Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
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Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
First topic message reminder :
Hi guys. Finally, natapos ko din itong default scanline tutorial ko. mga references ko nito ay sina smoke3d at enigma, thank you mga idol ko. hehe. I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start!
This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.
STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg
STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg
STEP 3 - Add your IES Lights
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg
STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg
STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay!
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg
Hi guys. Finally, natapos ko din itong default scanline tutorial ko. mga references ko nito ay sina smoke3d at enigma, thank you mga idol ko. hehe. I tried to simply this tutorial para mas mabilis maintindihan at maalala. Marami pang ibang ways to do scanline, and this tutorial is one way. sana magustuhan nyo. ok, lets start!
This tutorial will focus on how to use the 3d studio max default scanline renderer for small interior spaces. for this tutorial, we will be needing a textured interior model. You can download the model here. CLICK ME.
STEP 1 - Add 1 omni light in the middle of your scene, this will serve as your ambient/fill light, you can increase or decrease its value depending on how you wanted your scene being lit. Check the "use" and "show" on your far attenuation, this will dictate the coverage of your fill light. On advance effects rollout, check ambient only.
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep1-1.jpg
STEP 2 - Add 16 omni lights, split it into two layers of 8's. I call this "the omni field". This will enhance your shadows. Again, use far attenuation as not to over brighten your scene. In your shadow map params, change the size to 64, this will fade your shadow to a minimum.
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep2.jpg
STEP 3 - Add your IES Lights
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep3.jpg
STEP 4 - Add a direct light directly on top of the center to further enhance the shadow on the flloor.
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep4-1.jpg
STEP 5 - Add an ambiently only omni right below your table to darken the shadow cast by the lights. use a negative value to introduce dark light into the scene. and we're done! Hope you enjoyed the tutorial as I did while doing this. Yay!
Hi-res --> https://2img.net/h/i20.photobucket.com/albums/b236/bokkins/tutorials/bigstep5.jpg
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
hello sir..ganda..light tracer po ba ito or radiosity?thanks
symphonicmetal- CGP Newbie
- Number of posts : 12
Registration date : 15/04/2010
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
symphonicmetal wrote:hello sir..ganda..light tracer po ba ito or radiosity?thanks
Pure scanline lang. Notice madaming ilaw ang ginamit to simulate light bounce.
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
ito ang kailangan ko sa office namin sir sakto maraming salamat......good tips
DESIÑO- CGP Apprentice
- Number of posts : 407
Age : 42
Location : Jubail Industrial city,Saudi
Registration date : 10/08/2012
Re: Default Scanline Renderer in 5 Easy Steps (For Small Interior Spaces)
wow sir, Thankyou For sharing
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