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What kind of CG Artist are you??

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What kind of CG Artist are you?? Empty What kind of CG Artist are you??

Post by Guest Thu Apr 16, 2009 5:06 am

I just saw this thread in the other forum and just want to have it also here in CGP..Thanks guys!

What kind of CG Artist are you??

One that articulates and stays true to detail in the Model (Pre Rendering), or
One that corrects everything in a photoshop (Post Rendering), or
A little of both?

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Post by v_wrangler Thu Apr 16, 2009 5:58 am

Naalala ko nanay ko, she used to say, - "Anong klase kang anak??!!!!"

Laughing

Perhaps it was a question about your style is, di ba Architek?

Well I am mixture of this and that - work only on what the camera sees. Its a stupid thing (aray!) to spend time modeling or texturing a banyan tree when all you'll see in the final render is a single pixel - well there is no such thing as a single pixel tree. Lets make that 128 X 128.
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Post by tutik Thu Apr 16, 2009 7:05 am

sooner or later my hands won't be able to push the keys, move the mouse, or sketch with a pen. my eyes moreover can't keep up to the lcd for very long. time to think of an exit plan.... Very Happy i'd be the most lousiest slacker in the CG industry.
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Post by gardo Thu Apr 16, 2009 7:41 am

ako idolo mahilig ako sa mga crisp images iniiwasan ko lagi yung wash out na image, thumbsup
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Post by 3DZONE Thu Apr 16, 2009 8:03 am

When im doin my work i will always see to it na maganda siya...closest to the real world....kahit mahirap abutin sige lang till you reach the highest point from which are my siblings i can shared.... 2thumbsup peace man
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Post by arkiedmund Thu Apr 16, 2009 8:40 am

nice thread...

one who tries to make do with whatever machine is available, and who find ways in coming up with relatively acceptable images, even if the machine used is not at par with that of the standards. It may be by:

1. not modeling everything, only those that can be seen on camera (like what sir vertex said).
2. messing up with the render engine settings to make it work faster on slower machines, but still get a good looking, image.
3. If all else fails, cheats are available via Photoshop.
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Post by pricklypineapple Thu Apr 16, 2009 9:34 am

hmmm... i guess am a cg-artist wannabe tongue

likewise to posted above, i just do what needs to be done with the least effort...an basically:
cross out ---- >(old thinking): work harder
check-------->(new thinking): work smarter

afro
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Post by reygerali Thu Apr 16, 2009 10:04 am

A slave CG Artist. Using all what i learned and trying to learn at the same time in-order to survive..
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Post by Juanchito Thu Apr 16, 2009 11:00 am

...i like this one sir jeff... afro

...well, i'm a cg artist (accidental!) who uses a bit of both...lacking of time means post productions ( before )...
...but nowadays, trends ( Chromatic aberrations, Bokeh, DOF's, Lens Effects, etc...) are into post production...
...so for the sake learning, i uses both...but i wouldn't call it "cheating" nor "correcting", maybe enhancing...after all, what matters most are the images you produced exactly at a given time...
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Post by kurdaps! Thu Apr 16, 2009 12:18 pm

nice thread.

I can't be a CG Artist in one way...but I can tell who I am....

"An artist that satisfy the needs and wants of my clients, not perfectly but at least I shared my talent wittingly"


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Post by eyecon01 Thu Apr 16, 2009 9:30 pm

Nice thread:

I'm a realist, yet fantasy driven artist... so sa CG I'm mostlly 2D but 3D is a tool for me too. I use it to enhance but I edit it heavilly in 2D apps.

So I'm a mixed CG artist! ang gulo!
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Post by celes Thu Apr 16, 2009 9:37 pm

im not a CG artist - im a CG addict
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Post by WenZ3D Thu Apr 16, 2009 10:04 pm

Im the Jack of all traits... Friend of addbot GOOGLE and YAHOO...

Always want to learn.
To survive in this industry i push myself to learn and to maintain the learnings in my head.

Forgetful Artist

P2 lang yata ang brain ko mabagal ang speed and low capacity ang memory.

"Ideas are the product of curiosity and curiosity is the the by product of boredom"

peace man
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Post by Butz_Arki Thu Apr 16, 2009 10:33 pm

i'm a simple CG ARTIST.. my work is not perfect in others eyes..but for me, my WORK is Unbeatable!! Twisted Evil Twisted Evil Twisted Evil
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Post by skyscraper100 Fri Apr 17, 2009 2:24 am

ako po before modelling and rendering my designs, im visualizing what i want it to look like in my mind.
im also a dreamer, i wanted to learn more from all the masters so i can be a good as you all

im know that im not a professional cg artist for now and i know that
Possibilities are endless


Last edited by skyscraper100 on Fri Apr 17, 2009 2:47 am; edited 1 time in total
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Post by icefrik19 Fri Apr 17, 2009 2:44 am

i think being cg artist means to me is that you put your heart in evrything you do you put a touch of your half on it
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Post by bokkins Fri Apr 17, 2009 2:44 am

ako ay quick and moody. ako yung tipong I do it quickly before my mood swings. haha. tapos I don't like to revise. Kaya I always do it right the first time. Very Happy
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Post by Butz_Arki Fri Apr 17, 2009 2:46 am

preho pala tayo tol...gusto ko kc 1 shot lang..nakaasar pag paulit-ulit..

quote="bokkins"]ako ay quick and moody. ako yung tipong I do it quickly before my mood swings. haha. tapos I don't like to revise. Kaya I always do it right the first time. Very Happy[/quote]
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Post by v_wrangler Fri Apr 17, 2009 2:52 am

skyscraper100 wrote:ako po before modelling and rendering my designs, im visualizing what i want it to look like in my mind.
im also a dreamer, i wanted to learn more from all the masters so i can be a good as you all

im know that im not a cg artist, but i know that
Possibilities are endless

You will always be a dreamer if you remain a dreamer. Don't dream - realize it.

I've been trying to figure out a good answer about the original topic so I realized that I could probably sum it this way:

I start from the total reverse, start at the end.

Like Skycraper - visualize what the end should be. And then go back from there.

This will allow you to consider what tools should be needed, what techniques should be employed or what approach should be put beforehand. Sometimes most of those who work on linear fashion - and I don not say all of them, tend to get overwhelmed and get carried away by the flow, putting much effort on something that won't be of any use, sometimes often forgetting what the original goals where. And then at the end, realizing that the road taken was a 180 degree away too late from what was supposed to be the destination.
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Post by bokkins Fri Apr 17, 2009 3:02 am

v_wrangler wrote:
skyscraper100 wrote:ako po before modelling and rendering my designs, im visualizing what i want it to look like in my mind.
im also a dreamer, i wanted to learn more from all the masters so i can be a good as you all

im know that im not a cg artist, but i know that
Possibilities are endless

You will always be a dreamer if you remain a dreamer. Don't dream - realize it.

I've been trying to figure out a good answer about the original topic so I realized that I could probably sum it this way:

I start from the total reverse, start at the end.

Like Skycraper - visualize what the end should be. And then go back from there.

This will allow you to consider what tools should be needed, what techniques should be employed or what approach should be put beforehand. Sometimes most of those who work on linear fashion - and I don not say all of them, tend to get overwhelmed and get carried away by the flow, putting much effort on something that won't be of any use, sometimes often forgetting what the original goals where. And then at the end, realizing that the road taken was a 180 degree away too late from what was supposed to be the destination.

I totally agree with vertex. It takes me 2 days to think on a subject sometimes and work on it for two hours. Exaggerated but that's how I wanted to state the facts of thinking first before doing an action. It's also called careful planning. Smile
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Post by tutik Fri Apr 17, 2009 3:09 am

v_wrangler wrote:
skyscraper100 wrote:ako po before modelling and rendering my designs, im visualizing what i want it to look like in my mind.
im also a dreamer, i wanted to learn more from all the masters so i can be a good as you all

im know that im not a cg artist, but i know that
Possibilities are endless

You will always be a dreamer if you remain a dreamer. Don't dream - realize it.

I've been trying to figure out a good answer about the original topic so I realized that I could probably sum it this way:

I start from the total reverse, start at the end.

Like Skycraper - visualize what the end should be. And then go back from there.

This will allow you to consider what tools should be needed, what techniques should be employed or what approach should be put beforehand. Sometimes most of those who work on linear fashion - and I don not say all of them, tend to get overwhelmed and get carried away by the flow, putting much effort on something that won't be of any use, sometimes often forgetting what the original goals where. And then at the end, realizing that the road taken was a 180 degree away too late from what was supposed to be the destination.

totally agree! that sums up what 'vizualisation' is all about
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Post by v_wrangler Fri Apr 17, 2009 3:18 am

Thanks peeps! With Christine's (este!) Arkitektura's permission - I'd like to make a twist to the topic. Because we can go on and on talk about what people do (and I'd just sound like vertex is the holy grail!) and end up learning nothing. It will be like a one man sumo...

I wish that we could align the discussion into something like - What kind of an artist should we be?

Whatdyathinku?
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Post by tutik Fri Apr 17, 2009 3:21 am

v_wrangler wrote:Thanks peeps! With Christine's (este!) Arkitektura's permission - I'd like to make a twist to the topic. Because we can go on and on talk about what people do (and I'd just sound like vertex is the holy grail!) and end up learning nothing. It will be like a one man sumo...

I wish that we could align the discussion into something like - What kind of an artist should we be?

Whatdyathinku?

that would be a much more meaningful Vertex! thumbsup
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Post by celes Fri Apr 17, 2009 3:38 am

take ii



i am an old (school) CG artist.

old school - when i started i had to endure tools not as advanced as today (3ds for DOS running on 4Mb [yes, MEGA BYTES] RAM and 386 DX machines (running on megahertz of processing, not gigahertz) running w a math co processor, 120 Mb [yes again, MEGABYTES] harddisk and 3.5" floppy disc installers, no google, no aversis, no evermotion, no internet, no cellphone, etc etc). in fact, "giga" in bytes and hertz was unheard of.

old school - i had to learn things slowly, by meeting w friends during lunch breaks, unlike today where artists can become a 3ds max afficionado overnight by simply hanging out in the forums, or chatting with a CG friend 24/7.

old school - for us to produce 1 render we had to really optimize the models and streamline the process so that we can cut our render times from 2 hours to say, 1 hour in scanline. and the maximum resolution that we get is usually up to 1024x768 only.

i envy this generation! it's an exciting time for CG. things have been easy for them, and it is amazing to see the talent that emerges in only the first few renders. in my case, being old school - there is one thing that those limitations in technology has forced me to learn, and it's optimization.
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Post by v_wrangler Sat Apr 18, 2009 7:57 am

Talk about cg in the old days - gee that's nostalgic, I remember faking raytraced reflections by mirroring the same object. Very Happy

I'm also with kabute on this one. Its always easier to learn cg nowadays but optimization is skill one can only learn thru experience.
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