3ds Max Tips/Tricks of the Day
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arkiangel
wheay
celes
AJ Cortez
jarul
Stryker
xchan21
xxdarcxx
wesley14
jorgei2style
alwin
kurdaps!
Butz_Arki
oRangE.n.GreeN
18 posters
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3ds Max Tips/Tricks of the Day
.
Feb 27 2009
By default, 3ds Max saves your files uncompressed. But there is an option to compress your files when it saves. To do so, go to Customize Menu > Preferences > Files Tab and check "Compress on Save". A scene with ten thousands teapots saved uncompressed takes up 36.0MB while the compressed one takes only 1.07MB.
.
Feb 27 2009
By default, 3ds Max saves your files uncompressed. But there is an option to compress your files when it saves. To do so, go to Customize Menu > Preferences > Files Tab and check "Compress on Save". A scene with ten thousands teapots saved uncompressed takes up 36.0MB while the compressed one takes only 1.07MB.
.
oRangE.n.GreeN- CGP Guru
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Re: 3ds Max Tips/Tricks of the Day
thanks a lot of this !
alwin- CGP Expert
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Re: 3ds Max Tips/Tricks of the Day
thanks sir. very helpfull! saves us more space...
jorgei2style- CGP Apprentice
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Re: 3ds Max Tips/Tricks of the Day
thanks, sana dumami pa 2
wesley14- CGP Newbie
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3ds Max Tips/Tricks of the Day - 03 March 2009 - Troubleshooting Corrupted Files
.
Nothing is more depressing & miserable than to find that your max scene is corrupted. A number of factors include:
- Some component built in another program has been imported or referenced with an XRef.
- The scene failed to save properly due to a power failure or system crash.
- A poorly coded plug-in corrupted an object in the scene.
Read what Mr. Help has to say:
The first thing to try is keep clicking the Retry button. If there is a corruption to the vertices of an object, you might have to parse through each vertex until you bypass the object completely. while sipping a bottle of beer to celebrate your dissapointments...
Another thing you can try is merging the scene. If the file is not too corrupted, you would be able to access the Merge dialog which shows a list of the components in the scene. This is a good sign because, with a little effort, you can fix the file yourself. You now need to narrow down which object, or objects, are causing the load failure.
Start with Geometry, Shapes, and Groups/Assemblies.
moral lesson: always keep a backup of your scene
.
Nothing is more depressing & miserable than to find that your max scene is corrupted. A number of factors include:
- Some component built in another program has been imported or referenced with an XRef.
- The scene failed to save properly due to a power failure or system crash.
- A poorly coded plug-in corrupted an object in the scene.
Read what Mr. Help has to say:
The first thing to try is keep clicking the Retry button. If there is a corruption to the vertices of an object, you might have to parse through each vertex until you bypass the object completely. while sipping a bottle of beer to celebrate your dissapointments...
Another thing you can try is merging the scene. If the file is not too corrupted, you would be able to access the Merge dialog which shows a list of the components in the scene. This is a good sign because, with a little effort, you can fix the file yourself. You now need to narrow down which object, or objects, are causing the load failure.
Start with Geometry, Shapes, and Groups/Assemblies.
moral lesson: always keep a backup of your scene
.
oRangE.n.GreeN- CGP Guru
- Number of posts : 1078
Age : 97
Location : Sultanate of Oman
Registration date : 08/11/2008
Re: 3ds Max Tips/Tricks of the Day
salamat po sa tips sir..
ngayon ko lang nalaman to... keep em comin' po para masaya!!!!
ngayon ko lang nalaman to... keep em comin' po para masaya!!!!
xxdarcxx- CGP Apprentice
- Number of posts : 332
Age : 36
Registration date : 19/11/2008
Re: 3ds Max Tips/Tricks of the Day
d lng lumiliit ung file pti ung rendering nya mas bumibilis compare to d uncompressed one. thanks for the info and kip on posting sir!!
xchan21- CGP Newbie
- Number of posts : 40
Age : 44
Location : Bulacan, Philippines
Registration date : 04/12/2008
Re: 3ds Max Tips/Tricks of the Day
o!? thanks sir... try ko din to... thanks for sharing..
Stryker- The Architect
- Number of posts : 1875
Age : 46
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Registration date : 12/12/2008
Re: 3ds Max Tips/Tricks of the Day
oRangE.n.GreeN wrote:.
Feb 27 2009
By default, 3ds Max saves your files uncompressed. But there is an option to compress your files when it saves. To do so, go to Customize Menu > Preferences > Files Tab and check "Compress on Save". A scene with ten thousands teapots saved uncompressed takes up 36.0MB while the compressed one takes only 1.07MB.
.
na try ko ang galing,,,from 2.3 mb na file bumaba ng 156 kb....galing,,,salamt boss O n G...
Re: 3ds Max Tips/Tricks of the Day
Thanks Orange n Green, learned something new today
when drawing splines, sometimes you have to draw vertex points outside of your viewport window, if you press "i" your viewport automatically centers to your mouse location!
when drawing splines, sometimes you have to draw vertex points outside of your viewport window, if you press "i" your viewport automatically centers to your mouse location!
Re: 3ds Max Tips/Tricks of the Day
oRangE.n.GreeN wrote:.
Nothing is more depressing & miserable than to find that your max scene is corrupted. A number of factors include:
- Some component built in another program has been imported or referenced with an XRef.
- The scene failed to save properly due to a power failure or system crash.
- A poorly coded plug-in corrupted an object in the scene.
Read what Mr. Help has to say:
The first thing to try is keep clicking the Retry button. If there is a corruption to the vertices of an object, you might have to parse through each vertex until you bypass the object completely. while sipping a bottle of beer to celebrate your dissapointments...
Another thing you can try is merging the scene. If the file is not too corrupted, you would be able to access the Merge dialog which shows a list of the components in the scene. This is a good sign because, with a little effort, you can fix the file yourself. You now need to narrow down which object, or objects, are causing the load failure.
Start with Geometry, Shapes, and Groups/Assemblies.
moral lesson: always keep a backup of your scene
.
I've been experience also this bro that I have to merge the files for it never be open!
alwin- CGP Expert
- Number of posts : 2176
Age : 51
Location : basurero sa cebu
Registration date : 22/01/2009
Re: 3ds Max Tips/Tricks of the Day
for max 9 users and earlier
if the max file "bloats" just invoke the garbage collection utility.
under the script box just type
gc ()
then resave.
if the max file "bloats" just invoke the garbage collection utility.
under the script box just type
gc ()
then resave.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: 3ds Max Tips/Tricks of the Day
oRangE.n.GreeN wrote:.
Feb 27 2009
By default, 3ds Max saves your files uncompressed. But there is an option to compress your files when it saves. To do so, go to Customize Menu > Preferences > Files Tab and check "Compress on Save". A scene with ten thousands teapots saved uncompressed takes up 36.0MB while the compressed one takes only 1.07MB.
.
wow! this is a space saver for the hd. thanks.
Re: 3ds Max Tips/Tricks of the Day
AJ Cortez wrote:Thanks Orange n Green, learned something new today
when drawing splines, sometimes you have to draw vertex points outside of your viewport window, if you press "i" your viewport automatically centers to your mouse location!
Whoa!.. this answers my longtym prob.
Thanks man!
Re: 3ds Max Tips/Tricks of the Day
if you wish to undo several things you have done already, instead of pressing control Z or pressing undo icon one at a time. try to right click the undo icon and it will show you a list of the process you have taken then select the things you wish to undo.
but take note, undo command is limited to what your max have in defaults, tweaking it may add you more of the things you wish to undo. Just go to Customize ->> Preference ->> General then go to Scene undo..... the default there is only 20, just adjust it to your desires, then press OK
but take note, undo command is limited to what your max have in defaults, tweaking it may add you more of the things you wish to undo. Just go to Customize ->> Preference ->> General then go to Scene undo..... the default there is only 20, just adjust it to your desires, then press OK
render master- Game Master
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Registration date : 27/09/2008
Re: 3ds Max Tips/Tricks of the Day
If you own a copy of the RPC plugin (or installed the demo), you can use features built into the RPC cars to animate any object along a path with Speed instead of Percent!
1. place the demo Peugeot 406(low res) in the scene, along with its connected path.
2. create a Dummy helper and align its position and rotation with the RPC car.
3. hide the RPC car, and link the object you want to animate to the Dummy
4. now when you animate the Speed of the RPC car, you are in effect animating the speed of the object in your scene.
Good luck
1. place the demo Peugeot 406(low res) in the scene, along with its connected path.
2. create a Dummy helper and align its position and rotation with the RPC car.
3. hide the RPC car, and link the object you want to animate to the Dummy
4. now when you animate the Speed of the RPC car, you are in effect animating the speed of the object in your scene.
Good luck
Re: 3ds Max Tips/Tricks of the Day
thanks master aj..
AJ Cortez wrote:If you own a copy of the RPC plugin (or installed the demo), you can use features built into the RPC cars to animate any object along a path with Speed instead of Percent!
1. place the demo Peugeot 406(low res) in the scene, along with its connected path.
2. create a Dummy helper and align its position and rotation with the RPC car.
3. hide the RPC car, and link the object you want to animate to the Dummy
4. now when you animate the Speed of the RPC car, you are in effect animating the speed of the object in your scene.
Good luck
Re: 3ds Max Tips/Tricks of the Day
a quick tip for those who uses Vray Distributed Rendering or Backburner and constantly struggling with missing maps, proxies, etc. when rendering over your network .
Press "Shift+T" or go to "File -> Asset Tracking". in its window go to "Paths -> Preferences" and click "Convert file paths to UNC".
This will automatically create the locations of all your user paths into Univeral Naming Convention paths. This means that all your render stations/nodes in your network will automatically understand your materials, IR maps/LC maps, vray proxies, etc. and you don't have to rename their location one by one.
just an example of UNC path is:
//RenderNode01/Projects/Maps/Ground/ground01.jpg
-Notice the "//" precedes the computer name "RenderNode01". This tells every node in your network that the location of "ground01.jpg" is within the computer "RenderNode01".
a common path is:
e:/Projects/Maps/Ground/ground01.jpg
-this path will not be recognized by your network and most likely cause "grey" renders or incorrect textures on your model.
so you can just imagine without this nifty feature you would have to find your maps and rename each path to UNC. wasting a lot of time when you can be rendering over the network and just relax while 20+ vray buckets from your 10 unit render farm blazes through your 3K+ resolution image.
Press "Shift+T" or go to "File -> Asset Tracking". in its window go to "Paths -> Preferences" and click "Convert file paths to UNC".
This will automatically create the locations of all your user paths into Univeral Naming Convention paths. This means that all your render stations/nodes in your network will automatically understand your materials, IR maps/LC maps, vray proxies, etc. and you don't have to rename their location one by one.
just an example of UNC path is:
//RenderNode01/Projects/Maps/Ground/ground01.jpg
-Notice the "//" precedes the computer name "RenderNode01". This tells every node in your network that the location of "ground01.jpg" is within the computer "RenderNode01".
a common path is:
e:/Projects/Maps/Ground/ground01.jpg
-this path will not be recognized by your network and most likely cause "grey" renders or incorrect textures on your model.
so you can just imagine without this nifty feature you would have to find your maps and rename each path to UNC. wasting a lot of time when you can be rendering over the network and just relax while 20+ vray buckets from your 10 unit render farm blazes through your 3K+ resolution image.
Re: 3ds Max Tips/Tricks of the Day
Good tip Rockgem,
Very important to use UNC paths, there's nothing like showing up for work he next morning only to find out that none of your frames rendered because it was trying to find your missing texture maps all night.
There's also a utility called 'Resource Collection' which takes all of your maps and copies them into one folder that you choose.
Very important to use UNC paths, there's nothing like showing up for work he next morning only to find out that none of your frames rendered because it was trying to find your missing texture maps all night.
There's also a utility called 'Resource Collection' which takes all of your maps and copies them into one folder that you choose.
rockgem wrote:a quick tip for those who uses Vray Distributed Rendering or Backburner and constantly struggling with missing maps, proxies, etc. when rendering over your network .
Press "Shift+T" or go to "File -> Asset Tracking". in its window go to "Paths -> Preferences" and click "Convert file paths to UNC".
This will automatically create the locations of all your user paths into Univeral Naming Convention paths. This means that all your render stations/nodes in your network will automatically understand your materials, IR maps/LC maps, vray proxies, etc. and you don't have to rename their location one by one.
just an example of UNC path is:
//RenderNode01/Projects/Maps/Ground/ground01.jpg
-Notice the "//" precedes the computer name "RenderNode01". This tells every node in your network that the location of "ground01.jpg" is within the computer "RenderNode01".
a common path is:
e:/Projects/Maps/Ground/ground01.jpg
-this path will not be recognized by your network and most likely cause "grey" renders or incorrect textures on your model.
so you can just imagine without this nifty feature you would have to find your maps and rename each path to UNC. wasting a lot of time when you can be rendering over the network and just relax while 20+ vray buckets from your 10 unit render farm blazes through your 3K+ resolution image.
Re: 3ds Max Tips/Tricks of the Day
... The only probs with RC is that it fails to take notice of ifl's.
Re: 3ds Max Tips/Tricks of the Day
here's a quick tip....but rather 'difficult' one....
....try avoiding Autodesk Max
....try avoiding Autodesk Max
pricklypineapple- CGP Newbie
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Age : 110
Location : earth
Registration date : 19/02/2009
Re: 3ds Max Tips/Tricks of the Day
nice answer!!heheh!...i hope this is joke!!
pricklypineapple wrote:here's a quick tip....but rather 'difficult' one....
....try avoiding Autodesk Max
Re: 3ds Max Tips/Tricks of the Day
lol..sarcastic..but kinda true...
personally, if there's a 'better'/ more stable/ more customer oriented friendly software out there -- that i could learn and practically apply, i'd damn switch alright!
...cursed not backward compaitbility for max files!
...cursed crashing due to bugs that never seemed resolved
...cursed Autodesk for coming up with Max2010....when 2009 hasn't been there for so long, and they got the nerve to ask their customers to switch to it.
on a lighter note.....
another quick tip.....this ones the "universal go-to-solution" with some, if not all probs encountered in max....
"ALT+H .. A ...Enter"
personally, if there's a 'better'/ more stable/ more customer oriented friendly software out there -- that i could learn and practically apply, i'd damn switch alright!
...cursed not backward compaitbility for max files!
...cursed crashing due to bugs that never seemed resolved
...cursed Autodesk for coming up with Max2010....when 2009 hasn't been there for so long, and they got the nerve to ask their customers to switch to it.
on a lighter note.....
another quick tip.....this ones the "universal go-to-solution" with some, if not all probs encountered in max....
"ALT+H .. A ...Enter"
pricklypineapple- CGP Newbie
- Number of posts : 92
Age : 110
Location : earth
Registration date : 19/02/2009
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