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HOW TO MAKE A MATERIAL FIT TO OBJECT?

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HOW TO MAKE A MATERIAL FIT TO OBJECT? Empty HOW TO MAKE A MATERIAL FIT TO OBJECT?

Post by arjun_samar Thu Sep 24, 2009 10:41 pm

good day.

panu po ba e-fit to object yung material? example, a picture na e-aaply sa picture frame..

thanks in advance..

at dagdag na rin... ang pagcreate po ba ng pure white na texture. ay ang diffuse ay gawing white lang? walang ibang kung anu pa man. para sana maging pure white..?
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Post by ERICK Thu Sep 24, 2009 11:43 pm

answers to your questions;

1. put uvw mapping modifier on your object, under modify tab, select bitmap fit
2. use vray cam instead, under custom balance drag down the slider to pure white.

thats all and goodluck
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HOW TO MAKE A MATERIAL FIT TO OBJECT? Empty MAKING WHITE OBJECT RENDER WHITE

Post by v_wrangler Fri Sep 25, 2009 12:01 am

There are many factors involved in maintaining an RGB255,255,255 (white) value in your renders. First and foremost the color of your object will be dependent on the lighting setup, your lights will contribute to its total illumination, GI as well will contribute to its global tint, it's placement in the scene is another factor as well (is it under a shade or is it under the cones of your light sources?)

If you have a white diffuse color - it will be obviously whiter if exposed under direct lights, that's why it is important to CLAMP your colors so that they will remain white even when there are other factors that may contibute to it being more white (float) than it should.

Another way is to lower the values of the diffuse colors (245,245,245 for example), making them a bit darker and adjust as you make test renders. The same thing goes for perfect reds, or blues or greens or yellows.

Custom Color Balances under the vray camera might help but it won't help clamp the colors to a maximum brightness unless clamp is on under color mapping.

Consider white balances as a global tint. It doesn't really make your whites white - it simply controls the saturation of the colors based on the color you put in the custom white balance slot.

My advice if you want to make sure white is white under any lighting condition, is to make test renders as you adjust the diffuse color (making it a bit darker) and controlling the colors and intensities of the light sources, GI environment color and intensities as well as the reflection levels.
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Post by mammoo_03 Fri Sep 25, 2009 12:35 am

many thanks sir wrangler, im also enlightened!!!
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Post by arjun_samar Fri Sep 25, 2009 1:07 am

ERICK wrote:answers to your questions;

1. put uvw mapping modifier on your object, under modify tab, select bitmap fit
2. use vray cam instead, under custom balance drag down the slider to pure white.

thats all and goodluck


THANKS A LOT. SIR... ok na po.
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Post by arjun_samar Fri Sep 25, 2009 1:09 am

v_wrangler wrote:There are many factors involved in maintaining an RGB255,255,255 (white) value in your renders. First and foremost the color of your object will be dependent on the lighting setup, your lights will contribute to its total illumination, GI as well will contribute to its global tint, it's placement in the scene is another factor as well (is it under a shade or is it under the cones of your light sources?)

If you have a white diffuse color - it will be obviously whiter if exposed under direct lights, that's why it is important to CLAMP your colors so that they will remain white even when there are other factors that may contibute to it being more white (float) than it should.

Another way is to lower the values of the diffuse colors (245,245,245 for example), making them a bit darker and adjust as you make test renders. The same thing goes for perfect reds, or blues or greens or yellows.

Custom Color Balances under the vray camera might help but it won't help clamp the colors to a maximum brightness unless clamp is on under color mapping.

Consider white balances as a global tint. It doesn't really make your whites white - it simply controls the saturation of the colors based on the color you put in the custom white balance slot.

My advice if you want to make sure white is white under any lighting condition, is to make test renders as you adjust the diffuse color (making it a bit darker) and controlling the colors and intensities of the light sources, GI environment color and intensities as well as the reflection levels.

sir. maraming salamat po sa advice.....
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Post by v_wrangler Fri Sep 25, 2009 2:05 am

To aid in comparing your test renders, you can use the hidden history feature of the vray vfb

HOW TO MAKE A MATERIAL FIT TO OBJECT? RenderHistory

for details on how to activate it:

http://www.vray.info/topics/t0123.asp
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Post by arjun_samar Fri Sep 25, 2009 3:47 am

v_wrangler wrote:To aid in comparing your test renders, you can use the hidden history feature of the vray vfb

HOW TO MAKE A MATERIAL FIT TO OBJECT? RenderHistory

for details on how to activate it:

http://www.vray.info/topics/t0123.asp

sir salamat po sa link... first time ko gumamit ng vray nung wensday.. at gamit ko 3dsmax9 vray adv.1.5 rc3
applicable po ba eto sa version nang sa kin?

at sir tanung ko po. ano po ba yung tamang material setup sa medyo transparent na curtain?

kasi yung ginawa ko diffuse white at refraction medyo pinaputi ko... at parang yung curtain ko masyadong maliwanag...

HOW TO MAKE A MATERIAL FIT TO OBJECT? R-3



(is it under a shade or is it under the cones of your light sources?)
sir v_wrangler, eto rin po yung white na sinasabi ko yung door po na nasa right side..
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Post by nomeradona Sat Sep 26, 2009 9:11 am

v_wrangler wrote:To aid in comparing your test renders, you can use the hidden history feature of the vray vfb

HOW TO MAKE A MATERIAL FIT TO OBJECT? RenderHistory

for details on how to activate it:

[url=http://www.vray.info/topics/t0123.asp
http://www.vray.info/topics/t0123.asp[/quote[/url]]

meron palang ganito. save ako ng save e meron pala nito... thanks v..
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Post by silvercrown Sat Sep 26, 2009 9:30 am

Really neat! 2thumbsup
Thanks for sharing sir vertex
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Post by 3D newbie Sat Sep 26, 2009 11:43 am

maraming salamat master v...
laking tulong po nito.. Very Happy
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Post by pedio84 Sat Sep 26, 2009 12:14 pm

sir V thanks for the additional knowledge.galing nito 2thumbsup
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Post by v_wrangler Sat Sep 26, 2009 8:13 pm

arjun_samar wrote:
at sir tanung ko po. ano po ba yung tamang material setup sa medyo transparent na curtain?

kasi yung ginawa ko diffuse white at refraction medyo pinaputi ko... at parang yung curtain ko masyadong maliwanag...

HOW TO MAKE A MATERIAL FIT TO OBJECT? R-3



(is it under a shade or is it under the cones of your light sources?)
sir v_wrangler, eto rin po yung white na sinasabi ko yung door po na nasa right side..

The reason why the curtains look too bright is because you have a very refractive surface and then it refractsa the brightly lit white background behind it. Also it helps to add a bit of glossiness to your curtains so that the sharpness of the bg is at least minimized.

As for the door on the right side - you might try checking the camera for white balances make sure it does not point to a color other than white. Adjust its diffuse color, btw, remember that if you have lightsources pointing at the door and they have color - any object even in real life will pick the same - isn't that what's happening here?

Another trick to make sure your surfaces reflect their own color (diffuse) is by adding a bit of self-illumination by doing so - the effects of surrounding lights specially shadows which can tint them - are minimized.
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Post by v_wrangler Sat Sep 26, 2009 8:17 pm

As I mentioned in the past, the trick to getting correct lighting or White Balances is to make sure you test the lighting scheme using all white objects first.

White room,white walls. Put a white object, a teapot perhaps and make test renders. If you are able to make a technically-white(RGB 255) textured object look really white in the renders, then anything other object you put in there afterwards will surely get their right white balances without extra effort.
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Post by arjun_samar Thu Oct 08, 2009 1:56 am

salamat po sir sa mga advice.
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