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3d Max Modelling Tips

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3d Max Modelling Tips Empty 3d Max Modelling Tips

Post by render master Wed Apr 29, 2009 3:56 am

I will be starting this modelling thread... lagay ko mga modelling tips. And kung may mga request kayo, post nyo lang here. so stay tune lang here
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Post by pixelburn Wed Apr 29, 2009 3:57 am

heheheh! sir!!!! firstrequest ko ay ung shape merge!!!!!!


salamat in advance!!!
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Post by redrobinrules Wed Apr 29, 2009 5:16 am

ako sir ung coner pano gwin smooth...salamat po marami.... 2thumbsup
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3d Max Modelling Tips Empty CHAMFER TOOLS

Post by render master Wed Apr 29, 2009 5:33 am

CHAMFER TOOLS - for smoothing and beveling corners

1. Select your object
2. Convert it to poly
3. Select the edges you wish to smoothen
3d Max Modelling Tips Chamfe11

4. look for the chamfer button in the modifier panel
5. click and provide the amount of chamfer, and the number of chamfers.
3d Max Modelling Tips Chamfe12

Smoothing edge for an irregular shape objects where the edges is so hard to select.
3d Max Modelling Tips Shp-910

6. First select the polygon where the edges be located, say the top portion
3d Max Modelling Tips Shp-1010

7. Press CTRL then select edge selection, it will automatically select the edge sorrounding the polygon. This is good if you cant select the edge ( on one polygon) you want to chamfer
3d Max Modelling Tips Shp-1110

8. Then chamfer it
3d Max Modelling Tips Shp-1210

Smoothing edge for an irregular shape object having subdivision. Like a tube having a so many subdivision.
3d Max Modelling Tips Shp-1310

Selecting polygon one by one is a hard task.
3d Max Modelling Tips Shp-1410

9. What you will do is just select one segments or i mean is one edges, press CTRL then while still pressing select the arrow up or arrow down opposite with LOOP, and you will see that your selection goes around.
3d Max Modelling Tips Shp-1510

10. After you have completed the selection of the edges you wish to smoothen, press chamfer
3d Max Modelling Tips Shp-1610


Last edited by render master on Wed May 06, 2009 7:01 am; edited 3 times in total
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3d Max Modelling Tips Empty SHAPE TOOLS

Post by render master Wed Apr 29, 2009 6:17 am

SHAPE TOOLS
with shape tools you can create a lot of models at ease.

-First create a shape fo you want, say a wall
3d Max Modelling Tips Shp-110

-Create another shape but for this time, deactivate CREATE NEW SHAPE button
3d Max Modelling Tips Shp-210

- then Copy the newly created shape by selecting its segments
3d Max Modelling Tips Shp-310

-Then extrude, you will now have a wall with an array of window opening in just a seconds
3d Max Modelling Tips Shp-410

-You can even create difiirent shape
3d Max Modelling Tips Shp-510
3d Max Modelling Tips Shp-610

-Or even a text shape, much better than using boolean
3d Max Modelling Tips Shp-710
3d Max Modelling Tips Shp-810

Enjoy, more to come


Last edited by render master on Wed May 06, 2009 7:16 am; edited 1 time in total
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Post by pixelburn Wed Apr 29, 2009 6:32 am

hehehe !!!!! ayan na!!!!! ang sarap dto!!!! ang dami!!!! salamat sir s mga inimitable efforts mo!!! this will be a very big help para samin!!!
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Post by redrobinrules Wed Apr 29, 2009 6:55 am

iyn pla iyn...samalat po marami..your the best sir... you rock... 2thumbsup
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Post by jean7 Wed Apr 29, 2009 10:25 am

very nice thread! malaking tulong to... 2thumbsup much tnx sir...

how about ung column pillars ( tama b?) sa ionic, doric, corinthian style columns?

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Post by manex Wed Apr 29, 2009 8:08 pm

ok 2 sir laking 2long sa amin...ask ko lng kung paano gumawa sa 3d max ng ridge ng roof tiles? tnx
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Post by darrelljay Sun May 03, 2009 5:07 am

render master wrote:CHAMFER TOOLS - for smoothing and beveling corners

1. Select your object
2. Convert it to poly
3. Select the edges you wish to smoothen
4. look for the chamfer button in the modifier panel
5. click and provide the amount of chamfer, and the number of chamfers.

3d Max Modelling Tips Chamfe10
hi poh master render master tanung ko lang bout sa chamfer pag click ko poh ng
chamfer hindi lumalabas ung segments panu poh un

thnks poh in advance

3d Max Modelling Tips Chamfe10

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Post by Joaquin Sun May 03, 2009 5:11 am

Sir,

Thanks po newbie lng sa field ng 3d this will help me a lot!

salamat
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Post by v_wrangler Sun May 03, 2009 2:55 pm

Ang aking payo sa mga baguhan - bigyan pansin ang mga tutorials na kasama sa installation ng 3dsmax ninyo. Marami sa atin ang kinaliligtaan ang pagsilip nito - but you are missing quite a lot if you don't spend time and work out the tutorials. It will be your foundation.

When I was starting with 3dstudio and later, 3dsmax in late 1996, we did not have the luxury of abundant online tuts - much to say internet then was like a chuchu train travelling at the speed of darkness...

What I found very helpful in getting used to the software was the helpfiles and trying out all the modifiers in the stack unto a simple object like a box or a sphere. This gave me an introduction as to what the particular modifier was about or in what situation it could be used.

Do not disregard the help files or the default tutorials - they're there for a reason you know!

Since I am not born an architect and I could only imagine the word ridge or column from my own understanding, could you post a picture? As I always say, there are a million ways to do the same thing in max, and it would be difficult to visualize something and come up with a quick way to model without actually knowing its shape.
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Post by v_wrangler Sun May 03, 2009 3:03 pm

One technique to model something that might be organic or symmetrical in shape is to find areas in the object that could be mirrored. I tend to rotate the object and look for views that I could use as an axis for arrays, symmetry or mirroring.

For example, old roman columns might be repetitions of the same object or corner if viewed from the top view. You might need to spend a few minutes modelling a single source shape using common techniques (for organically shaped - obejcts I tend to use Spline modeling - surface tools, cross section, etc). Once you have a source shape, you can then apply a symmetry mod to copy/weld them from various axes.
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Post by Butz_Arki Sun May 03, 2009 10:50 pm

tama ka bro vertex... Twisted Evil


v_wrangler wrote:Ang aking payo sa mga baguhan - bigyan pansin ang mga tutorials na kasama sa installation ng 3dsmax ninyo. Marami sa atin ang kinaliligtaan ang pagsilip nito - but you are missing quite a lot if you don't spend time and work out the tutorials. It will be your foundation.

When I was starting with 3dstudio and later, 3dsmax in late 1996, we did not have the luxury of abundant online tuts - much to say internet then was like a chuchu train travelling at the speed of darkness...

What I found very helpful in getting used to the software was the helpfiles and trying out all the modifiers in the stack unto a simple object like a box or a sphere. This gave me an introduction as to what the particular modifier was about or in what situation it could be used.

Do not disregard the help files or the default tutorials - they're there for a reason you know!

Since I am not born an architect and I could only imagine the word ridge or column from my own understanding, could you post a picture? As I always say, there are a million ways to do the same thing in max, and it would be difficult to visualize something and come up with a quick way to model without actually knowing its shape.
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Post by Galen Wed May 06, 2009 12:02 am

sarap nga d2... newbie lang din ako s 3d... thumbsup

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Post by archie.l Wed May 06, 2009 12:08 am

sir palpak ginawa kung water falls ,, kunti lang particle lumalabas... any suggestions sir? tnsx alot.
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Post by render master Wed May 06, 2009 6:15 am

archie.l wrote:sir palpak ginawa kung water falls ,, kunti lang particle lumalabas... any suggestions sir? tnsx alot.
adjust the amount in here
3d Max Modelling Tips Part-110
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Post by crayzard Wed May 06, 2009 6:53 am

sir rendermaster pakita ko lng po yung way ko kung paano ako mag chamfer mas nalilinisan lng po kasi ako sa gan2ng procedure.. wala syang tris

3d Max Modelling Tips Chamfering.

and kung merun po kayu gs2 tanong regarding sa modeling try ko makatulong d2...
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Post by render master Wed May 06, 2009 6:59 am

crayzard wrote:sir rendermaster pakita ko lng po yung way ko kung paano ako mag chamfer mas nalilinisan lng po kasi ako sa gan2ng procedure.. wala syang tris.....
and kung merun po kayu gs2 tanong regarding sa modeling try ko makatulong d2...

ok thanks for sharing....this can be done kapag nauna iyong dalawang side follow by the other. Ok din yan... thanks
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Post by jovanie_ Wed May 06, 2009 7:40 am

hi sir.. gud day..

idagdag mo nrin poh ang boolean at proboolean at paborito kong primitive..
ehhhee

im sure mrami gus2 mlaman ito.. Very Happy

Very Happy mga do's and don'ts when using a boolean po... Very Happy
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Post by Stryker Wed May 06, 2009 9:10 am

ganda ng thread na to a... helpful talga lalo n s mga baguhan na nasanay s autocad... keep it up sir.... more tuts thumbsup
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Post by v_wrangler Wed May 06, 2009 7:20 pm

crayzard wrote:sir rendermaster pakita ko lng po yung way ko kung paano ako mag chamfer mas nalilinisan lng po kasi ako sa gan2ng procedure.. wala syang tris

3d Max Modelling Tips Chamfering.

and kung merun po kayu gs2 tanong regarding sa modeling try ko makatulong d2...

I know cray is just demonstrating, but this is too much - Usually one or two chamfers will be enough. Just make sure that it is properly smoothen out.
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Post by Santiago3 Wed May 06, 2009 9:00 pm

If I may add my .2 cents doon sa corner/edge smoothing.

In case lang you are using Mental Ray as your renderer... If not, you can ignore this post Smile

Merong feature ang Arch+Viz material ng MR to mimmic the looks of chamfered corners.
It is called "Rounded Corners". It is just a rendering trick to simulate the looks of chamfered corners, like the example above.
Minsan kasi, kung hindi malapit ang objects sa camera, we dont really have to "invest" on more polygons for this purpose. It means magaan sa rendering.

Nasa sa office po ako ngayon, so I cannot post some screenies to show it Smile
I'll try mamaya if I have the time Smile

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Post by v_wrangler Wed May 06, 2009 9:10 pm

Vray has the same and you can actually do it via scanline with a simple, face mapped outline on the edges as bumps though not as thorough as vray's or mr's.

But it isn't "modeling" really, it's more of a rendering hack which is fine btw for objects in the backgrounds.

The only caveat is that the technique is renderer-specific, meaning you'll lose the property if you are handing out models to another artist using an entirely different 3d application.
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Post by Santiago3 Wed May 06, 2009 9:23 pm

Uy, maraming salamat sa feedback ser v_wrangler Smile
Swak angmga tips mo ser.

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