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Vray Proxy

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Post by Galaites07 Tue Jun 15, 2010 1:01 pm

First topic message reminder :

I hope this will help all of you guys. Any problem encounter with nevermodeledtrees just pm me. Thanks guys for viewing.
Special thanks to Ichiban Sensei v_wrangler and Sensei Torvicz.

Nice new avatar sir cloud.

Vray Proxy - Page 2 Galaitesproxylowres


Last edited by Galaites07 on Wed Jun 16, 2010 1:16 am; edited 3 times in total

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Post by Galaites07 Wed Jun 16, 2010 2:00 am

v_wrangler wrote:My apologies, I got confused.
I won't have the figures now because I have no time to test but base on experience it's faster than if you have the objects raw in the scene.

The greatest benefit in speed you can find when you are rendering lots of polys, It will take a hit in preprocessing, tesselation if you have nono-proxy scenes and the tendencies are max will crash when it loses ram. It is the exact opposite when you have proxies.

Xref's are of course a good way to minimize your viewport resource because they allow you to bring in otehr objects at render time. the problem with xrefs is that they bring in the objects as a separate max file and you will be limited in terms of the amount of geometry max will allow. Vray proxies goes around this limitation because the object is recalled in the rendering process (VRAY) and they aren't in the scene - you just see their display. So basically allowing you to render more geometry than max would allow.

Xref'n a vrayproxy is like making another highway when there's already one in the same location. The only way I'd see one using xrefng a vrayproxy over directly calling the proxy in the scene is when you don't want to tinker with the node inside the scene.

FYI, there's a lot of other ways to proxy an object, XREF is one, MR has one and the versatile Substitude Modifier.

Sensei V...thanks for sharing (sa wakas sinagot nyo na po yung imi ga nai. thumbsup

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Post by Galaites07 Wed Jun 16, 2010 3:09 am

v_wrangler wrote:If you'd just check "Automatically create proxy" (Assuming you saved the original max file prior to proxi'ing), yo ucan do away with the extra reloading of the file and the mapping part.

to clarify lang...this procedure is use kapag gagawa ka ng bagong scene tapos i-papasok mo ung proxy na dating mo nang ginawa not from the same scene na gumawa ka ng proxy.

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Post by v_wrangler Wed Jun 16, 2010 3:19 am

I do not understand. The procedure I mentioned is to turn an object present in the scene into a vrayproxy. Nevertheless that's how all proxies start, they have to be in the scene. Assuming you want to use this proxy in another scene, you'll be better off saving this proxy as a max scene and merge. This way you do not need to load the proxy and apply textures again.
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Post by Galaites07 Wed Jun 16, 2010 3:45 am

ok na Sensei V. Clear na po. iba lang ung procedure ko pala sa inyo, parang ok po yan...try ko rin.

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Post by arkiedmund Wed Jun 16, 2010 6:07 am

v_wrangler wrote:I do not understand. The procedure I mentioned is to turn an object present in the scene into a vrayproxy. Nevertheless that's how all proxies start, they have to be in the scene. Assuming you want to use this proxy in another scene, you'll be better off saving this proxy as a max scene and merge. This way you do not need to load the proxy and apply textures again.

This is is exactly what i am doing. I have a folder of max scenes composed only of proxy objects, which i merge to my own scenes.
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Post by cloud20 Wed Jun 16, 2010 6:55 am

arkiedmund wrote:
v_wrangler wrote:I do not understand. The procedure I mentioned is to turn an object present in the scene into a vrayproxy. Nevertheless that's how all proxies start, they have to be in the scene. Assuming you want to use this proxy in another scene, you'll be better off saving this proxy as a max scene and merge. This way you do not need to load the proxy and apply textures again.

This is is exactly what i am doing. I have a folder of max scenes composed only of proxy objects, which i merge to my own scenes.

Exactly the way we all do it dito sa bodega. Time saved is precious having NOT to go through proxymeister Galaites' process.
Actually this topic has been touched upon TWICE na before, by no less than bosses Bokkins & Rendermaster. Which was also graced upon by my younger sibling Vertex. Old news na ika nga. The only reason why I'm here is because its so much FUN being around master Galaites. Never a dull moment.
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Post by Galaites07 Wed Jun 16, 2010 1:49 pm

@ sir above....tanong nalang po natin sa sarili natin kung para saan ang .vrmesh (kung ang proxy na file eh .max) at then para saan ang vray roll-out na vray proxy, tapos browse eh di naman po kailangan gamitin...bakit nandoon pa sya.

paki explain nalang po. siguro magkaiba lang understanding natin tungkol sa vray proxy, un eh accept ko naman para sa inyo at sana accept nyo nalang kung ano ung sa akin...take it or leave it nalang.

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Post by v_wrangler Wed Jun 16, 2010 7:05 pm

Galaites, nakakatuwa ang pangalan mo, sa amin sa silangang tagalog ang ibig sabihin ng galaite ay persistent. I bet you are so allow me to refocus your persistence.

Walang nagsasabi na mali ang process mo. Mungkahi ng nakakarami ang pag-alis ng ilang steps para mas mabilis ang resulta. In max, there are a million ways to do the same thing. What makes a better artist is not just the output - its how fast you can come up with a scene. The explanations from other posters above illustrate just that.

To answer your question. the vraymesh format is actually universal. It can be read by the stand-alone vray and it can also be made to fit other translator plugins for vray and other 3d apps.

The browser and the roll-outs are self-explanatory, I am sure everyone knows the answer to that. As I always say, it does not mean when its there you ought to use it. There are times when to use all the nibs and buttons in your application.

Lastly, No one says you are wrong, what I think everyone including myself was saying was that you can save time by eliminating two steps.

Are we clear?
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Post by bokkins Wed Jun 16, 2010 7:14 pm

@galaites, you're process is not wrong, what they added is for you to save more time reloading the vrmesh file. Yung automatic kasi automatic na, nandun na sya kaagad at vray proxy na.

Also, In my process, I never load .vrmesh files, what I do is grab (using merge) my proxies from another project. hindi ko na kailangan maginstance kasi madami na kaagad in one merge.

I save alot of time using that. It may not be your "used to process", but I believe it could help you improve your speed in some ways.

One reason I do tutorials is to see for myself where I make mistakes and how to improve it. And I always get alot of reaction. And at the same time, the tutorial is becoming more efficient because of the inputs of another person.

You're ideas are very good, but it could be better.
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Post by Galaites07 Wed Jun 16, 2010 9:26 pm

ok na mga sir...

In my opinion lang kase ang speed kase na pina-uusapan natin eh just a matter of click and like sir bokkins says its just being used to the process.

Nagulat lang ako dahil sa process na i-save ang proxy into a max file, kase nagiging tatlo na ung file ko. Isang original max, isang proxy (.vrmwsh) at isang max na may proxy. Kase kapag gumagawa ako ng library of proxies dalawang files lang ang gamit ko isang max at isang pure proxy. Ginagawa ko yan for trees and cars at sa iba pang pwedeng i-proxy. Para kapag kailangan na kuha ka nalang ng kuha. Mahirap din sa akin ang process na merging from another file kase kailangan sobrang kabisado mo laman ng file. Unlike kung naka-folder ung mga proxy with the right name eh madaling makita.

Anyways, there are really hundred ways to do a work depending on way you are comfortable with.

Thanks guys.

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Post by v_wrangler Wed Jun 16, 2010 9:35 pm

Galaites07 wrote:ok na mga sir...

In my opinion lang kase ang speed kase na pina-uusapan natin eh just a matter of click and like sir bokkins says its just being used to the process.

Nagulat lang ako dahil sa process na i-save ang proxy into a max file, kase nagiging tatlo na ung file ko. Isang original max, isang proxy (.vrmwsh) at isang max na may proxy. Kase kapag gumagawa ako ng library of proxies dalawang files lang ang gamit ko isang max at isang pure proxy. Ginagawa ko yan for trees and cars at sa iba pang pwedeng i-proxy. Para kapag kailangan na kuha ka nalang ng kuha. Mahirap din sa akin ang process na merging from another file kase kailangan sobrang kabisado mo laman ng file. Unlike kung naka-folder ung mga proxy with the right name eh madaling makita.

Anyways, there are really hundred ways to do a work depending on way you are comfortable with.

Thanks guys.

That few clicks can translate to hundreds if not thousands in the long run.
You can always make a library of max proxies per file, that way you'll always know that the file you will merge contain the proxy you will only need.

The bottomline is, of course use what you are comfortable with, unfortunately the process mentioned in this tutorial (tinanggal mo na pala) is not something I'd honestly suggest. But that's me. Very Happy
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Post by v_wrangler Wed Jun 16, 2010 9:45 pm

This is not specific to Galaites but something I'd like to say to anyone specially to those who have just started with CG and even to those who have been doing it for a living professionally for many years.

CG is always a neverending study. This discipline is constantly evolving faster than you can point a stick at. Which means, it is like culture or mannerisms. Something everybody does or something you have been used to does not mean it is always the right way.

Having an open mind and the capacity to accept change and adapt to new workflows will determine what kind of an artist you will be in the future.

In my years of doing this work and working with people of different backgrounds, I always give weight to the person's ability to digest and accept new techniques for there is no easy way to train a hardened heart - I will just lose time and energies trying to mold a mind that does not accept change.

For change to come, one must first accept the need for change.

Goodluck to everyone.
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Post by torvicz Wed Jun 16, 2010 10:50 pm

v_wrangler wrote:This is not specific to Galaites but something I'd like to say to anyone specially to those who have just started with CG and even to those who have been doing it for a living professionally for many years.

CG is always a neverending study. This discipline is constantly evolving faster than you can point a stick at. Which means, it is like culture or mannerisms. Something everybody does or something you have been used to does not mean it is always the right way.

Having an open mind and the capacity to accept change and adapt to new workflows will determine what kind of an artist you will be in the future.

In my years of doing this work and working with people of different backgrounds, I always give weight to the person's ability to digest and accept new techniques for there is no easy way to train a hardened heart - I will just lose time and energies trying to mold a mind that does not accept change.

For change to come, one must first accept the need for change.

Goodluck to everyone.

.....and I say, AMEN to that dude verts.
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Post by Galaites07 Wed Jun 16, 2010 11:19 pm

times 2 rin ako dyan sir torvicz....

for me it will always takes time to change, who knows i will be using the same technique in the long run.

thanks for the wisdom sir V.

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Post by jeric Sun Jul 18, 2010 8:24 pm

hi po sir..tanong lang po..nasunod ko po lahat ng procedure sa post mo tungkol sa vray proxy...bakit po hindi nag zezero yung polygon counts ko?
mas lalong lumalaki yung file kung nag e instance po ako..salamat po

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Post by arki_xander Mon Mar 21, 2011 8:43 pm

mga sir matagal po ba magrender pag ang vrayproxy may opacity or bump?
sa PC ko kasi super bagal ang rendering pro pag wala naman ang bilis po.

PC core2quad,4gb,windows7-32s bits am using max09 with vraysp4a

TIA

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