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Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

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Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 Empty Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)

Post by bokkins Sun Nov 16, 2008 9:33 pm

First topic message reminder :

Hi guys. Finally, natapos ko din itong default scanline tutorial ko. mga references ko nito ay sina smoke3d at enigma, thank you mga idol ko. hehe. 2thumbsup I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start! Basketball

This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.

Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 Scanlinecover

STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.
Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 Step1-1
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg

STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.
Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 Step2
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg

STEP 3 - Add your IES Lights
Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 Step3
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg

STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.
Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 Step4
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg

STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay! wave
Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 Step5
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg
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Post by symphonicmetal Sun Sep 25, 2011 1:55 am

hello sir..ganda..light tracer po ba ito or radiosity?thanks

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Post by bokkins Sun Sep 25, 2011 3:48 am

symphonicmetal wrote:hello sir..ganda..light tracer po ba ito or radiosity?thanks

Pure scanline lang. Notice madaming ilaw ang ginamit to simulate light bounce.
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Post by DESIÑO Thu Nov 15, 2012 1:58 am

ito ang kailangan ko sa office namin sir sakto maraming salamat......good tips
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Post by russelyacat Thu Nov 15, 2012 10:55 pm

wow sir, Thankyou For sharing Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces) - Page 2 808695
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