15 Tiips and Tricks in 3dsmax
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KreativeKingdom
JENELYNGURROBAT
kjraf_011
nomeradona
deosrock
graint
qcksilver
markuz23
agent7
edosayla
14 posters
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15 Tiips and Tricks in 3dsmax
Hi po mga kapatid mga master share ko lng po ito if na repost na po kindly delete it.
Tip 1.)
Did you know that "architectural materials" and "self illuminated" materials are light emitting (for Mental Ray & Vray) ? If you apply them on a box you will get a similar effect as a "photometric area light" or a "Vray light".
Tip 2.)
Try to use always soft shadows in your renderings if possible. Hard shadows are looking always very fake. In "Mr Omni/Spot" scale the size of the light in the area light parameters (mental ray).
In Mental Ray you have to use the "RAYTRACED shadows" !
In Vray enable in the Omni/Spot the "area shadow" and scale the size of the light.
Soft shadows will take more render time !
Tip 3.)
To have perfect shadows it is necessary to create all objects with real dimensions.
Tip 4.)
How to decrease render time for test-renderings:
a) the main setting to decrease the render time is the image size. Normally I use 150x112 pixels as size. It is too small to see the object's details but its is perfect to understand the light conditions.
b) Lower the Shadow quality !
c) Reduce the polygon number of the objects (try to use the optimize modifier if you don't have any meshsmooth modifier on the objects)!
d) Reduce the photon number or/and the "sample" settings in the render engines. Vray/MentalRay/Brazil RS/FinalRender/ etc.
e) Be careful with the amount of lights (too many lights will make the rendering very slow)!
Tip 5.)
Do not use editable MESH but ALWAYS editable "POLY".
Editable Poly is optimized for advanced modeling , creates less errors than editable mesh and has many more settings than editable mesh.
If you were working on a object with editable mesh , you can without problems convert it to an editable Poly object.
Tip 6.)
Instead to meshsmooth a box, use from the "extended primitives" a "chamfer box"... the result is the same, but the chamfer box" has less polygons !
Tip 7.)
Sometimes all your Vertexes disappear during modeling of an object.
To fix this bug try this options:
a) Convert your object again to an editable poly.
b) Convert your object to an editable mesh and then to an editable poly.
c) Save the file, Exit from 3D studio and open again the file.
d) Save the file, Exit from 3D studio and merge the object in a new file.
Tip 8.)
The best light to create Highlights is the Omni light (or MR Omni).
Tip 9.)
Do not use "area shadows" in Mental Ray, they are very slow and not optimized for Mental Ray.
The best/fastest result is visible when you use Raytrace shadows.
If you are working with the "light-tracer" than you can use "area shadows". The result is the same as in MentalRay with Raytrace shadows.
Tip 10.)
(for beginners) When you are working sometimes you can't anymore move your object.
Probably you have pressed the key X. Press again X to enable the move tool (GIZMO).
Similar problem: You can select only one object, all other objects can't be selected anymore: probably you have pressed SPACE and locked the object. Press again SPACE to unlock it.
Tip 11.)
When you create a "loft" object it can happen that the end or beginning of the object has an error.
To fix the problem you should choose "CORNER" vertex on the first and last vertex of your spline.
Tip 12.)
Download ALWAYS the last service-pack for your 3D Studio Max version. It will fix important bugs.
Tip 13.)
There can be only 2 mistakes when your extruded (spline + extrude modifier) object has an error:
a) you have overlapping segments in your spline.
b) the shape is not closed-check where you did not weld the vertexes-.
Tip 14.)
If you use splines to create shapes, try to use a very small number of vertexes.
If you convert the vertexes in smooth/bezier/bezier-corner you can create very organic and round shapes without a too high number of vertexes (same tip for loft in deformations-scale-panel).
Tip 15.)
If your interface/panel disappeared You have this options to fix the problem:
a.) Maybe You are in the "expert" mode...press CTR+x...
b.) Customize > Customize User Interface > Toolbars Tab > Reset!
c.) "Start"button on windows > Autodesk > 3D Studio Max > change graphics mode !
d.) There should be a 3dsmax.ini file in ur max folder...delete it and start 3D Studio Max again...
e.) Customize > load custom UI scheme
Tip 1.)
Did you know that "architectural materials" and "self illuminated" materials are light emitting (for Mental Ray & Vray) ? If you apply them on a box you will get a similar effect as a "photometric area light" or a "Vray light".
Tip 2.)
Try to use always soft shadows in your renderings if possible. Hard shadows are looking always very fake. In "Mr Omni/Spot" scale the size of the light in the area light parameters (mental ray).
In Mental Ray you have to use the "RAYTRACED shadows" !
In Vray enable in the Omni/Spot the "area shadow" and scale the size of the light.
Soft shadows will take more render time !
Tip 3.)
To have perfect shadows it is necessary to create all objects with real dimensions.
Tip 4.)
How to decrease render time for test-renderings:
a) the main setting to decrease the render time is the image size. Normally I use 150x112 pixels as size. It is too small to see the object's details but its is perfect to understand the light conditions.
b) Lower the Shadow quality !
c) Reduce the polygon number of the objects (try to use the optimize modifier if you don't have any meshsmooth modifier on the objects)!
d) Reduce the photon number or/and the "sample" settings in the render engines. Vray/MentalRay/Brazil RS/FinalRender/ etc.
e) Be careful with the amount of lights (too many lights will make the rendering very slow)!
Tip 5.)
Do not use editable MESH but ALWAYS editable "POLY".
Editable Poly is optimized for advanced modeling , creates less errors than editable mesh and has many more settings than editable mesh.
If you were working on a object with editable mesh , you can without problems convert it to an editable Poly object.
Tip 6.)
Instead to meshsmooth a box, use from the "extended primitives" a "chamfer box"... the result is the same, but the chamfer box" has less polygons !
Tip 7.)
Sometimes all your Vertexes disappear during modeling of an object.
To fix this bug try this options:
a) Convert your object again to an editable poly.
b) Convert your object to an editable mesh and then to an editable poly.
c) Save the file, Exit from 3D studio and open again the file.
d) Save the file, Exit from 3D studio and merge the object in a new file.
Tip 8.)
The best light to create Highlights is the Omni light (or MR Omni).
Tip 9.)
Do not use "area shadows" in Mental Ray, they are very slow and not optimized for Mental Ray.
The best/fastest result is visible when you use Raytrace shadows.
If you are working with the "light-tracer" than you can use "area shadows". The result is the same as in MentalRay with Raytrace shadows.
Tip 10.)
(for beginners) When you are working sometimes you can't anymore move your object.
Probably you have pressed the key X. Press again X to enable the move tool (GIZMO).
Similar problem: You can select only one object, all other objects can't be selected anymore: probably you have pressed SPACE and locked the object. Press again SPACE to unlock it.
Tip 11.)
When you create a "loft" object it can happen that the end or beginning of the object has an error.
To fix the problem you should choose "CORNER" vertex on the first and last vertex of your spline.
Tip 12.)
Download ALWAYS the last service-pack for your 3D Studio Max version. It will fix important bugs.
Tip 13.)
There can be only 2 mistakes when your extruded (spline + extrude modifier) object has an error:
a) you have overlapping segments in your spline.
b) the shape is not closed-check where you did not weld the vertexes-.
Tip 14.)
If you use splines to create shapes, try to use a very small number of vertexes.
If you convert the vertexes in smooth/bezier/bezier-corner you can create very organic and round shapes without a too high number of vertexes (same tip for loft in deformations-scale-panel).
Tip 15.)
If your interface/panel disappeared You have this options to fix the problem:
a.) Maybe You are in the "expert" mode...press CTR+x...
b.) Customize > Customize User Interface > Toolbars Tab > Reset!
c.) "Start"button on windows > Autodesk > 3D Studio Max > change graphics mode !
d.) There should be a 3dsmax.ini file in ur max folder...delete it and start 3D Studio Max again...
e.) Customize > load custom UI scheme
Re: 15 Tiips and Tricks in 3dsmax
Thanks sir for sharing!post more!
agent7- CGP Apprentice
- Number of posts : 309
Age : 40
Location : Qatar / Pangasinan
Registration date : 20/01/2009
Re: 15 Tiips and Tricks in 3dsmax
ACTION > Add to your Favorites! Salamat prof!!! great help sa mga newbies!
markuz23- CGP Apprentice
- Number of posts : 299
Age : 42
Location : ajman.uae
Registration date : 27/08/2009
Re: 15 Tiips and Tricks in 3dsmax
wow thanks for the tips sir
qcksilver- CGP Guru
- Number of posts : 1940
Age : 42
Location : bahrain/pampanga
Registration date : 08/02/2010
Re: 15 Tiips and Tricks in 3dsmax
Thank you very much Sir.
graint- CGP Apprentice
- Number of posts : 234
Age : 52
Location : qatar
Registration date : 27/10/2009
Re: 15 Tiips and Tricks in 3dsmax
sir,,, pwede po magtanong? paano po paganahin yung vray sp2 sa 3dmax.... ayaw po kasi sa gumana sa vista.. salamat po...
kjraf_011- CGP Apprentice
- Number of posts : 580
Age : 36
Location : Tubong Ilocos Sur. Qatar
Registration date : 17/10/2009
Re: 15 Tiips and Tricks in 3dsmax
kjraf_011 wrote:sir,,, pwede po magtanong? paano po paganahin yung vray sp2 sa 3dmax.... ayaw po kasi sa gumana sa vista.. salamat po...
OT : sir try to disable the UAC ng vista tapos reinstall mo ulit ang VRAY ...
sa lahat na nag visit thanks din sa support nyo sa CGP .. maraming e share masaya tayu lahat
Re: 15 Tiips and Tricks in 3dsmax
sir thanks for the tips...
JENELYNGURROBAT- CGP Newbie
- Number of posts : 7
Age : 36
Location : quezon city
Registration date : 22/02/2011
Re: 15 Tiips and Tricks in 3dsmax
interesrting tips... awaiting for your next post master!
KreativeKingdom- CGP Newbie
- Number of posts : 199
Age : 48
Location : just a phone call away
Registration date : 17/03/2010
Re: 15 Tiips and Tricks in 3dsmax
Thankyou Sir!! Laking tulong nito sa mga tulad kong baguhan.
maq1226- CGP Newbie
- Number of posts : 150
Age : 35
Location : Imus,Cavite City
Registration date : 07/03/2010
Re: 15 Tiips and Tricks in 3dsmax
mga masters.bago lang po sa 3d max.ask ko lang po pano gumawa ng smooth lines sa 3d max.thx
jude- CGP Newbie
- Number of posts : 12
Age : 36
Location : PHILIPPINES
Registration date : 14/09/2011
Re: 15 Tiips and Tricks in 3dsmax
maraming salamat sir eric!
christiange- CGP Apprentice
- Number of posts : 240
Age : 42
Location : dubai
Registration date : 24/08/2010
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