Hard Surface WIP's
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boyluya
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Hard Surface WIP's
First topic message reminder :
Hello CGP peeps. Tagal ko nang hindi ngpo-post dito. I recently switched to max last feb and started doing hard surface stuffs. It's based from a concept by Nick Carver. The high poly is almost finished, may nakalimutan lang ako na i-model like the lights and the gas tank sa likod ng driver seat. I still have to do the low poly and textures pag may time. Anyway, here it is. It's just a simple scanline render and yep I intentionally rendered it with turbosmooth off(ang tagal mg-render pg nka-on). Post ko un render na naka-smooth later din.
**edit: updated the high poly renders
Hello CGP peeps. Tagal ko nang hindi ngpo-post dito. I recently switched to max last feb and started doing hard surface stuffs. It's based from a concept by Nick Carver. The high poly is almost finished, may nakalimutan lang ako na i-model like the lights and the gas tank sa likod ng driver seat. I still have to do the low poly and textures pag may time. Anyway, here it is. It's just a simple scanline render and yep I intentionally rendered it with turbosmooth off(ang tagal mg-render pg nka-on). Post ko un render na naka-smooth later din.
**edit: updated the high poly renders
Last edited by boyluya on Mon Mar 29, 2010 4:23 am; edited 2 times in total
Re: Hard Surface WIP's
Thank you guys!
Btw, this driller model was featured in a tutorial by Laurens Corijn from Polycount on how to setup the latest update of his famous direct X shader, also knwon as "Xoliul shader" in 3ds max. Here's the link of the tutorial.
http://www.laurenscorijn.com/shadersetupvideo2
Here's how it turned out.
Btw, this driller model was featured in a tutorial by Laurens Corijn from Polycount on how to setup the latest update of his famous direct X shader, also knwon as "Xoliul shader" in 3ds max. Here's the link of the tutorial.
http://www.laurenscorijn.com/shadersetupvideo2
Here's how it turned out.
Re: Hard Surface WIP's
Wow, I didn't expect this! Yun driller thingy ko was given an Artisans Award by one of the best game art forums in the world. Grabe di ko to inexpect.
Eto yung link. http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=14212&aw=6700
Nakalimutan ko pala ipost dito un final images ng driller so eto na. Realtime shots inside Marmoset engine. ^^
Texture flats then concept art by nick carver
Tapos heto naman pnagkaka-abalahan ko ngayon. Simple prop lang pang dagdag sa portfolio. Medyo patapos na din. Concept art from Natural Selection. Realtime render in max viewport using direct x shader.
Eto yung link. http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=14212&aw=6700
Nakalimutan ko pala ipost dito un final images ng driller so eto na. Realtime shots inside Marmoset engine. ^^
Texture flats then concept art by nick carver
Tapos heto naman pnagkaka-abalahan ko ngayon. Simple prop lang pang dagdag sa portfolio. Medyo patapos na din. Concept art from Natural Selection. Realtime render in max viewport using direct x shader.
Last edited by boyluya on Thu May 13, 2010 9:13 pm; edited 1 time in total
Re: Hard Surface WIP's
reyknow: uy idol thanks. hehe d ko tlga inexpect mgka game artisans award. teka, kilala mo ba personally c pongstah? csb dn ba un? lufet din un tulad mo idol. ubisoft na ata sya work ngyn.
Re: Hard Surface WIP's
di ko alam eh, di ko nalaman yung mga internet names nung mga kakilala ko eh
pero grabe congrats! ibang klaseng mabigyan ng award lalo na kung galing sa game artisans!! gawa ka ng thread na dun sa 3d renders, lagay mo to para mabigyan ng proper recognition
pero grabe congrats! ibang klaseng mabigyan ng award lalo na kung galing sa game artisans!! gawa ka ng thread na dun sa 3d renders, lagay mo to para mabigyan ng proper recognition
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