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Vray wireframe render

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Post by vuer12 Sat Jul 24, 2010 4:53 am

First topic message reminder :

Tanong ko po lang mabilis na ba for 30 min or mabagal pa ang ganitong render? may nakita lang din ako sa cebas final render

Vray wireframe render  - Page 3 38322_1390083545659_1039203156_30871307_6002107_n



Last edited by naborghsoj08 on Sun Jul 25, 2010 5:43 am; edited 2 times in total

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Post by vuer12 Sun Jul 25, 2010 10:08 am

kaya nga sabi ko thread close kasi nasagot na nga eh...ang kulit


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Post by art_factory Sun Jul 25, 2010 10:12 am

ay meron pala ganito dito,nakakatakot pala magpost...
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Post by render master Sun Jul 25, 2010 10:17 am

whats the catch in here?...


Last edited by render master on Sun Jul 25, 2010 10:28 am; edited 1 time in total
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Post by vuer12 Sun Jul 25, 2010 10:26 am

cloud20 wrote:An overabundance of substance without meaning is outright inutile.
What question? There you go again...

Matulog ka na nga lang sir JoshGroban its way past your bedtime makinig ka sa nakakatanda geh na sleep na bukas na yan.

yeah...hahahaha...that's so common sa bata-matanda conversation...you made this thing so complicated. Hirap sa matanda ayaw magpatalo. Ang kahulugan ng isang bagay ay nagbabago depende sa kung anong gusto nating ipakahulugan. Lahat ng bagay may kapakinabangan but I kinda agree to your statement...pero useless ba ang na-gather ko? nasaakin na yun kung alin ang itatapon ko at alin ang itatago ko...it's not your concern anymore. Definitely kahit pass 12 na may sapat akong tulog para makap-isip ng malinaw. Try to review different kinds of communication models and you will understand why conflict exists in a conversation. Oo nga I'm only 21 pero hindi yun reason para maging dominante ka kung mas matanda ka no. I'm nocturnal mag-aaral pa ako hanggan madaling araw. Naubos ang oras ko sa pagpapaliwanag sabi ko nga kasi ok na thread close sa page 2 pa lang kaya ko lang nasabing intrigue kasi parang may laman yung "confused" kahit na nasabi ko na yung information sa replies ko from 1-7 statements tapos confuse pa rin. Kung ayaw mo naman magpapiga ok lang naman but you keep on bugging me. At nakaka call din ng attention kapag tinawag ka sa pangalan ng ganyan you're stressing my username. I'm only using that para ma-recognize ako ng mga kakilala ko na nagbansag sa akin.

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Post by vuer12 Sun Jul 25, 2010 10:27 am

art_factory wrote:ay meron pala ganito dito,nakakatakot pala magpost...
bakit ka matatakot...it's so common kapag newbie....may abusive lang na mga member...I suggest na magkaroon din ng mga moderator at yung qualified para walang na-aabuso. I suggest an option of a thread close din or trash or whatever.

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Post by render master Sun Jul 25, 2010 10:35 am

linawin natin para di magulo.

- the assume render image was just wireframe screen shots for me, if not just what you said you uses wireframe materials... there is no such things. if there is then enlightened us

- if its a rendered image in 30 minutes then i could say its too long.

- the video sample you show uses the same materials as in vrayedgestex.

now, ano ba gusto mo atlaga iparating ng di nagkakagulo mga readers at taga subaybay mo. if the above suffice your queeries then no more arguments. otherwise your thread will be closed


Last edited by render master on Sun Jul 25, 2010 10:37 am; edited 1 time in total
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Post by art_factory Sun Jul 25, 2010 10:35 am

peace po sana tayo kasi po gaya ko newbie pa lang po ako tapos nakakakita ako ng ganito...share nalang po sana ng idea or kung nakakalito po ang subject dont mention anything na lang po or wag na lang mag comment para walang nakakasakit,kasi nabasa ko lahat parang may personal na po.
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Post by NUHJSANTI Sun Jul 25, 2010 10:36 am

Sir, I think got your point. What you need is transition from wireframe to Vray rendered transformation. You can only achived that by working on video editing like on Adobe Premier or some other professional video editiong softwares. Like sir Bokkins said you can use scanline rendering which is much faster the way you wanted to do in animation (wireframed). You have to do two things; render mo using scanline and render into wireframe but not vray material use only standard material on wire (opinion lang po - save na lang as another file). Then for vray setup rendering animation file na na save mo. Just select mo na lng you frames na gusto mo i render na may ipapakita ka with texture using vray materials na original setup mo. But at least both scanline and vray rendered animation should have the same path and time frame. Then you can do the transition na gusto mong palabasin sa presentation mo. IMHO lang po!
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Post by vuer12 Sun Jul 25, 2010 10:45 am

render master wrote:linawin natin para di magulo.

- the assume render image was just wireframe screen shots for me, if not just what you said you uses wireframe materials... there is no such things. if there is then enlightened us

- if its a rendered image in 30 minutes then i could say its too long.

- the video sample you show uses the same materials as in vrayedgestex.

now, ano ba gusto mo atlaga iparating ng di nagkakagulo mga readers at taga subaybay mo. if the above suffice your queeries then no more arguments. otherwise your thread will be closed

pakibasa na lang po kasi tapos na...it has VRAY FRAME STAMP so malabong screenshot..sabi ni sir bokkins tama naman daw...Kung screenshot nga lang eh pano ma-aanimate. Alam ko mag-screenshot for God sake. O gusto nyo snipping tool sa windows 7 o camtasia etc....

vrayedgestex nga ginamit ko pero hindi kailangang ekstakto d ba...Kung foreign ang example na naprovide ko dahil yun lang ang available wala akong magagwa...Basta the same kind whether if wireframe material term is not in the official vray documentation you can say that it is because it shows the edges blah blah blah...nasa akin na kung anong babaguhin ko pang style...Work in progress naman hindi naman eto final...Secondly yeah it's too long hindi ko pa natry yung suggestions nila baka tomorrow na lang kakagamit ko lang ng max an i'm in a rush hindi naman ako nagpapaspoonfeed pero sa I've said my problem has been resolved.

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Post by Kakashi Sun Jul 25, 2010 10:53 am

render master wrote:linawin natin para di magulo.

- the assume render image was just wireframe screen shots for me, if not just what you said you uses wireframe materials... there is no such things. if there is then enlightened us

- if its a rendered image in 30 minutes then i could say its too long.

- the video sample you show uses the same materials as in vrayedgestex.

now, ano ba gusto mo atlaga iparating ng di nagkakagulo mga readers at taga subaybay mo. if the above suffice your queeries then no more arguments. otherwise your thread will be closed



"- the assume render image was just wireframe screen shots for me, if not just what you said you uses wireframe materials... there is no such things. if there is then enlightened us"


rendered image yung wireframe image hindi sya screen shot that`s why he said that it took him 30 or more mins to achieve that result. and yes merong wireframe map for 3dsmax, but its a free plug-in from blur called WireTex. its better than using render in wire mode sa standard shader kasi hindi nito ipapakitang transparent or butas yung object. also, there`s a link to a script that does the same result.
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Post by vuer12 Sun Jul 25, 2010 10:54 am

NUHJSANTI wrote:Sir, I think got your point. What you need is transition from wireframe to Vray rendered transformation. You can only achived that by working on video editing like on Adobe Premier or some other professional video editiong softwares. Like sir Bokkins said you can use scanline rendering which is much faster the way you wanted to do in animation (wireframed). You have to do two things; render mo using scanline and render into wireframe but not vray material use only standard material on wire (opinion lang po - save na lang as another file). Then for vray setup rendering animation file na na save mo. Just select mo na lng you frames na gusto mo i render na may ipapakita ka with texture using vray materials na original setup mo. But at least both scanline and vray rendered animation should have the same path and time frame. Then you can do the transition na gusto mong palabasin sa presentation mo. IMHO lang po!

exactly!!! layer composting nga gagawin ko...self study lang ako nilundagan ko yung lesson sa scanline at mental ray...dapat nga po ganyan mag-guide ang seniors...hay ang hirap naman magpaliwanag...pero ganyan na nga po gagawin ko... As I've said google is my friend.

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Post by vuer12 Sun Jul 25, 2010 10:58 am

Kakashi wrote:
render master wrote:linawin natin para di magulo.

- the assume render image was just wireframe screen shots for me, if not just what you said you uses wireframe materials... there is no such things. if there is then enlightened us

- if its a rendered image in 30 minutes then i could say its too long.

- the video sample you show uses the same materials as in vrayedgestex.

now, ano ba gusto mo atlaga iparating ng di nagkakagulo mga readers at taga subaybay mo. if the above suffice your queeries then no more arguments. otherwise your thread will be closed



"- the assume render image was just wireframe screen shots for me, if not just what you said you uses wireframe materials... there is no such things. if there is then enlightened us"


rendered image yung wireframe image hindi sya screen shot that`s why he said that it took him 30 or more mins to achieve that result. and yes merong wireframe map for 3dsmax, but its a free plug-in from blur called WireTex. its better than using render in wire mode sa standard shader kasi hindi nito ipapakitang transparent or butas yung object. also, there`s a link to a script that does the same result.

wow matagal ka na atang max user ah...alam ko nga rin may wireframe map at kahit sa ibang programs may ganung term...hinahanap ko nga lang sa documentation...anyways i will try that script...marunong naman ako gumamit nun kahit papaano...salamat sa pagdefense...na-reiterate nanaman yung screenshot vs render...hay hindi ko kasi naupload yung mataas na resolution kaya hindi makita yung frame stamp sa baba

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Post by nomeradona Sun Jul 25, 2010 11:08 am

since wireframe lang ang gusto mo at artistic kamo na may animation just use sketchup.
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Post by vuer12 Sun Jul 25, 2010 11:11 am

ok nice alternative but i think sketchup will choke if I import my entire scene

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Post by render master Sun Jul 25, 2010 11:29 am

Kakashi wrote:
rendered image yung wireframe image hindi sya screen shot that`s why he said that it took him 30 or more mins to achieve that result. and yes merong wireframe map for 3dsmax, but its a free plug-in from blur called WireTex. its better than using render in wire mode sa standard shader kasi hindi nito ipapakitang transparent or butas yung object. also, there`s a link to a script that does the same result.

thanks. thats cool at least alam natin, im using WireframeRender 2.0 ni John Martini - its a script not a common material na iaaply mo sa model.

anyway since medyo ok na yata ang TS then be it.
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Post by arkiedmund Sun Jul 25, 2010 7:51 pm

just to add..based on what i've been reading, you need to render those wireframe animation output in targa format, so that you can take advantage of the alpha channel when you do post work or compositing work in adobe premier or after effects, that way you can overlay you wireframe on top of your rendered image be it a clay render or the final colored compostion, and just align the animation, before you commit to rendering it out.

hope this helps sir TS.
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Post by cloud20 Sun Jul 25, 2010 11:32 pm

@sir Kakashi (NOT for sir JoshGroban); the confusion stems from the fact that if the query was answered at page one why was it still asked at page two?

"parang matagal ata kung 34 minutes per frame for animation anong kayang settings dapat"

And even at page 5 someone else was still asking for a rendered image so I guess I wasn't the only one confused? Gomenasai sensei but hows about them apples?..

I know I'm the best target around here but please do not mistake my intentions, I always mean well. Well, almost always.
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Post by nomeradona Mon Jul 26, 2010 2:29 am

naborghsoj08 wrote:ok nice alternative but i think sketchup will choke if I import my entire scene
in my opinion, there is no point of using high polygon models if you wanted just wireframe artisitc presentation. We normally use high poly models to have a smoother rendering (para hinid faceted ang mga models. so since your main intention is to produce like a skechup or even an animation like what you have shown, that is why i say sketchup.

2nd with rendering over 30 minutes. you dont have to render in su. it will be an original sketchup output. the only hting then is you must have a smooth animation plugin or SU animate plugin for a better and smoother animation.

3rd. even i have a high poly using the newest 7.1 sketchup. ok sya sa mas suportado nya ng maraming polygon.
4th using wireframe view. sa palagay ko kayang kaya kahit ang model mo.
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Post by celes Mon Jul 26, 2010 4:18 am

just render an AO pass then vray toon. what's your purpose in doing this style?
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Post by vuer12 Mon Jul 26, 2010 5:29 am

nomeradona wrote:
naborghsoj08 wrote:ok nice alternative but i think sketchup will choke if I import my entire scene
in my opinion, there is no point of using high polygon models if you wanted just wireframe artisitc presentation. We normally use high poly models to have a smoother rendering (para hinid faceted ang mga models. so since your main intention is to produce like a skechup or even an animation like what you have shown, that is why i say sketchup.

2nd with rendering over 30 minutes. you dont have to render in su. it will be an original sketchup output. the only hting then is you must have a smooth animation plugin or SU animate plugin for a better and smoother animation.

3rd. even i have a high poly using the newest 7.1 sketchup. ok sya sa mas suportado nya ng maraming polygon.
4th using wireframe view. sa palagay ko kayang kaya kahit ang model mo.

hindi pa ako marunong magmodel ng ganito sa sketchup. Ok kung sketchup ang magandang alternative kung export ko naman at import sa sketchup how can i also import animated camera path? I've tried importing dwg and 3ds format of models before but it seems forever loading without actually loading up the model inside it. Sorry talaga hindi ko nagagamit sa pang-araw araw yung sketchup pero na-try ko na sya sa pag-import siguro na-import ko lang yung maliliit na models at mabilis lang sya sa native models nya from warehouse. 64 bit is still not supported. I might look to bonzai 3d which sketchup 7.1 should be like. Google stopped upgrading sketchup and depended so much to ruby scripts. IMHO

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Post by vuer12 Mon Jul 26, 2010 5:49 am

i'm doing it in max na but feel free to add suggestions pa rin...thanks for sharing your knowledge...

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Post by cloud20 Mon Jul 26, 2010 6:40 am

celes wrote:just render an AO pass then vray toon. what's your purpose in doing this style?
---up
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Post by bokkins Mon Jul 26, 2010 7:29 pm

Ah gets ko na ang gusto mo mangyari.

Do 2 renders.

1. Render in wireframe (scanline mo nalang to)
2. Render with materials
3. Merge in After Effects or Sony Vegas or any video editing software.

Hindi nyo na kailangan pa mag-away. Para kayong mga bata at very unprofessional.
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Post by lowellflores Fri Aug 13, 2010 6:39 am

Sir ask lang ako sa vray mo ba render nito or scanline, kasi as sir bokkins says render it in scanline. applicable to sa scanline ito yung steps sir
1. choose the object and click control v(or clone) choose copy
2.apply the first object with a material check the wireframe (nasa material list) and adjust the color. make it black para emphasize yung wires
3. go to modifier and apply push yung first object mo. you can choose what value.
4.at yung second object pwede lagyan ng ibang mat.
5. press F9
but remember sir you can render it in scanline.
sana makatulong ako sir.
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Post by bokkins Fri Aug 13, 2010 8:46 am

Did this one in scanline, 30mins din pala inabot. I posted this for reference kung ano ang output ng scanline na sinasabi ko. I can't render the not wireframe, aabutin ako ng ilang araw. Ito lang ang kaya ko irender.

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Post by v_wrangler Fri Aug 13, 2010 9:17 am

It took me a few posts to finally understand what the thread was all about, so no kuya cloudy, you weren't alone.

To the ThreadStarter, Your render is taking long because you are rendering the details of a high poly object including the edges that were supposed to be behind a polygon. Perhaps you are using an inappropriate sampler? Or your machines a hog?

Now since you want to learn and use old school, let's talk old school. This is better than using plugins or scripts. You'd ask why? Well, its because you never learn a thing or two from automating. You start using them when you yourself already know what process those scripts are automating.

The look you were wanting to do is called Hidden Line Wireframe Rendering and if you will just look at your vieport display selections, you will find Hidden Line along with Smooth, Smooth with Highlight, Wireframe and Flat Nose.

Here's how to do it the old way:
http://www.cgpinoy.org/help-line-f102/render-with-wireframe-t12281.htm?highlight=wireframe

And if you are using vray, either you use vray toon as some have suggested or you can slap a vrayedge texture map to the diffuse channel of a self illuminated white material. Of course, make sure that you turn off all your node's turbosmooth or meshmooth modifiers otherwise, they will end up just like the one you did in this thread.

And here's another advise, make yourself clear and when you aren't, just admit it - it saves time, saves everyone from confusion and there will be nothing for the hyenas here like me to prowl upon.

And lastly, ye young boys learn to pay respect to the nakakatanda (sori koya!) . You might think you have all the energy and all thy wisdom but the world does not work that way.

Juunen hayain da yo! Very Happy

Ye oldies aren't just about age, they might not speak your language but they have the experience. Once in your lifetime, you will need to learn from them. If you disagree about what is said in the thread, say why and debate your idea but in the process don't be an asshole with attitude. If you can't help being an asshole. Be an asshole with class.



Last edited by v_wrangler on Fri Aug 13, 2010 9:39 am; edited 1 time in total
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