how to speed up evermotion models rendering
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how to speed up evermotion models rendering
good day cgp!
pwede po makahingi ng tips kung paano pabilisin pag render ng evermotion models? napapansin ko kasi dun tumatagal ang rendering ko, lalo na kong marami na ako nalagay na evermotion sa scene. kahit po naka proxy na e matagal pa rin po. Any tips mga sir, sa mapping subdivisions, settings or lighting kaya?
thanks in advance!
pwede po makahingi ng tips kung paano pabilisin pag render ng evermotion models? napapansin ko kasi dun tumatagal ang rendering ko, lalo na kong marami na ako nalagay na evermotion sa scene. kahit po naka proxy na e matagal pa rin po. Any tips mga sir, sa mapping subdivisions, settings or lighting kaya?
thanks in advance!
Last edited by bokkins on Mon Mar 28, 2011 7:51 am; edited 1 time in total (Reason for editing : edited textspeak)
jen_tol84- CGP Apprentice
- Number of posts : 539
Age : 39
Location : baguio city, philippines
Registration date : 19/10/2010
Re: how to speed up evermotion models rendering
- some evermotion releases comes with two sets of maps (hi-res & low-res). try to switch the maps to use the low-res. you may need to make conversions if they only come in hi-res.
- some materials are set with high subdivisions, high reflect/refract values.
- if the models are too dense in polygons, you may need to optimise them (reduce polycount).
(because dense models are intended for close-up or product shots). if
they were to be populated then you have to be conscious about
reflect/refract bounces and polycounts.
- it would also help to selectively set some models not to produce GI, you may be able to reduce a fair amount of calculation processes.
- some materials are set with high subdivisions, high reflect/refract values.
- if the models are too dense in polygons, you may need to optimise them (reduce polycount).
(because dense models are intended for close-up or product shots). if
they were to be populated then you have to be conscious about
reflect/refract bounces and polycounts.
- it would also help to selectively set some models not to produce GI, you may be able to reduce a fair amount of calculation processes.
Last edited by tutik on Mon Mar 28, 2011 1:11 am; edited 3 times in total
tutik- The Spy
- Number of posts : 1715
Registration date : 01/10/2008
Re: how to speed up evermotion models rendering
maraming salamat sa info sir!
jen_tol84- CGP Apprentice
- Number of posts : 539
Age : 39
Location : baguio city, philippines
Registration date : 19/10/2010
Re: how to speed up evermotion models rendering
It's hard to speed up a render with high poly models. Use lowpoly alternatives if you are having a problem.
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