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simple house modelling by f41

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Reve24
TariqRaheel
Butz_Arki
darkbeauty
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Norman
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Post by Norman Fri Aug 28, 2009 10:22 am

second share ko ng tips mga pips....para sa mga baguhan pong mag model I hope makatulong po sa inyo...first thing, mahirap pala gumawa ng modelling tutorial, pero try ko para sa inyo. and para kay sir erick,, request nya ito e. matagal na nya ako kinukulit.

isang diskarte palang ito sa max. pero syempre basic tyo lagi magsisimula, and pag nakuha nyo ito makukuha nyo na rin yung whole idea ng modelling sa max. eventually, kayo mismo makaka figure kung paano gagawin.....

check nyo rin yung http://www.cgpinoy.org/3d-studio-max-tutorials-f46/3d-max-modelling-tips-t3696.htm para sa dagdag pang kaalaman.......yung mga tinuturo nila is very much useful.

before we start remember you can use keyboard shortcuts [b]F2[b], [b]F3[b] and [b]F4[b] for [b]wire toggles[b] try nyo very useful yan sa modelling meron din ito sa SU.


simple house modelling by f41 01a

1. First, import muna na tyo ng file; Ito po yung link, di ko na po tuturo hehe.....modelling na po tyo mag focus.
http://www.caddigest.com/subjects/autocad/tutorials/select/081803_parsai_import_max.htm

1.A ito yung sample ng F2, F3 and F4 for wire toggles
Note: make sure tama yung scale nyo from architectural and decimal…minsan malaki impact pag mali yng scale na ginamit nyo pag import sa max...


simple house modelling by f41 02

2. RIGHT CLICK>convert to editable poly

NOTE: e-freeze nyo yung cad file nyo para di magalaw: RIGHT CLICK>freeze selection.

simple house modelling by f41 03

3.a go to VERTEX under MODIFY TAB tab

3.b go to snaps toggles…same idea with osnaps sa autocad….Tutorial: http://animation.about.com/od/3danimationtutorials/ss/3dsmax_less1p4_4.htm

3.c TOPVIEW, select vertex

3.d then MOVE, since snaps toggle is on, maharanis nyo yung group of points nag aapply yung snaps sa autocad object nyo

simple house modelling by f41 04

Since you have a wall now. We can start to modify our block.

4.a go to EDGE

4.b SELECT nyo yung upper line ng wall and yung lower line, parallel to each other.

4.c click connect icon on the right side. Then may window na lalabas Kita nyo yung segment? Segment determines the CUT ng face. For now 1 lang ang kailangan natin(try nyo na ring paglaruan yung PINCH and SLIDE).

simple house modelling by f41 05

5. Top view ulit tyo.

5.a balik tyo sa VERTEX

5.b from TOP VIEW, select natin yung naging point dun sa ginawa nating cut from procedure 4.

5.c MOVE natin yung line according sa cad file na in import natin.

simple house modelling by f41 06

6.a Dun tyo sa POLYGON naman pumunta.

6.b select FACE then

6.c EXTRUDE: a new window will pop out.- you’ll see sa EXTRUSION HEIGHT PARAMETER lagyan nyo ng value.

simple house modelling by f41 07

7.a move natin yung FACE na in-extrude base sa cad file ulit.

7.b once done. Repeat natin yung procedure(from4 to 7) kung paano magdagdag ng line and mag extrude

simple house modelling by f41 08

8. Pagdating natin sa door ganito yung gagawin nating procedure

8.a from [b]EDGE[b] option, still under editable poly. Select natin yung two VERTICAL LINE

8.b using CONNECT tool add tyo ulit ng line

simple house modelling by f41 09-1

9. Ito medyo tricky at nakakalito, I hope ma-deliver ko at maintindihan nyo.

9.a once negkaroon na tyo ng cut sa two vertical lines we can add its height using the z-coordinates. Since our standard door is 2100 lagay ko yung value na yan. So we can assume na tama nga yung height natin

9.b balik tyo poly, click nating yung face above our door entrance. Saka tyo mag adjust according sa cad.

9.c EXTRUDE e tayo

simple house modelling by f41 10

10.a Select FACE tayo yung nasa ilalim

10.b then saka tayo mag EXTRUDE pababa….

simple house modelling by f41 11

11.a still in POLYGON

11.b select natin yung FACE ulit sa sides, tpos saka tayo mag extrude

11.c saka tayo mag move ulit according sa cad file natin

simple house modelling by f41 13

12.a go to EDGE

12.b ikot natin yung view from kabilang side may makikita tayo projected line sa center ng wall, kailangan natin burahin yan. SELECT natin yung line

12.c then press REMOVE button

simple house modelling by f41 14

14. HEHE……nagkamali na ako sa numbering ng photo…kaya 14 na yung step, ignore na natin yung step 13.

14.a [b]POLYGON[b](I hope familiar na kayo sa mga icon, (VERTEX, EDGE, POLYGON, OBJECT)

14.b click natin both yung parehong ending ng wall (using CTRL+CLICK, multiple selection ang labas)

14.c tapos click BRIDGE

simple house modelling by f41 15

15. Dito tayo mag start ng ROOF

15.a go to CREATE TAB

15.b from TOP VIEW, gawa tayo ng box according sa cad file(naka freeze), pag nagawa natin convert natin ulit ng EDITABLE POLY

simple house modelling by f41 16

16.a from VERTEX

16.b from front view, SELECT natin yung [b]vertex points[b] sa baba.

16.c saka natin itaas.

simple house modelling by f41 17-2

17. Still in FRONT VIEW

17.a SELECT natin yung upper VERTEX POINTS.

17.b saka natin ibaba according sa apex ng roof

simple house modelling by f41 18

18. Isa pang tricky part from WELD tool

18.a click WELD

18.b saka nyo taasan yung value ng WELD THRESHOLS, it means yung each parameter ng VERTEXPOINTS lalaki since tinataasan nyo yung VALUE so mag we-weld yung mga sine-lect nyong VERTEX POINTS(I insist pag aralan nyo ito essential sya sa concept ng 3d modeling ng max

simple house modelling by f41 19

19. From perpective view punta tayo sa bottom view ng roof natin.

19.a from POLYGON, click natin yung face sa baba.

19.b EXTRUDE

simple house modelling by f41 20

20. balik tyo FRONT VIEW, move natin pataas yung enex-trude nating face

simple house modelling by f41 21

21.a still in VERTEX

21.b SELECT natin yung vertex point ng latest extruded face natin

21.c using scale tool, try nyong e-adjust yung size ng vertex. ALRIGHT?

simple house modelling by f41 22

Simple modeling po……concept lang ito ng pag 3 3d sa max. you can start with these steps. Dito muna tayo sa basic….

Suggestion ko lang, pag nag import kayo ng anything these are the basic kung paano nyo e-modify yung mga object nyo SPECIALLY galing sa SU, from weld ng mga points, and pag REMOVED ng mga lines.

I hope makatulong po sa inyo…….GOOD Luck mga ka CGPIPs……kung may gusto po kayong linawing PM nyo lang po ako mga mam at sir..salamat po…
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Post by deosrock Fri Aug 28, 2009 7:09 pm

-nice tutorials for beginners like us!
--thanx for sharing your knowledge...
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Post by Stryker Fri Aug 28, 2009 7:20 pm

Nice tutorial sir.... galing,...post more....! Ask ko naman ano procedure mo ng pagbutas ng mga window opening... boolean? or same procedure n ginawa mo s door? thanks
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Post by bokkins Fri Aug 28, 2009 7:24 pm

wow, thanks for sharing bro! galing nito! keep it up! 2thumbsup buttrock
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Post by Norman Fri Aug 28, 2009 8:59 pm

deosrock wrote:-nice tutorials for beginners like us!
--thanx for sharing your knowledge...
welcome parekoy......

Stryker wrote:Nice tutorial sir.... galing,...post more....! Ask ko naman ano procedure mo ng pagbutas ng mga window opening... boolean? or same procedure n ginawa mo s door? thanks
di ako gumagamit ng boolean bro...bihira....post ako ng isang diskarte later,kaw pa!!!.........pero tignan mo din yung tutorial ni sir render master baka meron na....

bokkins wrote:wow, thanks for sharing bro! galing nito! keep it up! 2thumbsup buttrock
welcome sir bok, para sa mga kababayan din natin ito....
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Post by westcoastwindblow Sat Aug 29, 2009 6:30 am

galing po ng tutorial , ano po susunod, yung 2 storey naman po model nyo yun may mga atic medyo na hihirap ako roof ng ganun style..

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Post by Norman Sat Aug 29, 2009 7:31 am

Stryker wrote:Nice tutorial sir.... galing,...post more....! Ask ko naman ano procedure mo ng pagbutas ng mga window opening... boolean? or same procedure n ginawa mo s door? thanks

ito po pano gumawa ng window....

simple house modelling by f41 23
gawa tayo ng two box. yung malaking box represent the wall, yung smaller box yng size ng window natin

simple house modelling by f41 24b
1. Go to CREATE tab
2. GEOMETRY
3. COMPOUND OBJECTS
4. PROBOOLEAN
5. PARAMETERS
- UNION
- INTERSECTION
- SUBTRACTION
- MERGE
- IMPRINT
- COOKIE
since magbubutas tayo SUBTRACTION ang piliin natin
6. START PICKING

7. CLICK natin yung smaller box

isa palang ito sa mga technique mga guys...hope makatulong sa inyo....itong ganitong idea

(sorry guys, di ko na pansin yung numbering....ito inayos ko na....)


Last edited by f-fortyone on Sat Aug 29, 2009 8:11 pm; edited 1 time in total (Reason for editing : image changed......)
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Post by yaug_03 Sat Aug 29, 2009 8:59 am

bro what's the difference between boolean and pro boolean? Thanks for the tutorials, a great help for us newbies thumbsup
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Post by jefferson01 Sat Aug 29, 2009 11:08 am

ung proboolean kc mas malinis cya mgbutas d gaya ng boolean lng... and ung pro boolean pick k lng ng pick ng mga object n gagamitin mo para pangbutas unlike sa boolean hindi kailangan pa yana convet ulit ng poly or mesh para boolean k ulit..
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Post by Stryker Sat Aug 29, 2009 11:41 am

f-fortyone wrote:
Stryker wrote:Nice tutorial sir.... galing,...post more....! Ask ko naman ano procedure mo ng pagbutas ng mga window opening... boolean? or same procedure n ginawa mo s door? thanks

ito po pano gumawa ng window....

simple house modelling by f41 23
gawa tayo ng two box. yung malaking box represent the wall, yung smaller box yng size ng window natin

simple house modelling by f41 24
1. Go to CREATE tab
2. GEOMETRY
3. COMPOUND OBJECTS
4. PROBOOLEAN
5. PARAMETERS
- UNION
- INTERSECTION
- SUBTRACTION
- MERGE
- IMPRINT
- COOKIE
since magbubutas tayo SUBTRACTION ang piliin natin
6. START PICKING

7. CLICK natin yung smaller box

isa palang ito sa mga technique mga guys...hope makatulong sa inyo....itong ganitong idea

thanks bro... tama pala gingawa ko... akala ko may iba ka pa method para gumawa ng window opening...! thumbsup
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Post by Norman Sat Aug 29, 2009 8:14 pm

@Stryker

madami pang way dude..case to case basis yung pag gawa...

@jefferson01
thanks sa pagsagot......hehe..iniiisip ko din kung anung sasagot ko kay sir yaug_03

@westcoastwindblow
sunod natin yan bro......
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Post by gamer_11 Sun Aug 30, 2009 1:10 am

[quote="f-fortyone"]@Stryker

madami pang way dude..case to case basis yung pag gawa...


yup tama bro..case to case basis tlga...dpnde naman yun kung anu siskarte mo diba??anyway..nice tuts..simple pero very useful!!!! buttrock
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Post by jenaro Sun Aug 30, 2009 1:13 am

thnx for sharing bro...madami kang matutulungan for this! thumbsup
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Post by scofield14 Thu Jan 07, 2010 8:41 pm

thank you po , tamang tama para sa mga noob like me

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Post by alwin Thu Jan 07, 2010 9:38 pm

malaking tulong ito brow sa mga members!
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Post by Kaberto Sun Jan 10, 2010 10:35 am

Maraming salamat po sis s patuloy n pagsuporta...n inspired ako s tuts n 2... napakalaking tulong lalong lalo n s mga baguhan gaya namin...thanks more post and more power.
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Post by wyulethe Sun Feb 14, 2010 12:53 am

ma'am maraming maraming salamt po d2 hehhe sa sketchup p po kc aq ng momodel. malaking tulong po to hehehe
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Post by darkbeauty Wed Mar 31, 2010 4:52 am

thanks po!!!
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Post by Butz_Arki Sun Apr 04, 2010 7:50 pm

thanks for sharing bro..
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Post by TariqRaheel Mon Apr 05, 2010 10:27 pm

nice & thanks.........................
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Post by Norman Thu Apr 08, 2010 12:13 am

thanks to all!!!! ill post more!!!
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Post by Reve24 Thu May 13, 2010 7:20 pm

sir pwed bang malaman paano mang import nang cad to max.bgo p ksi ako.tanks and more power.

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Post by Norman Thu May 13, 2010 7:26 pm

Reve24 wrote:sir pwed bang malaman paano mang import nang cad to max.bgo p ksi ako.tanks and more power.

ito pre na search ko lang sa google

http://www.recipester.org/Recipe:Import_AutoCAD_drawing_files_in_3ds_MAX_35246746

mabilis lang gawin, may direct import ang max. under files>import> search mo yung cad file. make it sure na you are using same units para di ka mahirap sa conversion ng autocad mo sa max.
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Post by johnolive100 Mon Jul 19, 2010 1:27 am

thanks for sharing its a big help for me as a newbie.
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Post by DragonBoi Thu Jul 22, 2010 4:06 am

Salamat po! very informative to...
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