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Proposed Two-storey Dormitory Building (UPDATED)

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basky07
jhames joe albert infante
arkiedmund
cadens21
silvercrown
alwin
vamp_lestat
jarul
mokong
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Post by mokong Wed Apr 01, 2009 2:21 am

C & c po... Actually dalawang design yan post ko muna ito... sunod na yung isa... hhehehe...

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Proposed Two-storey Dormitory Building (UPDATED) DormitoryfinalrenderPS

Updated... As requested by master jarul... C & C ulit.. tnx sa comments ninu..

Proposed Two-storey Dormitory Building (UPDATED) DormitoryfinalrenderPC2


Last edited by mokong on Wed Apr 01, 2009 10:13 pm; edited 1 time in total
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Post by jarul Wed Apr 01, 2009 2:41 am

boss mao diay tong ginasulti nmo?
haud naman kau ka..

- request ng isang normal view (mans eye)
- hanap k ng ibang road map,,lagay ka na rin ng mga parking lines
- glass tweak pa
- change sky/bg
- lapit mo pa ung cam,,focusing the bldg.
- although merong cars and people,parang scene is empty pa rin,,hnd ko alam kung ano ung hinahanp ko,,hehe ( sa akin lng naman un)
- syd walk is too reflctive

un lng naman sa akin bossing,,hntay lng tau sa mga masters dito.
galing mo na... 2thumbsup
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Post by mokong Wed Apr 01, 2009 2:57 am

tnx bro update ko lng to...
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Post by vamp_lestat Wed Apr 01, 2009 8:27 am

nagpost din bro... this is much improvement from your last post. try to render this one in man's eye view.. that works really well sa ganitong mga presentation. the bricks material you put, dint really work that well din. d ko rin maintindihan ung light source mo dito bro. it doesnt fit sa building shadow and sa shadow on the road. practice2x lang tau bro...
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Post by mokong Wed Apr 01, 2009 8:39 am

wel tnx bro... vray sun gamit ko.. tapos sa vray cam ko white balance is D50.. kaya ko nag D50 kac yung materials ko sa mouldings is white.. pag ginawa kng white color yung white balance ko hindi white yung output color ng mouldings.. tanong ko bro, ano ba gawin ko kac kahit ano gawin ko sa intensity multiplier ng vray sun ganun pa din hindi xa white.. huh.. paano ba ito?
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Post by mokong Wed Apr 01, 2009 9:16 am

bro jarul, ano bang maganda na diffuse color ng glass material? black o brown?
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Post by jarul Wed Apr 01, 2009 9:18 am

mokong wrote:bro jarul, ano bang maganda na diffuse color ng glass material? black o brown?

usually dark brown kac ginagamit ko boss..
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Post by mokong Wed Apr 01, 2009 9:33 am

ok salamat bro.. isa pang tanong, ano gamit mo sa vray cam mo white color ba yung white balance mo?
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Post by vamp_lestat Wed Apr 01, 2009 9:40 am

mokong wrote:wel tnx bro... vray sun gamit ko.. tapos sa vray cam ko white balance is D50.. kaya ko nag D50 kac yung materials ko sa mouldings is white.. pag ginawa kng white color yung white balance ko hindi white yung output color ng mouldings.. tanong ko bro, ano ba gawin ko kac kahit ano gawin ko sa intensity multiplier ng vray sun ganun pa din hindi xa white.. huh.. paano ba ito?

hmmm.. usually vray sun, me presets na yan xa. this is with regars sa location ng sun mo. on how to adjust its color, sa camera na inaadjust ko nyan. not really a good answer sa tanong, pero i hope nakatulong.

and a lil help with the master's here on this... Very Happy
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Post by mokong Wed Apr 01, 2009 9:49 am

yun na nga ginawa ko bro sa cam na lng ako nag adjust... tnx... oi daun ta summer escapade sa samal?... yahoooo... sana d ako bz nyan.. hehehe...
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Post by alwin Wed Apr 01, 2009 2:24 pm

sir! comments have been discussed ! sundin mo na lang!
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Post by mokong Thu Apr 02, 2009 12:07 am

na update na.. c & c ulit bro... tnx sa comments nyo... marami akong natutunan.. peace man
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Post by silvercrown Thu Apr 02, 2009 7:20 pm

medyo malakas yata sun mo bro, tone down a bit, check mo na rin ambient mo... na oversharpen mo yung image, kaya very pronounced yung mga edges kung makikita mo halos may outline na ang mga edge... big improvement to compared to your last post...
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Post by cadens21 Thu Apr 02, 2009 7:27 pm

wow ok na bro. maganda glass u. mainit yta masyado hehhehe nice work thumbsup
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Post by arkiedmund Thu Apr 02, 2009 7:37 pm

@sir mokong:

Ikaw ba'y baguhan palang sa max at sa rendering. If yes is your answer, then I suggest, mag standard lighting ka na muna. Start with the basics, pagnahuli mo na yung tamang lighting and images illumination setup, then start working with vray's more advanced features.

Medyo tricky din kasi yung vray sun / vray sky combo. Unlike with standard camera at standard lighting, madaling i-tweak perfect for newbies like us.

It is good to start with the bascis, hindi lahat ng computer may vray, or any of those advanced rendering software. So it is good if you know the basic setups, and can come up with quality up to par with the outputs of those advanced software solution.

Hope this helps.

and now for the comments:

Image is a bit flat...parang pantay yung illumination ng scene, walang depth. I guess dahil sa sobrang brightness, without any contrast. If this was rendered using standard lighting, madali natin matrace and solution. since this is a vray camera/sun thing, well, sa dami ng parameters dun...we would have to see your settings to find out what's wrong. Post mo kaya screen shot sir.

glass shaders need work.

Work on entourage for better composition.

Other comments nasabi na nila. Konting konti na lang.huli mo na to...keep it coming!
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Post by jhames joe albert infante Thu Apr 02, 2009 8:33 pm

sir bawasan mo nlang cgro intensity ng araw.. para mas mellow ang mood.. pero ayus to!nagimprove ka sir!! thumbsup
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Post by mokong Thu Apr 02, 2009 10:35 pm

silvercrown wrote:medyo malakas yata sun mo bro, tone down a bit, check mo na rin ambient mo... na oversharpen mo yung image, kaya very pronounced yung mga edges kung makikita mo halos may outline na ang mga edge... big improvement to compared to your last post...

oo nga bro na over sharpen ko sa PS.. wel tnx sa comment..
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Post by mokong Thu Apr 02, 2009 10:36 pm

jhames joe albert infante wrote:sir bawasan mo nlang cgro intensity ng araw.. para mas mellow ang mood.. pero ayus to!nagimprove ka sir!! thumbsup

tnx po sir...
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Post by mokong Thu Apr 02, 2009 10:37 pm

arkiedmund wrote:@sir mokong:

Ikaw ba'y baguhan palang sa max at sa rendering. If yes is your answer, then I suggest, mag standard lighting ka na muna. Start with the basics, pagnahuli mo na yung tamang lighting and images illumination setup, then start working with vray's more advanced features.

Medyo tricky din kasi yung vray sun / vray sky combo. Unlike with standard camera at standard lighting, madaling i-tweak perfect for newbies like us.

It is good to start with the bascis, hindi lahat ng computer may vray, or any of those advanced rendering software. So it is good if you know the basic setups, and can come up with quality up to par with the outputs of those advanced software solution.

Hope this helps.

and now for the comments:

Image is a bit flat...parang pantay yung illumination ng scene, walang depth. I guess dahil sa sobrang brightness, without any contrast. If this was rendered using standard lighting, madali natin matrace and solution. since this is a vray camera/sun thing, well, sa dami ng parameters dun...we would have to see your settings to find out what's wrong. Post mo kaya screen shot sir.

glass shaders need work.

Work on entourage for better composition.

Other comments nasabi na nila. Konting konti na lang.huli mo na to...keep it coming!

ok sir post ko later... tnx sa comments...
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Post by basky07 Thu Apr 02, 2009 10:46 pm

parang kinulangan sa depth...imho lang po.
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Post by mokong Thu Apr 02, 2009 11:48 pm

sir arkiemund, eto na po...

settings
Proposed Two-storey Dormitory Building (UPDATED) Untitled-10-1

glass material
Proposed Two-storey Dormitory Building (UPDATED) Untitled-102

screen shot
Proposed Two-storey Dormitory Building (UPDATED) Untitled-11
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Post by mechanic Fri Apr 03, 2009 2:54 am

oi! boss mokong! ok tong gawa mo! kaya pala nawala a...itpalang pinagkaabalahan mo.....
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Post by mokong Fri Apr 03, 2009 3:05 am

mechanic wrote:oi! boss mokong! ok tong gawa mo! kaya pala nawala a...itpalang pinagkaabalahan mo.....

hehehe... medyo hindi naman bro.. regardz ng lng ko dha sa imong mga ka berkz... kita2 ra pod ta pohon bro..
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Post by ericson_ya Fri Apr 03, 2009 6:29 am

big improvements compared to your first post before bro! i just have some comments and tips that will help you.

1. Camera angle - composition is very important in 3d also. It will help you alot if you have a reference before you render. try hanap sa internet or books or magazines.

2. Lighting - its not enough to just put s light on your subject. like ive said you need to have a reference that you need to follow or atleast try to achieve. try to ask this question to your self, is this mood ok for my subject? is this lighting too bright?or too dark? or too flat?? remember if you want your renders to be as photoreal as possible look for a reference and observe the actual light and its shadows.

3. Search for some tutorials on the net and always ask the masters here.
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Post by ericson_ya Fri Apr 03, 2009 6:37 am

settings ko bro if i use vray sun and vraycam:

1. ung vray sun mo hayaan mo lng sa default
2. put a vray sky on your background and environment
3. color mapping
i usually use reinhard this is my settings

multiplier: 1
burn value: .3-.5
gamma: 1
4. vraycam

fnumber: 6-10
shutter speed: 30-60 ( jan kna magadjust if xado bright or dark ang image mo)
Filmspeed (iso): 100 ( usualy 100 gamit ko )

thats it try mo yan na settings and try to experiment...if i have time i could give you some image on my settings or even a max file just give me your email ad. id be willling to help you.
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