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how to speed up evermotion models rendering

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how to speed up evermotion models rendering Empty how to speed up evermotion models rendering

Post by jen_tol84 Sun Mar 27, 2011 8:04 pm

good day cgp!
pwede po makahingi ng tips kung paano pabilisin pag render ng evermotion models? napapansin ko kasi dun tumatagal ang rendering ko, lalo na kong marami na ako nalagay na evermotion sa scene. kahit po naka proxy na e matagal pa rin po. Any tips mga sir, sa mapping subdivisions, settings or lighting kaya?
thanks in advance!


Last edited by bokkins on Mon Mar 28, 2011 7:51 am; edited 1 time in total (Reason for editing : edited textspeak)
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Post by tutik Sun Mar 27, 2011 8:22 pm

- some evermotion releases comes with two sets of maps (hi-res & low-res). try to switch the maps to use the low-res. you may need to make conversions if they only come in hi-res.

- some materials are set with high subdivisions, high reflect/refract values.

- if the models are too dense in polygons, you may need to optimise them (reduce polycount).

(because dense models are intended for close-up or product shots). if
they were to be populated then you have to be conscious about
reflect/refract bounces and polycounts.

- it would also help to selectively set some models not to produce GI, you may be able to reduce a fair amount of calculation processes.


Last edited by tutik on Mon Mar 28, 2011 1:11 am; edited 3 times in total
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Post by jen_tol84 Sun Mar 27, 2011 9:33 pm

maraming salamat sa info sir!
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Post by bokkins Mon Mar 28, 2011 7:54 am

It's hard to speed up a render with high poly models. Use lowpoly alternatives if you are having a problem.
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