Vray Proxy
+8
torvicz
bokkins
edosayla
v_wrangler
eragasco
cloud20
aeroll
Galaites07
12 posters
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Vray Proxy
I hope this will help all of you guys. Any problem encounter with nevermodeledtrees just pm me. Thanks guys for viewing.
Special thanks to Ichiban Sensei v_wrangler and Sensei Torvicz.
Nice new avatar sir cloud.
Special thanks to Ichiban Sensei v_wrangler and Sensei Torvicz.
Nice new avatar sir cloud.
Last edited by Galaites07 on Wed Jun 16, 2010 1:16 am; edited 3 times in total
Re: Vray Proxy
very nice sir salamat sa pagbahagi
aeroll- CGP Apprentice
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Re: Vray Proxy
May I ask please, what Max version is this?...
cloud20- CGP Senior Citizen
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Re: Vray Proxy
galing mo talaga sir Galaites! para sayo! sir baka pag ganito post mo, bukod sa pics, lagay ka din downloadable pdf. thanks po. more power!
eragasco- CGP Apprentice
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Re: Vray Proxy
If you'd just check "Automatically create proxy" (Assuming you saved the original max file prior to proxi'ing), yo ucan do away with the extra reloading of the file and the mapping part.
Re: Vray Proxy
yup as what master v had said just check the automatic create proxy and the materials will come along with it no need to reinstate the materials.
Re: Vray Proxy
Unfortunately much of the parameters in this tutorial ay panahon pa ni kopong kopong. It is always best to consult the current manuals at:
http://www.spot3d.com/vray/help/150SP1/vrayproxy_params.htm
Much of the problems encountered might have been fixed in the current releases.
http://www.spot3d.com/vray/help/150SP1/vrayproxy_params.htm
Much of the problems encountered might have been fixed in the current releases.
Re: Vray Proxy
Thanks for sharing bro.
To add, this technique is only good if you are using a single mesh with multi-sub material.
To add, this technique is only good if you are using a single mesh with multi-sub material.
Re: Vray Proxy
bokkins wrote:cloud20 wrote:May I ask please, what Max version is this?...
max 9 bro.
Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.
Misleading nanaman ito. Its not funny anymore...
So much for the proxy-master...
cloud20- CGP Senior Citizen
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Re: Vray Proxy
for more info regarding this topic ..
http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/vray-proxy-made-easy-t4436.htm
http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/vray-proxy-made-easy-t4436.htm
Re: Vray Proxy
cloud20 wrote:bokkins wrote:cloud20 wrote:May I ask please, what Max version is this?...
max 9 bro.
Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.
Misleading nanaman ito. Its not funny anymore...
So much for the proxy-master...
AFAIK, the reason it's zero dude cloud is because all the objects in the scene are vray proxy.
Although di ko pa na-try yung higher versions...I dunno kung anu naka-display dun...
To add, I always use automatically create proxies.
torvicz- Sgt. Pepper
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Re: Vray Proxy
torvicz wrote:cloud20 wrote:bokkins wrote:cloud20 wrote:May I ask please, what Max version is this?...
max 9 bro.
Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.
Misleading nanaman ito. Its not funny anymore...
So much for the proxy-master...
AFAIK, the reason it's zero dude cloud is because all the objects in the scene are vray proxy.
Although di ko pa na-try yung higher versions...I dunno kung anu naka-display dun...
To add, I always use automatically create proxies.
it will automatically create 10k poly sir any object you have proxy on higher version of max.. in this reason i used xref instead of proxy to get a zero poly but my big problem in xref hindi ko na cia maimove i need to merge it before ko maimove yung object into different location...
andro111985- CGP Apprentice
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Re: Vray Proxy
@dude andro: I see...But I don't see why you use xref over vray proxy.
that doesn't make sense(in a way...) I'm talking about rendering...
I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...
Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.
that doesn't make sense(in a way...) I'm talking about rendering...
I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...
Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.
Last edited by torvicz on Wed Jun 16, 2010 12:40 am; edited 1 time in total
torvicz- Sgt. Pepper
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Re: Vray Proxy
torvicz wrote:@dude cloud: I see...But I don't see why you use xref over vray proxy.
that doesn't make sense(in a way...) I'm talking about rendering...
I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...
Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.
you mean sir mas mabilis po irender yung proxy kaysa a xref? ganun po b yun sir?
andro111985- CGP Apprentice
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Re: Vray Proxy
there's a setting in the proxy conversion parameters where you can set how many polygons you'd want displayed. This is a one time setting, though.
The number of polygons displayed in the statistics is dependent on the display parameters in the modify panel. If it's a bounding box, then you'd get 6. If its preview from file - you get what you set during conversion. If its set to display a point - then you get none.
The number of polygons here has no effect really in rendering as the proxy works during rendering. The object is precalculated anyways. The only thing to worry about is the limit of your graphics board. So if you don't want your million proxy instances hogging display, set it to box or point.
The number of polygons displayed in the statistics is dependent on the display parameters in the modify panel. If it's a bounding box, then you'd get 6. If its preview from file - you get what you set during conversion. If its set to display a point - then you get none.
The number of polygons here has no effect really in rendering as the proxy works during rendering. The object is precalculated anyways. The only thing to worry about is the limit of your graphics board. So if you don't want your million proxy instances hogging display, set it to box or point.
Re: Vray Proxy
andro111985 wrote:torvicz wrote:@dude andro: I see...But I don't see why you use xref over vray proxy.
that doesn't make sense(in a way...) I'm talking about rendering...
I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...
Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.
you mean sir mas mabilis po irender yung proxy kaysa a xref? ganun po b yun sir?
di naman dude sa bilis, pero alam ko mas madaling nagca-crash ang file pag di naka proxy.
(something to do with memory...)
dude verts, please clarify....ty
torvicz- Sgt. Pepper
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Re: Vray Proxy
torvicz wrote:
dude verts, please clarify....ty
Thats the setting below. (Faces in Preview)
There goes the display setting which is common I guess even in the older versions.
Re: Vray Proxy
dude verts, I'm talking about the speed of proxy in rendering compare to xref. mas mabilis ba? yan din tanong ni dude andro....
TIA
TIA
torvicz- Sgt. Pepper
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Re: Vray Proxy
bokkins wrote:Thanks for sharing bro.
no worries.
bokkins wrote:To add, this technique is only good if you are using a single mesh with multi-sub material.
thats right.
Re: Vray Proxy
My apologies, I got confused.
I won't have the figures now because I have no time to test but base on experience it's faster than if you have the objects raw in the scene.
The greatest benefit in speed you can find when you are rendering lots of polys, It will take a hit in preprocessing, tesselation if you have nono-proxy scenes and the tendencies are max will crash when it loses ram. It is the exact opposite when you have proxies.
Xref's are of course a good way to minimize your viewport resource because they allow you to bring in otehr objects at render time. the problem with xrefs is that they bring in the objects as a separate max file and you will be limited in terms of the amount of geometry max will allow. Vray proxies goes around this limitation because the object is recalled in the rendering process (VRAY) and they aren't in the scene - you just see their display. So basically allowing you to render more geometry than max would allow.
Xref'n a vrayproxy is like making another highway when there's already one in the same location. The only way I'd see one using xrefng a vrayproxy over directly calling the proxy in the scene is when you don't want to tinker with the node inside the scene.
FYI, there's a lot of other ways to proxy an object, XREF is one, MR has one and the versatile Substitude Modifier.
I won't have the figures now because I have no time to test but base on experience it's faster than if you have the objects raw in the scene.
The greatest benefit in speed you can find when you are rendering lots of polys, It will take a hit in preprocessing, tesselation if you have nono-proxy scenes and the tendencies are max will crash when it loses ram. It is the exact opposite when you have proxies.
Xref's are of course a good way to minimize your viewport resource because they allow you to bring in otehr objects at render time. the problem with xrefs is that they bring in the objects as a separate max file and you will be limited in terms of the amount of geometry max will allow. Vray proxies goes around this limitation because the object is recalled in the rendering process (VRAY) and they aren't in the scene - you just see their display. So basically allowing you to render more geometry than max would allow.
Xref'n a vrayproxy is like making another highway when there's already one in the same location. The only way I'd see one using xrefng a vrayproxy over directly calling the proxy in the scene is when you don't want to tinker with the node inside the scene.
FYI, there's a lot of other ways to proxy an object, XREF is one, MR has one and the versatile Substitude Modifier.
Re: Vray Proxy
v_wrangler wrote:My apologies, I got confused.
I won't have the figures now because I have no time to test but base on experience it's faster than if you have the objects raw in the scene.
The greatest benefit in speed you can find when you are rendering lots of polys, It will take a hit in preprocessing, tesselation if you have nono-proxy scenes and the tendencies are max will crash when it loses ram. It is the exact opposite when you have proxies.
Xref's are of course a good way to minimize your viewport resource because they allow you to bring in otehr objects at render time. the problem with xrefs is that they bring in the objects as a separate max file and you will be limited in terms of the amount of geometry max will allow. Vray proxies goes around this limitation because the object is recalled in the rendering process (VRAY) and they aren't in the scene - you just see their display. So basically allowing you to render more geometry than max would allow.
Xref'n a vrayproxy is like making another highway when there's already one in the same location. The only way I'd see one using xrefng a vrayproxy over directly calling the proxy in the scene is when you don't want to tinker with the node inside the scene.
FYI, there's a lot of other ways to proxy an object, XREF is one, MR has one and the versatile Substitude Modifier.
thank you very much for your explanation sir...
andro111985- CGP Apprentice
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Re: Vray Proxy
there you have it dude andro....malamang talagang magcrash ang max pag xref lang compare to vray proxy....thanks dude verts!
torvicz- Sgt. Pepper
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Re: Vray Proxy
torvicz wrote:there you have it dude andro....malamang talagang magcrash ang max pag xref lang compare to vray proxy....thanks dude verts!
oo nga sir.. from now on i will change my method.. thanks for helping me to clarify this one sir..
andro111985- CGP Apprentice
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Re: Vray Proxy
v_wrangler wrote:My apologies, I got confused.
I won't have the figures now because I have no time to test but base on experience it's faster than if you have the objects raw in the scene.
The greatest benefit in speed you can find when you are rendering lots of polys, It will take a hit in preprocessing, tesselation if you have nono-proxy scenes and the tendencies are max will crash when it loses ram. It is the exact opposite when you have proxies.
Xref's are of course a good way to minimize your viewport resource because they allow you to bring in otehr objects at render time. the problem with xrefs is that they bring in the objects as a separate max file and you will be limited in terms of the amount of geometry max will allow. Vray proxies goes around this limitation because the object is recalled in the rendering process (VRAY) and they aren't in the scene - you just see their display. So basically allowing you to render more geometry than max would allow.
Xref'n a vrayproxy is like making another highway when there's already one in the same location. The only way I'd see one using xrefng a vrayproxy over directly calling the proxy in the scene is when you don't want to tinker with the node inside the scene.
FYI, there's a lot of other ways to proxy an object, XREF is one, MR has one and the versatile Substitude Modifier.
Sensei V...thanks for sharing (sa wakas sinagot nyo na po yung imi ga nai.
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