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ano po ang ambient occlusion?

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Post by ralph_soriano Wed May 20, 2009 5:45 am

First topic message reminder :

nakikita ko po lagi sa cgsociety yung term na ambient occlusion.. ano po gamit nun tska pano po gumawa sa max??? thanks in advance!
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Post by AJ Cortez Fri May 22, 2009 10:39 am

Hey V, Updated my post with the turnout. Overall it went very well!

CGP_master ever, love that avatar, lol...Sam Seed!

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Post by jefferson01 Fri May 22, 2009 9:02 pm

ako naman pg gumagamit ako ng AO d k nilalagay sa override mat lalo n kng my mga object ako n my bump kc nwawala ung mga details, so manual k binabago ung mat bawat object tpos render ko different passes by object and by mat... d ko alam kng tama un o mali pero nakukuha k naman ung gus2 ko mangyari.... Very Happy
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Post by v_wrangler Fri May 22, 2009 9:18 pm

jefferson01 wrote:ako naman pg gumagamit ako ng AO d k nilalagay sa override mat lalo n kng my mga object ako n my bump kc nwawala ung mga details, so manual k binabago ung mat bawat object tpos render ko different passes by object and by mat... d ko alam kng tama un o mali pero nakukuha k naman ung gus2 ko mangyari.... Very Happy

Wala namang pakialam ang bumps sa AO. The material override is something you'd only use if you want to change everything to a single mat at rendertime. If you have opacity maps or displacements on some objects; you have two options; either you render AO separately for each group or use the exclude option of the ovverride.

Isa pa ulit pakiusap sa mga mods, unless there is some reason to maintain this thread here; baka pwedeng pakidugtong dun sa AO thread na binaggit ko sa taas. Kahit ako ay nahihirapan hanapin ang thread lalo na may nagtanong tungkol sa isang bagay na nasagot na. I am requesting this be moved for clarity at para di putol-putol.
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Post by bokkins Fri May 22, 2009 10:58 pm

thanks V, ayusin ko muna to para hindi kalat kalat.

two threads ao

this and a tutorial, try kong imerge at edit. thanks. thumbsup
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