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Need help mga master's..CALLING Render Master!.

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Post by Butz_Arki Wed Sep 09, 2009 4:17 am

Mga bro, paano ko ba imamap yung nasa image? kailngan nakaayon sa direction ng floorp pattern eh...paano ba mapping nito..ANG alam ko UVUNWRAPPED mapping to then spline kaya di ko alam ang approach.. Patulong naman mga bro..Need ko talga ng help...

plan & floor direction

[img]Need help mga master's..CALLING Render Master!. Hbal01pamasterplan By Butz_arki[/img]

sample texture.


[img]Need help mga master's..CALLING Render Master!. Brick48 By Butz_arki[/img]
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Post by mokong Wed Sep 09, 2009 4:24 am

sana may tuts nito... Very Happy
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Post by bokkins Wed Sep 09, 2009 5:07 am

solutions:
1. gawin sa photoshop ang whole pattern.
2. extruded spline yung parang lines surrounding na naka half or quarter circle. then apply a material
3. unwrap map - tutorials below:

http://www.republicofcode.com/tutorials/3ds/texture_stealth/
https://www.youtube.com/watch?v=Ukz9tXDnX9o
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Post by render master Wed Sep 09, 2009 5:46 am

hmmm especial mention pa ah...
anyway let me see first how you model the scene. sa 3d max mo ba gagawin or sa autocad ang modelling?

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Post by v_wrangler Wed Sep 09, 2009 6:08 am

few things come to mind,

1. Spline Mapping via UVW unwrap
2. Planar map then apply a bend mod above the UVW modifier to simulate the curve
3. Planar map then morph to a bent object (morphing takes into account the underlying UVW mapping data)
4. Paint in photoshop using the path tools

Yun lang muna
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Post by v_wrangler Wed Sep 09, 2009 6:09 am

5. Model a plane, mapped planar then path deform the object using a path that simulates the curve.
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Post by ARCHITHEKTHURA Wed Sep 09, 2009 7:12 am

Kung ako nmn im going to use line then check enable in renderer and check enable in viewport and last,check generate mapping coordinates.Then apply material.. thumbsup

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Post by v_wrangler Wed Sep 09, 2009 7:16 am

Jeff is right on the spot.
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Post by Guest Wed Sep 09, 2009 12:53 pm

ARCHITHEKTHURA wrote:Kung ako nmn im going to use line then check enable in renderer and check enable in viewport and last,check generate mapping coordinates.Then apply material.. thumbsup

+1 and set it to rectangular.

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Post by Butz_Arki Wed Sep 09, 2009 5:29 pm

mas ok nga kung my tuts nito..
mokong wrote:sana may tuts nito... Very Happy
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Post by Butz_Arki Wed Sep 09, 2009 5:30 pm

thanks tol bokiins!

bokkins wrote:solutions:
1. gawin sa photoshop ang whole pattern.
2. extruded spline yung parang lines surrounding na naka half or quarter circle. then apply a material
3. unwrap map - tutorials below:

http://www.republicofcode.com/tutorials/3ds/texture_stealth/
https://www.youtube.com/watch?v=Ukz9tXDnX9o
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Post by Butz_Arki Wed Sep 09, 2009 5:31 pm

alam ko kc expert ka sa max eh..hehe! bale ang ginawa ko shape muna, create line then extrude ko lang...sa max ko ginawa...upload ko yung 3ds max file..patulong bro..

eto yung file..
http://www.megaupload.com/?d=PVR1WEOL

render master wrote:hmmm especial mention pa ah...
anyway let me see first how you model the scene. sa 3d max mo ba gagawin or sa autocad ang modelling?
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Post by render master Wed Sep 09, 2009 8:06 pm

Butz_Arki wrote:alam ko kc expert ka sa max eh..hehe! bale ang ginawa ko shape muna, create line then extrude ko lang...sa max ko ginawa...upload ko yung 3ds max file..patulong bro..

eto yung file..
http://www.megaupload.com/?d=PVR1WEOL

sir pa-upload sa ibang host... block ang megaupload dito sa mid-east

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Post by Butz_Arki Thu Sep 17, 2009 9:24 am

help pa rin mga bro..
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Post by render master Wed Sep 23, 2009 1:19 pm

Sorry for the delayed. here are some procedures that might help

1. Through spline method

Need help mga master's..CALLING Render Master!. Floor110

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Post by render master Wed Sep 23, 2009 1:55 pm

2. Through Standard Primitives Object

Need help mga master's..CALLING Render Master!. Floor210

Need help mga master's..CALLING Render Master!. Floor_11

Need help mga master's..CALLING Render Master!. Floor_10

Need help mga master's..CALLING Render Master!. Floor_10

hope it helps

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Post by Butz_Arki Wed Sep 23, 2009 7:28 pm

thank you very much master onel...ang galing nito..sabi ko na nga ba..Hindi ka papayag na hindi magagwa to eh..malaking tulong to bro sa project ko..lalo na sa ibang kcgp na maeencounter din ang ganitong klaseng mapping type...salamt ulet master onel..!
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Post by render master Wed Sep 23, 2009 9:29 pm

Butz_Arki wrote:thank you very much master onel...ang galing nito..sabi ko na nga ba..Hindi ka papayag na hindi magagwa to eh..malaking tulong to bro sa project ko..lalo na sa ibang kcgp na maeencounter din ang ganitong klaseng mapping type...salamt ulet master onel..!

No problem.... anytime.

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Post by Bosepvance Tue Dec 01, 2009 6:30 pm

@rendermaster

sir thank you sa thought na to, at malaking tulong ito sa amin, paanu naman po kung hindi iisa ang direction nung pattern, lets say kagaya ng letter S? paanu gagawin yung sumusunud sa leter S yung pattern ng floor?
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Post by darkbeauty Sun Mar 21, 2010 6:37 am

render master wrote:Sorry for the delayed. here are some procedures that might help

1. Through spline method

Need help mga master's..CALLING Render Master!. Floor110

whew!
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Post by render master Mon Mar 22, 2010 2:04 am

Bosepvance wrote:@rendermaster.... paanu naman po kung hindi iisa ang direction nung pattern, lets say kagaya ng letter S? paanu gagawin yung sumusunud sa leter S yung pattern ng floor?

something like this ba sir
Need help mga master's..CALLING Render Master!. Spline

Need help mga master's..CALLING Render Master!. Spline

the pathwalk was created with a spline, mapped and applied with UVW Mapping. choose ka lang doon whichever applies sa shape mo..


Last edited by render master on Mon Mar 22, 2010 3:54 am; edited 1 time in total

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Post by SunDance Mon Mar 22, 2010 2:24 am

great! sticky!!
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Post by render master Mon Mar 22, 2010 2:27 am

SunDance wrote:great! sticky!!
hmmm thanks, just ignore the riprapping ng sides and the reflective watersurface, di ko na naayos. may mga swimming goldfishes yan, di ko napuna setup ng water. kaya di nakita

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Post by jefferson01 Mon Mar 22, 2010 2:32 am

ang prob lang d2 pag nirender kaliangang highres yung map para sharp parin... pero ako sa mga gandayang cases ginagawa ko model ko nlng yung tiles tpos aplly ako ng UVW map tpos sa mapping option selec mo lang yung face.... try ko rin post ng tutorial...
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Post by meiahmaya Mon Mar 22, 2010 2:34 am

render master wrote:
Bosepvance wrote:@rendermaster.... paanu naman po kung hindi iisa ang direction nung pattern, lets say kagaya ng letter S? paanu gagawin yung sumusunud sa leter S yung pattern ng floor?

something like this ba sir
Need help mga master's..CALLING Render Master!. Spline

the pathwalk was created with a spline, mapped and applied with UVW Mapping. choose ka lang doon whichever applies sa shape mo..

sir onel sorry po diko magets ung tamang pagsunod ng mapping kung letter s nga po ang shape ng floor ano po ninyo napasunod ung mapping ng floor ser sa flooring?tnx po godbless

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