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PUT YOUR VRAY SKETCHUP TIP AND TRICKS HERE.

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Post by nomeradona Tue Jan 20, 2009 8:00 pm

First topic message reminder :

I realized ang dami pala nating mga experience or small tricks in using Vray Sketchup.. I am starting a post here to share these tips and tricks.. so mga VRAY SU users share nyo sa inyo.

1. Avoiding Color bleed trick.
VraySkethup has no Vray overidde material in correcting color bleeding. this is how you avoid it.

- Render your scene with IR (ist engine) and LC (second engine) you have to disable texture maps. Hit render. Once IR and LC has been calculated, stop rendering and saved the maps.
- Reload the saved IR and LC calcualtions.
- This time hit render again and enable texture maps.

2. Automatic Displacement

- Group the face you want to displace.

3. Using Normal Maps as Bump maps

- If you want a nice bump map, Normal maps works better than bump map. If you want to create a normal map. Download a photoshop Plugin - Nvidia...

yun klang muna.. isip pa tayo.
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Post by nomeradona Fri Jun 19, 2009 1:26 am

trac006 wrote:
nomeradona wrote:trac marmaing bug yung luma. mas stable ang bagong vray. in terms of texture,sun at clipmap.

na try ko na kc sir ung bago kaso nanibago talaga ako..bumagal ako gumawa kaya nag stick ako sa luma..

advisable ba na ung bago na gamitin? mas marami ba options? ang isa lang na alam ko na OK is yung vray toon mat'l
parsing problem yun bro kaya bumagal. kasi yung vray ay nangangapa sa mpagcalculate ng mga texture ng SU. meron isang plugin to correct than using remove C-G material ruby. punta ka nalang sa ASGvis to download it.

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Post by trac006 Sun Jun 21, 2009 9:40 am

ay sorry..ang ibig ko po sabihin ay nanibago ako sa pag gamit kaya bumagal ako gumawa..hehe!

pero kung mas ok ung 1.5..try ko na lang din..ung sa thesis ko OA un parsing e..30mins bago mag render! ayun nagamit ko nga un sabi mo na ruby..napababa ko un time to 2mins! hehe!
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Post by trac006 Sun Jun 21, 2009 9:42 am

@ishae_clanx
madali lang po aralin ang SU..trial and error lang! tapos anjan pa mga batas sa VFSU o..sir nomer batas yan!

kung may maitutulong ako pwede mo din ako tanungan pero pag masyado mahirap..papasa naten sa mga batas! haha!

dami tutorials dito..un pa lang sapat na..or try mo hanapin un PDF na manual ng vray.
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Post by ishae_clanx Sun Jun 21, 2009 11:07 pm

trac006 wrote:@ishae_clanx
madali lang po aralin ang SU..trial and error lang! tapos anjan pa mga batas sa VFSU o..sir nomer batas yan!

kung may maitutulong ako pwede mo din ako tanungan pero pag masyado mahirap..papasa naten sa mga batas! haha!

dami tutorials dito..un pa lang sapat na..or try mo hanapin un PDF na manual ng vray.
o sige sir try ko pagaralan ang v-ray for su.............hahahahhah tama ka jan sir......si sir nomer=batas!!!start ko magaral pag nakabili na ko ng bagong computer......bagal lang kasi tong gamit ko
Sir me pdf ba kayu ng manual ng v-ray for sketchup?baka pwede nyu ishare sa akin....
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Post by axel Thu Aug 13, 2009 3:14 pm

gling nito sir,eto ung hnahanap k n pggawa ng ies s SU. thank sir nomer.
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Post by axel Sat Aug 15, 2009 1:45 am

sir nomer lking 2long to,mga sir kung maaari sna kung my vid tut ito, pra s mga ngaaral ng su vray. tnx.
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Post by nomeradona Sat Aug 15, 2009 9:00 pm

good to know guyz..
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Post by ONCIRE Thu Aug 20, 2009 1:33 am

guys pano mgrender ng two point perspective sa vray for sketchup... lagi kc putol sa output ng vray pg rinerender ko. khit anng gawin ko s viewport ganun pa rin..help naman
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Post by nomeradona Thu Aug 20, 2009 9:01 am

siguro idagdag mo yung isang script par masync mo yung viewport mo sa vray camera.. go to asgvis.com to download that.
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Post by urban_gulaman22 Fri Aug 21, 2009 7:58 pm

zoom out mo lang bro tapos crop mo nlng sa ps. huwag ka gagamit ng pan pag naka two-point ka.
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Post by urban_gulaman22 Fri Aug 21, 2009 8:48 pm

share ko lang po link for PNG trees. http://www.heroturko.us/photostock/2068-fine-tenkei-kobo-tk11-tree-3.html
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Post by nomeradona Fri Aug 21, 2009 8:56 pm

thanks.. thats a good fine urban at libre ha...
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Post by urban_gulaman22 Sat Aug 22, 2009 4:51 am

welcome sir!
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Post by urban_gulaman22 Sat Aug 22, 2009 4:53 am

sir, tutorial nmn po para sa roof tiles..
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Post by nomeradona Sun Aug 23, 2009 6:39 am

urban_gulaman22 wrote:sir, tutorial nmn po para sa roof tiles..
what tut? sa renderng or sa modelling.
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Post by kristinefair Sun Aug 30, 2009 10:35 am

kua panu po un setting ng spot light un visible un beam tulad nun mga nasa theater Smile
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Post by nomeradona Mon Aug 31, 2009 1:51 am

volumetric light is not supported. just use photoshop.
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Post by jenaro Mon Aug 31, 2009 1:56 am

nomeradona wrote:
urban_gulaman22 wrote:sir, tutorial nmn po para sa roof tiles..
what tut? sa renderng or sa modelling.
yap ur ryt sir...pedeng rendering,na un na ang trend ngayon or modelling which mano mano pero ang sarap gawin...
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Post by kristinefair Mon Aug 31, 2009 5:13 am

nomeradona wrote:volumetric light is not supported. just use photoshop.
ooh ty po Smile
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Post by skyscraper100 Thu Sep 03, 2009 8:22 am

mga master patulong po

paano po ba magkakaroon ng kintab yung glass ko sa vray pag natatapatan ng sun? may material po ba yon?

thanks in advance po! Very Happy

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Post by nomeradona Thu Sep 03, 2009 4:47 pm

skyscraper100 wrote:mga master patulong po

paano po ba magkakaroon ng kintab yung glass ko sa vray pag natatapatan ng sun? may material po ba yon?

thanks in advance po! Very Happy

LouisGarcia

basta may reflection ang glass mya kintab yun... why not use hdri environment.. or any enviroment.. baka masyadung malakas ang sun mo kaya baka hinid na nareflect yung white na surrounding.. babaan mo yung multiplier nalang ng background mo.
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Post by nomeradona Thu Sep 03, 2009 5:04 pm

since vray render thread ito. so focus na lang sa rendering..

Use displacemnt map duon sa roof tile.

I save displacment map into 32 bit HDR. look for previous related items with regards s adisplcament dito rin sa thread na to.
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Post by nomeradona Thu Sep 03, 2009 5:15 pm

how to do the displacement pala.

madalian method ko.

1. desaturate your nice roof tile (diffuse map) sa photoshop.
2. adjust contrast..
3. copy layer, apply a small amout of gaussian blur
4. adjust opacity of the top layer
5. flatten image
6. then choose image/mode/ adjust to 32bit channel
7. save it into Radiance (hdr)..

yung gray scale ng 32bit channel ay displace ng vray correctly pero yung 8 bit or 16bit makikita mo na although may displacement pero hinid consistent.

caution. dapat malinis talga yung displacement.. kung may mga dent liliotaw ang mga yun... in anyway maganda rin parang texture.


Last edited by nomeradona on Thu Sep 03, 2009 5:22 pm; edited 1 time in total
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Post by nomeradona Thu Sep 03, 2009 5:19 pm

tu yung madaliang render just using the regular sketchup spanish tile.
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Post by nomeradona Thu Sep 03, 2009 5:22 pm

here is the skp file pati na yung materials..

http://www.mediafire.com/?mneqoze1yyz

be sure to GROUP the face you want to displace. kung hinid displacment wont work...
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Post by skyscraper100 Mon Sep 14, 2009 1:46 am

thanks so much po master nomer!
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