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Need help mga master's..CALLING Render Master!.

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Need help mga master's..CALLING Render Master!. - Page 2 Empty Need help mga master's..CALLING Render Master!.

Post by Butz_Arki Wed Sep 09, 2009 4:17 am

First topic message reminder :

Mga bro, paano ko ba imamap yung nasa image? kailngan nakaayon sa direction ng floorp pattern eh...paano ba mapping nito..ANG alam ko UVUNWRAPPED mapping to then spline kaya di ko alam ang approach.. Patulong naman mga bro..Need ko talga ng help...

plan & floor direction

[img]Need help mga master's..CALLING Render Master!. - Page 2 Hbal01pamasterplan By Butz_arki[/img]

sample texture.


[img]Need help mga master's..CALLING Render Master!. - Page 2 Brick48 By Butz_arki[/img]
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Post by meiahmaya Mon Mar 22, 2010 2:34 am

render master wrote:
Bosepvance wrote:@rendermaster.... paanu naman po kung hindi iisa ang direction nung pattern, lets say kagaya ng letter S? paanu gagawin yung sumusunud sa leter S yung pattern ng floor?

something like this ba sir
Need help mga master's..CALLING Render Master!. - Page 2 Spline

the pathwalk was created with a spline, mapped and applied with UVW Mapping. choose ka lang doon whichever applies sa shape mo..

sir onel sorry po diko magets ung tamang pagsunod ng mapping kung letter s nga po ang shape ng floor ano po ninyo napasunod ung mapping ng floor ser sa flooring?tnx po godbless

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Post by render master Mon Mar 22, 2010 2:46 am

jefferson01 wrote:ang prob lang d2 pag nirender kaliangang highres yung map para sharp parin... pero ako sa mga gandayang cases ginagawa ko model ko nlng yung tiles tpos aplly ako ng UVW map tpos sa mapping option selec mo lang yung face.... try ko rin post ng tutorial...

make the map blur option to 0
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Post by render master Mon Mar 22, 2010 3:55 am

meiahmaya wrote:
sir onel sorry po diko magets ung tamang pagsunod ng mapping kung letter s nga po ang shape ng floor ano po ninyo napasunod ung mapping ng floor ser sa flooring?tnx po godbless

UVW Mapping -->> Face
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Post by alwin Mon Mar 22, 2010 8:57 pm

nice tuts! i like!
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Post by celes Mon Mar 22, 2010 9:20 pm

part1:

here's my take. will save you massive amounts of time and too much poly count. warning though: this is a CHEAT. but it works for us all the time.

the principle is to consider your floor pattern as "layers" i.e. the base layer goes below, then the next pattern goes on top, etc. just move the "pattern" say 2mm above the base layer, this wont be noticeable. extrude, or edit mesh, you need to test render this to make sure the patterns are visible and avoid double meshing.

pardon i didnt have the patience to trace your sample, but youll get the idea

Need help mga master's..CALLING Render Master!. - Page 2 Floorpat
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Post by celes Mon Mar 22, 2010 9:30 pm

another method: the shapemerge tool

create your floor pattern in spline

Need help mga master's..CALLING Render Master!. - Page 2 001cw

create a plane - assign compound objects>shapemerge then select the spline as your shape object

Need help mga master's..CALLING Render Master!. - Page 2 002zi

select cookie cutter - voila

Need help mga master's..CALLING Render Master!. - Page 2 003wxa

invert is self explanatory

Need help mga master's..CALLING Render Master!. - Page 2 004nsb

hope this helps
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Post by celes Mon Mar 22, 2010 9:39 pm

sorry didnt get that part where the texture should follow the shape. in that case just use a tube instead of a plane.
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