crazy bump
+8
mokong
AUSTRIA
Butz_Arki
bokkins
v_wrangler
corpsegrinder
cloud20
ERICK
12 posters
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crazy bump
im going crazy with this bump!!! hehehehe... have you encountered this? no bumps on side and top? only infront is visible... ngayon lang nangyari sakin to.. di ko ma figure out kagabi pa.. hehehe... pa help naman po.. thanks in advance
Re: crazy bump
Always happens to me. My guess is: lightsource position?... Perhaps the gurus could help...
Exterior yan master Erick ahhhh... Post mo ha...
Exterior yan master Erick ahhhh... Post mo ha...
cloud20- CGP Senior Citizen
- Number of posts : 3372
Age : 59
Location : angeles city
Registration date : 21/09/2008
Re: crazy bump
nyahahaha... ser pinalitan ko na lightsource n yan... dating nasa kaliwa tas nilagay ko sa kanan.. hehehe... pero ngayon lang nangyari sakin to eh.. bkit kaya?...
Re: crazy bump
sir maybe wala tlaga effect ung bump mo, bka kulang kc minsan ganun dn sakin panapanahon sobrang kulang ung amount... kc para sakin, parang walang bump ung mat nyo, ngmukha lng meron lahat ng front, orig picture lng tlga... ngaun pgdating sa side ngchange ung angle, kaya makikita mo na na wala tlagang bump...
di ako sure...hehehe
di ako sure...hehehe
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: crazy bump
corpsegrinder wrote:sir maybe wala tlaga effect ung bump mo, bka kulang kc minsan ganun dn sakin panapanahon sobrang kulang ung amount... kc para sakin, parang walang bump ung mat nyo, ngmukha lng meron lahat ng front, orig picture lng tlga... ngaun pgdating sa side ngchange ung angle, kaya makikita mo na na wala tlagang bump...
di ako sure...hehehe
bro thanks for the comment.. but i always do the same thing in my entire life of rendering and texturing... same bump map and same bump amount...
Re: crazy bump
Two things :
1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.
1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.
Re: crazy bump
v_wrangler wrote:Two things :
1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.
1. i havent tried this... try ko to...
2. dati po yang nasa kaliwa, nilipat ko sa kanan.. pero same pa din...
anyways, try ko ung 1st baka gumana... thank you very much...
Re: crazy bump
naencounter ko din to. pansin ko lang, at a certain angle, nagfail na ang bumps. pansinin mo din ang floor mo.
pwedeng solutions are:
1. change angles.
2. displacement maps.
3. modeling.
4. explode and apply maps separately.
Alam ko meron pang solution dito. sana may makatulong. good luck erick.
pwedeng solutions are:
1. change angles.
2. displacement maps.
3. modeling.
4. explode and apply maps separately.
Alam ko meron pang solution dito. sana may makatulong. good luck erick.
Re: crazy bump
ERICK wrote:v_wrangler wrote:Two things :
1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.
1. i havent tried this... try ko to...
2. dati po yang nasa kaliwa, nilipat ko sa kanan.. pero same pa din...
anyways, try ko ung 1st baka gumana... thank you very much...
One way to check no. 1 is to go to the bitmap slot of your bump map and hit the bitmap viewport visibility on. If you see your bump map displayed on the object properly then it's working.
Re: crazy bump
bokkins wrote:naencounter ko din to. pansin ko lang, at a certain angle, nagfail na ang bumps. pansinin mo din ang floor mo.
pwedeng solutions are:
1. change angles.
2. displacement maps.
3. modeling.
4. explode and apply maps separately.
Alam ko meron pang solution dito. sana may makatulong. good luck erick.
answers to your answers
1. tried it
2. its my one and only stucco bump map sir since start.. hehehe
3. done in cad
4. parang ang hirap ata nun ser.. hehehe pero try ko... thanks... lufet mu...
Re: crazy bump
v_wrangler wrote:ERICK wrote:v_wrangler wrote:Two things :
1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.
1. i havent tried this... try ko to...
2. dati po yang nasa kaliwa, nilipat ko sa kanan.. pero same pa din...
anyways, try ko ung 1st baka gumana... thank you very much...
One way to check no. 1 is to go to the bitmap slot of your bump map and hit the bitmap viewport visibility on. If you see your bump map displayed on the object properly then it's working.
cool... me karagdagang kaalaman pa.. maraming salamat sa walang sawang pagsuporta... more power... bait mu...
Re: crazy bump
Displace mo na kaya Master Erick?... I'm still stuck with the notion that the light source is the culprit. As I've mentioned palagi ko naeencounter yan di ko nga lang masyado pinapansin na; can't handle any more OCness else I'd be taken to the nearest mental institution...
cloud20- CGP Senior Citizen
- Number of posts : 3372
Age : 59
Location : angeles city
Registration date : 21/09/2008
Re: crazy bump
what if render nyo closeup muna.
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: crazy bump
cloud20 wrote:Displace mo na kaya Master Erick?... I'm still stuck with the notion that the light source is the culprit. As I've mentioned palagi ko naeencounter yan di ko nga lang masyado pinapansin na; can't handle any more OCness else I'd be taken to the nearest mental institution...
hehehe cge ser pag wala na paraang mahanap.. thanks po sa support
Re: crazy bump
1. try mo Map scaler kapag hinila mo yung object mo nagbabago X,Y,Z map niya.
2. Or vray displacement laruin mo lang amount and shift niya
hope mkatulong
2. Or vray displacement laruin mo lang amount and shift niya
hope mkatulong
AUSTRIA- CGP Le Corbusier
- Number of posts : 2422
Age : 45
Location : Abu Dhabi UAE
Registration date : 19/09/2008
Re: crazy bump
yan din po kadalasan nangyayari sa akin sir.. paano kaya ito ma sulosyonan...
mokong- CGP Guru
- Number of posts : 1926
Age : 41
Location : Nagoya, Japan
Registration date : 02/03/2009
Re: crazy bump
thanks guys for the replies...
@ vertex - sige po dalhin ko baka sa monday na po.. thanks for the help sir... di pa din nag workout po ung sinabi nyo sir... hmmmm
@ vertex - sige po dalhin ko baka sa monday na po.. thanks for the help sir... di pa din nag workout po ung sinabi nyo sir... hmmmm
Re: crazy bump
nangyayari din po ito sakin,,,lalo na kung maliit yung mga bricks or stone na gagamitin mo, pagdating sa side, parang plain finish nalang siya,,di mo na marerecognize ang mga bricks,,,
whey09- CGP Guru
- Number of posts : 1869
Age : 42
Location : Quezon City/ Pampanga
Registration date : 02/10/2008
Re: crazy bump
whey09 wrote:nangyayari din po ito sakin,,,lalo na kung maliit yung mga bricks or stone na gagamitin mo, pagdating sa side, parang plain finish nalang siya,,di mo na marerecognize ang mga bricks,,,
yeah right... we have the same fate now... hehehe
Re: crazy bump
mind to lessen the blur amount of your bitmap on bitmap coordinates, medyo i-enhance nya ang bitmap.... hope it helps
render master- Game Master
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Age : 104
Location : riyadh, saudi arabia
Registration date : 27/09/2008
Re: crazy bump
Here's the original file rendering
The bumps are actually working, this is noticable in the columns since it has no diffuse map, the patterns you see are actually the bumps. The details and bumps on the steps are not noticable because of the way max handles bitmap filtering. There are two solutions that I could think of to make them more prominent; one is to turn off Bitmap Filtering in the Globals parameters and simply let the antialiasing filters (Catmul-Rom as set up by Erick) do its work.
Here it is without Bitmap Filtering:
While it might not be perfect, you can now notice how the bumps on the angles frontal to the cameras look better than with Bitmap Filtering. This can be further improved by adding a bit of specularity. Like Standard mats, you will not see your bumps if you do not make them specular:
The problem lies not in the absence of bump mapping but by the extreme angle the camera was set. Remember that Max will try to filter the fine bump maps and diffuse maps that Erick was using. The task gets nastier the farther the details move away parallel to the camera. If you try to render the original file from a different view, I am sure that it will be visible. The second way to make them visible is of course thru displacement mapping.
Goodluck.
From Drop Box |
The bumps are actually working, this is noticable in the columns since it has no diffuse map, the patterns you see are actually the bumps. The details and bumps on the steps are not noticable because of the way max handles bitmap filtering. There are two solutions that I could think of to make them more prominent; one is to turn off Bitmap Filtering in the Globals parameters and simply let the antialiasing filters (Catmul-Rom as set up by Erick) do its work.
Here it is without Bitmap Filtering:
From Drop Box |
While it might not be perfect, you can now notice how the bumps on the angles frontal to the cameras look better than with Bitmap Filtering. This can be further improved by adding a bit of specularity. Like Standard mats, you will not see your bumps if you do not make them specular:
From Drop Box |
The problem lies not in the absence of bump mapping but by the extreme angle the camera was set. Remember that Max will try to filter the fine bump maps and diffuse maps that Erick was using. The task gets nastier the farther the details move away parallel to the camera. If you try to render the original file from a different view, I am sure that it will be visible. The second way to make them visible is of course thru displacement mapping.
Goodluck.
Last edited by v_wrangler on Wed May 27, 2009 10:41 pm; edited 1 time in total
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