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Split Level w/ settings

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Split Level w/ settings Empty Split Level w/ settings

Post by Noel_Diaz Fri Jun 12, 2009 6:26 am

share lng po ulet,,, render lng po sa akin dito,,, a two storey split level,,,, hope u like it guyz,,, cnc r always welcome...
cad08,max09,cs2....

front view
Split Level w/ settings DocTotiHouseFrontview1
edited w/ noise effect
Split Level w/ settings DocTotiHousecinematiceffect

Split Level w/ settings DocTotiHousePerspective

Split Level w/ settings DocTotihousesunsetview

spot view
Split Level w/ settings DocTotiHousespotview

share ko po settings na ginamit ko, request po ni sir a.espinosa,,,,

Split Level w/ settings VRAYSETTING_environment
Split Level w/ settings VRAYSETTING_EXTERIOR
Split Level w/ settings CAMERASUNSETING
Split Level w/ settings Frntview_wirefarme


Last edited by Noel_Diaz on Sat Jul 25, 2009 9:39 am; edited 1 time in total
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Post by mokong Fri Jun 12, 2009 6:41 am

whew!!! very nice output bro... i like all the images... wala akong masabi hands down po ako... 2thumbsup
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Post by eduardo Fri Jun 12, 2009 6:43 am

mauna n po ako...

soooooooooooooooooobrrrrrrrrrrraaaaaaaaaaaanggg luuuuuuuuppeeeeeeeeeettttttttttt..!!!!!!!!!!!!

nakapalupit nyo!!!!

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Post by ortzak Fri Jun 12, 2009 6:46 am

nice set of images sir!! 2thumbsup
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Post by boiling Fri Jun 12, 2009 6:52 am

very nice output sir. sarap sa mata. swak na swak.. thumbsup 2thumbsup thumbsup
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Post by mailman Fri Jun 12, 2009 8:09 am

very nice sir, ganda ng pagkakarender.. 2thumbsup 2thumbsup 2thumbsup
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Post by Noel_Diaz Fri Jun 12, 2009 8:13 am

mokong wrote:whew!!! very nice output bro... i like all the images... wala akong masabi hands down po ako... 2thumbsup

Salamat po sir!!! always keep in touch poh!!! thumbsup
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Post by Noel_Diaz Fri Jun 12, 2009 8:16 am

eduardo wrote:mauna n po ako...

soooooooooooooooooobrrrrrrrrrrraaaaaaaaaaaanggg luuuuuuuuppeeeeeeeeeettttttttttt..!!!!!!!!!!!!

nakapalupit nyo!!!!

salamat po sir!!! salamat sa pagbisita!!! thumbsup
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Post by Noel_Diaz Fri Jun 12, 2009 8:18 am

ortzak wrote:nice set of images sir!! 2thumbsup

salamat po sir,,, keep in touch poh!!! thumbsup
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Post by Noel_Diaz Fri Jun 12, 2009 8:23 am

boiling wrote:very nice output sir. sarap sa mata. swak na swak.. thumbsup 2thumbsup thumbsup

salamat sa pagdaan sir at nagustuhan nyo po!!! thumbsup
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Post by Noel_Diaz Fri Jun 12, 2009 8:25 am

mailman wrote:very nice sir, ganda ng pagkakarender.. 2thumbsup 2thumbsup 2thumbsup

salamat po sir!!! thumbsup
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Post by Stryker Fri Jun 12, 2009 8:39 am

nice one sir... galeng ng pagkabanat mo dito... ganda nun audi r-8.. pede ba makahingi sir...hehehe thumbsup
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Post by bokkins Fri Jun 12, 2009 8:40 am

ganda noel, i like everything about it. keep it up and welcome back! 2thumbsup
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Post by v_wrangler Fri Jun 12, 2009 9:11 am

Its almost there. First glance looks photo near. Maganda ang combo mo ng environment color at direct lights. It feels like the golden hour!

Pero pero...

I guess the problem lies in staging the composition. Case in point, first and second image. It looks like a picture photoframed in greens. It's the way you setup the entourage, like they enclose the whole view, mapataas, gilid o ibaba. No breathing space. Remember that an open space in the composition is a very important element of the whole presentation. Without it, everything looks clogged, masikip.

And lastly, the 3d peeps you use. They are arranged and positioned without regard for what they do. They do not connect with each other. They look like zombies unaware of their surroundings (lalo na yung maputi ang face na nasa balcony).

If you cannot find 3d objects that could show a unified activity or say, approaching the car, opening the door, going up the stairs, better take them out na lang. From my larga vista - they destroy the illusion rather than amplify it.

Lastly, be wise in selecting your cars - so that people can relate to your rendering, make sure that the cars you put in there is something that the audiences are familiar or really appropriate for the location. Wag yung supercars halimbawa sa streets of manila. While they could happen - the probabilities are less and you won't freeze the suspension of disbelief.
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Post by Noel_Diaz Fri Jun 12, 2009 9:40 am

Stryker wrote:nice one sir... galeng ng pagkabanat mo dito... ganda nun audi r-8.. pede ba makahingi sir...hehehe thumbsup
salamat po sir!!! sir ano po e add nyo? pm nyo po.... thumbsup
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Post by Stryker Fri Jun 12, 2009 9:41 am

v_wrangler wrote:Its almost there. First glance looks photo near. Maganda ang combo mo ng environment color at direct lights. It feels like the golden hour!

Pero pero...

I guess the problem lies in staging the composition. Case in point, first and second image. It looks like a picture photoframed in greens. It's the way you setup the entourage, like they enclose the whole view, mapataas, gilid o ibaba. No breathing space. Remember that an open space in the composition is a very important element of the whole presentation. Without it, everything looks clogged, masikip.

And lastly, the 3d peeps you use. They are arranged and positioned without regard for what they do. They do not connect with each other. They look like zombies unaware of their surroundings (lalo na yung maputi ang face na nasa balcony).

If you cannot find 3d objects that could show a unified activity or say, approaching the car, opening the door, going up the stairs, better take them out na lang. From my larga vista - they destroy the illusion rather than amplify it.

Lastly, be wise in selecting your cars - so that people can relate to your rendering, make sure that the cars you put in there is something that the audiences are familiar or really appropriate for the location. Wag yung supercars halimbawa sa streets of manila. While they could happen - the probabilities are less and you won't freeze the suspension of disbelief.

very well explained... thanks for the pointers sir vertex! thumbsup


Last edited by Stryker on Fri Jun 12, 2009 9:48 am; edited 2 times in total (Reason for editing : double post)
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Post by Noel_Diaz Fri Jun 12, 2009 9:41 am

bokkins wrote:ganda noel, i like everything about it. keep it up and welcome back! 2thumbsup

salamat sir bokkins... thumbsup
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Post by Noel_Diaz Fri Jun 12, 2009 9:49 am

v_wrangler wrote:Its almost there. First glance looks photo near. Maganda ang combo mo ng environment color at direct lights. It feels like the golden hour!

Pero pero...

I guess the problem lies in staging the composition. Case in point, first and second image. It looks like a picture photoframed in greens. It's the way you setup the entourage, like they enclose the whole view, mapataas, gilid o ibaba. No breathing space. Remember that an open space in the composition is a very important element of the whole presentation. Without it, everything looks clogged, masikip.

And lastly, the 3d peeps you use. They are arranged and positioned without regard for what they do. They do not connect with each other. They look like zombies unaware of their surroundings (lalo na yung maputi ang face na nasa balcony).

If you cannot find 3d objects that could show a unified activity or say, approaching the car, opening the door, going up the stairs, better take them out na lang. From my larga vista - they destroy the illusion rather than amplify it.

Lastly, be wise in selecting your cars - so that people can relate to your rendering, make sure that the cars you put in there is something that the audiences are familiar or really appropriate for the location. Wag yung supercars halimbawa sa streets of manila. While they could happen - the probabilities are less and you won't freeze the suspension of disbelief.

1st n foremost maraming2 salamat po sa pagbisita sir v_wrangler ako po ay naga2lak,,,, all ur comments n suggestion ay agree poh ako sa inyo sir,,, narealize ko na poh na kahit walang masyadong abubot like people n cars ay mas ok tignan at maaliwalas sa paningin... lahat po yan sir aaply ko po, update ko po sir,,, tnx again sir!!! keep in touch poh!!!2thumbsup
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Post by Noel_Diaz Fri Jun 12, 2009 9:53 am

[quote="Stryker"]
v_wrangler wrote:very well explained... thanks for the pointers sir vertex! thumbsup

oonga sir stryker very well explained nga tumagos sa aking isip at puso,,, ganyan si sir vertex hanggat meron dapat maitu2long sasabihin para lalo pa tayo magimprove not only in rendering but also in visualization n composition....tnx sir v....
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Post by nomeradona Fri Jun 12, 2009 9:31 pm

super lalim na yung mga napansin ni vertex ha, nevertheless good points. on the other hand noel what an improvement you have from your previous design and render before. keep it up.
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Post by Nico.Patdu Sat Jun 13, 2009 2:16 am

great render boss noel, do you still remember salamander gabriel penitentiary?, wala lang gusto ko lang paalala hehehe..

- just lessen the plants at the foreground
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Post by jackyrulezs Sat Jun 13, 2009 2:29 am

ayos... nice sets of camera... galing..... wala na akong masabi.... wait for more.... gutom na ako sa mga maggandang render..... gaya nito....Smile
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Post by corpsegrinder Sat Jun 13, 2009 3:14 am

nice render again sir noel... sana mkagawa ako tulad nito... i nagustuhan ko ang design sir.. thumbsup thumbsup thumbsup

tnx dn sa points ni sir vertex. Very Happy
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Post by SunDance Sat Jun 13, 2009 9:21 am

great renders.... and good tips from the masters too:buttrock:
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Post by darrelljay Sat Jun 13, 2009 9:32 am

galing m sir... 2thumbsup 2thumbsup

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