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PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

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Post by nomeradona Tue Jan 20, 2009 8:00 pm

First topic message reminder :

I realized ang dami pala nating mga experience or small tricks in using Vray Sketchup.. I am starting a post here to share these tips and tricks.. so mga VRAY SU users share nyo sa inyo.

1. Avoiding Color bleed trick.
VraySkethup has no Vray overidde material in correcting color bleeding. this is how you avoid it.

- Render your scene with IR (ist engine) and LC (second engine) you have to disable texture maps. Hit render. Once IR and LC has been calculated, stop rendering and saved the maps.
- Reload the saved IR and LC calcualtions.
- This time hit render again and enable texture maps.

2. Automatic Displacement

- Group the face you want to displace.

3. Using Normal Maps as Bump maps

- If you want a nice bump map, Normal maps works better than bump map. If you want to create a normal map. Download a photoshop Plugin - Nvidia...

yun klang muna.. isip pa tayo.
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Post by skyscraper100 Wed May 27, 2009 2:10 am

Hi master nomer

sorry po kung magtatanong uli po ako, san po kya makakadownload ng free vray for sketchup materials, like glass, plastic etc?

salamat po

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Post by nomeradona Wed May 27, 2009 2:11 am

mga vismats? 2 alam ko
1. may repository ang asgvis at meron ding thread about vismat materials duon. sa asgvis.com

2. yung isa is vray.com.. meron duon na sketchup vismat din.
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Post by nomeradona Wed May 27, 2009 2:12 am

x2fer wrote:
Muggz wrote:problema ko naman pag naglalagay nako ng environment nagiging black yung background,,,marahil dahil nawala na yung vraysky,,,kaso kahit taasan ko ang mga multiplier sa enviroment levels,,wala paring nagbabago anu po kaya ang problema ko?

pre ano ang settings mo? OFF ba ang vray sun/sky mo?

kung sa environment rollout nman, hndi kya nkalimutan mong ichange yung kulay katabi nung "M" or kung balak mong maglagay ng scene(e.g. panoramic background trees and nature) clik mo yung "M" den set TYPE: bitmap, den clik mo uli yung "m" for the scene you want to load. Rolling Eyes

or nka ON ang physical camera mo at kulang lang nung adjustment na sabi ni sir nomer.... Laughing
my guess is camera is on at underexposed ang setting. solution just make the fstop value lower.
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Post by skyscraper100 Wed May 27, 2009 2:24 am

thanks master nomer
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Post by Muggz Wed May 27, 2009 3:14 am

nomeradona wrote:
x2fer wrote:
Muggz wrote:problema ko naman pag naglalagay nako ng environment nagiging black yung background,,,marahil dahil nawala na yung vraysky,,,kaso kahit taasan ko ang mga multiplier sa enviroment levels,,wala paring nagbabago anu po kaya ang problema ko?

pre ano ang settings mo? OFF ba ang vray sun/sky mo?

kung sa environment rollout nman, hndi kya nkalimutan mong ichange yung kulay katabi nung "M" or kung balak mong maglagay ng scene(e.g. panoramic background trees and nature) clik mo yung "M" den set TYPE: bitmap, den clik mo uli yung "m" for the scene you want to load. Rolling Eyes

or nka ON ang physical camera mo at kulang lang nung adjustment na sabi ni sir nomer.... Laughing
my guess is camera is on at underexposed ang setting. solution just make the fstop value lower.


salamat mga master,,i-check ko ulit yung setting,,,meron ako mga naka assign naman ako na maps,,ang naka ON ang Pcam,i think maaring nasa Pcam nga siguro problema ko,,thank you po ulet at sana marami pa kayong matulungan at ma-inspire na mga apprentice,,, mabuhay kayo:thumbs:
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Post by nomeradona Wed May 27, 2009 3:49 am

sige mugz scrape mabuhay din kayo...
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Post by tian-tian Wed May 27, 2009 9:56 pm

sir noms., pwde po bang magpost kayu ng tutorials about sandbox.., hirap kasi magamit
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Post by nomeradona Wed May 27, 2009 9:58 pm

i aint using sabdbox that much. why not look at the videos. alam ko ang daming videos abour sandbox previosuly. punta kas siguro sa main google sketchup site.
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Post by tian-tian Wed May 27, 2009 10:01 pm

ok master noms.. tnx
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Post by skyscraper100 Thu May 28, 2009 12:09 am

master nomer patulong po about sa light,

pag inapply ko po parang ang hina parang hindi po ilaw, ano po kayang problem?

thanks po
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Post by nomeradona Thu May 28, 2009 12:59 am

camera is on right? so underexposed sya.. ang solution ko honestly is not to use camera for the meantime lalo na kung hindi ka naman gumagamit ng sun at enclose space sya. no point ika nga. pero kung gusto mo parin yung camera eh di pakataasan mo ng several times yung multiplier ng light mo.
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Post by skyscraper100 Thu May 28, 2009 2:49 am

thank you thankk you master, it worked!! kayo talaga ang hari ng vray for sketchup!!!! you rock master
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Post by nomeradona Thu May 28, 2009 7:27 pm

good to know that it worked out well.
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Post by x2fer Fri May 29, 2009 10:11 am

sir nomer, may little query po,if you dont mind, how do you deal with foreground shadows and reflections sa exterior rendering? is it the sme approach dun sa asgvis forum ni "dcauldwell" & "40th"(entitled: background)? i am confused following the procedure of dcauldwell....wasnt able to achieve it...
hoping for your enlightenment.. confused
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Post by nomeradona Fri May 29, 2009 10:27 am

parang mas gusto ko yung kay 40th.. pero mas maganda kung gagamit ka ng refelction na ganito may kaunting mahina pero malaki na bump. kung titingnam mo ang kay 40th too perfect yung reflection for me. so kapag may bump ng kaunti, madidistort ng kaunti ang reflection. sa real life kasi there is no perfect plain sa glass. sigurado may distortion sya na kaunti.

btw why i like yung kay 40th, dahil madaling i set up at realistic sya kung gusto mong maganimation per se.
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Post by nomeradona Fri May 29, 2009 10:28 am

foreground shadows? ibig mo bang sabihin yung mga shadows ng mga elements na ginagamit mo?
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Post by x2fer Sat May 30, 2009 1:24 am

nomeradona wrote:foreground shadows? ibig mo bang sabihin yung mga shadows ng mga elements na ginagamit mo?

bale yung shadows infront of the exterior model, say, may trees infront of the bldg. and will cast shadows to the road stretchng towards the bldg. i believe uve seen "free agent" did to his ENGLISH EXTERIOR in asgvis forum. i tried asking him about his technique but no answer Smile i did a little experiment from "teofas" clipmapping procedure...to share it,here it goes;

1. tree files = .tiff, .jpeg file of colored and alpha image
2. import tree image to su, explode it and group it.
3. from material editor add vraylinked material - image (for 1.00 vfsu) for 1.05 vfsu, it will automatically add
4. now,in diffuse rollout we can see TRANSPARENCY SLOT, click "M" put the the alpha image of the tree file
check 'invert alpha' den ok.
5. lastly, in maps rollout, click "background" then click "M" put again the alpha image,check 'invert alpha' den
clicK OK. RENDER.....

BE SURE to put ON shadows in su so that u will see the projection of the shadows...


Sir nomer i believe ur familiar with this but the thing is, "dalomar" trimmed down these process, nag introduce cya ng isang technique of which dko naintndhan...any advise? Rolling Eyes
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Post by corpsegrinder Sat May 30, 2009 2:04 am

Transparency mapping gnawa nyo sir, pero ung iba gnagamit 3dmodels dn, pero ayos dn ito. alternative... also, same concept sa clipmapping... ganito lng dn ginagawa ko just to have shadows of trees on the road in front of bldg...
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Post by nomeradona Sat May 30, 2009 5:44 am

ok yung kay free agnet actually 3d model ang ginagamit nya hindi transparency map or clipmap. i will advice the same instead of clipmap.

or what you can do is to use a map sa plane lang. then gumamit ka ng freehand tool to remove those edges ( a bit tedious but effective) so yung halaman nalang ang natira.

pinakamaganda parin kung 3d trees ang gamitin mo sa likod ng camera.
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Post by nomeradona Sat May 30, 2009 5:44 am

pero dapat low poly lang na tree ha.
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Post by nomeradona Sat May 30, 2009 7:46 am

bro i have tried clipmap pwede naman ha... the shadows are showing.

eto o...

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Post by nomeradona Sat May 30, 2009 7:47 am

attach Sketchup file with Vismat na yan ng tree at materials pa.. swerte mo on the mood ako ngayon.

http://rapidshare.com/files/238903092/treesmaterials.rar.html
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Post by x2fer Sat May 30, 2009 12:27 pm

nomeradona wrote:ok yung kay free agnet actually 3d model ang ginagamit nya hindi transparency map or clipmap. i will advice the same instead of clipmap.

or what you can do is to use a map sa plane lang. then gumamit ka ng freehand tool to remove those edges ( a bit tedious but effective) so yung halaman nalang ang natira.

pinakamaganda parin kung 3d trees ang gamitin mo sa likod ng camera.

sir nomer salamat sa advise mo, eto lang ang kelangan kong opinion from you. i was just wondering other applicable techniques that would benefit other newbies like me. maraming salamat sa extended help. 2thumbsup more power!
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Post by torring Sat May 30, 2009 5:48 pm

Nomer paano gumaya ng alpha image? TIA
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Post by nomeradona Sun May 31, 2009 2:33 am

torring i cant really get your question? what is TIA pala.. sorry bro kahit magkaedad tayo hindi ako in..
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Post by torring Sun May 31, 2009 2:45 am

nomeradona wrote:torring i cant really get your question? what is TIA pala.. sorry bro kahit magkaedad tayo hindi ako in..

Sorry sa ps pala yung tanong ko, ung black & white na image for clipmapping or tranparency. TIA (Thanks In Advance). He he tanda na pala tayo (marami na akong uban).
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