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What kind of CG Artist are you??

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What kind of CG Artist are you?? - Page 3 Empty What kind of CG Artist are you??

Post by Guest Thu Apr 16, 2009 5:06 am

First topic message reminder :

I just saw this thread in the other forum and just want to have it also here in CGP..Thanks guys!

What kind of CG Artist are you??

One that articulates and stays true to detail in the Model (Pre Rendering), or
One that corrects everything in a photoshop (Post Rendering), or
A little of both?

Guest
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What kind of CG Artist are you?? - Page 3 Empty Re: What kind of CG Artist are you??

Post by v_wrangler Wed Apr 22, 2009 6:45 pm

alwin wrote:me subukan kung magawa sa 3d lahat na sana hindi na lang mag edit sa ps!
i'm also an oldschool style! mahirap para sa akin ang 3d lalo nang wala akong
maka chat ! or maka share sa mga ideas, hindi katulad ngayon na sandali na lang sila gumawa nang 3d presentations dahil marami silang mga friends na pweding maka advise kung ano ang dapat.
i'm also one of a thousand cgpinoy member na nagresearch at bumasa nang sangkaterbang tuts & files making self study on how to make a good presentations as long as visualisation is concern.
kaya sa mga bagong generations ngayon masuwerte kayo dahil meron nang CGP at mga friends na ka share sa mga ideas!

Alwin you are free to email me if you have some questions - I'll try my best to help you out if I know the answer.

Going back, self study is the norm, kahit pa meron mga eskuwelahan na ngayon. It should never be a disadvantage - in fact, self study is the greatest teacher of them all - couple that with experience, which unfortunately the young ones do not have. So cheer up old guys (kasama ako ron).

I am seeing a trend here where people tend to do everything in 3d. Whether that is for self-gratification, katamaran or kasipagan, I leave that to you.

I still believe that the workflow will always be dictated by the market, the purpose for which you are creating the imagery. Which brings me to my old point - work only on the things that will be seen by the camera.

If you have an object that will be seen only for a single frame, you'll have the option of either adding that thru PS or by using some of the images or objects from your library.

If the camera will be flying around and the object will be seen from various angles, then doing that in 3D is the best thing you could do.

The last bottomline, of all vertex bottomlines, Use what suits you BUT if this is your profession, do what serves your paying clients. Remember that the client isn't concerned about how many days you've foregone sleeping, or what tools you used or how expensive the software was. They are only concerned about the final output. So if you are a wise guy and I think you should be - use the energies wisely, don't waste your time 3Ding the next star wars if you can achieve the same illusion by faking or using old school techniques. Unfortunately, its hard to get even come close to star wars!

Learn photoshop - it will definitely save you time and effort.

v_wrangler
CGP Loverboy
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Registration date : 29/03/2009

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Post by eyecon01 Wed Apr 22, 2009 8:05 pm

v_wrangler wrote: Unfortunately, its hard to get even come close to star wars!


No, not really, the only difference is the way they critique and the amount of time they give to each shot. I think the talent we have, the design and the will. What we don't have is time and money, plus the experience (and eye for detail) that they have gain in years and years and hundreds of shot. Given a chance, we can also do those kic-a$$ effects. ILM also dwells on the "create what can only be seen" credo, so its not that amazing... once you see how they do it...
eyecon01
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CGP MatPinter
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Post by v_wrangler Wed Apr 22, 2009 8:09 pm

eyecon01 wrote:
v_wrangler wrote: Unfortunately, its hard to get even come close to star wars!


No, not really, the only difference is the way they critique and the amount of time they give to each shot. I think the talent we have, the design and the will. What we don't have is time and money, plus the experience (and eye for detail) that they have gain in years and years and hundreds of shot. Given a chance, we can also do those kic-a$$ effects. ILM also dwells on the "create what can only be seen" credo, so its not that amazing... once you see how they do it...

I know you are on ILM's payroll Very Happy

What I meant to say is - To never copy something that has been done perfectly already, SW is already a standard and the copycats will be judged based on such a standard. Either you make something at par or even better. No question about talent but it's more fun to innovate than try to reinvent the wheel.
v_wrangler
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CGP Loverboy
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Age : 54
Location : Northern Mountains
Registration date : 29/03/2009

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