Gilid from Sir Q.
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Gilid from Sir Q.
share ko lang po ang pina3d and render sa akin. c&c's are really appreciated....
Bosepvance- CGP Apprentice
- Number of posts : 462
Age : 43
Location : Makati
Registration date : 20/10/2008
Re: Gilid from Sir Q.
nice design & render...to add you need to work on texturing of materials by addeng more higher bump, you forgot to put barks materials on your trees..
arkibons- CGP Expert
- Number of posts : 2618
Age : 50
Location : manila, makati, samar
Registration date : 20/02/2009
Re: Gilid from Sir Q.
nice model and render sir.....maps sa bark sa trees are missing...tweak lnag po sa glass reflection...
zildian_nico- CGP Guru
- Number of posts : 1783
Age : 37
Location : durian city
Registration date : 17/03/2009
Re: Gilid from Sir Q.
nice post...study mo yong shadow parameters sir imho lang...
manex- CGP Apprentice
- Number of posts : 971
Age : 43
Location : Sampaloc, Manila, Brooke's Point, Palawan, Philippines
Registration date : 12/12/2008
Re: Gilid from Sir Q.
ganyan ba talaga ung slope ng lupa sir..parang papasok ung tubig sa bahay sir? nice design sir..konting paractice sir, tulad ko konting practice pa
theomatheus- CGP Guru
- Number of posts : 1387
Age : 41
Location : planet obsidian panopticon
Registration date : 06/07/2009
Re: Gilid from Sir Q.
arkibons wrote:nice design & render...to add you need to work on texturing of materials by addeng more higher bump, you forgot to put barks materials on your trees..
sir salamat sa comment, noted po lahat yan. problema ko pa talga ang texturing.... tnx tnx tnx
Bosepvance- CGP Apprentice
- Number of posts : 462
Age : 43
Location : Makati
Registration date : 20/10/2008
Re: Gilid from Sir Q.
zildian_nico wrote:nice model and render sir.....maps sa bark sa trees are missing...tweak lnag po sa glass reflection...
sir salamat sa pag bisita opo yandin ang major problem ko sa glass reflection, need ko pa talga ng praktice.... maraming salamat!
Bosepvance- CGP Apprentice
- Number of posts : 462
Age : 43
Location : Makati
Registration date : 20/10/2008
Re: Gilid from Sir Q.
manex wrote:nice post...study mo yong shadow parameters sir imho lang...
ok po sir manex, noted po... thanks
Bosepvance- CGP Apprentice
- Number of posts : 462
Age : 43
Location : Makati
Registration date : 20/10/2008
Re: Gilid from Sir Q.
theomatheus wrote:ganyan ba talaga ung slope ng lupa sir..parang papasok ung tubig sa bahay sir? nice design sir..konting paractice sir, tulad ko konting practice pa
salamat sa comment sir, yup papuntang basement yan sir, may 6 car garage and service area dian sa ilalim, sloping kasi talaga yung terrain.... oo nid ko pa ng more praktis... maraming salamat sa pagdalaw sir!
Bosepvance- CGP Apprentice
- Number of posts : 462
Age : 43
Location : Makati
Registration date : 20/10/2008
Re: Gilid from Sir Q.
Bosepvance wrote:zildian_nico wrote:nice model and render sir.....maps sa bark sa trees are missing...tweak lnag po sa glass reflection...
sir salamat sa pag bisita opo yandin ang major problem ko sa glass reflection, need ko pa talga ng praktice.... maraming salamat!
fall-off gamitin sa glass reflection then add behing the glass curtain or blend to capture reflection.. try to add anything on front that the glass equal angle of your camera na ma capture sa reflection..
arkibons- CGP Expert
- Number of posts : 2618
Age : 50
Location : manila, makati, samar
Registration date : 20/02/2009
Re: Gilid from Sir Q.
arkibons wrote:Bosepvance wrote:zildian_nico wrote:nice model and render sir.....maps sa bark sa trees are missing...tweak lnag po sa glass reflection...
sir salamat sa pag bisita opo yandin ang major problem ko sa glass reflection, need ko pa talga ng praktice.... maraming salamat!
fall-off gamitin sa glass reflection then add behing the glass curtain or blend to capture reflection.. try to add anything on front that the glass equal angle of your camera na ma capture sa reflection..
a ok po, ill try that next time sir. thank you po sa tips
Bosepvance- CGP Apprentice
- Number of posts : 462
Age : 43
Location : Makati
Registration date : 20/10/2008
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