Split Level w/ settings
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:: 3d Gallery :: Exteriors
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Split Level w/ settings
share lng po ulet,,, render lng po sa akin dito,,, a two storey split level,,,, hope u like it guyz,,, cnc r always welcome...
cad08,max09,cs2....
front view
edited w/ noise effect
spot view
share ko po settings na ginamit ko, request po ni sir a.espinosa,,,,
cad08,max09,cs2....
front view
edited w/ noise effect
spot view
share ko po settings na ginamit ko, request po ni sir a.espinosa,,,,
Last edited by Noel_Diaz on Sat Jul 25, 2009 9:39 am; edited 1 time in total
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
whew!!! very nice output bro... i like all the images... wala akong masabi hands down po ako...
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: Split Level w/ settings
mauna n po ako...
soooooooooooooooooobrrrrrrrrrrraaaaaaaaaaaanggg luuuuuuuuppeeeeeeeeeettttttttttt..!!!!!!!!!!!!
nakapalupit nyo!!!!
soooooooooooooooooobrrrrrrrrrrraaaaaaaaaaaanggg luuuuuuuuppeeeeeeeeeettttttttttt..!!!!!!!!!!!!
nakapalupit nyo!!!!
eduardo- CGP Newbie
- Number of posts : 98
Age : 41
Location : malabon
Registration date : 23/05/2009
Re: Split Level w/ settings
very nice output sir. sarap sa mata. swak na swak..
boiling- CGP Newbie
- Number of posts : 198
Age : 51
Location : Davao city, Sharjah U.A.E.
Registration date : 07/06/2009
Re: Split Level w/ settings
very nice sir, ganda ng pagkakarender..
mailman- CGP Apprentice
- Number of posts : 503
Age : 45
Location : dubai
Registration date : 01/04/2009
Re: Split Level w/ settings
mokong wrote:whew!!! very nice output bro... i like all the images... wala akong masabi hands down po ako...
Salamat po sir!!! always keep in touch poh!!!
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
eduardo wrote:mauna n po ako...
soooooooooooooooooobrrrrrrrrrrraaaaaaaaaaaanggg luuuuuuuuppeeeeeeeeeettttttttttt..!!!!!!!!!!!!
nakapalupit nyo!!!!
salamat po sir!!! salamat sa pagbisita!!!
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
ortzak wrote:nice set of images sir!!
salamat po sir,,, keep in touch poh!!!
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
boiling wrote:very nice output sir. sarap sa mata. swak na swak..
salamat sa pagdaan sir at nagustuhan nyo po!!!
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
mailman wrote:very nice sir, ganda ng pagkakarender..
salamat po sir!!!
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
nice one sir... galeng ng pagkabanat mo dito... ganda nun audi r-8.. pede ba makahingi sir...hehehe
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: Split Level w/ settings
Its almost there. First glance looks photo near. Maganda ang combo mo ng environment color at direct lights. It feels like the golden hour!
Pero pero...
I guess the problem lies in staging the composition. Case in point, first and second image. It looks like a picture photoframed in greens. It's the way you setup the entourage, like they enclose the whole view, mapataas, gilid o ibaba. No breathing space. Remember that an open space in the composition is a very important element of the whole presentation. Without it, everything looks clogged, masikip.
And lastly, the 3d peeps you use. They are arranged and positioned without regard for what they do. They do not connect with each other. They look like zombies unaware of their surroundings (lalo na yung maputi ang face na nasa balcony).
If you cannot find 3d objects that could show a unified activity or say, approaching the car, opening the door, going up the stairs, better take them out na lang. From my larga vista - they destroy the illusion rather than amplify it.
Lastly, be wise in selecting your cars - so that people can relate to your rendering, make sure that the cars you put in there is something that the audiences are familiar or really appropriate for the location. Wag yung supercars halimbawa sa streets of manila. While they could happen - the probabilities are less and you won't freeze the suspension of disbelief.
Pero pero...
I guess the problem lies in staging the composition. Case in point, first and second image. It looks like a picture photoframed in greens. It's the way you setup the entourage, like they enclose the whole view, mapataas, gilid o ibaba. No breathing space. Remember that an open space in the composition is a very important element of the whole presentation. Without it, everything looks clogged, masikip.
And lastly, the 3d peeps you use. They are arranged and positioned without regard for what they do. They do not connect with each other. They look like zombies unaware of their surroundings (lalo na yung maputi ang face na nasa balcony).
If you cannot find 3d objects that could show a unified activity or say, approaching the car, opening the door, going up the stairs, better take them out na lang. From my larga vista - they destroy the illusion rather than amplify it.
Lastly, be wise in selecting your cars - so that people can relate to your rendering, make sure that the cars you put in there is something that the audiences are familiar or really appropriate for the location. Wag yung supercars halimbawa sa streets of manila. While they could happen - the probabilities are less and you won't freeze the suspension of disbelief.
Re: Split Level w/ settings
salamat po sir!!! sir ano po e add nyo? pm nyo po....Stryker wrote:nice one sir... galeng ng pagkabanat mo dito... ganda nun audi r-8.. pede ba makahingi sir...hehehe
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
v_wrangler wrote:Its almost there. First glance looks photo near. Maganda ang combo mo ng environment color at direct lights. It feels like the golden hour!
Pero pero...
I guess the problem lies in staging the composition. Case in point, first and second image. It looks like a picture photoframed in greens. It's the way you setup the entourage, like they enclose the whole view, mapataas, gilid o ibaba. No breathing space. Remember that an open space in the composition is a very important element of the whole presentation. Without it, everything looks clogged, masikip.
And lastly, the 3d peeps you use. They are arranged and positioned without regard for what they do. They do not connect with each other. They look like zombies unaware of their surroundings (lalo na yung maputi ang face na nasa balcony).
If you cannot find 3d objects that could show a unified activity or say, approaching the car, opening the door, going up the stairs, better take them out na lang. From my larga vista - they destroy the illusion rather than amplify it.
Lastly, be wise in selecting your cars - so that people can relate to your rendering, make sure that the cars you put in there is something that the audiences are familiar or really appropriate for the location. Wag yung supercars halimbawa sa streets of manila. While they could happen - the probabilities are less and you won't freeze the suspension of disbelief.
very well explained... thanks for the pointers sir vertex!
Last edited by Stryker on Fri Jun 12, 2009 9:48 am; edited 2 times in total (Reason for editing : double post)
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: Split Level w/ settings
bokkins wrote:ganda noel, i like everything about it. keep it up and welcome back!
salamat sir bokkins...
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
v_wrangler wrote:Its almost there. First glance looks photo near. Maganda ang combo mo ng environment color at direct lights. It feels like the golden hour!
Pero pero...
I guess the problem lies in staging the composition. Case in point, first and second image. It looks like a picture photoframed in greens. It's the way you setup the entourage, like they enclose the whole view, mapataas, gilid o ibaba. No breathing space. Remember that an open space in the composition is a very important element of the whole presentation. Without it, everything looks clogged, masikip.
And lastly, the 3d peeps you use. They are arranged and positioned without regard for what they do. They do not connect with each other. They look like zombies unaware of their surroundings (lalo na yung maputi ang face na nasa balcony).
If you cannot find 3d objects that could show a unified activity or say, approaching the car, opening the door, going up the stairs, better take them out na lang. From my larga vista - they destroy the illusion rather than amplify it.
Lastly, be wise in selecting your cars - so that people can relate to your rendering, make sure that the cars you put in there is something that the audiences are familiar or really appropriate for the location. Wag yung supercars halimbawa sa streets of manila. While they could happen - the probabilities are less and you won't freeze the suspension of disbelief.
1st n foremost maraming2 salamat po sa pagbisita sir v_wrangler ako po ay naga2lak,,,, all ur comments n suggestion ay agree poh ako sa inyo sir,,, narealize ko na poh na kahit walang masyadong abubot like people n cars ay mas ok tignan at maaliwalas sa paningin... lahat po yan sir aaply ko po, update ko po sir,,, tnx again sir!!! keep in touch poh!!!
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
[quote="Stryker"]
oonga sir stryker very well explained nga tumagos sa aking isip at puso,,, ganyan si sir vertex hanggat meron dapat maitu2long sasabihin para lalo pa tayo magimprove not only in rendering but also in visualization n composition....tnx sir v....
v_wrangler wrote:very well explained... thanks for the pointers sir vertex!
oonga sir stryker very well explained nga tumagos sa aking isip at puso,,, ganyan si sir vertex hanggat meron dapat maitu2long sasabihin para lalo pa tayo magimprove not only in rendering but also in visualization n composition....tnx sir v....
Noel_Diaz- CGP Guru
- Number of posts : 1470
Age : 38
Location : PAMPANGA
Registration date : 07/11/2008
Re: Split Level w/ settings
super lalim na yung mga napansin ni vertex ha, nevertheless good points. on the other hand noel what an improvement you have from your previous design and render before. keep it up.
Re: Split Level w/ settings
great render boss noel, do you still remember salamander gabriel penitentiary?, wala lang gusto ko lang paalala hehehe..
- just lessen the plants at the foreground
- just lessen the plants at the foreground
Nico.Patdu- CGP Guru
- Number of posts : 1406
Age : 38
Location : pale blue dot
Registration date : 03/11/2008
Re: Split Level w/ settings
ayos... nice sets of camera... galing..... wala na akong masabi.... wait for more.... gutom na ako sa mga maggandang render..... gaya nito....
jackyrulezs- CGP Apprentice
- Number of posts : 413
Age : 44
Location : Davao City / Sharjah, U.A.E
Registration date : 15/04/2009
Re: Split Level w/ settings
nice render again sir noel... sana mkagawa ako tulad nito... i nagustuhan ko ang design sir..
tnx dn sa points ni sir vertex.
tnx dn sa points ni sir vertex.
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: Split Level w/ settings
great renders.... and good tips from the masters too:buttrock:
SunDance- The Scavenger
- Number of posts : 1152
Age : 103
Location : cafeteria aroma
Registration date : 23/09/2008
Re: Split Level w/ settings
galing m sir...
darrelljay- CGP Newbie
- Number of posts : 181
Age : 37
Location : Lingayen, Pangasinan
Registration date : 25/01/2009
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