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Proxy = 10000 Poly's?

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Proxy = 10000 Poly's? Empty Proxy = 10000 Poly's?

Post by Guest Thu Aug 27, 2009 1:00 pm

Guys napansin ko pag magconvert ako ng proxy palaging 10000 ung polygon count nya? ganun ba talaga un? and minsan naman mas lumalaki pa ung bilang ng vertices? hindi ba nakakaapekto din sa rendering time ung pagincrease ng number of vertices?

tama ba na ung proxy din ay magdoble ang number of polygons pag instance? mali pala ung pagkakaintindi ko before na porke nakaproxy ay isang beses lang nyang babasahin ung geometry na nakaproxy meaning... kung meron kang proxy with 10000 poly's kahit ilang copies (instances) hindi na mag add-up pa ung number of poly's. Rolling Eyes

isa pang katanungan, paano kayo mag-attach ng proxied objects nyo? ako kasi via merge... hindi ko makuha ung thru vray proxy sa create panel ng modifier e kasi palaging walang texture. tips naman dyan.

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Post by arki_vhin Thu Aug 27, 2009 5:48 pm

pare ito the best and easy way to use vray proxy....gawa ni sir boks http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/vray-proxy-made-easy-t4436.htm

as in nababawasan talaga ang poly counts nya...make sure i group mo after mo i proxy...

try mo ang isang object like trees bago mo i proxy check mo ang poly count, then edit as poly mo then check mo ulit ang poly count mapapansin mo na pag inedit as poly lalong dumadami ang count nya...baka yun ang nagagawa mo...wait natin ang iba...
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Post by Guest Sat Aug 29, 2009 12:12 am

arki_vhin wrote:pare ito the best and easy way to use vray proxy....gawa ni sir boks http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/vray-proxy-made-easy-t4436.htm

as in nababawasan talaga ang poly counts nya...make sure i group mo after mo i proxy...

try mo ang isang object like trees bago mo i proxy check mo ang poly count, then edit as poly mo then check mo ulit ang poly count mapapansin mo na pag inedit as poly lalong dumadami ang count nya...baka yun ang nagagawa mo...wait natin ang iba...

salamat pre sa pagreply. ilang poly counts ang pinakamababa mong naproduce as proxy? sa akin kasi palaging 10000 ung count.

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Post by alwin Sat Aug 29, 2009 12:16 am

pwede i convert mo muna sa editable mesh bago mo i proxy
prang lalong ma compress yung file niya!
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Post by Guest Sat Aug 29, 2009 12:38 am

alwin wrote:pwede i convert mo muna sa editable mesh bago mo i proxy
prang lalong ma compress yung file niya!

eto ang hindi ko pa natry kasi ung poly pag convert mo sa mesh mas dumadami ang counts. gaya ng tanong ko kay arki_vhin... ilang poly counts ang pinakamababa mong naproduce na proxy? and pag nagmerge ka ba and copy mo na ung namerge mo na proxy example 1polycount ung proxy... then copy instance... hindi ba meron ka ng 2polycounts sa scene stats? via press "7"

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Post by Guest Sun Aug 30, 2009 1:17 am

bump

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Post by ME_nesperos_27 Sun Aug 30, 2009 1:58 am

make sure na final na texture ng object sir, ungroup mu muna tas attaced mu pra maging isa at pra di mwala un texture, ska nu po convert as vraymesh check nu nlng po cguro tuts ni sir boks cgurado panalo..
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Post by Guest Sun Aug 30, 2009 2:13 am

ME_nesperos_27 wrote:make sure na final na texture ng object sir, ungroup mu muna tas attaced mu pra maging isa at pra di mwala un texture, ska nu po convert as vraymesh check nu nlng po cguro tuts ni sir boks cgurado panalo..

thanks sa response bro. i am more interested kung ilang poly counts ng proxy ang pinakamababa na nagawa mo? nagtataka kasi ako, ung sa akin laging 10000 ang number kahit gaano kadaming poly's yung original file. and yup... i know the way how to convert a certain object to proxy ung number lang talaga ng poly counts pagkatapos e-proxy ung gusto kong ma-clear. baka kasi pwedeng mas mababa pa sa 10000 or meron pang ibang method para bumaba ang count.

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Post by render master Sun Aug 30, 2009 3:03 am

try this
Polygon Cruncher Previews

download link ( trial muna kayo) mag-trial muna kayo, kapag ok na sa inyo saka nyo na lang i-license
POLYGON CRUNCHER DOWNLOAD


Last edited by render master on Sun Aug 30, 2009 3:06 am; edited 1 time in total
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Post by jenaro Sun Aug 30, 2009 3:05 am

la bang pang su?hehehhehhe... Sad
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Post by render master Sun Aug 30, 2009 3:08 am

try multi-res , optimize. Normally i use to convert them to Nurbs or to patch before applying a vray mesh export. Depending on the topology or model i have. Some trials and testing will help better.

wait gawa ako ng simple Poly Optimizing Tutorials.... Very Happy
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Post by mammoo_03 Sun Aug 30, 2009 4:10 am

yun, sige wait namin sir ronel. salamat po in advance.
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Post by render master Sun Aug 30, 2009 5:27 am

hmmmm sorry guys, optimized and multi res doesnt goes well. my apology Sad nagtry ako with evermotion trees, ayaw). siguro iyon na ang threshold ng vray proxy 10,000 polys.
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Post by Guest Sun Aug 30, 2009 11:29 am

@rendermaster
thanks a lot for taking time sa pagproxy to see if the polygon counts can be lesser than 10k's. bale useless din pala na gawing proxy ung mga objects na below 10000 poly's? kasi mas tataas pa ung count nya to 10k if we will convert it? and same din naman kung copy instance magdoble-up din ung count. please confirm po mga ka cgpeeps kung tama ung logic ko?

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Post by eisenheim13 Sun Aug 30, 2009 11:47 am

Bro most of my proxy's are counting the same way as 10k polys compressed, 30k ata ung verts if I'm not mistaken. pg malapit lng ang poly count from 10k, d ko na ginagawang proxy. Minsan kasi me instance na nagccrash pa pg ginawang proxy, I donno why? Question
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Post by Guest Sun Aug 30, 2009 11:50 am

eisenheim13 wrote:Bro most of my proxy's are counting the same way as 10k polys compressed, 30k ata ung verts if I'm not mistaken. pg malapit lng ang poly count from 10k, d ko na ginagawang proxy. Minsan kasi me instance na nagccrash pa pg ginawang proxy, I donno why? Question

ic... thanks at unti-unti ko ng nacoconfirm ung proxy polycounts bro. sana merong workaround para mapababa pa below 10k kasi masyadong mataas pa rin un e. same here, pag below 10k ung object i just grouped them para mas madaling mag instance. Very Happy

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