the scene is quite very hard. Try to view them as a box.
Right click on the object -->> Object Properties -->> View as Box

5. Optimize your scene, use LOD ( Level of Details )

The main purpose of this utility is to save time in rendering complex objects and in manipulating objects in the viewports. Since a portion of rendering speed is directly related to the number of faces that must be rendered in a scene, using the Level Of Detail utility lets you reduce the number of rendered faces as an object reduces its apparent size. In addition, you can use this utility to display a simple stand-in for a more complex object in the viewports. Since the stack is not calculated for objects hidden in the viewports, you can speed up viewport manipulation by using this utility to substitute complex stack objects with simple stand-ins.

6. Use Proxies - Converting some objects in the scene to Vray Proxies will help you a lot in saving render times. When there are lots of similar object in the scene, convert one to Vraymesh then use proxy. When duplicating them ( the proxied object) use intance.

7. Render Setups - some setups in your rendering parameters are too high, recheck them and make some try outs render. Browse the site, learn and studies some of their available setups. Settings are are scene dependent, copying them may gives good or bad renders. But it will help a lot in settings up your own. So still make some try out first.



maraming salamat po master....
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Post by brodger Mon May 24, 2010 1:04 am

Ang galing naman nito Sir..tanong na lang ako pag nakapagstart na,hehe..

Dios na po bahalang gumanti sa kabutihang loob ninyo po..pati na sa mga Masters and Members ng CGP's! mabuhay po kayo! Very Happy 2thumbsup study
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Post by ARNEL_PRO Sat Jul 31, 2010 12:54 pm

Sir render master gusto ko rin po malaman kung panu maeenhance ung apperance ng mga materials ko sa scene. pansin ko kasi pag nag-ad nako ng lights e.g. vray sun, parang saturated ung materials nababawasan ung color/vibrant niya. i try using output map pero hindi ko siya magawa. thanks po ...
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Post by Naruse8 Tue Aug 03, 2010 5:24 am

sir tanong din po:), pano po gumawa ng window at ng door ung magaang lang na files ang result? ano po ba ang mas magaang gamitin convert to spline, convert to poly or convert sa mesh? tapos pano po yun pag na convert na tapos na extrude malalagyan po ba nang maps with texture ung surface nya? maraming salamat po sa oras at Pagpalain po kayo ng patuloy.Smile
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Post by nerak_zuproc Mon Sep 13, 2010 9:11 pm

Sir, pahingi naman ng tutorial kung panung gumawa ng tufted na headboards.

3d Max Modelling Tips - Page 5 Ballarddesignstuftedhea

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Post by jparaiso Wed Sep 22, 2010 7:52 pm

mga master paturo naman po pano gumawa ng window at door frame, cornice, moldings.. maraming salamat po..
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Post by bokkins Wed Sep 22, 2010 8:14 pm

jparaiso wrote:mga master paturo naman po pano gumawa ng window at door frame, cornice, moldings.. maraming salamat po..

mukhang konting search and research lang ang kailangan dyan bro. try mo isearch dito at sa google.
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Post by jparaiso Wed Sep 22, 2010 11:48 pm

bokkins wrote:
jparaiso wrote:mga master paturo naman po pano gumawa ng window at door frame, cornice, moldings.. maraming salamat po..

mukhang konting search and research lang ang kailangan dyan bro. try mo isearch dito at sa google.


thanks bossing, nakita ko isang post mo about cornice...salamat po
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Post by rigor_vasquez Tue Sep 28, 2010 3:37 am

galit po nito.. me to new baby's hehe Smile
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Post by jc01 Sat Oct 09, 2010 3:52 am

nerak_zuproc wrote:Sir, pahingi naman ng tutorial kung panung gumawa ng tufted na headboards.

3d Max Modelling Tips - Page 5 Ballarddesignstuftedhea


mga master gusto ko rin matutunan po matutunan gawin toh,,sana matulungan nyo ko,,
thanks...

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Post by vincent bevskelly f. viaj Fri Oct 15, 2010 7:07 am

sir....paano pag hiwalayin...yung hinati na bilog ginamitan ng boolean.....kasi act as one parin kasi...
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Post by render master Fri Oct 15, 2010 3:06 pm

vincent bevskelly f. viaj wrote:sir....paano pag hiwalayin...yung hinati na bilog ginamitan ng boolean.....kasi act as one parin kasi...
select the object, right click and convert it to poly. under poly, turn on polygons then choose (window selection) whichever side you want then detached it.

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Post by vincent bevskelly f. viaj Sat Oct 16, 2010 5:56 am

salamat sir.............walang hanggang pasalamat hehehehe thanks...
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Post by jessieperedo@yahoo.com Thu Oct 21, 2010 9:23 am

sir newbie din ako gus2 k talaga matuto ng 3d max kc mahilig ako s mga designs, sana ma2longan nyo ako sir kc ito isa s mga pangarap k n mkapagdesign sir

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Post by jessieperedo@yahoo.com Thu Oct 21, 2010 5:26 pm

sir magandang araw po sir, paano po b mgsimula ng 3d max, meron b ung tutorial n pwede idownload sir at san po ko mgstart kc ngself study po ako sir ng autocad at sketch up pero newbies p lng ako sir, hope u can help me a lot sir n thanks in advance sir

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Post by render master Thu Oct 21, 2010 6:15 pm

jessieperedo@yahoo.com wrote:sir magandang araw po sir, paano po b mgsimula ng 3d max, meron b ung tutorial n pwede idownload sir at san po ko mgstart kc ngself study po ako sir ng autocad at sketch up pero newbies p lng ako sir, hope u can help me a lot sir n thanks in advance sir

first start reading the help files of 3dmax itself for you to understand all its interface and function.

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Post by bunny_blue06 Wed Dec 29, 2010 5:17 am

nerak_zuproc wrote:Sir, pahingi naman ng tutorial kung panung gumawa ng tufted na headboards.

3d Max Modelling Tips - Page 5 Ballarddesignstuftedhea

paki check po ito
http://www.cgarena.com/freestuff/tutorials/max/sofamodeling/sofa_modeling.html

sana makatulong 3d Max Modelling Tips - Page 5 290323
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Post by brecky Sun Feb 20, 2011 3:10 am

mga master san po pedeng kumuha ng mga gamit..ask ko lng kung san po pwede kumuha nahihirapan po kasi akon maghanap eh...kung may mabibili sana...sana matulungan nyu po ako

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Post by render master Sun Feb 20, 2011 5:04 am

brecky wrote:mga master san po pedeng kumuha ng mga gamit..ask ko lng kung san po pwede kumuha nahihirapan po kasi akon maghanap eh...kung may mabibili sana...sana matulungan nyu po ako

anong gamit?

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Post by micoliver1226 Sun Feb 20, 2011 5:38 pm

sana sir meron din tayong tutorial sa 3d max na magumpisa sa baba kagaya ng pagggawa ng bahay din na inuumpisahan sa foundation hanggang roof kasama na rin landscaping.. sana ganito para matulungan nyo kami na walang kaalam-alam sa 3d max na gustong matuto..yun ay kung pwede..heheh maraming salamat po Very Happy
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