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INTERIOR LIGHTING TUTORIAL_for beginners

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Post by nomeradona Wed Feb 04, 2009 4:29 pm

This was actually my WIP tutorial at Asgvis and would like to migrate here. I know this one will be very useful especially to the new ones who want to explore Vray sketchup. This tutorial was doen using vray Sketchup1 the old version. I hope I could update this as we go on.]

Here is

I am making an attempt to make a tutorial using simple image from displacement to bump, doing some complicated materials to hopefully playing on emissive lighting. I will also explore using double reflections to achieve good metals and other materials. so bear with this simple set up and materials which you can find on typical free sketchup.
typical screen scene.

INTERIOR LIGHTING TUTORIAL_for beginners Screenut2

im attaching the scene first here. rendered in clay style. In order to render achieve clay render you need to tick override materials in the global switches. this scene has been rendered using the default setting except using the viewport size of 958X619.

INTERIOR LIGHTING TUTORIAL_for beginners Defaultsettingsig4
also im attaching the link for the model so you can do it together with me.

http://rapidshare.com/files/118748161/WIP.rar.html


Last edited by nomeradona on Wed Feb 04, 2009 7:36 pm; edited 1 time in total
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Post by nomeradona Wed Feb 04, 2009 4:29 pm

Sky multiplier was set from 1 to 4 in this render to allow more light to penetrate inside the room. Of course adjusting the Fstop value of the camera, or increasing the ISO or decreasing the shutters speed can lighten our scene. but as for now i dont want to touch the camera yet so not to confuse especially the new guys.
INTERIOR LIGHTING TUTORIAL_for beginners Skymultiplier4dg3
the shadows are still sharp and the contrast between dark and light tones is just too much.
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Post by nomeradona Wed Feb 04, 2009 4:30 pm

If I increased the Sky multiplier or lighten up my camera i will have alot of blotches, especially if im using IR Render engine as my primary RE. This was actually one my frustration before. Adding another Vray rectangular outside will help to fill lights inside the interior. I added a vrectangular light (invisible) with strenght of 500.
INTERIOR LIGHTING TUTORIAL_for beginners Withvrayrecoc5
*tip1* you have to place the rectangular light a certain distance from the wall to avoid burnout of certain walls near the window.
*tip2* save your Light catche, photon map or Ir map and reload them if you are experimenting with light. once you reloaded the saved map, vray will just render your scene.
*tip3* use track mouse while rendering, and point your mouse to the areas you wanted to see first. if you dont like the result, jsut cancel rendering and adjust those things you wanted to do.
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Post by nomeradona Wed Feb 04, 2009 4:30 pm

If I increased the Sky multiplier or lighten up my camera i will have alot of blotches, especially if im using IR Render engine as my primary RE. This was actually one my frustration before. Adding another Vray rectangular outside will help to fill lights inside the interior. I added a vrectangular light (invisible) with strenght of 500. you can use 200-300 also.
INTERIOR LIGHTING TUTORIAL_for beginners Withvrayrecnf2
multiplier @500 i think is a bit too much but it any case just lower it.

*tip1* you have to place the rectangular light a certain distance from the wall to avoid burnout of certain walls near the window.
*tip2* use track mouse while rendering, and point your mouse to the areas you wanted to see first. if you dont like the result, jsut cancel rendering and adjust those things you wanted to do.
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Post by nomeradona Wed Feb 04, 2009 4:31 pm

ok i lower the multiplier of rect light up to 350 and decrease the noise threshold (QMC Sampler) to lessen the noise. I dont really recommend the lowering of noise threshold when still checking the light as it will slow down the rendering process signinficantly. Also I saved my IR and LC map and reloaded them again on this rednering to speed up my workflow.
INTERIOR LIGHTING TUTORIAL_for beginners 350ts7
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Post by nomeradona Wed Feb 04, 2009 4:32 pm

to add more drama i added the blinds
INTERIOR LIGHTING TUTORIAL_for beginners Dramako2
but oh no what are those noisy stuff on the corner of the wall.
I call them "Blindspot". because i put the window blind, the light could not penetrate those area (sorry if i dont know how to explain clearly, bear with me here, but hopefully with the next step i could explain it more clearer). when there is blind spot like that, you will have either splotches or noisy stuff. OK what is the solution then? increasing the samples, hsph subdivison, reducing the noise??? well any of these thing will increase render time, it may help or completely obliterate them but i bet your rendering time will be much longer. I ask about on this forum about this problem but no one responded to me.. yes no one.
trying to understand how it works. i will share now a solution which i found through experimentation.
By putting another invisible Rectangular light (as fill or ambient light) with low multiplier behind the camera, you could actually reach those what i called "blind spots".
INTERIOR LIGHTING TUTORIAL_for beginners Rectatthebackye3
the above render, i turned off the rectangular light on that window (since its useless now because of the window blind) and created a fairly huge rectangular light behind the camera with multiplier of 2.5. Wow rendering time is much faster than the other image before.
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Post by wheay Sat Feb 07, 2009 4:47 pm

bossing, idol, master... ano pa tatawag ko. wala na talaga ako masabi sa mga tinuturo mo samin at tulong. salamat po talaga sa mga shineshare mo. galing. keep posting. thanks.
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Post by nomeradona Sat Feb 07, 2009 7:04 pm

sana naman hindi sasabihin ni djok djok na ang forum ay payabangan ngan lang hindi tinutruan yung mga bago.
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Post by torring Sat Feb 07, 2009 8:27 pm

Haaay.......thanks master sa tutorial na to malaking bagay to sa amin thumbsup
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Post by nomeradona Sat Feb 07, 2009 11:36 pm

salamat naman at marami palang matutulungan. sige sa susunod update lo yung Vray1.5 naman. old version kasi to. i do beleive yung new may pagkaiba ng kaunti.
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Post by uwak Sat Feb 07, 2009 11:38 pm

wow sir! thanks...very useful to...mabuhay ka sir! thumbsup
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Post by jenaro Tue Feb 10, 2009 3:56 am

thnx! thumbsup
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Post by wangbu Tue Feb 17, 2009 5:53 pm

maraming salamat sa inyo ser! thumbsup
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Post by khiller Wed Feb 18, 2009 9:52 pm

thanks for the good tutorial master nomer... Very Happy thumbsup that why good people become legends because they spread their knowledge..they leave a legacy...

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Post by riderman555 Wed Feb 18, 2009 11:49 pm

wow! chief ang galing tlaga, hanep!

salamat sa tutorials nyo tlga nawiwiwli nako dito sa cgpinoy!!!
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Post by nomeradona Thu Feb 19, 2009 4:55 am

I am happy many has benefited on this tutorials . talagang yung sa taas may mata.. i just signed an agreement with the biggest sketchup forum in the world to do some advanced tutorials (syempre may bayad). i really believe what you sow you shall reap indeed. and i encourage everyone to share your knowledge freely and i know it will come back to you lately.

in line with this im compelled to do another one for beginers (kapag nagkapanahon). This time siguro interior lighting without using sun.
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Post by ortzak Mon Feb 23, 2009 7:54 am

Good for you si Nomer. I think you really deserve that!! drinksmile
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Post by mcgoogles Thu Mar 12, 2009 8:35 pm

[quote="nomeradona"]This was actually my WIP tutorial at Asgvis and would like to migrate here. I know this one will be very useful especially to the new ones who want to explore Vray sketchup. This tutorial was doen using vray Sketchup1 the old version. I hope I could update this as we go on.]

Galing po master nomer, I'm new to vray in sketchup, sana marami pa akong matutunan sa iyo.. nawiwili rin ako dito sa CGP..

Thanks for sharing...
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Post by mcgoogles Fri Mar 13, 2009 7:39 am

question po master.
bat pagnilagyan ko ng material na wood yung floor, then plain white yung walls, pagrender ko hindi plane white ang wall kundi nirereflect niya yung color ng floor?
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Post by nomeradona Fri Mar 27, 2009 10:55 am

mcgoogles wrote:question po master.
bat pagnilagyan ko ng material na wood yung floor, then plain white yung walls, pagrender ko hindi plane white ang wall kundi nirereflect niya yung color ng floor?
that is what they call color bleed.
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Post by rhob24 Fri Aug 14, 2009 6:44 pm

galing po ng tutorial nyo.. practice ko to.... pwede ba ako mag tanong ng iba about vray sa sketchup... message kita sir if may mga tanong ako.. tnx in advanced.. Very Happy
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Post by jr_renderer Fri Aug 14, 2009 7:43 pm

sir san po site puede mag download ng v ray for su su lang kc gamit ko at hypershot di ko pa lam mag vray ty...

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Post by nomeradona Fri Aug 14, 2009 8:35 pm

meron 30 days trial ang asgvis.com. isa for academic at isa for professional.
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Post by arkimere Fri Sep 18, 2009 3:41 am

thank you sir nomer...ngaun pa lng i alreadyhave learned some stuffs..and i do agree with the noise problem..i had rily a dificulty on reducing it..thank you sir..i thut downloading a setting into a low irmap..will reduce noise..possible b un sir?...
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Post by jarul Fri Sep 18, 2009 10:50 pm

ot....
welcome sa cgp ms. mereflor alico.........
enjoy ur stay.... thumbsup
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