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UPDATE:Revisiting Hypershot rendering engine

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UPDATE:Revisiting Hypershot rendering engine - Page 3 Empty UPDATE:Revisiting Hypershot rendering engine

Post by nomeradona Tue Sep 22, 2009 8:23 am

First topic message reminder :

I know this soft is not really good for architectural because its only dependant with hdri lighting. but given that drawback, still having fun pushing its limit. Another hypershot interior.

UPDATE:Revisiting Hypershot rendering engine - Page 3 Th_resort_hypershot

to pa rerendering using hypershot one of my previous interior
UPDATE:Revisiting Hypershot rendering engine - Page 3 Hypershotinterior4_resized


Last edited by nomeradona on Sun Sep 27, 2009 3:57 am; edited 1 time in total
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Post by nomeradona Wed Sep 30, 2009 4:27 am

trying to produce interior with emissive material .

emiisve material is done using hdr material and here is how to do this is photoshop.

1. create new image 512x512 pixel.. any pixel will do
2. convert it into 32 bit/channels (image/mode)
3. double click the white color on the color picker, then an intensity color picker will appear..
4. select the color picker and adjust the luminance. (the higer the luminance the stronger the emissive light)
5. editr/fill or just hit F5, then apply the color that you have chosen.
6. save as radiance (hdr)

note: . if you chose with color, the light effect will be the color of that radiance map

her i choose a bit light yellowish with +3 radiance.

UPDATE:Revisiting Hypershot rendering engine - Page 3 Emissivetest

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Post by nomeradona Wed Sep 30, 2009 4:28 am

pixelburn wrote:nice post sir, ganda output... ganda ng lighting....
maraming salamat pixel burn
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Post by nomeradona Wed Sep 30, 2009 10:40 am

UPDATE:Revisiting Hypershot rendering engine - Page 3 Dof-1another DOF
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Post by nomeradona Fri Oct 02, 2009 3:38 am

last nalang sa interior na to. i think im satisfied with the setting and level of this one. This is "0"luminance for the light hdr.
UPDATE:Revisiting Hypershot rendering engine - Page 3 Rendercloseup-1
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