10 Reasons Why Your Render Sucks
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:: General :: CG News & Discussions
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10 Reasons Why Your Render Sucks
First topic message reminder :
posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
Re: 10 Reasons Why Your Render Sucks
wow,... ang galing ng article sir kurdaps.
mikZ™- CGP Newbie
- Number of posts : 19
Registration date : 09/10/2010
Re: 10 Reasons Why Your Render Sucks
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
For me, naging practical lang siguro kaya you use pre made models, if you compare this to an interior designer parang the designer sucks. eheheh.. example: Bedroom, the designer will find a "Bed" na magpapaganda sa scene. Na compare ko lang. ehehe.
But the Render still sucks..
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
For me, naging practical lang siguro kaya you use pre made models, if you compare this to an interior designer parang the designer sucks. eheheh.. example: Bedroom, the designer will find a "Bed" na magpapaganda sa scene. Na compare ko lang. ehehe.
But the Render still sucks..
gerico_eco- CGP Apprentice
- Number of posts : 573
Age : 41
Location : San Pedro, Laguna
Registration date : 12/07/2009
Re: 10 Reasons Why Your Render Sucks
salamat sa pagshare nito master! buti napadaan, minsan kasi sa dami ng models parang nakakalimutan na ang mga basic skills (UV mapping, materials creation, modelling). Maganda din naman siguro ang paggamit ng mga pre made models at material presets kung rush talaga, yun nga lang hanggang import/merge ka nalang.
Salamat ulit sa pag share nito master kurdaps! dami pa talagang kakainin na bigas..
Salamat ulit sa pag share nito master kurdaps! dami pa talagang kakainin na bigas..
bunny_blue06- CGP Apprentice
- Number of posts : 530
Age : 39
Location : Doha, Qatar
Registration date : 25/12/2010
Re: 10 Reasons Why Your Render Sucks
I agreed sa #8 dapat talaga handa kang tumangap ng criticism be open minded not a close minded toad! na ang gusto lang marinig puro papuri sa mga gawa nila, huh!! kung ayaw mong nasasabihan ka! kanyahin mo nalang yung gawa mo, wag mo ng i-post! ako mas gusto kong naririnig yung criticism sa mga gawa ko kasi it push me to strive more harder, kung puro compliment wala na makuntento kana lang!
Eric25- CGP Newbie
- Number of posts : 22
Age : 42
Location : Cavite
Registration date : 06/03/2011
Re: 10 Reasons Why Your Render Sucks
two thumbs up!..
BUNAKIDDz- CGP Newbie
- Number of posts : 128
Age : 36
Location : SAMAR (kunoha village)
Registration date : 29/05/2010
Re: 10 Reasons Why Your Render Sucks
yeah my render also sucks bigtime!.. but im always happy seeing someone's comment on them, and at the same time rendering guilt-free(rendertime) for as long as i had what i want i'll post them, no offense but thats just me..
qnald- CGP Apprentice
- Number of posts : 990
Age : 36
Location : pampanga
Registration date : 15/08/2010
Re: 10 Reasons Why Your Render Sucks
so true.. remember: the truth will set us free
sevenrich- CGP Newbie
- Number of posts : 8
Age : 36
Location : davao city
Registration date : 07/10/2011
Re: 10 Reasons Why Your Render Sucks
agreed master .... except no.2
no.2 will not make your rendering suck but enhance your rendering
1. 3D model landcapes are great and can make your rendering realistic. if you try making 3D trees just for backgrounds that is funny
2. it depends on your profession, if you are an interior designer and showing your design for interiors only, and furniture design is not your profession, why make designs of furniture and make a 3D model? and if you are an architect and you are showing your design for exteriors, why make 3D models of street lights and cars? that is completely inappropriate
no.2 will not make your rendering suck but enhance your rendering
1. 3D model landcapes are great and can make your rendering realistic. if you try making 3D trees just for backgrounds that is funny
2. it depends on your profession, if you are an interior designer and showing your design for interiors only, and furniture design is not your profession, why make designs of furniture and make a 3D model? and if you are an architect and you are showing your design for exteriors, why make 3D models of street lights and cars? that is completely inappropriate
oby20- CGP Apprentice
- Number of posts : 658
Age : 44
Location : Pasig city
Registration date : 23/04/2011
Re: 10 Reasons Why Your Render Sucks
natuto ako ha salamat
archshade02- CGP Guru
- Number of posts : 1160
Age : 43
Location : kuwait
Registration date : 07/09/2010
Re: 10 Reasons Why Your Render Sucks
galing ng write up nito, baka pwedeng mag pa write up ng design concept pang presentation... hehehehehe
Re: 10 Reasons Why Your Render Sucks
@kurdaps
nice share sir! even I don't have a single knowledge in making 3D. I really agree on your post.
nice share sir! even I don't have a single knowledge in making 3D. I really agree on your post.
Re: 10 Reasons Why Your Render Sucks
Yes indeed... still learning parin. may pang No.11... STOP showcasing CARS! hehehe mas focus pa ang kotse kesa sa structure model.
kensweb- CGP Apprentice
- Number of posts : 512
Age : 43
Location : Qatar
Registration date : 26/04/2011
Re: 10 Reasons Why Your Render Sucks
kensweb wrote:Yes indeed... still learning parin. may pang No.11... STOP showcasing CARS! hehehe mas focus pa ang kotse kesa sa structure model.
uy... sapul...
what's the matter with CARS sir? stricly for ARCHITECTURAL renderings lang ba tong site? pano yung mga DOF ng mga ABUBOTS nila, like PLANTS, GLASSES, VASES at kung anik anki pa? diba nawawala din sa focus yung structure?
mas maige siguro kung choose your car properly on an architectural presentation... madalas kase makita ko yung mga SUPER CARS parked on an " ENTRY LEVEL HOUSE/ " like the super abuse AUDI R8 (mas mahal pa ng ilang times yung kotse kesa dun sa project na bahay...
kaLbo- CGP Apprentice
- Number of posts : 916
Location : cavite...
Registration date : 19/09/2008
Re: 10 Reasons Why Your Render Sucks
salamat sa advice master............................
Russeld- CGP Newbie
- Number of posts : 19
Age : 42
Location : jubail,saudi arabia
Registration date : 10/01/2012
Re: 10 Reasons Why Your Render Sucks
I've learned a lot! Salamat po.
pinksquid- CGP Newbie
- Number of posts : 37
Age : 35
Location : Philippines
Registration date : 05/04/2012
Re: 10 Reasons Why Your Render Sucks
kaLbo wrote:kensweb wrote:Yes indeed... still learning parin. may pang No.11... STOP showcasing CARS! hehehe mas focus pa ang kotse kesa sa structure model.
uy... sapul...
what's the matter with CARS sir? stricly for ARCHITECTURAL renderings lang ba tong site? pano yung mga DOF ng mga ABUBOTS nila, like PLANTS, GLASSES, VASES at kung anik anki pa? diba nawawala din sa focus yung structure?
mas maige siguro kung choose your car properly on an architectural presentation... madalas kase makita ko yung mga SUPER CARS parked on an " ENTRY LEVEL HOUSE/ " like the super abuse AUDI R8 (mas mahal pa ng ilang times yung kotse kesa dun sa project na bahay...
100 percent agree ako nito sir... for me, dapat lagi i-consider... thanks sir
Rheinfell- CGP Guru
- Number of posts : 1754
Age : 46
Location : BOHOL / DAGUPAN / RIYADH, SAUDI ARABIA
Registration date : 02/06/2011
Re: 10 Reasons Why Your Render Sucks
nice discussion sir.. thanks for sharing very informative...
Rheinfell- CGP Guru
- Number of posts : 1754
Age : 46
Location : BOHOL / DAGUPAN / RIYADH, SAUDI ARABIA
Registration date : 02/06/2011
Re: 10 Reasons Why Your Render Sucks
sapul ako lahat ng number ahaha pero ok lang
im on leaning stage pa at di ko talaga field to ( walang archi sa amin kaya tuloy ako nalang ang gumagapang para sa mga perspective)
salamat sa share.... pero meh kulang parang dini discourage nya yung mga artist ehehe peace
im on leaning stage pa at di ko talaga field to ( walang archi sa amin kaya tuloy ako nalang ang gumagapang para sa mga perspective)
salamat sa share.... pero meh kulang parang dini discourage nya yung mga artist ehehe peace
zagvot- CGP Newbie
- Number of posts : 91
Age : 35
Location : surigao city
Registration date : 27/12/2011
tama ka sir....
i really appreciate sir maraming salamat...
DESIÑO- CGP Apprentice
- Number of posts : 407
Age : 42
Location : Jubail Industrial city,Saudi
Registration date : 10/08/2012
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