3D Max Lighting and Rendering Tips
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veloso
lukdoberder
tutik
rexanteria
mez
cloud20
acemahal27
archike_10
brodger
tian-tian
TheGothStudent
arkidudz
maninang
archie.l
cadmagic
Bosepvance
pricklypineapple
mr dream
nadzk3t09
3D newbie
ortzak
OwpieH
jefferson01
celes
pixelburn
v_wrangler
AJ Cortez
ARCHITHEKTHURA
Stryker
icefrik19
kurdaps!
reinner
patz_28
3DZONE
render master
39 posters
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3D Max Lighting and Rendering Tips
First topic message reminder :
I will be starting this Lighting and Rendering Tips... i will be putting here lighting and rendering tips, techniques, and tweaking . And if you have some request , just post it in here.
I will be starting this Lighting and Rendering Tips... i will be putting here lighting and rendering tips, techniques, and tweaking . And if you have some request , just post it in here.
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3D Max Lighting and Rendering Tips
it usually happens when uve got an offwhite wall next to a chalk white wall.
sometimes i cheat on this. i use a standard material with a bit of self - illumination. but i don't use 255,255,255 - it's somewhere bet 235-250. it's all about the perception of white, really.
sometimes i cheat on this. i use a standard material with a bit of self - illumination. but i don't use 255,255,255 - it's somewhere bet 235-250. it's all about the perception of white, really.
celes- Pogi
- Number of posts : 2958
Registration date : 25/11/2008
Re: 3D Max Lighting and Rendering Tips
Its jut I don't go beyond 255 on all......dunno, I find diff below that range...and the min. as Sir Mushroom suggested, 235...
Re: 3D Max Lighting and Rendering Tips
sir vertex pwede b discuss rin ung bit and float... if ok lng and kng nkakaapekto rin ung pg comp n... tia
jefferson01- CGP Apprentice
- Number of posts : 475
Age : 37
Location : valenzuela City
Registration date : 19/09/2008
Re: 3D Max Lighting and Rendering Tips
Floating point precision is a must if you are rendering to 32-bit format such as exrs or cineon. It's like your dlsr's RAW format. So if you are compositing or making exposure adjustments in post - then 32 bits is the way to go.
Floats simply extend the 255 level values. So you can have more white than the usual RGB 255,255,255.
Floats simply extend the 255 level values. So you can have more white than the usual RGB 255,255,255.
Re: 3D Max Lighting and Rendering Tips
Pashare nman po ng warm sunny day exterior at afternoon position and parameters.
OwpieH- CGP Newbie
- Number of posts : 93
Age : 45
Location : Good Morning Doha
Registration date : 26/01/2009
Re: 3D Max Lighting and Rendering Tips
visit mo eto sirOwpieH wrote:Pashare nman po ng warm sunny day exterior at afternoon position and parameters.
https://cgpinoy.forumtl.com/vray-for-3d-studio-max-tutorials-f35/vray-sun-and-vray-physical-camera-made-easy-t406.htm
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3D Max Lighting and Rendering Tips
Pasingit mga sir!! Ask ko din. Ano ang quickest way para maging crispy ang isang scene sample, interior sa isang rendering. TIA medyo on-going pa din ang tutorial ko hehe..
Re: 3D Max Lighting and Rendering Tips
ortzak wrote:Pasingit mga sir!! Ask ko din. Ano ang quickest way para maging crispy ang isang scene sample, interior sa isang rendering. TIA medyo on-going pa din ang tutorial ko hehe..
scanline or vray?
for vray - i use fixed sa anti-aliasing filter
for scanline - i use mitchell netravali sa AA nya.
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3D Max Lighting and Rendering Tips
render master wrote:ortzak wrote:Pasingit mga sir!! Ask ko din. Ano ang quickest way para maging crispy ang isang scene sample, interior sa isang rendering. TIA medyo on-going pa din ang tutorial ko hehe..
scanline or vray?
for vray - i use fixed sa anti-aliasing filter
for scanline - i use mitchell netravali sa AA nya.
"Fixed" would have no effect on the actual crispiness of the rendering. Along with qmc and adaptive subdivs, it is the algorithmn used to sample raytracing glossies or what you call image samplers. The crispy or blurred look of the rendering is still determined by the Anti-aliasing Filter regardless of what renderer you use.
So if you want to mimic Lightwave's sharpness - follow rendermaster's advice, use Mitnet or CatmullRom.
http://www.spot3d.com/vray/help/150SP1/examples_image_sampler.htm
Re: 3D Max Lighting and Rendering Tips
v_wrangler wrote:render master wrote:ortzak wrote:Pasingit mga sir!! Ask ko din. Ano ang quickest way para maging crispy ang isang scene sample, interior sa isang rendering. TIA medyo on-going pa din ang tutorial ko hehe..
scanline or vray?
for vray - i use fixed sa anti-aliasing filter
for scanline - i use mitchell netravali sa AA nya.
"Fixed" would have no effect on the actual crispiness of the rendering. Along with qmc and adaptive subdivs, it is the algorithmn used to sample raytracing glossies or what you call image samplers. The crispy or blurred look of the rendering is still determined by the Anti-aliasing Filter regardless of what renderer you use.
So if you want to mimic Lightwave's sharpness - follow rendermaster's advice, use Mitnet or CatmullRom.
http://www.spot3d.com/vray/help/150SP1/examples_image_sampler.htm
Im using Max9 Vray1.5 sir.
Thanks for the advise sir..Godspeed
Re: 3D Max Lighting and Rendering Tips
sir render master request po..lighting tuitorial sa interior n walang window..scene like basement...nhi2rapan kc ako kung pano mag set ng light pag la window..en ung placing ng light...tnx po sir in advance...
Re: 3D Max Lighting and Rendering Tips
tnx sir add po kau ng mga set up ng ligths samplez
nadzk3t09- CGP Newbie
- Number of posts : 22
Age : 45
Location : dubai
Registration date : 10/07/2009
Re: 3D Max Lighting and Rendering Tips
sir,
ang gamit ko kasi 3dmax 2009,meron ba itong vray,paano ito iset up sa vray
thank u
ang gamit ko kasi 3dmax 2009,meron ba itong vray,paano ito iset up sa vray
thank u
mr dream- CGP Newbie
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Age : 55
Location : uae dubai
Registration date : 05/09/2009
Re: 3D Max Lighting and Rendering Tips
mr dream wrote:sir,
ang gamit ko kasi 3dmax 2009,meron ba itong vray,paano ito iset up sa vray ,,thank u
vray is a 3dmax pluginns. you have to install it for you to have a vray renderer, secure one..
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3D Max Lighting and Rendering Tips
(I guess it's about time)...this would be my contribution...
A Simplified Approach to Lighting
..and having this in mind of course, so obvious, and yet it's one thing that can be rather elusive.
...more therein, hope it helps...any suggestion, comment on it would be appreciated as well.
A Simplified Approach to Lighting
..and having this in mind of course, so obvious, and yet it's one thing that can be rather elusive.
...more therein, hope it helps...any suggestion, comment on it would be appreciated as well.
Last edited by pricklypineapple on Tue Sep 08, 2009 10:59 am; edited 1 time in total (Reason for editing : just added text colour)
pricklypineapple- CGP Newbie
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Age : 110
Location : earth
Registration date : 19/02/2009
Re: 3D Max Lighting and Rendering Tips
v_wrangler wrote:AJ Cortez wrote:How bout some tips on making materials look white? I would set my color selector to 255,255,255...but in the rendering, the material would still look off-white...any tips?
When you say off white? Overbrights? Light color can also affect material diffuse, BTW.
Anyways, here's one tip when cooking up real world 8-bit materials:
No material can return more light than it could receive, Which means - all the elements like diffuse, specularity, reflections, refractions, self-illumination etcetera should pretty sum up to a hundred percent unless you are simulating a daylight bulb.
It's a good practice to turn down the intensities of primary colors, so if you have a white object and you know it will be lit, must reflect and must show specularity - do not set the diffuse colors to 255,255,255 - because for sure when the lighting adds up - it will no longer be white, it will be overbright.
Same thing with primaries, red, blue or green (specially yellows if you will be showing work in an NTSC screen),
lower the value to at least 5 steps - so for RGB 255,000,000 make that at least 250,000,000.
sir salamat sa info na ito, ganun pala yun, matagal kong problem ito kung nilalakasan ko yung light... thanks sir!!!
Bosepvance- CGP Apprentice
- Number of posts : 462
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Location : Makati
Registration date : 20/10/2008
Re: 3D Max Lighting and Rendering Tips
when it comes to white color issues in max, my best bet would be the color mapping. try to play with different presets and see which one will give a desired result.
enjoy
enjoy
cadmagic- CGP Newbie
- Number of posts : 55
Age : 47
Location : Cebu City/ Jeddah, Saudi Arabia
Registration date : 19/12/2009
Re: 3D Max Lighting and Rendering Tips
sir ano po difference nung shutter spead sa f-number ng vray physical cam?? parang parehas lang kc pag ginamit,, at tsaka ano gamit nung Vignetting dn po,, ano pagkakaiba if naka check sa naka uncheck? tnx sir in advance
Re: 3D Max Lighting and Rendering Tips
F-Number, also known as a focal ratio, try altering the f-number by changing the f-stop setting on the camera’s lens. Each increment of an f-stop ( represents a decrease of light entering the lens by half the previous intensity.
The more light the lens allows into the camera, the faster the shutter speed should be set, so as not to overexpose the film. Therefore the smaller the f-number, the more light the camera lets in through the lens. So, moving to a higher f-number will halve the amount of light.
Vignetting , this gives a darkening gradient shade around the image that acts like a border. Try to crank up this value and see how this works.
I hope the above will help you understand how vray physical camera works.
enjoy
CADMAGIC - Cebu
The more light the lens allows into the camera, the faster the shutter speed should be set, so as not to overexpose the film. Therefore the smaller the f-number, the more light the camera lets in through the lens. So, moving to a higher f-number will halve the amount of light.
Vignetting , this gives a darkening gradient shade around the image that acts like a border. Try to crank up this value and see how this works.
I hope the above will help you understand how vray physical camera works.
enjoy
CADMAGIC - Cebu
cadmagic- CGP Newbie
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Location : Cebu City/ Jeddah, Saudi Arabia
Registration date : 19/12/2009
Re: 3D Max Lighting and Rendering Tips
mga bossing... ma-alam ka ba sa mental ray?? di ko kasi ma-load yung vray sa laptop ko... asar nga eh... gusto ko sana matutuhan kung pano gumawa ng cove lighting sa mental ray na gamit ang ies...
maninang- CGP Newbie
- Number of posts : 23
Age : 43
Location : dubai, uae
Registration date : 24/06/2010
Re: 3D Max Lighting and Rendering Tips
maninang wrote:mga bossing... ma-alam ka ba sa mental ray?? di ko kasi ma-load yung vray sa laptop ko... asar nga eh... gusto ko sana matutuhan kung pano gumawa ng cove lighting sa mental ray na gamit ang ies...
-use photometric lights -->>under shape use emit lights from line.
-or use photometric linear lights
render master- Game Master
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Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: 3D Max Lighting and Rendering Tips
sige gagawin ko yang turo mo... thanks...
maninang- CGP Newbie
- Number of posts : 23
Age : 43
Location : dubai, uae
Registration date : 24/06/2010
Re: 3D Max Lighting and Rendering Tips
sir... pwede po ba malaman kung ano ang mga basic setings sa simula ng pag render ng interior using VRAY? practice palang kc ako e.... salamat po in advance
arkidudz- Number of posts : 1
Age : 36
Location : cebu
Registration date : 01/07/2010
Re: 3D Max Lighting and Rendering Tips
Dear Sirs / Ma'ams:
I am interested to study further about this subject matter. I am new to this and the Company I work for is giving me a 2-week deadline to produce nice 3D Scene. I just want to ask if someone can PM me a link in which I can download a PDF from.
I'm not lazy to look for it, but I have limited time and I might be wasting it looking for the wrong link.
Thank you very much!
- TheGothStudent
I am interested to study further about this subject matter. I am new to this and the Company I work for is giving me a 2-week deadline to produce nice 3D Scene. I just want to ask if someone can PM me a link in which I can download a PDF from.
I'm not lazy to look for it, but I have limited time and I might be wasting it looking for the wrong link.
Thank you very much!
- TheGothStudent
TheGothStudent- CGP Newbie
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Age : 45
Location : Makati
Registration date : 30/06/2010
Re: 3D Max Lighting and Rendering Tips
Oh sorry PM me at:
beryl.g@spazio.com
beryl.g@spazio.com
TheGothStudent- CGP Newbie
- Number of posts : 9
Age : 45
Location : Makati
Registration date : 30/06/2010
Re: 3D Max Lighting and Rendering Tips
TheGothStudent wrote:Dear Sirs / Ma'ams:
I am interested to study further about this subject matter. I am new to this and the Company I work for is giving me a 2-week deadline to produce nice 3D Scene. I just want to ask if someone can PM me a link in which I can download a PDF from.
I'm not lazy to look for it, but I have limited time and I might be wasting it looking for the wrong link.
Thank you very much!
- TheGothStudent -[i]
first and foremost, DONT USE RED COLORED TEXT. It denotes that you are shouting and its hard to read
second - dont know what you want.
render master- Game Master
- Number of posts : 3274
Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
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