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Multi Sub Object Modeling: EDIT POLY

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Multi Sub Object Modeling: EDIT POLY Empty Multi Sub Object Modeling: EDIT POLY

Post by kunito Mon Feb 01, 2010 3:09 pm

... hello...

... this is a crash intro to Multi Sub Object Modeling via EDIT POLY...
... "Spare" muna natin ang details for Later...
... what is important is...
... magkaroon kayo ng "Workable Familiarization" sa EDIT POLY Modifier and its ROLLOUTS & R. CLICKS options...

... ok... Gambaru!!! Hajime!!!

(i included steps to use units para dun sa mga sanay sa units... pero di ako mag bibigay ng specific measurements
or values
...remember... spare the details...)

1. Go to CUSTOMIZE, UNITS SET UP
(pumili ng units na kabisado mo...)
Multi Sub Object Modeling: EDIT POLY House110 Multi Sub Object Modeling: EDIT POLY House211

2. Go to CREATE, GEOMETRY, BOX
Multi Sub Object Modeling: EDIT POLY House310

3. Click and drag to create
4. Go to the MODIFY panel, and adjust the MEASUREMENTS
(keep the segments to 1)
... be sensitive on the use of VIEW PORTS
(as you can see.. I shifted the view without mentioning it...)
Multi Sub Object Modeling: EDIT POLY House410

5. Center the BOX via RIGHT CLICKING at the UCS SPINNERS
Multi Sub Object Modeling: EDIT POLY House510

6. Change the BOX name to HOUSE
Multi Sub Object Modeling: EDIT POLY House610

7. Go to the MODIFIERS List, choose EDIT POLY
Multi Sub Object Modeling: EDIT POLY House710

8. Go to the SELECTION rollout, click EDGE selection
("CTRL CLICK" para ma- "MULTIPLE SELECT" yung 2 top edges at the front...)

(pwede mo din gain to sa front viewport... via click and drag)
Multi Sub Object Modeling: EDIT POLY House810 Multi Sub Object Modeling: EDIT POLY House910

9. RIGHT CLICK and choose CONNECT SETTINGS
Multi Sub Object Modeling: EDIT POLY House111

10. Set the VALUE to 1 and press OK
(sa ngayon... 1 lang muna, later, pwede mong laruin ang mga values)
Multi Sub Object Modeling: EDIT POLY House112

11. CTRL click on the VERTEX selection
(para slected pa din yung mga bagong vertex na created from the edge connection)
Multi Sub Object Modeling: EDIT POLY House113

12. Drag up the selected vertices
(from here you can see, via PUSH or PULL of vertices, you can reshape the POLYGON...)
Multi Sub Object Modeling: EDIT POLY House114

13. Select the 4 top corner vertices

14. RIGHT CLICK and choose CONNECT SETTINGS
(as you can see, pwede kang mag add ng detail via CONNECT commands)
(CONNECT command is only allowed to EDGES and VERTICES)
Multi Sub Object Modeling: EDIT POLY House115

15. Click POLYGON selection
Multi Sub Object Modeling: EDIT POLY House116

16. Select the ROOF polygon, RIGHT click, and choose EXTRUDE settings
(self discovery part na yung GROUP, LOCAL NORMAL, and BY POLYGON)
Multi Sub Object Modeling: EDIT POLY House117

17. You can select NEWLY CREATED polygons and also apply EXTRUSION
Multi Sub Object Modeling: EDIT POLY House118

18. You can also use other EDIT POLY settings like BEVEL, OUTLINE, INSET etc.
(again...self discovery part na tong mga to...)
Multi Sub Object Modeling: EDIT POLY House212

19. You can further add POLYGONS via EDGE CONNECTIONS
and further add detail with other edit polygon settings
Multi Sub Object Modeling: EDIT POLY House213 Multi Sub Object Modeling: EDIT POLY House214 Multi Sub Object Modeling: EDIT POLY House215

... from here... pwede ka na mag dadag ng texture, lighting etc... I hope it helped...
ingatz!!!
kunito
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Post by balongeisler Mon Feb 01, 2010 4:59 pm

thanx for sharing dis one dude. 2thumbsup
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Post by 3DZONE Mon Feb 01, 2010 8:40 pm

Sir Kunito, its huge help for all beginners....thanks for the simple tuts thumbsup
3DZONE
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