Toon Shader Tutorial
+4
celes
v_wrangler
edosayla
render master
8 posters
Page 1 of 1
Toon Shader Tutorial
Some toon shaders
1. Ordinary Falloff material
Adjusting the mix curve will create a layered color
2. Ink n Paint Material
3. Mental Ray Toon Shader - other term as Contour Shader
Here i just create a new materials - Mental ray materials, then on its Surface Basic Shader, i just copy / paste the falloff material, then on Contour under advance shader, i selected simple contour. Activate Mental Ray as my renderer then enable contour under renderer of mental ray parameter.
Variation of contour line width
Max 2010 File here: dragon-toon.zip
1. Ordinary Falloff material
Adjusting the mix curve will create a layered color
2. Ink n Paint Material
3. Mental Ray Toon Shader - other term as Contour Shader
Here i just create a new materials - Mental ray materials, then on its Surface Basic Shader, i just copy / paste the falloff material, then on Contour under advance shader, i selected simple contour. Activate Mental Ray as my renderer then enable contour under renderer of mental ray parameter.
Variation of contour line width
Max 2010 File here: dragon-toon.zip
Last edited by render master on Tue Jul 07, 2009 10:19 pm; edited 3 times in total
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Toon Shader Tutorial
The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:
1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)
Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.
1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)
Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.
Re: Toon Shader Tutorial
v_wrangler wrote:The secret to the toon look is the number of threshholds (layers of colors in rendermaster speak!) Which is usually 3:
1. Highlight (lighter version of the Base Color)
2. Base Color or Base Diffuse
3. Shadows or Shade (Darker version of the Base Color)
Which means, as long as the falloff maps (Shadow/Light) is supported by the renderer (Scanline, Vray, MR, Finalrender, Brazil), the toon look can be mimicked.
thanks for the follow-ups and add-ins info vertex.
hehehe threshold pala tawag doon, thanks for the terms
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Toon Shader Tutorial
nice. how are the render times? would be interesting to see how this matches with vraytoon
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: Toon Shader Tutorial
tfs rendermaster - we will try this method.
normally our workflow is to render one pass using the falloff material.
the toon shader is rendered as a separate pass.
normally our workflow is to render one pass using the falloff material.
the toon shader is rendered as a separate pass.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: Toon Shader Tutorial
mabilis lang sir 600 x 700 = 35 secs, 2100 x 1800 = 5mins (approx)mushroom wrote:nice. how are the render times? would be interesting to see how this matches with vraytoon
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: Toon Shader Tutorial
wow! thanks po render master! im currently downloading the zip file.. really appreciate it!
abl_langs- CGP Apprentice
- Number of posts : 476
Age : 40
Location : SG
Registration date : 08/10/2008
Re: Toon Shader Tutorial
thanx for sharing sir ronel.....
really really appreciate it too!!
really really appreciate it too!!
cubi_o:- The Hobbyist
- Number of posts : 1210
Registration date : 21/09/2008
Re: Toon Shader Tutorial
salamat sir, hope it help sa requirement mo.abl_langs wrote:wow! thanks po render master! im currently downloading the zip file.. really appreciate it!
salamat sir sa pag-appreciate...... more to come...cubi_o: wrote:thanx for sharing sir ronel.....really really appreciate it too!!
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Similar topics
» Mental Ray Toon Shader
» MENTAL RAY'S NEW SHADER-METASL/DIRECTX SHADER and MENTAL MILL (Software Discussion)
» DOF Using Lens Shader
» Modern House(update with setting, post pro tutorial,grass scatter tutorial)
» Toon Cars Underground
» MENTAL RAY'S NEW SHADER-METASL/DIRECTX SHADER and MENTAL MILL (Software Discussion)
» DOF Using Lens Shader
» Modern House(update with setting, post pro tutorial,grass scatter tutorial)
» Toon Cars Underground
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum