14th share ko.....walkthru......
+12
shipwreck
celes
ixxxboyxxxi
rangalua
pRettY_aRnee
ERICK
marcelinoiii
bizkong
balongeisler
ramzARKI
Archi.Karl
Norman
16 posters
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14th share ko.....walkthru......
ito na naman ako WIP na naman....50% na ito at marami pang gagawin..plan k ilagay ito sa website ko para sa online portfolio...medyo minamadali ko na kasi gusto ko nang umalis sa office ko....share, share share ulit sa inyo mga bossing...
comments and suggestions are welcome.....
ito na po yung walkthru..di na kaya ng PC ko tlga...alam ko madami pang sablay ito....pa c&c kung ano pa pwede kong idagdag dito......subukan ko pang e-update ulit......
comments and suggestions are welcome.....
Demo reel f4101 from f-fortyone on Vimeo.
ito na po yung walkthru..di na kaya ng PC ko tlga...alam ko madami pang sablay ito....pa c&c kung ano pa pwede kong idagdag dito......subukan ko pang e-update ulit......
Last edited by f-fortyone on Mon Feb 15, 2010 10:02 pm; edited 1 time in total (Reason for editing : updates.....)
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
Astig po to! Ganda. Idol. Hehe.
Archi.Karl- CGP Apprentice
- Number of posts : 538
Age : 32
Location : Hagonoy, Bulacan at sa Golden State of Morayta
Registration date : 08/12/2009
Re: 14th share ko.....walkthru......
ang laki nman nito..ano ba unit mo. mabigat nba to? kc dko pa ako naka try na ganito kalaki eh..
ramzARKI- CGP Apprentice
- Number of posts : 950
Age : 41
Location : Davao City/Dubai
Registration date : 08/05/2009
Re: 14th share ko.....walkthru......
you're the man.paturo ng walkthru man.hehehe.ganda ng pgkakaset up.im sure maganda kalalabasan nito.
Re: 14th share ko.....walkthru......
Archi.Karl wrote:Astig po to! Ganda. Idol. Hehe.
salamat bro sa pagdaan...kaya mo din yan.......
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
ramzARKI wrote:ang laki nman nito..ano ba unit mo. mabigat nba to? kc dko pa ako naka try na ganito kalaki eh..
thanks sa pagdaan bro....di ko maalala yung units ko dito...sabahin ko pag uwi ko ng bahay.....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
balongeisler wrote:you're the man.paturo ng walkthru man.hehehe.ganda ng pgkakaset up.im sure maganda kalalabasan nito.
uy sir bal...mustasa?......hehe sige turo ako pag nagka time para sayo lagyan ko na lang din nag work flow para maintindihan lalo....ikaw pa!!!!!salamat sa pagdaan.....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
update lang po....katatapos ko lang this week ng mapping ng buong buildings...i can say pwede na ito for a walkthu....for now di ko pa kailangan e detail masyado yung mga structure since malayo naman...next stop ko yung surrounding nya....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
wow sir! and laki nga nito, ganda ng pag kaka set up, naka master site dev. talaga.abangan ko tong wip mo sir norman lalo na yung work flow at yung final output. interesting to,,,,,,,,goodluck!!!!
bizkong- CGP Guru
- Number of posts : 1583
Age : 73
Registration date : 15/10/2009
Re: 14th share ko.....walkthru......
wow ang laki ng site mo pre!!!! congrats! animate mo na hehehe... ala ka pa ata hdri or sky bro?? anyway looking great, keep it up. good luck nga pla sa job hunt...
marcelinoiii- CGP Guru
- Number of posts : 1125
Age : 42
Location : Singapore
Registration date : 29/07/2009
Re: 14th share ko.....walkthru......
update ko lang......di tlga kaya ng pc ko yung mga bg saka yung texturing ng mga items....nag ee-error. anyway na manage ko namgn e adjust yung sizes ng images dahil dun nagkakaproblema ng pag nag render.....C&C are welcome...
thanks CGP pips....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
bizkong wrote:wow sir! and laki nga nito, ganda ng pag kaka set up, naka master site dev. talaga.abangan ko tong wip mo sir norman lalo na yung work flow at yung final output. interesting to,,,,,,,,goodluck!!!!
uy sir salamat at napadaan kayo.....medyo namromroblema na ako sa file e...ang bigat na ng sobra...lahat panay adjust na ako para gumaan lang ang file...naka exref na yung mga buildings e...tapos ki-novert ko na rin as vray mesh...ayun gumaan gaan...pati na rin yung mga trees.....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
marcelinoiii wrote:wow ang laki ng site mo pre!!!! congrats! animate mo na hehehe... ala ka pa ata hdri or sky bro?? anyway looking great, keep it up. good luck nga pla sa job hunt...
thanks bro...ito neraranchada ko na nga e...para matapos na rin ito at makapag move na ako sa iba pang portfolio....di ko plan lagyan ng hdri yan pre biibikat na naman yung file......galit na galit na yung PC sa akin kaka sagad ko ng gamit!!!!!
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
post ko lang update..nagrerender na e....halfway na ako sa rendering kaso nag kra-crush na yung pc ko.....ito paunti unti ang render....post ko dito tutorial ng mapping ng buildings.....after a few short moments....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
ang panget dude.. wahehehe joke... astig ka talaga fafi.. turuan mo naman ako ng walkthru... ok lang? hehehe...
Re: 14th share ko.....walkthru......
ERICK wrote:ang panget dude.. wahehehe joke... astig ka talaga fafi.. turuan mo naman ako ng walkthru... ok lang? hehehe...
wahehe.....lapit na ako umuwi....turo ko lahat sayo para punta ka na rin dito!!!!!
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
gawa mo un norman?? asteeg naman!
pRettY_aRnee- CGP Newbie
- Number of posts : 70
Age : 41
Location : QC
Registration date : 08/12/2009
Re: 14th share ko.....walkthru......
To reach the top... we have to take the first step... to ride your car you have to turn the key... to pass the dark tunnel you have to remove your fear and walk through to see the light on the end.
Nice exterior render bro.... congrats..... you have potential.
Nice exterior render bro.... congrats..... you have potential.
ixxxboyxxxi- CGP Apprentice
- Number of posts : 497
Age : 50
Location : Riyadh-- huhuhu
Registration date : 14/10/2008
Re: 14th share ko.....walkthru......
salamat sister...gawa ko po yan...entry level pa lang...huhu...pRettY_aRnee wrote:gawa mo un norman?? asteeg naman!
salamat sir...pero tingin ko di pa panalo e....dami pa akong kakaining bigas.....rangalua wrote:Very nice visualization Sir...Panalo
agree sir!!!!malalim ang sinabi nyo...and tama nga kayo.....you'll be my mentor!!!!!ixxxboyxxxi wrote:To reach the top... we have to take the first step... to ride your car you have to turn the key... to pass the dark tunnel you have to remove your fear and walk through to see the light on the end.
Nice exterior render bro.... congrats..... you have potential.
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
nice sir. allow me, IMHO, a few suggestions:
1. trees - randomize the scale and colors
2. water areas - falloff in reflections, and not so sky blue
3. add a good environment background - either spherical / 360deg map or an HDRI map.
4. glass reflections in buildings - in reality ng rarandomize ang reflection ng glass surfaces, group glass panels randomly and specify individual noise bumps sa reflection parameter ng material.
1. trees - randomize the scale and colors
2. water areas - falloff in reflections, and not so sky blue
3. add a good environment background - either spherical / 360deg map or an HDRI map.
4. glass reflections in buildings - in reality ng rarandomize ang reflection ng glass surfaces, group glass panels randomly and specify individual noise bumps sa reflection parameter ng material.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: 14th share ko.....walkthru......
mushroom wrote:nice sir. allow me, IMHO, a few suggestions:
1. trees - randomize the scale and colors
2. water areas - falloff in reflections, and not so sky blue
3. add a good environment background - either spherical / 360deg map or an HDRI map.
4. glass reflections in buildings - in reality ng rarandomize ang reflection ng glass surfaces, group glass panels randomly and specify individual noise bumps sa reflection parameter ng material.
uy sir mushroom..buti nag comment din kayo...hinhintay ko tlga kayo e....noted lahat ng sinabi nyo bossing
1. trees - randomize the scale and colors
- noted sir, pero tama ba yung ginawa ko na 3d sya na ginawa kung vray mesh? or may iba pang way?
2. water areas - falloff in reflections, and not so sky blue
- ang ginawa ko syang mapping na may reflection. saka ripple. pero di ko naisip na dapat relfection ng sky nga ang ginawa
ko...wahehe
3. add a good environment background - either spherical / 360deg map or an HDRI map.
- noted ulit sir. as you were saying nung nag message ako sa inyo. isa pang problem ko sir e yung mga building around the
subject. kailangan ko ba tlgang e model yun lahat kahit na yung mga malalayong sobra? or may plugins lang?
4. glass reflections in buildings - in reality ng rarandomize ang reflection ng glass surfaces, group glass panels randomly and specify individual noise bumps sa reflection parameter ng material
- yung sa building sir puro bitmap lang sya and nag lagay lang ako ng kunting relfection just to cut off yung extra time sa
rendering.
lahat sir self study kaya walang turo turo,,,buti nalang at nandyan kayo...wahehe.....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: 14th share ko.....walkthru......
hi norman.. para sa mga queries mo sir
1. individual tree, convert to vray mesh, tapos saka mo i scatter. yup that's the way to go. then meron scripts for randomizing.. ill try and look for it. pero ung material ul have to do the randomization manually. one way is to assign a different layer/color for each tree color. it doesnt have to be a major color change, mga subtle shifts lang ng intensities or greens / yellows / reds will do, the key is in reality wala naman trees na iisa lang tlga ang color value.
2. ah, try mo sir na noise instead ung bump, pero u need to animate it kasi walkthru ito, otherwise magiging static ung water bump.
3. choice mo yan - kami in general, depende sa camera angle mo, sometimes we really need to model like 2000% ng site coverage, even more kung kelangan. pag naka map kasi minsan ngmumukhang fake. me workaround to, u can cover the horizon with some forest trees pero tricky pag me ocean. if this is the case you be the judge as to the effect you want to achieve - ito ang magdidikta as to how much 3d modelling of the site you will have to do.
4. ung glass reflections - take some hints here
http://www.cgpinoy.org/materials-f34/glass-material-t171.htm?highlight=glass+reflection
any questions pm ka lang sir
1. individual tree, convert to vray mesh, tapos saka mo i scatter. yup that's the way to go. then meron scripts for randomizing.. ill try and look for it. pero ung material ul have to do the randomization manually. one way is to assign a different layer/color for each tree color. it doesnt have to be a major color change, mga subtle shifts lang ng intensities or greens / yellows / reds will do, the key is in reality wala naman trees na iisa lang tlga ang color value.
2. ah, try mo sir na noise instead ung bump, pero u need to animate it kasi walkthru ito, otherwise magiging static ung water bump.
3. choice mo yan - kami in general, depende sa camera angle mo, sometimes we really need to model like 2000% ng site coverage, even more kung kelangan. pag naka map kasi minsan ngmumukhang fake. me workaround to, u can cover the horizon with some forest trees pero tricky pag me ocean. if this is the case you be the judge as to the effect you want to achieve - ito ang magdidikta as to how much 3d modelling of the site you will have to do.
4. ung glass reflections - take some hints here
http://www.cgpinoy.org/materials-f34/glass-material-t171.htm?highlight=glass+reflection
any questions pm ka lang sir
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
shipwreck- CGP Newbie
- Number of posts : 65
Age : 42
Location : Paranaque
Registration date : 27/12/2009
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