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help to achieve best output

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Neil Joshua Rosario
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Post by JMO Sat May 21, 2011 5:37 pm

Hi to all cgpians lalo na po sa mga master's naten, new member lang po ako dito, regarding po sa 3ds max baguhan lang din kaya ito nagka interesado dito lang din po ako nakakuha ng mga technic madami po ako natutunan, and regards nga po pala kay render master (sir onel) naging instructor ko po sya dito sa riyadh maraming salamat po sa pagturo, btw need ko po sana ang tulong nyo dito sa first render ko sa max, pasenya na po di kagandahan baguhan lang po kase, bale ung model sa autocad ko po ginawa medyo nanganagapa pa sa modeling pag dating sa max, sana matulungan nyo ako kung ano pa dapat iset-up para ma achieve ung magandang output..maramimg salamat po at mabuhay ang cgpinoy. help to achieve best output 290602

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help to achieve best output Outputm









Last edited by JMO on Sun May 22, 2011 3:11 am; edited 3 times in total (Reason for editing : edited textspeak)
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Post by bokkins Sat May 21, 2011 6:00 pm

Sana pinost mo din ang render mo at settings, medyo mahirap kang matulungan pag ganito ang pinopost mo. Walang magiging basis kung saan magsisimula.
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Post by Neil Joshua Rosario Sat May 21, 2011 6:52 pm

to achieve nice render is basis on our imagination and it comes from our heart.
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Post by cloud20 Sat May 21, 2011 9:30 pm

Ang bigat na pala ng foundation mo kay sir Onel.
ito lang simple lang; "practice makes perfect"
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Post by edosayla Sun May 22, 2011 2:10 am

Review mo lang sir ulit ang tinuro sayo ni Master Onel, sa tingin ko hindi mo na kailangan ng tulong, I'm sure lahat ng studyante ni Master onel magagaling na .. of course yung talagang nag practice. Smile
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Post by JMO Sun May 22, 2011 3:15 am

sir bokins na post ko na po, and sir neil, cloud20 & edosayla tama po kayo practice lng ang solusyon salamat sa advice nyo.
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Post by render master Sun May 22, 2011 3:57 am

ok naman ang output, composition na lang kailangan and some minor maps and texture correction

1. add entourage ( foreground trees and background trees) - if hindi kaya ng computer ang mga 3d model trees, you can use alpha-masked trees sa photoshop ang gagamitin.

2. grass - napaliit ang tilings

3. roof tiles - i assume bitmap ginamit mo, medyo maliit din ang tilings, add bumps and or displacement para magkaroon ng textured variation at hindi flat

4. roof eves - nalagayan yata ng roof materials

5. ground floor glass - naging black dahil sa reflection ng fence . add something that will reflect on the glass. add something din sa loob para hindi bare tingnan, or you can add something on it via photoshop.

6. road pavement - palitan mo na lang ng magandang concrete / road maps.

7. iyong shadow medyo mahina ang dating.

ganun lang iyon, practice ng practice until you created your own work flow.
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Post by JMO Sun May 22, 2011 1:10 pm

sir, onel salamat po sa pag daan, cge ho i try my best to improve my output.
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Post by arjun_samar Sun May 22, 2011 9:38 pm

Sir, I think okay na yung render settings mo, I think you should focus more on composition. Good luck po.
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