10 Reasons Why Your Render Sucks
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:: General :: CG News & Discussions
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10 Reasons Why Your Render Sucks
First topic message reminder :
posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
Re: 10 Reasons Why Your Render Sucks
If you all just read the forums thoroughly you won't need to be surprised like its the first time you're hearing, "Hey, your render sucks bigtime!"
My only take in what the author said about test renders - I do not think test renders are bad or one should hide them, instead I would advise everyone to take the courage and show them around. Ask what others think of them and you will be surprised to find out that some critics do make sense to show you what you might have missed or have refused to see.
To make better renders, accept the fact that sooner or later somebody better than you will come - do not take this as an offense, the life of a cg artist is like a competition, there will be losers there will be winners. If you find yourself at the bottom of the spectrum - don't hate the winners, befriend them. Who knows he or she might take you into their clout and teach you a thing or to.
Its ok to render images that suck - for the meantime. Accept the criticisms. Humans learn by experience. Savor the flavor of the hurt. You don't like them ever happening, right? So aspire for the best and do better the next time.
If you receive comments whether its good or bad, be thankful - you're getting the attention for free right? Mas masaklap kapag alang pumansin sa yo. Pasalamat ka pinagtuunan ka ng pansin. Hindi ba. If the critic doesn't care for you - they'd rather spend their time somewhere else. Don't defend your obra like it's your one mighty ego. If you do that and assume a defensive stance, probabilities are you won't get any more comments. Specially if its me.
Sayonara.
My only take in what the author said about test renders - I do not think test renders are bad or one should hide them, instead I would advise everyone to take the courage and show them around. Ask what others think of them and you will be surprised to find out that some critics do make sense to show you what you might have missed or have refused to see.
To make better renders, accept the fact that sooner or later somebody better than you will come - do not take this as an offense, the life of a cg artist is like a competition, there will be losers there will be winners. If you find yourself at the bottom of the spectrum - don't hate the winners, befriend them. Who knows he or she might take you into their clout and teach you a thing or to.
Its ok to render images that suck - for the meantime. Accept the criticisms. Humans learn by experience. Savor the flavor of the hurt. You don't like them ever happening, right? So aspire for the best and do better the next time.
If you receive comments whether its good or bad, be thankful - you're getting the attention for free right? Mas masaklap kapag alang pumansin sa yo. Pasalamat ka pinagtuunan ka ng pansin. Hindi ba. If the critic doesn't care for you - they'd rather spend their time somewhere else. Don't defend your obra like it's your one mighty ego. If you do that and assume a defensive stance, probabilities are you won't get any more comments. Specially if its me.
Sayonara.
Re: 10 Reasons Why Your Render Sucks
Ika nga ni idol Bruce Lee -
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend.
Ibig sabihon - always be open to new ideas. CG is always evolving. So must the artist always evolve.
Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot it becomes the teapot. Now, water can flow or it can crash. Be water my friend.
Ibig sabihon - always be open to new ideas. CG is always evolving. So must the artist always evolve.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: 10 Reasons Why Your Render Sucks
Lesson: Take it as a "Constructive criticism"
This only means CGP has gone far beyond an ordinary CG site...
This is where the "newbies and experts" meet to present and be criticize , more and more young Filipino designers are clinging to this site seeking for more knowledge which they had not learn in their schools and the CGPians number keeps on growing.
Kakaiba kasi ang CGP may Tatak Pinoy!
This only means CGP has gone far beyond an ordinary CG site...
This is where the "newbies and experts" meet to present and be criticize , more and more young Filipino designers are clinging to this site seeking for more knowledge which they had not learn in their schools and the CGPians number keeps on growing.
Kakaiba kasi ang CGP may Tatak Pinoy!
jorgei2style- CGP Apprentice
- Number of posts : 204
Age : 44
Location : bahrain
Registration date : 10/02/2009
Re: 10 Reasons Why Your Render Sucks
A blacksmisth once said in an anime, even a broken and rusted sword is very deadly in the hands of a master of his heart.
Don't just use your sword, be the sword.
Don't just use the rendering engine to render, be renderer.
ika nga ng blacksmisth na to. hindi nasa anung ginagamit mo, eto ay nasa gumagamit.
Don't just use your sword, be the sword.
Don't just use the rendering engine to render, be renderer.
ika nga ng blacksmisth na to. hindi nasa anung ginagamit mo, eto ay nasa gumagamit.
Re: 10 Reasons Why Your Render Sucks
I read this at the blenderartist.org forum. If you read the remarks there were actually sreams of indignant replies about the writer's 'elitist' attitude. Like for example the test renders of lkeeping them on your hardrive and no t suppose to post them. in the end ang original writer ay nagpost nga na maybe maybe he was a little harsh, and nag- apologize.
ang punto ko kung madidiscourage ang sinuman na magpresent with any level, paano rin sila matututo. i mean kahit na test render pa sya as vertex rightly said. para sa akin kasi yung pagpopost ay isang paraan talaga para magaccept ng comments and criticism. so dapat talaga ay maging balanse kung paano tignan ang puntong ito. pero sa ibang banda halos naman ang sinabi ng author ay valid at tutuo , pero palagay ko meron ding wala sa patulo. so have a balance outlook.
i also feel that the author leaning about good rendering presentationare all about realistic rendering ang presentation. What if you opt the to do different thing? like for example sketchup presentation. would it be invalid? yung lang ba talagang acceptable na good render ay yung pure realistic presentation and renders? mmm. if then para bagang the same context as the "Saloon Entries". Thank God at may mga Monet at iba pa na nagoppose. kung wala Impressionism won't be developed.
ang punto ko kung madidiscourage ang sinuman na magpresent with any level, paano rin sila matututo. i mean kahit na test render pa sya as vertex rightly said. para sa akin kasi yung pagpopost ay isang paraan talaga para magaccept ng comments and criticism. so dapat talaga ay maging balanse kung paano tignan ang puntong ito. pero sa ibang banda halos naman ang sinabi ng author ay valid at tutuo , pero palagay ko meron ding wala sa patulo. so have a balance outlook.
i also feel that the author leaning about good rendering presentationare all about realistic rendering ang presentation. What if you opt the to do different thing? like for example sketchup presentation. would it be invalid? yung lang ba talagang acceptable na good render ay yung pure realistic presentation and renders? mmm. if then para bagang the same context as the "Saloon Entries". Thank God at may mga Monet at iba pa na nagoppose. kung wala Impressionism won't be developed.
Re: 10 Reasons Why Your Render Sucks
wow..dami kong natutunan.. thanks!
Kayeen- CGP Newbie
- Number of posts : 16
Age : 36
Location : Naga City
Registration date : 07/02/2010
Re: 10 Reasons Why Your Render Sucks
wow, thanks for the post sir, dapat talaga may nagcocomment ng gawa mo na honest opinion.. paano ka matututo kung di mo alam na may mali pala sa ginagawa mo? naalala ko pa ng college ako, sabi ng teacher ko sa watercolor class namin habang hawak ang gawa ko "Nakikita nyo ba ang gawa na ito? Huwag nyo itong gagayahin!" Duon ako na-inspire na gumawa ng medyo disenteng gawa hehehe. sabi nga nila sa chess, mas matalas ang mata ng miron..
anyways here are links that i thougth might help
hope you guys find this helpful.
http://photoinf.com/General/Johannes_Vl ... rules.html
http://photoinf.com/General/Lee_Frost/T ... dscape.htm
http://naturescapes.net/102004/am1004.htm
anyways here are links that i thougth might help
hope you guys find this helpful.
http://photoinf.com/General/Johannes_Vl ... rules.html
http://photoinf.com/General/Lee_Frost/T ... dscape.htm
http://naturescapes.net/102004/am1004.htm
Re: 10 Reasons Why Your Render Sucks
Kaya pla..thank you for sharing!
Jeffrey- CGP Newbie
- Number of posts : 24
Age : 36
Location : Quezon City
Registration date : 21/07/2009
Re: 10 Reasons Why Your Render Sucks
Sir sorry po sa 2x post..tanung ko lng po kung saan mkaka pag download ng Jeremy Birn’s Digital Lighting and Rendering book. ung libre lng po ha..wala po kc akong mkita eh
Jeffrey- CGP Newbie
- Number of posts : 24
Age : 36
Location : Quezon City
Registration date : 21/07/2009
Re: 10 Reasons Why Your Render Sucks
thanks sir!
osibalasi- CGP Apprentice
- Number of posts : 339
Age : 34
Location : sayote capital
Registration date : 25/02/2010
Re: 10 Reasons Why Your Render Sucks
eheheh good points. but the more we realize our works suck, the more we should be compelled to post them and the more we learn. Pero yung number 5 diyan walang kwenta. so what if it's cliche? eh kung mahilig ka naman trolls eh heehee.
Re: 10 Reasons Why Your Render Sucks
yunnnn pala yun, that's why my render sucks, tsk
more praktis,hehehe..
more praktis,hehehe..
keitzkoy- CGP Guru
- Number of posts : 1123
Age : 38
Location : qc diliman & pangasinan
Registration date : 27/03/2009
Re: 10 Reasons Why Your Render Sucks
this is true to life...me sucks too...
manowar- CGP Newbie
- Number of posts : 29
Age : 60
Location : tacloban/ksa
Registration date : 12/08/2010
Re: 10 Reasons Why Your Render Sucks
kurdaps! wrote:posted by redbyte from CGTALK
I've been a member of these forums for several years now and I
regularly check out the 3d stills gallery for inspiration. I recently
realised that a lot of artwork is suffering from some very basic
mistakes that are stopping it from being excellent. So I decided to
address these mistakes in article titled:
10 Reasons Why Your Render Sucks
I'm sure I'm only scraping the surface here, so I thought I'd ask the
community, what are the key problems you see time and time again in 3d
art?
Here we go...
1. There’s no point It doesn’t tell a story, it’s not
advertising anything and it’s certainly not pretty. What exactly is the
viewer getting from this? Nothing makes me close the window faster than
a piece of art with no clear objective.
2. You use pre-made content Stock models are great for studios
who want to save time and money by purchasing a pre-made model. But it
has absolutely no place in your portfolio. Personally I find no pride
in showing someone a render that I haven’t created entirely by myself,
but that’s just me. If you don’t know how to model it, why not learn?
3. You’re copying something far more successful I love Wall-E as
much as the next guy, but that doesn’t mean I try to mimic what a
professional studio has slaved over for years on end. Why? Because
unless it’s an uncanny comparison (which it won’t be) viewers will only
spot it’s flaws.
4. You didn’t plan it on paper first It’s easy to tell when an
artist failed to put their idea on paper first: it’s a confusing mess.
They started with an idea, skipped the planning stage and jumped
straight to their 3d program. Most artists cannot model/texture/render
in 3d at the same speed as their imagination. The best thing you can do
is put it on paper as soon as the idea strikes you, that way you have a
reference in 2 weeks time when you’re sitting at your computer and
asking, “what was I making again?”.
5. It’s cliche If I see another cave troll or big breasted
warrior I’m going to puke. Be original and create something that
everyone hasn’t already seen a thousand times.
6. It’s a test render Hey cool, you just got your head around
the new array modifier! Don’t post it on the net. Test renders are
exactly that. Tests. They are a learning experience that should remain
on your hard drive.
7. It’s poorly lit Let me say this once and for all: Dark is not
moody. If you want to create a moody atmosphere there are plenty of
ways of doing it, but making your scene dimly lit is not one of them.
Pick up a copy of Jeremy Birn’s Digital Lighting and Rendering to learn
how to light your scene like a pro.
8. You don’t realise it sucks No one likes receiving bad
feedback on their artwork, especially after you’ve spent weeks creating
it, but to tell the hundreds of posters that they “just don’t
understand it” is like throwing salt on the wound. If you want to
progress as an artist you need to be able to take critiques on-board
and learn from your mistakes.
9. It’s boring architecture Archiviz is great skill to have
under your belt. There’s a lot of work available and it pays quite
well, but that doesn’t mean it has to be boring and emotionless. Read
my post on 10 Architectural renders that break the mold or watch Alex Roman’s amazing short The Third and the Seventh and you’ll pick up dozens of ways to make still architecture interesting.
10. It’s overly post-processed There’s nothing wrong with fixing
the colour levels or altering the contrast in Photoshop, but when you
start adding filters and chromatic aberration to hide your own
incompetencies there’s a problem.
It really useful for me. Thanks.
__________________
watch free movies online
carolyny476- Number of posts : 2
Age : 34
Location : usa
Registration date : 30/08/2010
Re: 10 Reasons Why Your Render Sucks
wow!my render do sucks. i better keep practicing!thanks sir kurdaps for that thought!
vhychenq- CGP Guru
- Number of posts : 1813
Age : 34
Location : BIKOL,PHILIPPINES
Registration date : 24/09/2010
Re: 10 Reasons Why Your Render Sucks
great reminder sir! thanks for sharing.
keziah- CGP Newbie
- Number of posts : 62
Age : 39
Location : Pasig City
Registration date : 17/09/2010
Re: 10 Reasons Why Your Render Sucks
thanks for these lectures sir...
jc01- CGP Apprentice
- Number of posts : 568
Age : 38
Location : Pampanga/dubai
Registration date : 20/07/2009
Re: 10 Reasons Why Your Render Sucks
Agreeng agree ako sa no.10 hindi nila kayang ipost ang gawa ng hindi dadaan sa Photoshop overcooked pero maganda daw, 10% max & 90% photoshoped kaya sana lagay nila = rendered in photoshop, post processed in 3ds max hehe.
gaara- CGP Newbie
- Number of posts : 142
Age : 39
Location : Saudi Oger Riyadh
Registration date : 15/04/2010
Re: 10 Reasons Why Your Render Sucks
tnx po sa thread na ito masters.,.. my render sucks, kaya praktis pa ako...
tian-tian- CGP Apprentice
- Number of posts : 405
Age : 38
Location : tacloban/Quezon City
Registration date : 18/11/2008
Re: 10 Reasons Why Your Render Sucks
Reason #11.
Most (if not all) the people who comment on your rendering say nothing but "galing", "hanep", , , "lupit", etc. even if the rendering is anything but....
Most (if not all) the people who comment on your rendering say nothing but "galing", "hanep", , , "lupit", etc. even if the rendering is anything but....
LWF- CGP Newbie
- Number of posts : 92
Age : 49
Location : 17th Ave.
Registration date : 12/12/2008
Re: 10 Reasons Why Your Render Sucks
LWF wrote:Reason #11.
Most (if not all) the people who comment on your rendering say nothing but "galing", "hanep", , , "lupit", etc. even if the rendering is anything but....
A-M-E-N
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: 10 Reasons Why Your Render Sucks
salamat po galing
IAN02- CGP Apprentice
- Number of posts : 490
Age : 37
Location : pampanga
Registration date : 10/06/2010
Re: 10 Reasons Why Your Render Sucks
wow,... ang galing ng article sir kurdaps.
mikZ™- CGP Newbie
- Number of posts : 19
Age : 43
Location : Pasig
Registration date : 09/10/2010
Page 2 of 3 • 1, 2, 3
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