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Vray for Sketchup Q&A

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Post by sunshine Thu Dec 03, 2009 2:15 am

First topic message reminder :

This is the thread for Questions regarding Vray.

minsan gusto mo lang diretsong sagot sa diretsong tanong. Smile

simulan ko poh mga kuya:

Q: My renders are a bit grainy. what am i doing wrong?

*moderator* when asking specify your vraySU version..

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Post by 71veedub Mon Jun 21, 2010 6:53 pm

darzie080808: tingin ko nga yung compatibility ng OS sa software, kea yung latest na vray na lang pinagaaralan ko,, sir tanong ko lang, kasi kapag maglalagay nako ng bumps and displacements, then TextBitmap, walang lumalabas na multiplier, gagawa sana ako ng carpet. heto yung image na lumalabas.. more power mga guru!salamat!



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Post by noobcybot555 Mon Jun 21, 2010 8:02 pm

um sana ito yung tamang thread...

mga sir..may tutorial po ba papaano gumawa nang curtain wall sa VRAY SKETCHUP na maayos at detailed?...pa2long po pls..: )
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Post by rjm_miranda2 Thu Jun 24, 2010 8:23 am

any one please help me paano maeedit ung size and rotations ng isang material dun sa vray 1.48.66? before kasi sa lumang vray madali lang iedit ung texture, just right click on obj. then texture, andun n ung positioning.. san ko pwede mkita kaya un sa bgong vray? pls help me..thanks...
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Post by jojo179 Thu Jun 24, 2010 9:35 am

71veedub wrote:darzie080808: tingin ko nga yung compatibility ng OS sa software, kea yung latest na vray na lang pinagaaralan ko,, sir tanong ko lang, kasi kapag maglalagay nako ng bumps and displacements, then TextBitmap, walang lumalabas na multiplier, gagawa sana ako ng carpet. heto yung image na lumalabas.. more power mga guru!salamat!



Vray for Sketchup Q&A - Page 11 22249604


Sir yung multiplier sa labas pa nyan..doon po sa pinaka main window ng material na yan..sa bandang baba..under ng maps..makikita mo po ang dislplacement doon.. to help you more look at this image :



[img]Vray for Sketchup Q&A - Page 11 Displacement

hope it helps!.. 2thumbsup
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Post by jojo179 Thu Jun 24, 2010 9:37 am

rjm_miranda wrote:any one please help me paano maeedit ung size and rotations ng isang material dun sa vray 1.48.66? before kasi sa lumang vray madali lang iedit ung texture, just right click on obj. then texture, andun n ung positioning.. san ko pwede mkita kaya un sa bgong vray? pls help me..thanks...

Sir vray lng po ang nagbago ganun parin naman po sa SU..just right click it then texture then positioning..same as usual. thumbsup
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Post by jojo179 Thu Jun 24, 2010 9:48 am

noobcybot555 wrote:um sana ito yung tamang thread...

mga sir..may tutorial po ba papaano gumawa nang curtain wall sa VRAY SKETCHUP na maayos at detailed?...pa2long po pls..: )

http://www.mediafire.com/?tmlgf4k1zwg

Sir try to look at this tutorial courtesy of Sir nomeradona.. baka makatulong... siguro yung sa detail, what kind of detail po ba?..ung grooves?.. kaya na po siguro yun ng chamfer.. sana makatulong po.. 2thumbsup
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Post by rjm_miranda2 Thu Jun 24, 2010 11:04 am

jojo179 wrote:
rjm_miranda wrote:any one please help me paano maeedit ung size and rotations ng isang material dun sa vray 1.48.66? before kasi sa lumang vray madali lang iedit ung texture, just right click on obj. then texture, andun n ung positioning.. san ko pwede mkita kaya un sa bgong vray? pls help me..thanks...

Sir vray lng po ang nagbago ganun parin naman po sa SU..just right click it then texture then positioning..same as usual. thumbsup


Ah ung sa vismat pla sinasabi ko.. sori.. after ko kasi iaaply ung wood material from vismat collections hindi ko alam pano i scale ung texture and its positioning.. i dont get it.. walang lumalabas n texture wen i right click on it..
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Post by jojo179 Thu Jun 24, 2010 8:20 pm

rjm_miranda wrote:
jojo179 wrote:
rjm_miranda wrote:any one please help me paano maeedit ung size and rotations ng isang material dun sa vray 1.48.66? before kasi sa lumang vray madali lang iedit ung texture, just right click on obj. then texture, andun n ung positioning.. san ko pwede mkita kaya un sa bgong vray? pls help me..thanks...

Sir vray lng po ang nagbago ganun parin naman po sa SU..just right click it then texture then positioning..same as usual. thumbsup


Ah ung sa vismat pla sinasabi ko.. sori.. after ko kasi iaaply ung wood material from vismat collections hindi ko alam pano i scale ung texture and its positioning.. i dont get it.. walang lumalabas n texture wen i right click on it..

Sir ang ginagawa ko po pag ganyan edit ko po ung vismat..nilolocate ko po ulit ung diffuse map na ginamit..kasama naman un sa vismat package.. .yan po ang diskarte ko Sir..then after that pede mu na gawin yung right click>texture>positioning.. Very Happy
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Post by rjm_miranda2 Thu Jun 24, 2010 8:36 pm

okei gets ko na.. thumbsup thanks.. subukan ko now.. Smile
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Post by darzie080808 Fri Jun 25, 2010 5:46 pm

@jojo179: based sa image na pinost mo, yun na yung multiplier yung sa tabi ng bawat layer, like yung binilugan mo sa displacemnt.

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Post by arki_xander Fri Jun 25, 2010 7:52 pm

mga Sir tanong kulang Bakit d pwedng pagsabayin GI, Vray rectangular Lights at HDR? pro pagdelete ko ng rectangular lights saka lumabas ang GI?

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Post by jojo179 Fri Jun 25, 2010 8:30 pm

darzie080808 wrote:@jojo179: based sa image na pinost mo, yun na yung multiplier yung sa tabi ng bawat layer, like yung binilugan mo sa displacemnt.

Sir tama ka po doon..yon nga po.. thumbsup
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Post by darzie080808 Sun Jun 27, 2010 2:31 am

from sir nomer:

]bro eto yung advice ko dapat gain mo na tumakbo ang dalwang vray sa dalawang sketsap. yung isa gawin gmaitin mo sa pagproceso yung bago gamitin mo na pangexplore. yun saakin sa su 6 ko andun yung luma yung bago nas su7.

ang gaiwn mo bago i install ang bago. baguhin mo nag pangalan ng plugin foleder mo. ilagay morin yung mga script ng luma sa folder na to(tandan mo ang script nayun ha) tapos install mo yung bago sa su7. ngayon i rename mo uli sa dati yung mga nasa su6 mo at ilagay sa dating lugar yung mga scrips. so dalawa na sila ngayon...

yun sa sinabi mo bug iyun.


-sir nomer, ask ko lang po yung about dito sa suggestion mo. kasi meron ako vraf for sketchup 7 1.5 sr1, pwede pu ba ilagay toh sa 6 para mainstall ko yung vfsu 1.48.83? thanks sir in advance!! buttrock

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Post by arki_jezs Mon Jun 28, 2010 7:51 pm

anyone po,, patulong naman po with regards sa mga pinlight.
tanong ko lang po kung pano gagawin n medyo soft yung dating ng ilaw.
ganto po kasi lumalabas sa render ko kahit taasan ko yung subdivs.
Vray for Sketchup Q&A - Page 11 Querry

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parang masyado solid yung light nya kahit mababa n yung multiplier saka mataas na shadow subdivs.
gusto ko kasi gawin medyo diffused yung light. kasi makikita po sa render ko yung edges ng light, tapos abot pa yung light
sa floor. parang cone na yung light eh. sana po may makatulong at makasagot sa tanong ko. thanks kung sino sasagot.

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Post by gemini Mon Jun 28, 2010 10:40 pm

I'm practicing on an interior rendering...ng isang office. Nilagyan ko ng 12 components( mga furnitures) nag-apply ng materials sa bawat isa...nag lagay din ako ng rectangular light na may 600 intensity,dalawang omni lights na may 15 intensity. Naka default setting lang po...is it normal na umabot ng 7 hours yung rendering, pero 50% palang ng "Building Light Cache" ang inabot nito. Inisip ko na baka abutin ako ng 14 hours sa rendering.Natigil ang rendering nang pumasok sa isipan ko ang sunog at nangangamoy na kawawang laptop. I don't have any idea kung pano mas mabilisan yung rendering... affraid


sunog
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Ito po yung di matapos tappos narendering...

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Post by zdesign Mon Jun 28, 2010 11:50 pm

gemini wrote:I'm practicing on an interior rendering...ng isang office. Nilagyan ko ng 12 components( mga furnitures) nag-apply ng materials sa bawat isa...nag lagay din ako ng rectangular light na may 600 intensity,dalawang omni lights na may 15 intensity. Naka default setting lang po...is it normal na umabot ng 7 hours yung rendering, pero 50% palang ng "Building Light Cache" ang inabot nito. Inisip ko na baka abutin ako ng 14 hours sa rendering.Natigil ang rendering nang pumasok sa isipan ko ang sunog at nangangamoy na kawawang laptop. I don't have any idea kung pano mas mabilisan yung rendering... affraid


sunog
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Ito po yung di matapos tappos narendering...

masususnog ka talaga nyan 600 intensity mo e.ganyan din ako dati...share ko sayo mga turo nila sa kin.

try mo to.
rectangular light
multiplier=2
ignore light normals
store with irradiance map

omni light
multiplier=5
inverse
shadow bias 1
radius 1
subd 16

qmc sampler
adaptive amount = .85
noise threshold = .005

irradiance map
min rate = -3
max rate = -1
hsph subdivs = 30
samples = 50

light cache
subdivs = 250
sample size = .02

try mo to.
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Post by zdesign Mon Jun 28, 2010 11:53 pm

arki_jezs wrote:anyone po,, patulong naman po with regards sa mga pinlight.
tanong ko lang po kung pano gagawin n medyo soft yung dating ng ilaw.
ganto po kasi lumalabas sa render ko kahit taasan ko yung subdivs.
Vray for Sketchup Q&A - Page 11 Querry

Uploaded with ImageShack.us

parang masyado solid yung light nya kahit mababa n yung multiplier saka mataas na shadow subdivs.
gusto ko kasi gawin medyo diffused yung light. kasi makikita po sa render ko yung edges ng light, tapos abot pa yung light
sa floor. parang cone na yung light eh. sana po may makatulong at makasagot sa tanong ko. thanks kung sino sasagot.

lagyan mo ng radius dun mismo sa modifier mo, zero kasi ang default nyan gawin mo 1 makikita mo ang difference nya try lang.
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Post by arki_jezs Tue Jun 29, 2010 12:03 am

zdesign wrote:
arki_jezs wrote:anyone po,, patulong naman po with regards sa mga pinlight.
tanong ko lang po kung pano gagawin n medyo soft yung dating ng ilaw.
ganto po kasi lumalabas sa render ko kahit taasan ko yung subdivs.
Vray for Sketchup Q&A - Page 11 Querry

Uploaded with ImageShack.us

parang masyado solid yung light nya kahit mababa n yung multiplier saka mataas na shadow subdivs.
gusto ko kasi gawin medyo diffused yung light. kasi makikita po sa render ko yung edges ng light, tapos abot pa yung light
sa floor. parang cone na yung light eh. sana po may makatulong at makasagot sa tanong ko. thanks kung sino sasagot.

lagyan mo ng radius dun mismo sa modifier mo, zero kasi ang default nyan gawin mo 1 makikita mo ang difference nya try lang.

sir zdesign thanks po,, susubukan ko agad to. Very Happy

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Post by gemini Tue Jun 29, 2010 12:37 am



masususnog ka talaga nyan 600 intensity mo e.ganyan din ako dati...share ko sayo mga turo nila sa kin.

try mo to.
rectangular light
multiplier=2
ignore light normals
store with irradiance map

omni light
multiplier=5
inverse
shadow bias 1
radius 1
subd 16

qmc sampler
adaptive amount = .85
noise threshold = .005

irradiance map
min rate = -3
max rate = -1
hsph subdivs = 30
samples = 50

light cache
subdivs = 250
sample size = .02

try mo to.
[/quote]

Thank you very much master Z...grabeh ang dami pala ng adjustments, subukan ko to thumbsup

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Post by Ranie Wed Jun 30, 2010 11:40 am

Good morning mga master, ask lng po aq ng tutorial to avoid color bleeding.
For example yung Floor texture is Red color, then yung adjacent wall or ceiling pag nirender na, meron na rin shade ng red.parang humahawa yung kulay ng floor sa buong scene.

Meron na aq nakita tutorial nito mga Sirs, pero hindi q na makita na halughog q na din yung Q&A thread pero hndi q na makita.

salamat ulit in advance mga sir sa time and effort sa pagsagot..

Note: im using SU7 & Vray 1.48.83
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Post by jojo179 Wed Jun 30, 2010 6:54 pm

Ranie wrote:Good morning mga master, ask lng po aq ng tutorial to avoid color bleeding.
For example yung Floor texture is Red color, then yung adjacent wall or ceiling pag nirender na, meron na rin shade ng red.parang humahawa yung kulay ng floor sa buong scene.

Meron na aq nakita tutorial nito mga Sirs, pero hindi q na makita na halughog q na din yung Q&A thread pero hndi q na makita.

salamat ulit in advance mga sir sa time and effort sa pagsagot..

Note: im using SU7 & Vray 1.48.83

Sir try mo po i override yung material mo..save mo ung vrmap at vrlmap then load mo nalang pag render mo na..be sure to uncheck the override materials from the vray option pullout menu before rendering your scene..baka mawala yung color bleeding..sana makatulong.. Very Happy
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Post by arki_jezs Wed Jun 30, 2010 9:41 pm

Ranie wrote:Good morning mga master, ask lng po aq ng tutorial to avoid color bleeding.
For example yung Floor texture is Red color, then yung adjacent wall or ceiling pag nirender na, meron na rin shade ng red.parang humahawa yung kulay ng floor sa buong scene.

Meron na aq nakita tutorial nito mga Sirs, pero hindi q na makita na halughog q na din yung Q&A thread pero hndi q na makita.

salamat ulit in advance mga sir sa time and effort sa pagsagot..

Note: im using SU7 & Vray 1.48.83

nangyari n din sakin yan e, rectangular light kasi gamit ko, ginawa ko binaba ko ng kaonti yung rectangular light from ceiling.
kung nakadikit yung rec light mo sa ceiling, move mo lang pababa yung rec light, kahit 1mm lang. tapos try mo
ulit irender... umayos kasi yung render ko nung ginawa ko to e. try mo lang sir.

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Post by Ranie Thu Jul 01, 2010 9:44 am

jojo179 wrote:
Ranie wrote:Good morning mga master, ask lng po aq ng tutorial to avoid color bleeding.
For example yung Floor texture is Red color, then yung adjacent wall or ceiling pag nirender na, meron na rin shade ng red.parang humahawa yung kulay ng floor sa buong scene.

Meron na aq nakita tutorial nito mga Sirs, pero hindi q na makita na halughog q na din yung Q&A thread pero hndi q na makita.

salamat ulit in advance mga sir sa time and effort sa pagsagot..

Note: im using SU7 & Vray 1.48.83

Sir try mo po i override yung material mo..save mo ung vrmap at vrlmap then load mo nalang pag render mo na..be sure to uncheck the override materials from the vray option pullout menu before rendering your scene..baka mawala yung color bleeding..sana makatulong.. Very Happy


Sir Jojo thanks, ganito nga procedure ng nabasang kong tutorial to avoid color bleeding. Hindi ko lng matandaan kng sa ASGVIS ko nakita yun or dto sa CGPINOY eh.pag aralan q nga ito sir. Salamat ng marami ulit.

Thanks ulit.
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Post by Ranie Thu Jul 01, 2010 9:55 am

arki_jezs wrote:
Ranie wrote:Good morning mga master, ask lng po aq ng tutorial to avoid color bleeding.
For example yung Floor texture is Red color, then yung adjacent wall or ceiling pag nirender na, meron na rin shade ng red.parang humahawa yung kulay ng floor sa buong scene.

Meron na aq nakita tutorial nito mga Sirs, pero hindi q na makita na halughog q na din yung Q&A thread pero hndi q na makita.

salamat ulit in advance mga sir sa time and effort sa pagsagot..

Note: im using SU7 & Vray 1.48.83

nangyari n din sakin yan e, rectangular light kasi gamit ko, ginawa ko binaba ko ng kaonti yung rectangular light from ceiling.
kung nakadikit yung rec light mo sa ceiling, move mo lang pababa yung rec light, kahit 1mm lang. tapos try mo
ulit irender... umayos kasi yung render ko nung ginawa ko to e. try mo lang sir.


Sir Jezs, ayos itong trick nyo ahh.hindi q pa ito na try pero pwede pla sa rec light, subukan ko nga din ito..Iba tlaga mga pinoy sa paraan.. Salamat Sir sa info..

Thanks ng marami Sir.
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Post by jojo179 Thu Jul 01, 2010 10:25 am

Ranie wrote:
jojo179 wrote:
Ranie wrote:Good morning mga master, ask lng po aq ng tutorial to avoid color bleeding.
For example yung Floor texture is Red color, then yung adjacent wall or ceiling pag nirender na, meron na rin shade ng red.parang humahawa yung kulay ng floor sa buong scene.

Meron na aq nakita tutorial nito mga Sirs, pero hindi q na makita na halughog q na din yung Q&A thread pero hndi q na makita.

salamat ulit in advance mga sir sa time and effort sa pagsagot..

Note: im using SU7 & Vray 1.48.83

Sir try mo po i override yung material mo..save mo ung vrmap at vrlmap then load mo nalang pag render mo na..be sure to uncheck the override materials from the vray option pullout menu before rendering your scene..baka mawala yung color bleeding..sana makatulong.. Very Happy


Sir Jojo thanks, ganito nga procedure ng nabasang kong tutorial to avoid color bleeding. Hindi ko lng matandaan kng sa ASGVIS ko nakita yun or dto sa CGPINOY eh.pag aralan q nga ito sir. Salamat ng marami ulit.

Thanks ulit.

Glad to help po Sir..just returning the favor from CGPinoy..I've learned a lot from this community...Sir regarding to the tutorial, i have watched it from edosayla's video tutorial..pero sa vray for 3DsMAX niya ginamit..Thanks to Sir edosayla.. wave
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Post by arki_jezs Thu Jul 01, 2010 5:32 pm

Ranie wrote:
arki_jezs wrote:
Ranie wrote:Good morning mga master, ask lng po aq ng tutorial to avoid color bleeding.
For example yung Floor texture is Red color, then yung adjacent wall or ceiling pag nirender na, meron na rin shade ng red.parang humahawa yung kulay ng floor sa buong scene.

Meron na aq nakita tutorial nito mga Sirs, pero hindi q na makita na halughog q na din yung Q&A thread pero hndi q na makita.

salamat ulit in advance mga sir sa time and effort sa pagsagot..

Note: im using SU7 & Vray 1.48.83

nangyari n din sakin yan e, rectangular light kasi gamit ko, ginawa ko binaba ko ng kaonti yung rectangular light from ceiling.
kung nakadikit yung rec light mo sa ceiling, move mo lang pababa yung rec light, kahit 1mm lang. tapos try mo
ulit irender... umayos kasi yung render ko nung ginawa ko to e. try mo lang sir.


Sir Jezs, ayos itong trick nyo ahh.hindi q pa ito na try pero pwede pla sa rec light, subukan ko nga din ito..Iba tlaga mga pinoy sa paraan.. Salamat Sir sa info..

Thanks ng marami Sir.
you're welcome sir,, marami din kasi ako natutunan dito sa CGP kaya i'm trying to return the favor by also sharing what i've learned. Very Happy

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