14th share ko.....walkthru......
+12
shipwreck
celes
ixxxboyxxxi
rangalua
pRettY_aRnee
ERICK
marcelinoiii
bizkong
balongeisler
ramzARKI
Archi.Karl
Norman
16 posters
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14th share ko.....walkthru......
First topic message reminder :
ito na naman ako WIP na naman....50% na ito at marami pang gagawin..plan k ilagay ito sa website ko para sa online portfolio...medyo minamadali ko na kasi gusto ko nang umalis sa office ko....share, share share ulit sa inyo mga bossing...
comments and suggestions are welcome.....
ito na po yung walkthru..di na kaya ng PC ko tlga...alam ko madami pang sablay ito....pa c&c kung ano pa pwede kong idagdag dito......subukan ko pang e-update ulit......
ito na naman ako WIP na naman....50% na ito at marami pang gagawin..plan k ilagay ito sa website ko para sa online portfolio...medyo minamadali ko na kasi gusto ko nang umalis sa office ko....share, share share ulit sa inyo mga bossing...
comments and suggestions are welcome.....
Demo reel f4101 from f-fortyone on Vimeo.
ito na po yung walkthru..di na kaya ng PC ko tlga...alam ko madami pang sablay ito....pa c&c kung ano pa pwede kong idagdag dito......subukan ko pang e-update ulit......
Last edited by f-fortyone on Mon Feb 15, 2010 10:02 pm; edited 1 time in total (Reason for editing : updates.....)
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
shipwreck- CGP Newbie
- Number of posts : 65
Registration date : 27/12/2009
Re: 14th share ko.....walkthru......
mushroom wrote:hi norman.. para sa mga queries mo sir
1. individual tree, convert to vray mesh, tapos saka mo i scatter. yup that's the way to go. then meron scripts for randomizing.. ill try and look for it. pero ung material ul have to do the randomization manually. one way is to assign a different layer/color for each tree color. it doesnt have to be a major color change, mga subtle shifts lang ng intensities or greens / yellows / reds will do, the key is in reality wala naman trees na iisa lang tlga ang color value.
2. ah, try mo sir na noise instead ung bump, pero u need to animate it kasi walkthru ito, otherwise magiging static ung water bump.
3. choice mo yan - kami in general, depende sa camera angle mo, sometimes we really need to model like 2000% ng site coverage, even more kung kelangan. pag naka map kasi minsan ngmumukhang fake. me workaround to, u can cover the horizon with some forest trees pero tricky pag me ocean. if this is the case you be the judge as to the effect you want to achieve - ito ang magdidikta as to how much 3d modelling of the site you will have to do.
4. ung glass reflections - take some hints here
http://www.cgpinoy.org/materials-f34/glass-material-t171.htm?highlight=glass+reflection
any questions pm ka lang sir
...tama pala ako im on the right track sa mga trees.....salamat ng madami sir celes!!!na enlighten ako sa comment nyo.....ill stick with your comments and suggestion and hopefully maging mala-AVATAR na yung walkthru ko!!!wahehe.....cheers!!!!
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
shipwreck wrote:Galeng!
thanks pre!!!!
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
ang galing nmn master!!!!...sana makagawa din ako ng ganyan
theomatheus- CGP Guru
- Number of posts : 1387
Age : 41
Location : planet obsidian panopticon
Registration date : 06/07/2009
Re: 14th share ko.....walkthru......
post ka naman ng render na screenshot lang, yung kita yung wireframes para mas maanalyze kung saan kelangan ng improvements, para ma optimize din para sa pag rerender.
tingin ko with the right textures kaya pa mas lalong maimprove yan tska mas mabilis at madali sa render
http://www.gta-france.fr/gta-4/1875;Le-dossier-Les-batiments.html
http://files.gta-france.fr/gta4/images/galerie/trailer1/21.jpg
http://files.gta-france.fr/gta4/images/galerie/trailer1/9.jpg
http://files.gta-france.fr/gta4/images/dossier/trailer1/empire-state-building-1.jpg
http://files.gta-france.fr/gta4/images/galerie/trailer1/20.jpg
http://cache.graphicslib.viator.com/graphicslib/galleries/viator.com/2008/10/9471_popup.jpg
eto example:
tong picture na to, na search ko sa net:
http://files.gta-france.fr/gta4/images/dossier/trailer1/metlife-building-1.jpg
konting edit sa photoshop,
tapos konting lagay ng details sa 3d,
tapos testing ng konting basic lights,
opinion ko lang yun ah, di ko alam kung pano technique ng iba sa ibang software eh
tingin ko with the right textures kaya pa mas lalong maimprove yan tska mas mabilis at madali sa render
http://www.gta-france.fr/gta-4/1875;Le-dossier-Les-batiments.html
http://files.gta-france.fr/gta4/images/galerie/trailer1/21.jpg
http://files.gta-france.fr/gta4/images/galerie/trailer1/9.jpg
http://files.gta-france.fr/gta4/images/dossier/trailer1/empire-state-building-1.jpg
http://files.gta-france.fr/gta4/images/galerie/trailer1/20.jpg
http://cache.graphicslib.viator.com/graphicslib/galleries/viator.com/2008/10/9471_popup.jpg
eto example:
tong picture na to, na search ko sa net:
http://files.gta-france.fr/gta4/images/dossier/trailer1/metlife-building-1.jpg
konting edit sa photoshop,
tapos konting lagay ng details sa 3d,
tapos testing ng konting basic lights,
opinion ko lang yun ah, di ko alam kung pano technique ng iba sa ibang software eh
Re: 14th share ko.....walkthru......
theomatheus wrote:ang galing nmn master!!!!...sana makagawa din ako ng ganyan
salamat sa pagdaan bro...ito aral mode rin naman dito sa thread na ito...good thing may mga master na nag tuturo....alam ko kaya mo din uti...kunting tyaga pa mag aral!!!!! hindi pa huli ang lahat!!!!hehe...
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
reyknow wrote:post ka naman ng render na screenshot lang, yung kita yung wireframes para mas maanalyze kung saan kelangan ng improvements, para ma optimize din para sa pag rerender.
tingin ko with the right textures kaya pa mas lalong maimprove yan tska mas mabilis at madali sa render
http://www.gta-france.fr/gta-4/1875;Le-dossier-Les-batiments.html
http://files.gta-france.fr/gta4/images/galerie/trailer1/21.jpg
http://files.gta-france.fr/gta4/images/galerie/trailer1/9.jpg
http://files.gta-france.fr/gta4/images/dossier/trailer1/empire-state-building-1.jpg
http://files.gta-france.fr/gta4/images/galerie/trailer1/20.jpg
http://cache.graphicslib.viator.com/graphicslib/galleries/viator.com/2008/10/9471_popup.jpg
eto example:
tong picture na to, na search ko sa net:
http://files.gta-france.fr/gta4/images/dossier/trailer1/metlife-building-1.jpg
konting edit sa photoshop,
tapos konting lagay ng details sa 3d,
tapos testing ng konting basic lights,
opinion ko lang yun ah, di ko alam kung pano technique ng iba sa ibang software eh
uy salamat pre sa input. sige post later yung wires nya...actually yung lahat ng building ko naka mapping din lahat..same thing din sa procedure mo..kaso iniiwasan ko din nga yung dami ng poly..yun lang yung reflectio ng each building kailangan ko pa adjust as sir mushroom was saying....saka ang sia ko pang problem tlga is yung mga building sa background yung mga malalayo.kaya naging tubig yung environment e kasi natamad na nga akong e-3d yung lahat...so nag point lang sa main area. and yung mapping ko naka limit lang sa 1024x1024 pixels mas malaki dyan semplang na yung PC ko.....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
wow! ang galing naman nyan idol your the man f-fortyone sensei pwding humingi ng tips about the walk through thing?hehehehe.......
wyntallo- CGP Newbie
- Number of posts : 63
Age : 38
Location : Philippines / Iloilo
Registration date : 16/12/2009
Re: 14th share ko.....walkthru......
Ang galing sir. Sobrang bigat na ata yan hehehe...
effreymm- CGP Guru
- Number of posts : 1617
Age : 45
Location : Sunshine City Laoag/Ilocos Norte/Doha Qatar
Registration date : 17/07/2009
Re: 14th share ko.....walkthru......
wyntallo wrote:wow! ang galing naman nyan idol your the man f-fortyone sensei pwding humingi ng tips about the walk through thing?hehehehe.......
thanks bro...sige gawa ako pagnagka time..medyo busy pa sa work e....
effreymm wrote:Ang galing sir. Sobrang bigat na ata yan hehehe...
uy sir..salamat sa pagdaan...oo bigat na ng scene. kaya ngayon isip ako kung saan ako pwede mag adjust....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
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