animation
3 posters
animation
tanong lang mo mga masters,mayron akong ginawa na animation ang result noisy siya,pero pag nag render ako nang image ok naman ang result,ano kaya ang gawin ko nito? by the way avi format ang gamit ko sa video.thanks
denz- CGP Apprentice
- Number of posts : 272
Age : 43
Location : Singapore / Lapu-lapu City / Bohol Phil.
Registration date : 19/01/2009
Re: animation
animation sequence ba yan?
pwedeng mag precalculate ka muna...setup mo under irradiance map, select multi-frame incremental
sa light cache naman fly through.. hope alam mo nang mag store ng irradiance map.
Then under global switches, check mo yung don't render final image
Sa common tab check mo yung every nth frame, lagay mo 5..para gagawin niyan mag co-compute ng ir maps at every 5th frame yan.
kung ok na, load mo mga maps mo(irradiance map and light cache).
Para pala mabilis, set mo lang sa vray low all defaults (sa experience ko, ok naman resulta kahit low lang, overkill na yung high sa irraidance map, even for stills) then ang light cache mo you can set it from 1000 to 1500.
then output mo siya. better kung output mo as targa, para kahit mamatay kuryente, di ka back to zero.
Save mo as targa, tapos make sure naka split alpha siya.
Then pag narender mo...pwede mong composite nalang sa after effects or sa adobe premier.
Hope makatulong.
PS: Don;t forget to un-check the don;t render final image option pag rendering time ka na. And set the render to render at every frame din.
pwedeng mag precalculate ka muna...setup mo under irradiance map, select multi-frame incremental
sa light cache naman fly through.. hope alam mo nang mag store ng irradiance map.
Then under global switches, check mo yung don't render final image
Sa common tab check mo yung every nth frame, lagay mo 5..para gagawin niyan mag co-compute ng ir maps at every 5th frame yan.
kung ok na, load mo mga maps mo(irradiance map and light cache).
Para pala mabilis, set mo lang sa vray low all defaults (sa experience ko, ok naman resulta kahit low lang, overkill na yung high sa irraidance map, even for stills) then ang light cache mo you can set it from 1000 to 1500.
then output mo siya. better kung output mo as targa, para kahit mamatay kuryente, di ka back to zero.
Save mo as targa, tapos make sure naka split alpha siya.
Then pag narender mo...pwede mong composite nalang sa after effects or sa adobe premier.
Hope makatulong.
PS: Don;t forget to un-check the don;t render final image option pag rendering time ka na. And set the render to render at every frame din.
Last edited by arkiedmund on Thu Aug 13, 2009 10:03 pm; edited 2 times in total (Reason for editing : typos...)
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: animation
yes bro,talagang dami dami ko pang matotonan nito bro.thanks bro sa info.favor bro pahingi nang screen shot sa mga setting na binangit mo if ok lang.
denz- CGP Apprentice
- Number of posts : 272
Age : 43
Location : Singapore / Lapu-lapu City / Bohol Phil.
Registration date : 19/01/2009
Re: animation
ok..try kong gawan...medyo madugo yan...wait ka lang ng ilang oras...
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: animation
Eto na. Disclaimer, hindi po ako masyado pang marunong nito...kaya kung may mga mali ay pwedeng paki-point out nalang po.
Antayin natin sila master vertex, mushroom at sir viTAMINs...sila talaga magaling sa animation.
Hope nakatulong ako sa yo sir denz...
Antayin natin sila master vertex, mushroom at sir viTAMINs...sila talaga magaling sa animation.
Hope nakatulong ako sa yo sir denz...
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: animation
thanks bro sa totoo lang ngayon lang ko to alam,try ko to ngayong gabe.thanks, thanks,thanks.
denz- CGP Apprentice
- Number of posts : 272
Age : 43
Location : Singapore / Lapu-lapu City / Bohol Phil.
Registration date : 19/01/2009
Re: animation
good..enjoy and have fun...google mo nalang pag di mo pa magets...at least i gave you pointers na..
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: animation
sa akin bro click ko range tapos set ko fyong active frame.thanks ulet bro.
denz- CGP Apprentice
- Number of posts : 272
Age : 43
Location : Singapore / Lapu-lapu City / Bohol Phil.
Registration date : 19/01/2009
Re: animation
The number of per frames to calculate is subjective, depending on how fast the camera moves. think of it as interpolations. A particular object should be in both the current and preceeding frames.
As for presets, the accuracy of the calculation will depend on this so choose one that fits your patience as well as your pc environment.
Also when you load the irradiance map, you can set the second bounce to None as the Lightcache calculations pretty much embedded on the Irradiance maps.
As for presets, the accuracy of the calculation will depend on this so choose one that fits your patience as well as your pc environment.
Also when you load the irradiance map, you can set the second bounce to None as the Lightcache calculations pretty much embedded on the Irradiance maps.
Re: animation
thanks! sir v, dami ko pang dapat matotonan dito.
denz- CGP Apprentice
- Number of posts : 272
Age : 43
Location : Singapore / Lapu-lapu City / Bohol Phil.
Registration date : 19/01/2009
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