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PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

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Post by nomeradona Tue Jan 20, 2009 8:00 pm

First topic message reminder :

I realized ang dami pala nating mga experience or small tricks in using Vray Sketchup.. I am starting a post here to share these tips and tricks.. so mga VRAY SU users share nyo sa inyo.

1. Avoiding Color bleed trick.
VraySkethup has no Vray overidde material in correcting color bleeding. this is how you avoid it.

- Render your scene with IR (ist engine) and LC (second engine) you have to disable texture maps. Hit render. Once IR and LC has been calculated, stop rendering and saved the maps.
- Reload the saved IR and LC calcualtions.
- This time hit render again and enable texture maps.

2. Automatic Displacement

- Group the face you want to displace.

3. Using Normal Maps as Bump maps

- If you want a nice bump map, Normal maps works better than bump map. If you want to create a normal map. Download a photoshop Plugin - Nvidia...

yun klang muna.. isip pa tayo.
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Post by nomeradona Wed Jan 28, 2009 8:09 pm

ERICK wrote:
nomeradona wrote:this one adding conrete floor and walls. o hayan Eric ha.. saya ka na nyan.

PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE. - Page 2 Finaliestutorial


talaga naman!!! wohooo... request granted ha... hmmm... thanks thanks sir guru master nomer... ibang klase talaga pag super over dedicated sa sketchup... one click ayos agad... tsk... what more can i say?? wala na... superb tutorials.. kelangan pala .png ung ilalagay sa transparency... di kase pinaliwanag ng maayos sa kabila.. hehehe... thanks again

o sige na.. basta sa susunod ikaw naman magshare ng knowledge mo sa iba.

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Post by ERICK Wed Jan 28, 2009 8:09 pm

nomeradona wrote:ek may mali sa setting mo bro... meron akong ginawa dati sige tingnan ku uli pero nasa asgvis yun inaglumahan na ng panahon.

isa na namang kaaabangan.. hihihi.. thanks in advance
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Post by ERICK Wed Jan 28, 2009 8:09 pm

nomeradona wrote:
ERICK wrote:
nomeradona wrote:this one adding conrete floor and walls. o hayan Eric ha.. saya ka na nyan.

PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE. - Page 2 Finaliestutorial


talaga naman!!! wohooo... request granted ha... hmmm... thanks thanks sir guru master nomer... ibang klase talaga pag super over dedicated sa sketchup... one click ayos agad... tsk... what more can i say?? wala na... superb tutorials.. kelangan pala .png ung ilalagay sa transparency... di kase pinaliwanag ng maayos sa kabila.. hehehe... thanks again

o sige na.. basta sa susunod ikaw naman magshare ng knowledge mo sa iba.

opo ser... masusunod po...
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Post by nomeradona Wed Jan 28, 2009 8:10 pm

m | 9 z wrote:galeng nito sir, mukhang mas ok pag omni lights ang gagamitin a, ive been using rec lights..i havent tried the 1.5 version though..astig k tlg sir nomer. thumbsup
actually pwede din ang rectangular lights pero mas type ko omni hehehe.
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Post by nomeradona Wed Jan 28, 2009 8:27 pm

and here is another render this time adding some furnitures. i used the same light parameters. and push the wall a bit para magkasya. its a bit dark, but if you want to increase the light all you we have to do is to increse the light intensity.. yung materials hindi ko pa nilagyan ng reflection.. so sa susunod na and i will also share the SKP to you guys para makita yung final settings. most of the tips above were applied here.

PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE. - Page 2 Testapplicatiuonies
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Post by francozizm Thu Jan 29, 2009 4:06 am

lupetz talaga sir... 2thumbsup
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Post by nomeradona Sun Feb 01, 2009 2:11 am

perhaps you have seen in vray 1.5 render viewport doesnot match with sketchup viewport, there is a nifty ruby that could handle this. download it from here

http://rapidshare.com/files/192372301/Thom_THom_Toys.rar.html

here is the small tutorial provided by thom thom how to snyc the camera...

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Post by jenaro Sun Feb 01, 2009 9:19 pm

ah...sa SU7 yan ryt sir?la pa akong SU pro 7 kaya may mga area akong di maexplore pa...nagiging prob nga yang size issue kaya minsan para safe eh ung view port ng screen normally ginagamit para kuha lahat...thnx sir sa info!
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Post by jam Tue Feb 03, 2009 1:11 am

mga master lupit nyo...tanong ko lng kung pano maset ung rendering camera sa vray for sketchup?ung kita mo na ung bounderies o area na irerender mo using two point perspective...san din po ako mkakadownload ng latest vray for sketchup???....salamat...

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Post by ERICK Tue Feb 03, 2009 1:45 am

jam wrote:mga master lupit nyo...tanong ko lng kung pano maset ung rendering camera sa vray for sketchup?ung kita mo na ung bounderies o area na irerender mo using two point perspective...san din po ako mkakadownload ng latest vray for sketchup???....salamat...

you can find it here... www.asgvis.com
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Post by jds Tue Feb 03, 2009 4:52 am

sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock buttrock
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Post by jenaro Tue Feb 03, 2009 5:27 am

sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock

yang color bleeding eh ngooccur kapag light cache gamit mo as secondary engine...regarding sa omni at rec lighting di ko pa napapasin pero in terms ng size kaya cguro mas matagal ang rec...sir bago lng din ako sa pagrerender...si trial an error ako...buti na nga lang dito sa cgpinoy kahit papano may ngguguide saten!matagal na po ba kayo sir jds gumagamit ng SU?additional lang din sir may epekto ang mabilis na render sa scale ng model...
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Post by dickie_ilagan Tue Feb 03, 2009 8:59 am

sna matuto rin ako niyan... cno kayang mabait dito...




Smile Very Happy
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Post by nomeradona Tue Feb 03, 2009 8:41 pm

jds wrote:sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock buttrock

sige jeff isa isahin natin.

lighting..ganon jeff, i did not realized na mas mabilis pala yung rectangular sa omni. the way i knew pareho lang daw sabi ni damien yun. anyway its nice to know that. siguro maganda rin na magexperiment again. it doesnot matter naman kung omni man o rectangular duon sa IES. but there is one thing why i lean more on omni when it comes to lighting and that is the soft shadow mas madaling i adjust ang omni kaysa sa rectangular. kasi yung rectangular depende sa size, samantalng yung omni is depends on the radius parameter na nasa rollout.

sa color bleeding naman. pwede mong isave ang map..sa IR, LC ar Photon but not QMC.. under sa LC, IR or QMC meron save map duon, press mo lang yung jeff masasave na yung calculation nya. tapos i reload munalang. meron din dun sa baba kung paano mo iload yung map. so ang trick nga ay yung una magrender ka na nakaoverride yung materials (clay render) then save mo yung mga calculatuion.. reload mo yung mga calcualtions and this time uncheck yung override materials. so precisely na sinabi mo say red yung wall magbobounce yung red na yun duon sa nakapaligid. kaya nga yun ang trick, kung baga hindi mo muna iapply yung texture at icalculate mo yung mga bounces. kapag nasave munasya i didisregard na yung ni load mong materials. so wala ngang color bleed.
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Post by nomeradona Tue Feb 03, 2009 8:45 pm

jenaro wrote:sir salamat sa pag share ... correct me if im wrong. ako kc ies ko gnagamit ko vray rectangular light.... na experience ko kc nung gumawa ako ng conference room ung difference ng rendering time pag omni sa vray rec.. after po nun never kona gnamit omni kaya mga renders ko dna lumalagpas sa 30 min khit sa core2duo lng.. baka may masmalalim ka tricks sa omni na dpanamin alam ... sa color bleeding dko maintindhan panu sesave ung materials, cguro need ko muna ma try.... ang ma share ko naman sa color bleeding lalo na pag gi ang gamit eh ung floor face ang pinaka nag cocontribute ng color bleed kung anu kulay ng floor ayun ung mag cocolor bleed kc dun unang mag babounce ang light next ang walls .... ang diskarte ng iba po mahina gi then vray rec sa windows effective po un pero mabagal ang rendering.... sa experience ko po binabawasan ko reflection ng floor or i auto color ko sa ps hehhehe .... sana may na ma share din ako kaso wal time. keep on teaching us sir nomer you rock

yang color bleeding eh ngooccur kapag light cache gamit mo as secondary engine...regarding sa omni at rec lighting di ko pa napapasin pero in terms ng size kaya cguro mas matagal ang rec...sir bago lng din ako sa pagrerender...si trial an error ako...buti na nga lang dito sa cgpinoy kahit papano may ngguguide saten!matagal na po ba kayo sir jds gumagamit ng SU?additional lang din sir may epekto ang mabilis na render sa scale ng model...

jeff is correct tol, kahit IR or LC pa yan color bleed will occur lalo na yung unang tama ng lighting ay isa malaking surface.
that is the reason sa MAx merong silang material na Override material which is gagamitin mo sa malalaking area, lalong lalo na sa unang tinatamaan ng lighitng. (look onel's note). sa vraysu naman walang ganun materials, nevertheless the trick was shared which is kind off the same principle.
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Post by nomeradona Tue Feb 03, 2009 8:46 pm

dickie_ilagan wrote:sna matuto rin ako niyan... cno kayang mabait dito...

Smile Very Happy
si jeff, si erick, si chill, mababait ang mga yan....
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Post by ERICK Tue Feb 03, 2009 9:39 pm

sir nomer.... rectangular lights are indeed faster to render than omni... as of my experience... but as what you've said its better to control soft shadows of omni than the latter...
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Post by nomeradona Tue Feb 03, 2009 10:09 pm

thanks eric and jeff for that i did not know that.
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Post by jenaro Tue Feb 03, 2009 10:25 pm

galing ng analysis nyo mga master...tama un...may point kayo... 2thumbsup sir nomer ask ko lang nung ginamit ko ibang secondary engine (light cache) nawala ung color bleeding...can u give me ang insight sa mga engine na un?thnx sir!
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Post by nomeradona Tue Feb 03, 2009 10:51 pm

no idea man.. the best is to do a test job... just create a room, color the floor red. let the sunlight penetrate the floor first. now render with other engine (qmc, photon etc) then save that file.. do again another render this time using light catche. if the color bleeding disappear then you are right on your theory.
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Post by ERICK Tue Feb 03, 2009 11:05 pm

AsFarAsIKnow...

QMC/DMC = is the most precise in terms of computing light bounces, if a small light enters a room, it still manage to spread the light in low discrepancy sequences but having you slow rendering time... while..

LIGHT CACHE = is mostly used aside from fast rendering, it handles multiple light bounce coming from the light source, upto where the bounce will end...
giving you fair lighted scene...

hope i got it right... you can correct me anytime...
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Post by jenaro Wed Feb 04, 2009 1:37 am

actually sir nomer natry ko na un...si trial and error ako kasi,hehehhehehe...mayron akong mga 1 scene pic using ibat ibang combination ng engine...inoobserve ko din ung tym nila at pano gumana ung kanilang parerender...pero theory ko lang naman un sabi ni sir nomer...maybe im wrong...try nyo na lang din...marami pa ako din need na malaman...
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Post by Critique1407 Wed Feb 04, 2009 2:48 am

eh sir paano naman po gumawa ng sariling IES light sa PS??
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Post by nomeradona Wed Feb 04, 2009 3:16 am

hehehe yan ang itanong natin kay chillrender. sakanya nagaling to eh...
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Post by nomeradona Wed Feb 04, 2009 8:28 am

hi guys another fresh trick here. this came from the question of Vinh, paano kung gusto ko na hindi umabot ang ies effect sa floor. kapag naman ininahan yung light e namamatay naman. i though i know the answer. so i said play on the decay thinking sketchup vray work like SU.. hindi pala. anyway i observed on whats happening on the scene, therefore what i did instead of trying to tweak the light i did a new Opacity map.. The trick is use an opacity map in such a way it has gradient from black to light sa may bandang ibaba and this one will be what i called "fake decay".... kapag nga naman walang support ang daming naiisip no. but personally i am happy with the result and the same happiness i want to share immediately with you guys ( siempre sa mga pinoy muna hahahaha)

eto yung IES effect using Chillrenders map (the same sa naunang tutorial)

PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE. - Page 2 Ieschillrender

in this render you could still see the effect of those fake ies on the floor. So no decay is happening.

here is another render with fake decay (using the same map but applied some gradient color below it.
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Post by nomeradona Wed Feb 04, 2009 8:31 am

so here is the opacity Map. I called it Nomeradona_downlight para naman may ownership kuno...

PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE. - Page 2 Nomeradona_dowlight
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