Vray wireframe render
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arkiedmund
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NUHJSANTI
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art_factory
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vuer12
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Vray wireframe render
First topic message reminder :
Tanong ko po lang mabilis na ba for 30 min or mabagal pa ang ganitong render? may nakita lang din ako sa cebas final render
Tanong ko po lang mabilis na ba for 30 min or mabagal pa ang ganitong render? may nakita lang din ako sa cebas final render
Last edited by naborghsoj08 on Sun Jul 25, 2010 5:43 am; edited 2 times in total
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
Re: Vray wireframe render
It took me a few posts to finally understand what the thread was all about, so no kuya cloudy, you weren't alone.
To the ThreadStarter, Your render is taking long because you are rendering the details of a high poly object including the edges that were supposed to be behind a polygon. Perhaps you are using an inappropriate sampler? Or your machines a hog?
Now since you want to learn and use old school, let's talk old school. This is better than using plugins or scripts. You'd ask why? Well, its because you never learn a thing or two from automating. You start using them when you yourself already know what process those scripts are automating.
The look you were wanting to do is called Hidden Line Wireframe Rendering and if you will just look at your vieport display selections, you will find Hidden Line along with Smooth, Smooth with Highlight, Wireframe and Flat Nose.
Here's how to do it the old way:
http://www.cgpinoy.org/help-line-f102/render-with-wireframe-t12281.htm?highlight=wireframe
And if you are using vray, either you use vray toon as some have suggested or you can slap a vrayedge texture map to the diffuse channel of a self illuminated white material. Of course, make sure that you turn off all your node's turbosmooth or meshmooth modifiers otherwise, they will end up just like the one you did in this thread.
And here's another advise, make yourself clear and when you aren't, just admit it - it saves time, saves everyone from confusion and there will be nothing for the hyenas here like me to prowl upon.
And lastly, ye young boys learn to pay respect to the nakakatanda (sori koya!) . You might think you have all the energy and all thy wisdom but the world does not work that way.
Juunen hayain da yo!
Ye oldies aren't just about age, they might not speak your language but they have the experience. Once in your lifetime, you will need to learn from them. If you disagree about what is said in the thread, say why and debate your idea but in the process don't be an asshole with attitude. If you can't help being an asshole. Be an asshole with class.
To the ThreadStarter, Your render is taking long because you are rendering the details of a high poly object including the edges that were supposed to be behind a polygon. Perhaps you are using an inappropriate sampler? Or your machines a hog?
Now since you want to learn and use old school, let's talk old school. This is better than using plugins or scripts. You'd ask why? Well, its because you never learn a thing or two from automating. You start using them when you yourself already know what process those scripts are automating.
The look you were wanting to do is called Hidden Line Wireframe Rendering and if you will just look at your vieport display selections, you will find Hidden Line along with Smooth, Smooth with Highlight, Wireframe and Flat Nose.
Here's how to do it the old way:
http://www.cgpinoy.org/help-line-f102/render-with-wireframe-t12281.htm?highlight=wireframe
And if you are using vray, either you use vray toon as some have suggested or you can slap a vrayedge texture map to the diffuse channel of a self illuminated white material. Of course, make sure that you turn off all your node's turbosmooth or meshmooth modifiers otherwise, they will end up just like the one you did in this thread.
And here's another advise, make yourself clear and when you aren't, just admit it - it saves time, saves everyone from confusion and there will be nothing for the hyenas here like me to prowl upon.
And lastly, ye young boys learn to pay respect to the nakakatanda (sori koya!) . You might think you have all the energy and all thy wisdom but the world does not work that way.
Juunen hayain da yo!
Ye oldies aren't just about age, they might not speak your language but they have the experience. Once in your lifetime, you will need to learn from them. If you disagree about what is said in the thread, say why and debate your idea but in the process don't be an asshole with attitude. If you can't help being an asshole. Be an asshole with class.
Last edited by v_wrangler on Fri Aug 13, 2010 9:39 am; edited 1 time in total
Re: Vray wireframe render
I'm having a good time with this old school thing:
To do that crossfade from wires to solid renders, diss premiere or afx.
Render two sets of the animation, the wireframe render and the solid one.
In the Material Editor, create a mix map and place the two render sequences in the two slots, animate the mix percentage using the value parameter or by using another map as a mask.
Right-click the Material Editor slot and select render, set your sizes, frame end and pray.
To do that crossfade from wires to solid renders, diss premiere or afx.
Render two sets of the animation, the wireframe render and the solid one.
In the Material Editor, create a mix map and place the two render sequences in the two slots, animate the mix percentage using the value parameter or by using another map as a mask.
Right-click the Material Editor slot and select render, set your sizes, frame end and pray.
Re: Vray wireframe render
ay oo nga po magandang maranasan yung mga old techniques kahit na old school kaya tinatry ko. Bakit nga kaya yung mga jurassic na pc kaya gawin to nun?
Hmmm...sa sketchup styles mabilis nga sya nakakaadik pa sa dami. Kailangan lang i-rebuild ulit...Pwede rin sa mga standalone renderers export lang galing max mas mabilis. I also browsed cebas final render but haven't tried it. This is also can easily be done in vue procedural materials tapos environment lighting.
sir bokkins anong specs ng pc bakit 30 min din? Salamat nakaraos na ako dito pero for future reference din para sa iba.
Hmmm...sa sketchup styles mabilis nga sya nakakaadik pa sa dami. Kailangan lang i-rebuild ulit...Pwede rin sa mga standalone renderers export lang galing max mas mabilis. I also browsed cebas final render but haven't tried it. This is also can easily be done in vue procedural materials tapos environment lighting.
sir bokkins anong specs ng pc bakit 30 min din? Salamat nakaraos na ako dito pero for future reference din para sa iba.
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
Re: Vray wireframe render
v_wrangler wrote:I'm having a good time with this old school thing:
To do that crossfade from wires to solid renders, diss premiere or afx.
Render two sets of the animation, the wireframe render and the solid one.
In the Material Editor, create a mix map and place the two render sequences in the two slots, animate the mix percentage using the value parameter or by using another map as a mask.
Right-click the Material Editor slot and select render, set your sizes, frame end and pray.
That's it pray kung pwede nga sa realtime kita na agad. Parang dumudugo brain ko nito sa daming possible way. Baka pwede naman gawin ito sa pag-export as openexr edit sa after effects or autodesk composite baka mas mabilis ang render? sinong may experience? Baka pwedeng ma-fake.
vuer12- CGP Apprentice
- Number of posts : 263
Age : 34
Location : Philippines
Registration date : 27/11/2009
Re: Vray wireframe render
Stop.
Before your brain explodes.
You are definetely doing the inevitable. Do not try to feed your brain more than it can digest. Do it one step at a time.
Even if the technology wizrds at ILM decide to do a realtime wireframe renderer, you would still end up rendering them.
The problem at your crossroads isn't about a post process, rendering has to come first before any cpmposite app could apply a process. See? I confused you even more.
Your problem is deciding what you want to do in the first place. Without knowing where you're heading, no one will be able to help you.
Simple is best and I already taught you ways to do it. If you want something more simpler than that then preview out your viewport.
Before your brain explodes.
You are definetely doing the inevitable. Do not try to feed your brain more than it can digest. Do it one step at a time.
Even if the technology wizrds at ILM decide to do a realtime wireframe renderer, you would still end up rendering them.
The problem at your crossroads isn't about a post process, rendering has to come first before any cpmposite app could apply a process. See? I confused you even more.
Your problem is deciding what you want to do in the first place. Without knowing where you're heading, no one will be able to help you.
Simple is best and I already taught you ways to do it. If you want something more simpler than that then preview out your viewport.
Last edited by v_wrangler on Fri Aug 13, 2010 10:19 am; edited 1 time in total
Re: Vray wireframe render
i have read this thread and i have only one comment on this topic..
use "po, opo, sir, kuya, master, etc." when applicable..
use "po, opo, sir, kuya, master, etc." when applicable..
kieko- CGP Guru
- Number of posts : 1428
Age : 37
Location : Pampanga
Registration date : 08/04/2009
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