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simple house modelling by f41

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simple house modelling by f41 - Page 2 Empty simple house modelling by f41

Post by Norman Fri Aug 28, 2009 10:22 am

First topic message reminder :

second share ko ng tips mga pips....para sa mga baguhan pong mag model I hope makatulong po sa inyo...first thing, mahirap pala gumawa ng modelling tutorial, pero try ko para sa inyo. and para kay sir erick,, request nya ito e. matagal na nya ako kinukulit.

isang diskarte palang ito sa max. pero syempre basic tyo lagi magsisimula, and pag nakuha nyo ito makukuha nyo na rin yung whole idea ng modelling sa max. eventually, kayo mismo makaka figure kung paano gagawin.....

check nyo rin yung http://www.cgpinoy.org/3d-studio-max-tutorials-f46/3d-max-modelling-tips-t3696.htm para sa dagdag pang kaalaman.......yung mga tinuturo nila is very much useful.

before we start remember you can use keyboard shortcuts [b]F2[b], [b]F3[b] and [b]F4[b] for [b]wire toggles[b] try nyo very useful yan sa modelling meron din ito sa SU.


simple house modelling by f41 - Page 2 01a

1. First, import muna na tyo ng file; Ito po yung link, di ko na po tuturo hehe.....modelling na po tyo mag focus.
http://www.caddigest.com/subjects/autocad/tutorials/select/081803_parsai_import_max.htm

1.A ito yung sample ng F2, F3 and F4 for wire toggles
Note: make sure tama yung scale nyo from architectural and decimal…minsan malaki impact pag mali yng scale na ginamit nyo pag import sa max...


simple house modelling by f41 - Page 2 02

2. RIGHT CLICK>convert to editable poly

NOTE: e-freeze nyo yung cad file nyo para di magalaw: RIGHT CLICK>freeze selection.

simple house modelling by f41 - Page 2 03

3.a go to VERTEX under MODIFY TAB tab

3.b go to snaps toggles…same idea with osnaps sa autocad….Tutorial: http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1p4_4.htm

3.c TOPVIEW, select vertex

3.d then MOVE, since snaps toggle is on, maharanis nyo yung group of points nag aapply yung snaps sa autocad object nyo

simple house modelling by f41 - Page 2 04

Since you have a wall now. We can start to modify our block.

4.a go to EDGE

4.b SELECT nyo yung upper line ng wall and yung lower line, parallel to each other.

4.c click connect icon on the right side. Then may window na lalabas Kita nyo yung segment? Segment determines the CUT ng face. For now 1 lang ang kailangan natin(try nyo na ring paglaruan yung PINCH and SLIDE).

simple house modelling by f41 - Page 2 05

5. Top view ulit tyo.

5.a balik tyo sa VERTEX

5.b from TOP VIEW, select natin yung naging point dun sa ginawa nating cut from procedure 4.

5.c MOVE natin yung line according sa cad file na in import natin.

simple house modelling by f41 - Page 2 06

6.a Dun tyo sa POLYGON naman pumunta.

6.b select FACE then

6.c EXTRUDE: a new window will pop out.- you’ll see sa EXTRUSION HEIGHT PARAMETER lagyan nyo ng value.

simple house modelling by f41 - Page 2 07

7.a move natin yung FACE na in-extrude base sa cad file ulit.

7.b once done. Repeat natin yung procedure(from4 to 7) kung paano magdagdag ng line and mag extrude

simple house modelling by f41 - Page 2 08

8. Pagdating natin sa door ganito yung gagawin nating procedure

8.a from [b]EDGE[b] option, still under editable poly. Select natin yung two VERTICAL LINE

8.b using CONNECT tool add tyo ulit ng line

simple house modelling by f41 - Page 2 09-1

9. Ito medyo tricky at nakakalito, I hope ma-deliver ko at maintindihan nyo.

9.a once negkaroon na tyo ng cut sa two vertical lines we can add its height using the z-coordinates. Since our standard door is 2100 lagay ko yung value na yan. So we can assume na tama nga yung height natin

9.b balik tyo poly, click nating yung face above our door entrance. Saka tyo mag adjust according sa cad.

9.c EXTRUDE e tayo

simple house modelling by f41 - Page 2 10

10.a Select FACE tayo yung nasa ilalim

10.b then saka tayo mag EXTRUDE pababa….

simple house modelling by f41 - Page 2 11

11.a still in POLYGON

11.b select natin yung FACE ulit sa sides, tpos saka tayo mag extrude

11.c saka tayo mag move ulit according sa cad file natin

simple house modelling by f41 - Page 2 13

12.a go to EDGE

12.b ikot natin yung view from kabilang side may makikita tayo projected line sa center ng wall, kailangan natin burahin yan. SELECT natin yung line

12.c then press REMOVE button

simple house modelling by f41 - Page 2 14

14. HEHE……nagkamali na ako sa numbering ng photo…kaya 14 na yung step, ignore na natin yung step 13.

14.a [b]POLYGON[b](I hope familiar na kayo sa mga icon, (VERTEX, EDGE, POLYGON, OBJECT)

14.b click natin both yung parehong ending ng wall (using CTRL+CLICK, multiple selection ang labas)

14.c tapos click BRIDGE

simple house modelling by f41 - Page 2 15

15. Dito tayo mag start ng ROOF

15.a go to CREATE TAB

15.b from TOP VIEW, gawa tayo ng box according sa cad file(naka freeze), pag nagawa natin convert natin ulit ng EDITABLE POLY

simple house modelling by f41 - Page 2 16

16.a from VERTEX

16.b from front view, SELECT natin yung [b]vertex points[b] sa baba.

16.c saka natin itaas.

simple house modelling by f41 - Page 2 17-2

17. Still in FRONT VIEW

17.a SELECT natin yung upper VERTEX POINTS.

17.b saka natin ibaba according sa apex ng roof

simple house modelling by f41 - Page 2 18

18. Isa pang tricky part from WELD tool

18.a click WELD

18.b saka nyo taasan yung value ng WELD THRESHOLS, it means yung each parameter ng VERTEXPOINTS lalaki since tinataasan nyo yung VALUE so mag we-weld yung mga sine-lect nyong VERTEX POINTS(I insist pag aralan nyo ito essential sya sa concept ng 3d modeling ng max

simple house modelling by f41 - Page 2 19

19. From perpective view punta tayo sa bottom view ng roof natin.

19.a from POLYGON, click natin yung face sa baba.

19.b EXTRUDE

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20. balik tyo FRONT VIEW, move natin pataas yung enex-trude nating face

simple house modelling by f41 - Page 2 21

21.a still in VERTEX

21.b SELECT natin yung vertex point ng latest extruded face natin

21.c using scale tool, try nyong e-adjust yung size ng vertex. ALRIGHT?

simple house modelling by f41 - Page 2 22

Simple modeling po……concept lang ito ng pag 3 3d sa max. you can start with these steps. Dito muna tayo sa basic….

Suggestion ko lang, pag nag import kayo ng anything these are the basic kung paano nyo e-modify yung mga object nyo SPECIALLY galing sa SU, from weld ng mga points, and pag REMOVED ng mga lines.

I hope makatulong po sa inyo…….GOOD Luck mga ka CGPIPs……kung may gusto po kayong linawing PM nyo lang po ako mga mam at sir..salamat po…
Norman
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Post by DragonBoi Thu Jul 22, 2010 4:06 am

Salamat po! very informative to...

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Post by donskiekong Fri Jul 23, 2010 9:14 pm

hehe... thank God talaga for cgp!
thank you for this tutorial sir!! it will really help me a lot..
Mabuhay ang CGP!!!

God bless!
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Post by Norman Fri Jul 23, 2010 10:15 pm

johnolive100 wrote:thanks for sharing its a big help for me as a newbie.

DragonBoi wrote:Salamat po! very informative to...

donskiekong wrote:hehe... thank God talaga for cgp!
thank you for this tutorial sir!! it will really help me a lot..
Mabuhay ang CGP!!!

God bless!


thanks mga pips....good luck!!!
Norman
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Post by jomztin13 Tue May 03, 2011 11:58 pm

thanks po sa toturial... malaking bagay po to
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