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"Tips n' Tricks on how to speed up rendering"

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Post by torvicz Sun Feb 01, 2009 4:54 am

First topic message reminder :

You might have some tips and tricks on how to speed up your rendering, care to share them with us?
It may be about material set up, lighting set up, or the number of mesh...anything.

Any information regarding this would be a great help not only for me but for all of us here in the community.
I'm hoping you could help...

Thank you in advance...
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Post by torvicz Wed Aug 26, 2009 12:50 am

may risk nga dude....pero malay mo naman merong mga pwede precautionary measures...baka mag benefit tayo e...dagdag din to...pero risky nga to.....

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Post by jhames joe albert infante Wed Aug 26, 2009 12:51 am

Sakin if you can produce a neat and clean ouput using very low or low IR then theres no need to drastically change to high or medium, my setup always start as LOw/very low Hsph-35 and LC subdivision -250.. my rendertime with Core2quad q660 at 1200x875 at 3-7mins in interior..
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Post by torvicz Wed Aug 26, 2009 12:53 am

jhames joe albert infante wrote:Sakin if you can produce a neat and clean ouput using very low or low IR then theres no need to drastically change to high or medium, my setup always start as LOw/very low Hsph-35 and LC subdivision -250.. my rendertime with Core2quad q660 at 1200x875 at 3-7mins in interior..

salamat dude sa settings...

di naman talaga kelangan laging high res.... ako madalas sa low lang lalo dito sa ofis....sa tabing guhit di pwede..hehe
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Post by allnem Wed Aug 26, 2009 1:02 am

sir pcnsya po ,,, d na po mauulit caps...

ummm dun sa overclocking po,,, kung dualcore po pc tlga risky, pro kung intel core to quad kaya pa po, ako lilimit ko render ko ng 2x/day bsta after ng isa off ko pc ko then after 30min render nnmn po...

maya maya sir restart ako tas lagay ko po exact settings, mdyo dko kabisado po mga right terms ... para po ma sundan nyo po maigi mga bios term po na na overclock ko po.... salamat po ,,, mga sir pasensya na po sa mga wrong turn and moves ko po...
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Post by allnem Wed Aug 26, 2009 3:20 am

sir eto po set up overclocking ng cpu ko po

-bios set up
-advance
-jumper free configuration
-ai overclocking - overclock profile
-dram frequency - 1000mhz
-1.8 dual over voltage - 2.25v
-vtt_cpu over voltage - 1.3v
-1.25v over voltage - 1.4v
-1.5v over voltage - 1.6v
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Post by axel Wed Aug 26, 2009 4:28 am

rica wrote:anyone here familiar on handling Tekla Structures?

tekla structure or xsteel. this is probably use for steel detailing, for column and beam (I-Beam),and also for calculation of loads. it also use in architectural,pro mas ok cya sa mga load detail ng mga beam.
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Post by anthony_als Wed Aug 26, 2009 4:41 am

torvicz wrote:@ dpxyl, dude ang dami nga e...will try some.....ok ung sa turning off of anti virus...it will really help! galeng! ung ibang points mo I will try them..thanks dude!...




to fellow cgpinoys : some more?

sori sir baguhan lng po ako, kya wala tricks, sir about this one "turning off anti virus"?, ang nagyayari po kc sa akin kpag outdated antivirus or kung nakaoff pati un User Account(vista premium), ang nangyayari po sakin eh, tumatagal lalo ung rendering to almost 3x the usual, napansin ko lng po, ung 5MB na max file inaabot ng 30hours+ rendering, lately ko lng napapansin sa laptop ko, pero hindi po nakamaximum render settings. panu po un?
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Post by ciaoriki Wed Aug 26, 2009 9:47 am

mmm, what i san say is.........
if we are just talking of presets and overclocking or hardwares, for me it is pointless.
its better that we all talk about of one particular scene, para isa lang ang variable.
torvics-------- musta na dude.

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Post by ymhon Thu Aug 27, 2009 7:59 am

Sir share ko lang din (sorry if kasama na sa list kasi I just glanced on it.)

--> learn to use render elements/passes
--> use the batch render feature (even if it's a single image). I think it's new in 3ds max.


Last edited by ymhon on Fri Aug 28, 2009 8:36 am; edited 1 time in total
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Post by aldwin Thu Aug 27, 2009 8:26 am

sa akin naman, always start with a low res rendering kapag di pa final at sample palang ang learn to use region kung spot spot lang at gusto mo lang makita ung output ng material mo sa certain object.. sineset ko lang sa very low ang IR ko tapos 500 lang ung LC and 800 ang size kapag try try muna..

then sa FINAL render naman i have chart in terms of paper size..
*A4 = IR low, LC 800, 1600 res
*A3 = IR med, LC 1000, 2000 res
*A2 to A0 = IR med, LC 1500, 3000 res
*billboard ads = IR high, LC 2000, 5000 res

Agree ba sa advices ko mga masters? sana makatulong.. lets keep on learning!!
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Post by glennsantos Sun Aug 30, 2009 2:29 am

,'mga kua paturo nmn sa photoshop..

bgo lng po me..!!??

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Post by mammoo_03 Sun Aug 30, 2009 2:50 am

sir glenn, try nyo po itong link na ito, http://www.good-tutorials.com/
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Post by inneridea Tue Sep 01, 2009 6:21 pm

For me simply lang kung maari box lang ang design at huwag gumamit ng glass at displace at bump. pahabol pa huwag narin maglagay ng trees at iba pang entourage.....joke joke..joke sori po pampaalis lang po ng stress puro 3d kc sa utak ko kaya pag nakikita yung misis ko 3dpoly sya..he.he..sori peace.....more power to all cgians.

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Post by tsukoy Fri Sep 04, 2009 6:06 am

torvicz wrote:7.) use high polys object only when the object is very near to the view or camera.. ( makes a lot of sense!!!)

oo nga naman! salamat dude kurdaps....ngyon ko lang narinig to ha? heheh

if if you can avoid using displacements then do so. if not, use it only to the elements near the camera din. for example "grass"
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Post by tsukoy Fri Sep 04, 2009 8:45 am

jenaro wrote:
torvicz wrote:
allnem wrote:SIR PA ADD LANG PO.... SKN PO OVERCLOCKING SA BIOS SET UP,,, MALAKI TULONG PO... CNSYA NA SIR SA HARDWARE NAG SET TLGA AKO OVERCLOCKING KC TALAGA TAGAL MAGRENDER PC KO EH... OVERCLOCK KO UNG SA PROCESSOR 2.3GHZ TO 2.6GHZ TAS UNG VOLTAGE GNWA KO 3.5V INSTEAD NA 1.75V,,, SAME WITH MEMORY OVERCLOCKING...
KASO NAKA TAPAT TLGA ELECTRC FAN SA CPU KO ...
Very Happy

dude, as a rule, wag ka mag caps lock...bawal dito e...


pwede mo bang i-explain pa eto...interesado ako dyan sa overclocking e...panu ba?
naks galing ha ngoverclocking ha!yngat lang sa overheat...more on hardware na ito ha,but it helps.nga lang overclocking may damage pc...because every parts has its limit.


it may not destroy your CPU now but is reduces CPU's lifespan.. but it actually helps. un nga lang its a risk... Shocked
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Post by jarul Tue Sep 08, 2009 6:37 am

inneridea wrote:For me simply lang kung maari box lang ang design at huwag gumamit ng glass at displace at bump. pahabol pa huwag narin maglagay ng trees at iba pang entourage.....joke joke..joke sori po pampaalis lang po ng stress puro 3d kc sa utak ko kaya pag nakikita yung misis ko 3dpoly sya..he.he..sori peace.....more power to all cgians.

scratch
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Post by gamer_11 Thu Sep 10, 2009 12:55 am

jarul wrote:
inneridea wrote:For me simply lang kung maari box lang ang design at huwag gumamit ng glass at displace at bump. pahabol pa huwag narin maglagay ng trees at iba pang entourage.....joke joke..joke sori po pampaalis lang po ng stress puro 3d kc sa utak ko kaya pag nakikita yung misis ko 3dpoly sya..he.he..sori peace.....more power to all cgians.

scratch

-hehehe anu yun.. Question Question Question scratch
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Post by romanredice Tue Jan 12, 2010 3:29 am

For Mental Ray user, always convert all texture files in MAP file. That way, Mental Ray won't have to load every texture every time it renders. It will only load the necessary texture that is being seen on the camera. Like for example, when a human model is being rendered but the face is the only area that is visible in the camera and the textures are in Tif, targa or any other image extension, it will load all the data of the texture before it renders. Mental ray can access these .map files in small pieces (or tiles), so it never has to load the entire image into memory. It can be done using the imf_copy.exe in the installed folder of Autodesk maya or XSI. I don't know if its available in MAX.
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Post by cadmagic Mon Jan 18, 2010 10:45 am

add ko lang tong tip na ito for those who are not aware, use x64 version to avoid crashes due to insufficient memory. if you are using x86 or 32bit windows then use the 3gb switch to avoid max crash.

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Post by imanskoi Wed May 26, 2010 5:51 am

d q alam kung meron n nitong nkapagshare nito pero you can use .map file when using high res textures.it can reduce rendering time significantly.hehe tnx
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Post by imanskoi Wed May 26, 2010 5:52 am

romanredice wrote:For Mental Ray user, always convert all texture files in MAP file. That way, Mental Ray won't have to load every texture every time it renders. It will only load the necessary texture that is being seen on the camera. Like for example, when a human model is being rendered but the face is the only area that is visible in the camera and the textures are in Tif, targa or any other image extension, it will load all the data of the texture before it renders. Mental ray can access these .map files in small pieces (or tiles), so it never has to load the entire image into memory. It can be done using the imf_copy.exe in the installed folder of Autodesk maya or XSI. I don't know if its available in MAX.

yun meron n pala hehe
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Post by Galaites07 Sun Jun 13, 2010 4:08 am

ito sir tip ko...

let us all elevate ourselves during the process so will not all end up always to be facing the monitor and rendering.

vray-proxy pa rin sa akin.

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Post by torvicz Sun Jun 13, 2010 4:12 am

Galaites07 wrote:ito sir tip ko...

let us all elevate ourselves during the process so will not all end up always to be facing the monitor and rendering.

vray-proxy pa rin sa akin.

dude paki elaborate naman to....TIA
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Post by Galaites07 Sun Jun 13, 2010 4:23 am

pwede bang elaborate ko nalang about proxy?

it only means baka meron pa tayong iba na pwede nating gawin for example in span of 3 years...

example...while others are learning to improve themselves about rendering others improve themselves to be designers...in the end they are not just renderer but designer...and so on and so on.

sir tip ito for all (para lang malinaw) mamaya ma mis-interprete ako.

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Post by torvicz Sun Jun 13, 2010 4:27 am

Galaites07 wrote:pwede bang elaborate ko nalang about proxy?

it only means baka meron pa tayong iba na pwede nating gawin for example in span of 3 years...

example...while others are learning to improve themselves about rendering others improve themselves to be designers...in the end they are not just renderer but designer...and so on and so on.

sir tip ito for all (para lang malinaw) mamaya ma mis-interprete ako.

the reason I asked you dude to elaborate it kase di ko ma-relate sa topic natin, which is "tips n tricks on how to speed up rendering".

Iba palang tip yung sinasabi mo....ok lang naman, just stick to the topic lang tayo dude...thanks!
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Post by cloud20 Sun Jun 13, 2010 4:34 am

torvicz wrote:
Galaites07 wrote:ito sir tip ko...

let us all elevate ourselves during the process so will not all end up always to be facing the monitor and rendering.

vray-proxy pa rin sa akin.

dude paki elaborate naman to....TIA


hehehe dude... master Galaites is like a monk from the highest regions of Tibet... He will give you wisdom... but you have to swim the deepest trenches of the oceans to look for it... and even if you find it, it will still be encrypted in code not even the almighty could crack... hehehehe...
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