Gunnery Sargeant Zamora Delgado (update)
5 posters
:: 3d Gallery :: Character
Page 1 of 1
Gunnery Sargeant Zamora Delgado (update)
Eheheh... ito ang may kasalanan kung bakit hindi napupunta sa pag aaral ng building code ang oras ko...
First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...
3d Studiomax 08/Vray/Photshop CS1
First time po magtry ng normal bump mapping... medyo weird yata pag close up na hahaha...
Antagal ko din nakuha pano mag apply ng glow map sa vray material ^^
Comments and suggestions po...
3d Studiomax 08/Vray/Photshop CS1
Last edited by nahumreigh on Wed Oct 06, 2010 5:21 am; edited 10 times in total
Re: Gunnery Sargeant Zamora Delgado (update)
Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.
Re: Gunnery Sargeant Zamora Delgado (update)
boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.
maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh
Re: Gunnery Sargeant Zamora Delgado (update)
nahumreigh wrote:boyluya wrote:Wow tsong bumabanat ka na din ng normal mapping ah. Kaso tol unang napansin ko agad, may mga errors normal map mo. Did you use max's normal map baking? Tingin ko kasi un errors must have something to do with the ray distance settings. I would highly suggest using xnormal for baking your normals. Ska kung game-rez ang target mong output, stay away from rendering your model with vray/mray, etc. instead gamit ka lang ng direct x shaders sa max or use marmoset which is free, ok un png preview ng model mo in-game, almost same quality sila ng unreal or cryengine. Realtime kc ang rendering sa games. Ryt now i dont think i can help you kc you used vray sa pag render, bka kc dun un error.
Onga pla, i found this video tut sa net. It covers the whole process ng paggawa ng isang game asset. From making high poly to game-rez mesh to map baking to texturing. Bka trip mo lng. eto ung link http://racer445.com/pages/tutorials/ak-tutorial.php
Well atleast nasubukan mo ng mag normal mapping, ok na start na to.
maraming salamat dude... actually sobra dami ko query about normal mapping, napost ako sa help section dito pero wala yata nakapansin eheh... nga pala about sa pagcreate ng normal map mismo, sinundan ko yung tutorial sa max regarding yung pawn doon... simula pa lang marami na ako napansing di kanais nais eheh... tignan ko yung vid ... if ever may mga tanong ako pm kita ha? eheh
No prob dude. Kaso d ako cgrdo kng msasagot ko lahat ng questions mo
Re: Gunnery Sargeant Zamora Delgado (update)
Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
Re: Gunnery Sargeant Zamora Delgado (update)
boyluya wrote:Eto tsong kakakita ko lang, bka makatulong. Baking normal map inside ng 3ds max.
http://www.poopinmymouth.com/tutorial/normal_workflow.htm
okidoki try ko mga to sa weekend... maraming salamat dude
Re: Gunnery Sargeant Zamora Delgado (update)
updating... this thing's on standby for a month now... eheh
Re: Gunnery Sargeant Zamora Delgado (update)
kulit nito a pero mukhang pwede ngang gawin game...
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Gunnery Sargeant Zamora Delgado (update)
updated po with additional render
Last edited by nahumreigh on Tue Oct 12, 2010 8:13 pm; edited 1 time in total
Re: Gunnery Sargeant Zamora Delgado (update)
maganda ito kung ma lagyan na ng effects dude....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Gunnery Sargeant Zamora Delgado (update)
f-41 wrote:maganda ito kung ma lagyan na ng effects dude....
eheh may effects and editting na po yan kahit papaano ser... ito yung fresh render ...
gusto ko din matuto sana kahit konting fire and ember effects sa photoshop
Re: Gunnery Sargeant Zamora Delgado (update)
ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Gunnery Sargeant Zamora Delgado (update)
f-41 wrote:ibig ko sabihin sir yung mga pumuputok putok na sa animation yun yung ibig ko sabihin...sorry sorry...anyway PS madali lang bro dami tutorial sa net...anyway...gusto mo mag collaborate tayo sa production? kaya ko mag animate sa maya baka pwede natin e testing yung gawa mo....in you honor syempre!!!makikisawsaw lang ako...wahehe....
why not sir eheh? Tama sa pyrotechniques level na effects wala pa talaga masyado alam eheh. Di rin kasi build for rendering ng animation tong gamit ko haha. As for the characters mukhang kelangan mo irig yung gawa ko... heehee. Sige send ko yung files sa yo XD.
Re: Gunnery Sargeant Zamora Delgado (update)
ito yung email ko sir norman_caguiat@yahoo.com - next week simulan natin e-rig..every now and then bigyan kita updates....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Gunnery Sargeant Zamora Delgado (update)
dagdag na render na naman po ^_^ kelangan yata kasi ipakita yung structure ng models sa ibang employer
Left to Right
1. Low Poly Base
2. Normal Bump Map added
3. Normals+Textures
Re: Gunnery Sargeant Zamora Delgado (update)
looking good dude....san na yung iba?
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Gunnery Sargeant Zamora Delgado (update)
f-41 wrote:looking good dude....san na yung iba?
yung iba sir may dagdag lang na helmet eheh
Re: Gunnery Sargeant Zamora Delgado (update)
ok sir ...
Olan- CGP Newbie
- Number of posts : 28
Age : 36
Location : San Mateo Rizal
Registration date : 09/09/2010
Re: Gunnery Sargeant Zamora Delgado (update)
another update... focusing on skin material shaders and normal mapping from zbrush in preparation for an animation project. ^^
Similar topics
» 3 storey residence (konting update) update ulit 7/24/2013
» Practice mode: Residence update-update lang
» update
» H U A T C H A N t e a h o u s e (update)
» Henco
» Practice mode: Residence update-update lang
» update
» H U A T C H A N t e a h o u s e (update)
» Henco
:: 3d Gallery :: Character
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|