IRON MAN project UPDATE 05
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IRON MAN project UPDATE 05
First topic message reminder :
ito muna yung pinakahuling hard surface na gagawin ko, pagkatapos nito babalik na ko sa organic modeling at sa zbrush.
pangatlong araw ko na tong gingawa.
check images lang to (test render para sa model) yung lahat ng nasa render nito nasa 21k na yung polycount ang estimate ko mga 80k o higit pa pag nabuo na siya.
gagawan ko siya ng texture maps at bumps para sa mga detalye kasama na yung mga turnilyo at holes hindi mo kasi magagawan ng mga dust effects at scratches pag procedural lang yung texture bale itong temporary texture na nasa render eh mental ray car paint material lang ng maya,masyado siyang reflective medyo mahirap i-tweak yung attributes niya.
sa mental ko nirender tong check images,ang plano ko sa v-ray for maya ko gagawin yung final.
nahirapan akong kopyahin ng sakto yung nasa movie kasi hirap makahanap ng magagandang reference kaya imbento nalang yung mga detalye ng parts.inaral ko din kung pano ko siya imomodel nang pwede kong mai-rig, saka ko nalang aayusin yung proportions at allignment ng details pag nabuo na tsaka yung mga parts na pangit yung deformation.
next na post ko may kamay at paa na.pero wala pang texture maps.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/530947?referral=megsempinado
http://www.turbosquid.com/FullPreview/Index.cfm/ID/530947?referral=megsempinado
ito muna yung pinakahuling hard surface na gagawin ko, pagkatapos nito babalik na ko sa organic modeling at sa zbrush.
pangatlong araw ko na tong gingawa.
check images lang to (test render para sa model) yung lahat ng nasa render nito nasa 21k na yung polycount ang estimate ko mga 80k o higit pa pag nabuo na siya.
gagawan ko siya ng texture maps at bumps para sa mga detalye kasama na yung mga turnilyo at holes hindi mo kasi magagawan ng mga dust effects at scratches pag procedural lang yung texture bale itong temporary texture na nasa render eh mental ray car paint material lang ng maya,masyado siyang reflective medyo mahirap i-tweak yung attributes niya.
sa mental ko nirender tong check images,ang plano ko sa v-ray for maya ko gagawin yung final.
nahirapan akong kopyahin ng sakto yung nasa movie kasi hirap makahanap ng magagandang reference kaya imbento nalang yung mga detalye ng parts.inaral ko din kung pano ko siya imomodel nang pwede kong mai-rig, saka ko nalang aayusin yung proportions at allignment ng details pag nabuo na tsaka yung mga parts na pangit yung deformation.
next na post ko may kamay at paa na.pero wala pang texture maps.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/530947?referral=megsempinado
http://www.turbosquid.com/FullPreview/Index.cfm/ID/530947?referral=megsempinado
Last edited by pressure on Wed Jul 21, 2010 2:23 am; edited 5 times in total
Guest- Guest
Re: IRON MAN project UPDATE 05
nice update bro..
gamer_11- CGP Apprentice
- Number of posts : 848
Registration date : 14/10/2008
Re: IRON MAN project UPDATE 05
.nang dahiL jaN,,,, i'm falliNg in love to iroNman..
my_world- CGP Newbie
- Number of posts : 159
Age : 34
Location : Davao City
Registration date : 26/02/2010
Re: IRON MAN project UPDATE 05
grabe ha galing mo sir,, lupet ng pagkakagawa...
jolicoeur030488- CGP Apprentice
- Number of posts : 785
Age : 36
Location : caloocan
Registration date : 17/08/2009
Re: IRON MAN project UPDATE 05
hey megs, ganda ng mga posing. I honestly think the overall scale is at the right length now. Nice work!
romanredice- CGP Newbie
- Number of posts : 110
Age : 38
Location : Naga
Registration date : 19/10/2009
Re: IRON MAN project UPDATE 05
ayos na pre...ganda!!!!! more pa!!!!
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: IRON MAN project UPDATE 05
Great modeling skills! I love the latest updates. Sana makagawa ka ng animation dito soon.
Re: IRON MAN project UPDATE 05
This is truly great work, almost looks as good as the one in the movie poster. Just a question, saan mo nirender yun final, vray ba? Anu advantages ng vray sa mental ray pag bakal ang nirerender mo? May HDRI ka din ba ginamit, or balik ka sa car paint shader mo para sa latest render? It's great to see someone as good as you are not even working in metro manila area, marami na ba studio dyan sa zambales...
TeddyL- Number of posts : 2
Age : 44
Location : Manila, Philippines
Registration date : 06/03/2010
Re: IRON MAN project UPDATE 05
ito na ba yung 80k sir? pablow-out na jan sir pressure. idollllllllllllllll....
kjraf_011- CGP Apprentice
- Number of posts : 580
Age : 36
Location : Tubong Ilocos Sur. Qatar
Registration date : 17/10/2009
Re: IRON MAN project UPDATE 05
my_world - tnx, you rock my_world ^_^
gamer_11- thank you sir.
lobsang rampa- salamat boss, wala ka yatang bagong gawa ngayon?
romanredice- salamat man, madami pa ko ulit nabago at nadagdag sa model.
f-fortyone- tnx sir
princessjay- tnx , gagawan natin yan sir.
TeddyL- mental ray sir ginamit ko, hindi pa naman final WIP pa din, experiment lang yung may bg. sa final t-try kong irender sa vray for maya o kaya render man, ginamitan ko siya ng HDRI na ni-blur at dinesaturate ko sa photoshop. yung metal shader naman pang base texture lang yun, wala pa kasing texture maps.
ang totoo 6 months na kong unemployed kaya nasa Zambales ako, walang studio dito sir.
salamat sir sa pagdaan.
kjraf_011- anung blow out sir? hahahahha, yung 80k polycount yun sir baka naisip niyong pera,thank you sir.
gamer_11- thank you sir.
lobsang rampa- salamat boss, wala ka yatang bagong gawa ngayon?
romanredice- salamat man, madami pa ko ulit nabago at nadagdag sa model.
f-fortyone- tnx sir
princessjay- tnx , gagawan natin yan sir.
TeddyL- mental ray sir ginamit ko, hindi pa naman final WIP pa din, experiment lang yung may bg. sa final t-try kong irender sa vray for maya o kaya render man, ginamitan ko siya ng HDRI na ni-blur at dinesaturate ko sa photoshop. yung metal shader naman pang base texture lang yun, wala pa kasing texture maps.
ang totoo 6 months na kong unemployed kaya nasa Zambales ako, walang studio dito sir.
salamat sir sa pagdaan.
kjraf_011- anung blow out sir? hahahahha, yung 80k polycount yun sir baka naisip niyong pera,thank you sir.
Guest- Guest
Re: IRON MAN project UPDATE 05
yun na! grabe k sir galing mo tlga! ganda ng last image ganda ng scene, sa modeling master na master...
corpsegrinder- CGP Guru
- Number of posts : 1423
Age : 39
Location : Zamboanga City
Registration date : 12/02/2009
Re: IRON MAN project UPDATE 05
thanks para sa reply. Anu nga bang metal shader ito, blinn lng ba with environment ball shader or custom shader mo dinownload? Have you heard of the x-material shader, sabi daw maganda daw to sa pag render ng bakal.
TeddyL- Number of posts : 2
Age : 44
Location : Manila, Philippines
Registration date : 06/03/2010
Re: IRON MAN project UPDATE 05
@TeddyL carpaint phen x shader ginamit ko diyan, salamat.
@rodrigopromerojr - salamat sir, napanuod mo na?
@rodrigopromerojr - salamat sir, napanuod mo na?
Guest- Guest
Re: IRON MAN project UPDATE 05
husay mo master.... lufet
jhero- CGP Apprentice
- Number of posts : 934
Registration date : 28/04/2010
Re: IRON MAN project UPDATE 05
ang ganda master... nakaka-elib talaga.
kiddiemonyo- CGP Newbie
- Number of posts : 20
Age : 44
Location : Sn Pedro Laguna, Woodlands
Registration date : 16/04/2010
Re: IRON MAN project UPDATE 05
nice dude..galing nito..favorite ko talaga si iron man..
lei23- CGP Apprentice
- Number of posts : 734
Age : 35
Location : naga city
Registration date : 15/11/2009
Re: IRON MAN project UPDATE 05
pressure wrote:walang magawa ngayong araw kaya nagrender ako ng ironman na nakapose ,tapos yung isa nilagyan ko ng bg na photo,
pinagiisipan ko kung pano yun aayusin aayusin yung prob sa tuhod wala kong maisip na solusyon kung rigid bind rigging gagamitin ko.pero meron naman akong ideya.
naisip ko ding ipost tong images na to dito sa arkipinoy.
Ang masasabi ko lang is speechless ako at whitwhew! ang galing mo bro ang ganda ng gawa mo salaudo ako sa yo whitwhew again napapasipol tuloy ako sa gawa mo heheheheh.... more power sa gawa mo ang galing kasi idol na rin kita hheheeheh keep it up aabangan ko pa ang mga susunod na gawa mo
meljaqs- CGP Apprentice
- Number of posts : 202
Age : 46
Location : jeddah saudi arabia,bacolod, iloilo , laguna
Registration date : 23/12/2009
Re: IRON MAN project UPDATE 05
ga;ing ng pagkakayari bro!!! the best to fave ko sa lahat ng gawa mo... yun reference from bro reyknow maganda din, I'm sure madali mo na lang maadjust scaling nito, hintay ko pa unpdate mo brO!!! all the best
marcelinoiii- CGP Guru
- Number of posts : 1125
Age : 42
Location : Singapore
Registration date : 29/07/2009
Re: IRON MAN project UPDATE 05
ang husay ng pagkamodel nito sir, gusto ko din ang pag render mo.
rham- CGP Newbie
- Number of posts : 104
Age : 40
Location : AL Khobar, KSA
Registration date : 30/10/2011
Re: IRON MAN project UPDATE 05
Bago lng ako.. pero ito agad nakita ko.. nice pre... ganda... ako minomodel ko ngaun mark 7.. di ko pa matapus.. wala insperasyon.. pero dahil nakita ko to.. tatapusin ko na model..
MoNKeE3D- CGP Newbie
- Number of posts : 10
Age : 35
Location : Sampaloc,Manila
Registration date : 21/02/2012
Re: IRON MAN project UPDATE 05
excellent work
Rheinfell- CGP Guru
- Number of posts : 1754
Age : 46
Location : BOHOL / DAGUPAN / RIYADH, SAUDI ARABIA
Registration date : 02/06/2011
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