Vray Occlusion Pass
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ronski_g
cgil
silvercrown
cloud20
ERICK
wheay
barorot
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:: Software Discussion :: Vray
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Vray Occlusion Pass
First topic message reminder :
Is there a way, script or plugins that I can render in Vray ,a Dynamic Occlusion pass with there BUMP maps on it???
i like the effect more detailed in ur scene..
i know Mental Ray can.. but it is time consuming….
Anyone????
Thanks…
Is there a way, script or plugins that I can render in Vray ,a Dynamic Occlusion pass with there BUMP maps on it???
i like the effect more detailed in ur scene..
i know Mental Ray can.. but it is time consuming….
Anyone????
Thanks…
Re: Vray Occlusion Pass
well unfortunaetly you would have to edit their diffuse mats to contain the dirtmap....
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Re: Vray Occlusion Pass
v_wrangler wrote:
The only problem with the global soultion is if you have various bumps applied to different objects. You would have to create separate vraydirt materials for each. It would be a pain if you have hundreds without a scripted solution.
This should be the answer to my supposed follow up question hehehe...
silvercrown- CGP Apprentice
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Location : Toronto, Mandaue, Polomolok
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Re: Vray Occlusion Pass
Just to add; the global override also has an exclude option. This is great if you have a few objects that need to maintain their original material; or use a separate dirtmap...
Guest- Guest
Re: Vray Occlusion Pass
nice question master barorot... turo mo s akin yan pag balik ko bakasyon!!! iba k na talaga lalong lumulupit...salamat master wrangler!! s bagong pagaaralan..
Re: Vray Occlusion Pass
hehe mano mano n lng.. ala pa atang script s vray nkkgawa n2..
overide n lng pra mabilis
overide n lng pra mabilis
Re: Vray Occlusion Pass
v_wrangler wrote:Just to add; the global override also has an exclude option. This is great if you have a few objects that need to maintain their original material; or use a separate dirtmap...
pwede....
mas ok 2 sir kysa mano manong shell mat
e2 ung suggestion mo dat im lookng 4.. hehehe
thank u again sir vertex..
u make my life easy
Re: Vray Occlusion Pass
barorot wrote:v_wrangler wrote:You can globally change materials during rendering by using the Global material override. Slap your dirt material in the global override and all objects will be rendered using this mat without the hassles of having to map and lose your original materials.
Is that what you've been wanting to do?
no sir..
how bout my bump maps..
i mean just overide all materials using 1 difuuse maps and self illumin & there bump maps stay
i thnk brazil render can do this im not sure.
is this possible in vray?
here 2 illustrate
1st image, im using AO vraylight w/ vraydirt on textmap no bump chanel
2nd image, like what u told me, standard mat vray dirt on diffuse en selfillumin with bump maps..
see the difference
i like this effect
actually my issue has been answered.. thanks
now we go back to my last thread
do u have any suggestions? more convenient way how to do this easily..aside from my method??
thanks vertex
ur an asset in CGP
Hi bro! Just wanna add something? Regarding your bump map render with the vraydirt, wouldn't you like it better if you have the real diffuse map of the the stone pavement like in your bump attached too and at the same time, naka vray dirt pa rin?
ronski_g- CGP Apprentice
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Location : Philippines - Hong Kong
Registration date : 25/09/2008
Re: Vray Occlusion Pass
dirt doesnt mean it is just for dirt.
Do not be afraid to use vray to mask your diffuse maps against a darker version of the same map. So you get instant fakey GI.
There's so many uses for vraydirt, just like falloff. Its like patis, suka or toyo to spice up your images.
But then again we'll be OT.
BTW, we're working on a plugin solution to automatically nest your diffuse maps with vray dirt to fake indirect lighting as a quick alternative to GI.
I'll release it for free to the community when its done, tested and ready!
Do not be afraid to use vray to mask your diffuse maps against a darker version of the same map. So you get instant fakey GI.
There's so many uses for vraydirt, just like falloff. Its like patis, suka or toyo to spice up your images.
But then again we'll be OT.
BTW, we're working on a plugin solution to automatically nest your diffuse maps with vray dirt to fake indirect lighting as a quick alternative to GI.
I'll release it for free to the community when its done, tested and ready!
Guest- Guest
Re: Vray Occlusion Pass
v_wrangler wrote:
BTW, we're working on a plugin solution to automatically nest your diffuse maps with vray dirt to fake indirect lighting as a quick alternative to GI.
I'll release it for free to the community when its done, tested and ready!
aabangan ko yan sir!
Re: Vray Occlusion Pass
galing nyan the vertex!v_wrangler wrote:
BTW, we're working on a plugin solution to automatically nest your diffuse maps with vray dirt to fake indirect lighting as a quick alternative to GI.
I'll release it for free to the community when its done, tested and ready!
silvercrown- CGP Apprentice
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Location : Toronto, Mandaue, Polomolok
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Re: Vray Occlusion Pass
ayos itong thread na to mga sir, daming natutunan, you have my support sir wrangler!!!
Re: Vray Occlusion Pass
v_wrangler wrote:BTW, we're working on a plugin solution to automatically nest your diffuse maps with vray dirt to fake indirect lighting as a quick alternative to GI.
I'll release it for free to the community when its done, tested and ready!
Actually you can do that too by just putting your bitmap on the UNOCCLUDED MAP inside vraydirt.... It's what I do on my wood texture mapping... result is far more better wood looking than an ordinary wood shader. BTW it also goes well with rock maps with bump or displacement! It simply.... ROCKS!!!
ronski_g- CGP Apprentice
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Re: Vray Occlusion Pass
ronski_g wrote:v_wrangler wrote:BTW, we're working on a plugin solution to automatically nest your diffuse maps with vray dirt to fake indirect lighting as a quick alternative to GI.
I'll release it for free to the community when its done, tested and ready!
Actually you can do that too by just putting your bitmap on the UNOCCLUDED MAP inside vraydirt.... It's what I do on my wood texture mapping... result is far more better wood looking than an ordinary wood shader. BTW it also goes well with rock maps with bump or displacement! It simply.... ROCKS!!!
That is correct - but then again you cannot instance the vraydirt anymore.
The plugin we are developing will use a single vraydirt as a global masker. This allow far greater control and ease of use as you only need to change a global parameter.
This is intended to be used as a substitute for GI - for objects that are animated , that means you can compute irradiance using incremental add instead of single frame.
Last edited by v_wrangler on Sun Nov 30, 2008 7:20 am; edited 1 time in total
Guest- Guest
Re: Vray Occlusion Pass
v_wrangler wrote:You can globally change materials during rendering by using the Global material override. Slap your dirt material in the global override and all objects will be rendered using this mat without the hassles of having to map and lose your original materials.
Is that what you've been wanting to do?
ka-smart naman eh! thanks sir vertex...
.
oRangE.n.GreeN- CGP Guru
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Location : Sultanate of Oman
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Re: Vray Occlusion Pass
Thanks Orange. Forgive me for the shameless plug but there's an old (but timely) article written by former colleague, Frayo back in '05. It pretty sums up AO and how you might want to use it.
http://vertexwrangler.multiply.com/journal/item/10/VRAY_Ambient_Occlussion_by_CGArtist_Frank_Yosores_as_posted_at_3DP
http://vertexwrangler.multiply.com/journal/item/10/VRAY_Ambient_Occlussion_by_CGArtist_Frank_Yosores_as_posted_at_3DP
Guest- Guest
Re: Vray Occlusion Pass
v_wrangler wrote:Thanks Orange. Forgive me for the shameless plug but there's an old (but timely) article written by former colleague, Frayo back in '05. It pretty sums up AO and how you might want to use it.
http://vertexwrangler.multiply.com/journal/item/10/VRAY_Ambient_Occlussion_by_CGArtist_Frank_Yosores_as_posted_at_3DP
sana may maya user din sa cgp na kalevel mo. ernie baron ka ng 3ds wuwoot.
Guest- Guest
Re: Vray Occlusion Pass
galing mo tlga bor vertex..iba ang level mo..mkikita nmn s mga words mo..gling
VrayAO
Sir,pwedi e post ninyo ang Video Tutorial ng VrayAO occlusion pass?Thanks...
boyet62- CGP Newbie
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Location : Bisaya sad ko oy.Riyadh,KSA
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:: Software Discussion :: Vray
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