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Gunnery Sargeant Zamora Delgado (update)

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Post by nahumreigh Fri Oct 23, 2009 7:58 pm

Eheheh... ito ang may kasalanan kung bakit hindi napupunta sa pag aaral ng building code ang oras ko... tongue

First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...

Gunnery Sargeant Zamora Delgado (update) 646d100bfbd55645cf1ed3a192356dad

Gunnery Sargeant Zamora Delgado (update) AFP_Marine_by_nahumreigh

Gunnery Sargeant Zamora Delgado (update) Glow_in_the_Dark_by_nahumreigh

3d Studiomax 08/Vray/Photshop CS1


Last edited by nahumreigh on Wed Oct 06, 2010 5:21 am; edited 10 times in total
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Post by boyluya Fri Oct 23, 2009 8:40 pm

Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.

Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php

Well atleast nasubukan mo ng mag normal mapping, ok na start na to. thumbsup
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Post by nahumreigh Fri Oct 23, 2009 11:01 pm

boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.

Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php

Well atleast nasubukan mo ng mag normal mapping, ok na start na to. thumbsup

maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh
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Post by boyluya Wed Oct 28, 2009 2:28 am

nahumreigh wrote:
boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.

Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php

Well atleast nasubukan mo ng mag normal mapping, ok na start na to. thumbsup

maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh

No prob dude. Kaso d ako cgrdo kng msasagot ko lahat ng questions mo Laughing
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Post by boyluya Wed Oct 28, 2009 2:49 am

Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.

http://www.poopinmymouth.com/tutorial/normal_workflow.htm thumbsup
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Post by nahumreigh Wed Oct 28, 2009 7:14 am

boyluya wrote:Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.

http://www.poopinmymouth.com/tutorial/normal_workflow.htm thumbsup

okidoki try ko mga to sa weekend... maraming salamat dude Very Happy
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Post by nahumreigh Wed Nov 25, 2009 3:40 am

Gunnery Sargeant Zamora Delgado (update) AFP_Marine_by_nahumreigh

updating... this thing's on standby for a month now... eheh
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Post by nahumreigh Fri Dec 04, 2009 7:02 am

Gunnery Sargeant Zamora Delgado (update) 646d100bfbd55645cf1ed3a192356dad

final update
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Post by nahumreigh Sat Dec 12, 2009 3:25 am

Gunnery Sargeant Zamora Delgado (update) KAWAL_by_nahumreigh

huling update na to pramis... wala lang hahah
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Post by Norman Wed Oct 06, 2010 5:33 am

kulit nito a pero mukhang pwede ngang gawin game...
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Post by seanmaximus Wed Oct 06, 2010 5:51 am

aliw!!!
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Post by nahumreigh Tue Oct 12, 2010 10:47 am

Gunnery Sargeant Zamora Delgado (update) 1-1

updated po with additional render Smile


Last edited by nahumreigh on Tue Oct 12, 2010 8:13 pm; edited 1 time in total
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Post by Norman Tue Oct 12, 2010 7:42 pm

maganda ito kung ma lagyan na ng effects dude....
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Post by nahumreigh Tue Oct 12, 2010 8:11 pm

f-41 wrote:maganda ito kung ma lagyan na ng effects dude....

eheh may effects and editting na po yan kahit papaano ser... ito yung fresh render Very Happy...
Gunnery Sargeant Zamora Delgado (update) Anim6A

gusto ko din matuto sana kahit konting fire and ember effects sa photoshop
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Post by Norman Tue Oct 12, 2010 8:40 pm

ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....
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Post by nahumreigh Tue Oct 12, 2010 10:50 pm

f-41 wrote:ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....

why not sir eheh? Tama sa pyrotechniques level na effects wala pa talaga masyado alam eheh. Di rin kasi build for rendering ng animation tong gamit ko haha. As for the characters mukhang kelangan mo irig yung gawa ko... heehee. Sige send ko yung files sa yo XD.
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Post by Norman Wed Oct 13, 2010 12:38 am

ito yung email ko sir norman_caguiat@yahoo.com - next week simulan natin e-rig..every now and then bigyan kita updates....
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Post by nahumreigh Sat Oct 30, 2010 7:42 am

Gunnery Sargeant Zamora Delgado (update) Building

dagdag na render na naman po ^_^ kelangan yata kasi ipakita yung structure ng models sa ibang employer

Left to Right

1. Low Poly Base
2. Normal Bump Map added
3. Normals+Textures

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Post by Norman Sat Oct 30, 2010 7:45 am

looking good dude....san na yung iba?
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Post by nahumreigh Sat Oct 30, 2010 7:54 am

f-41 wrote:looking good dude....san na yung iba?

yung iba sir may dagdag lang na helmet eheh

Gunnery Sargeant Zamora Delgado (update) AFPMarine1a
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Post by Olan Sat Oct 30, 2010 11:33 am

2thumbsup ok sir ...
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Post by nahumreigh Mon Nov 15, 2010 8:13 am

Olan wrote: 2thumbsup ok sir ...

salamat sir Smile
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Post by nahumreigh Thu Feb 10, 2011 9:16 pm

Gunnery Sargeant Zamora Delgado (update) Testnew7copy

another update... focusing on skin material shaders and normal mapping from zbrush in preparation for an animation project. ^^
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