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crazy bump

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crazy bump Empty crazy bump

Post by ERICK Sun May 10, 2009 6:13 pm

im going crazy with this bump!!! hehehehe... have you encountered this? no bumps on side and top? only infront is visible... ngayon lang nangyari sakin to.. di ko ma figure out kagabi pa.. hehehe... pa help naman po.. thanks in advance

crazy bump Porch
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crazy bump Empty Re: crazy bump

Post by cloud20 Sun May 10, 2009 6:30 pm

Always happens to me. My guess is: lightsource position?... Perhaps the gurus could help...

Exterior yan master Erick ahhhh... Post mo ha...
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crazy bump Empty Re: crazy bump

Post by ERICK Sun May 10, 2009 6:32 pm

nyahahaha... ser pinalitan ko na lightsource n yan... dating nasa kaliwa tas nilagay ko sa kanan.. hehehe... pero ngayon lang nangyari sakin to eh.. bkit kaya?...
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crazy bump Empty Re: crazy bump

Post by corpsegrinder Sun May 10, 2009 6:41 pm

sir maybe wala tlaga effect ung bump mo, bka kulang kc minsan ganun dn sakin panapanahon sobrang kulang ung amount... kc para sakin, parang walang bump ung mat nyo, ngmukha lng meron lahat ng front, orig picture lng tlga... ngaun pgdating sa side ngchange ung angle, kaya makikita mo na na wala tlagang bump...

di ako sure...hehehe thumbsup
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crazy bump Empty Re: crazy bump

Post by ERICK Sun May 10, 2009 6:44 pm

corpsegrinder wrote:sir maybe wala tlaga effect ung bump mo, bka kulang kc minsan ganun dn sakin panapanahon sobrang kulang ung amount... kc para sakin, parang walang bump ung mat nyo, ngmukha lng meron lahat ng front, orig picture lng tlga... ngaun pgdating sa side ngchange ung angle, kaya makikita mo na na wala tlagang bump...

di ako sure...hehehe thumbsup

bro thanks for the comment.. but i always do the same thing in my entire life of rendering and texturing... same bump map and same bump amount... thumbsup
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crazy bump Empty Re: crazy bump

Post by v_wrangler Sun May 10, 2009 6:49 pm

Two things :

1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.
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crazy bump Empty Re: crazy bump

Post by ERICK Sun May 10, 2009 6:53 pm

v_wrangler wrote:Two things :

1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.

1. i havent tried this... try ko to...
2. dati po yang nasa kaliwa, nilipat ko sa kanan.. pero same pa din...

anyways, try ko ung 1st baka gumana... thank you very much...
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crazy bump Empty Re: crazy bump

Post by bokkins Sun May 10, 2009 6:57 pm

naencounter ko din to. pansin ko lang, at a certain angle, nagfail na ang bumps. pansinin mo din ang floor mo.

pwedeng solutions are:
1. change angles.
2. displacement maps.
3. modeling.
4. explode and apply maps separately.

Alam ko meron pang solution dito. sana may makatulong. good luck erick. Smile
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crazy bump Empty Re: crazy bump

Post by v_wrangler Sun May 10, 2009 6:57 pm

ERICK wrote:
v_wrangler wrote:Two things :

1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.

1. i havent tried this... try ko to...
2. dati po yang nasa kaliwa, nilipat ko sa kanan.. pero same pa din...

anyways, try ko ung 1st baka gumana... thank you very much...

One way to check no. 1 is to go to the bitmap slot of your bump map and hit the bitmap viewport visibility on. If you see your bump map displayed on the object properly then it's working.
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crazy bump Empty Re: crazy bump

Post by ERICK Sun May 10, 2009 7:07 pm

bokkins wrote:naencounter ko din to. pansin ko lang, at a certain angle, nagfail na ang bumps. pansinin mo din ang floor mo.

pwedeng solutions are:
1. change angles.
2. displacement maps.
3. modeling.
4. explode and apply maps separately.

Alam ko meron pang solution dito. sana may makatulong. good luck erick. Smile

answers to your answers
1. tried it
2. its my one and only stucco bump map sir since start.. hehehe
3. done in cad
4. parang ang hirap ata nun ser.. hehehe pero try ko... thanks... lufet mu...
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crazy bump Empty Re: crazy bump

Post by ERICK Sun May 10, 2009 7:08 pm

v_wrangler wrote:
ERICK wrote:
v_wrangler wrote:Two things :

1. Check the bump uvw mapping - make sure that the mapping ID is the same as the one in your diffuse.
2. Lighstsource position - bumps won't appear if you do not have specularity and a light hitting it directly, remember that bumps just alter the surface normal direction - there is no topography change.

1. i havent tried this... try ko to...
2. dati po yang nasa kaliwa, nilipat ko sa kanan.. pero same pa din...

anyways, try ko ung 1st baka gumana... thank you very much...

One way to check no. 1 is to go to the bitmap slot of your bump map and hit the bitmap viewport visibility on. If you see your bump map displayed on the object properly then it's working.

cool... me karagdagang kaalaman pa.. maraming salamat sa walang sawang pagsuporta... more power... bait mu... hippie
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crazy bump Empty Re: crazy bump

Post by cloud20 Sun May 10, 2009 7:40 pm

Displace mo na kaya Master Erick?... I'm still stuck with the notion that the light source is the culprit. As I've mentioned palagi ko naeencounter yan di ko nga lang masyado pinapansin na; can't handle any more OCness else I'd be taken to the nearest mental institution...
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crazy bump Empty Re: crazy bump

Post by corpsegrinder Sun May 10, 2009 9:33 pm

what if render nyo closeup muna.
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crazy bump Empty Re: crazy bump

Post by ERICK Sun May 10, 2009 10:28 pm

cloud20 wrote:Displace mo na kaya Master Erick?... I'm still stuck with the notion that the light source is the culprit. As I've mentioned palagi ko naeencounter yan di ko nga lang masyado pinapansin na; can't handle any more OCness else I'd be taken to the nearest mental institution...

hehehe cge ser pag wala na paraang mahanap.. thanks po sa support
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crazy bump Empty Re: crazy bump

Post by ERICK Sun May 10, 2009 10:29 pm

corpsegrinder wrote:what if render nyo closeup muna.

cge po.. thanks po
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crazy bump Empty Re: crazy bump

Post by Butz_Arki Sun May 10, 2009 11:15 pm

tama try mo render in close-up!!maccrazy k nga tlga jan dude sa bump n yan... Twisted Evil
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crazy bump Empty Re: crazy bump

Post by AUSTRIA Mon May 11, 2009 12:46 am

1. try mo Map scaler kapag hinila mo yung object mo nagbabago X,Y,Z map niya.
2. Or vray displacement laruin mo lang amount and shift niya
hope mkatulong thumbsup
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crazy bump Empty Re: crazy bump

Post by mokong Wed May 13, 2009 6:29 pm

yan din po kadalasan nangyayari sa akin sir.. paano kaya ito ma sulosyonan...
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crazy bump Empty Re: crazy bump

Post by v_wrangler Wed May 13, 2009 6:43 pm

Patingin ng max file. Doesn't ever happen to me.
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crazy bump Empty Re: crazy bump

Post by ERICK Thu May 14, 2009 6:14 pm

thanks guys for the replies...

@ vertex - sige po dalhin ko baka sa monday na po.. thanks for the help sir... di pa din nag workout po ung sinabi nyo sir... hmmmm Question
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crazy bump Empty Re: crazy bump

Post by whey09 Thu May 14, 2009 7:09 pm

nangyayari din po ito sakin,,,lalo na kung maliit yung mga bricks or stone na gagamitin mo, pagdating sa side, parang plain finish nalang siya,,di mo na marerecognize ang mga bricks,,,
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crazy bump Empty Re: crazy bump

Post by ERICK Thu May 14, 2009 11:10 pm

whey09 wrote:nangyayari din po ito sakin,,,lalo na kung maliit yung mga bricks or stone na gagamitin mo, pagdating sa side, parang plain finish nalang siya,,di mo na marerecognize ang mga bricks,,,

yeah right... we have the same fate now... hehehe
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crazy bump Empty Re: crazy bump

Post by render master Sat May 16, 2009 5:33 am

mind to lessen the blur amount of your bitmap on bitmap coordinates, medyo i-enhance nya ang bitmap.... hope it helps
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crazy bump Empty Re: crazy bump

Post by bokkins Sat May 16, 2009 5:39 am

nagawa ko na pala yan bro. vray displacement talaga solution. good luck! Smile
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crazy bump Empty Re: crazy bump

Post by v_wrangler Wed May 27, 2009 10:16 pm

Here's the original file rendering

From Drop Box

The bumps are actually working, this is noticable in the columns since it has no diffuse map, the patterns you see are actually the bumps. The details and bumps on the steps are not noticable because of the way max handles bitmap filtering. There are two solutions that I could think of to make them more prominent; one is to turn off Bitmap Filtering in the Globals parameters and simply let the antialiasing filters (Catmul-Rom as set up by Erick) do its work.

Here it is without Bitmap Filtering:
From Drop Box

While it might not be perfect, you can now notice how the bumps on the angles frontal to the cameras look better than with Bitmap Filtering. This can be further improved by adding a bit of specularity. Like Standard mats, you will not see your bumps if you do not make them specular:

From Drop Box

The problem lies not in the absence of bump mapping but by the extreme angle the camera was set. Remember that Max will try to filter the fine bump maps and diffuse maps that Erick was using. The task gets nastier the farther the details move away parallel to the camera. If you try to render the original file from a different view, I am sure that it will be visible. The second way to make them visible is of course thru displacement mapping.

Goodluck.


Last edited by v_wrangler on Wed May 27, 2009 10:41 pm; edited 1 time in total
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