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random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6)

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random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 Empty random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6)

Post by nomeradona Mon Aug 03, 2009 11:03 pm

First topic message reminder :

allow me to share here some of my random interiors using both Sketchup, vray SU and vraymax...

sketchup vray render
random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 3787069719_755ea773ec_o

vraymax
random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 3787882018_0993b08aa2_o

random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 3787882884_3daae24d37_o

rerender after knowing how to have more materials
random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 3787072471_096ec426de_o

random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 3787078285_2b30897677_o


Last edited by nomeradona on Sat Aug 15, 2009 1:59 am; edited 2 times in total
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random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 Empty Re: random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6)

Post by AUSTRIA Wed Aug 05, 2009 1:03 am

Bro..nice images napapansin ko lang bro parang lahat ng gawa mo parang mahilig ka gumamit ng Accent lighting...
Yun tipong may portion lang na maliwanag....bakit kaya bro scratch curious lang bro hah siguro style mo yan?
Pero nice experiment bro ganda lahat.... 2thumbsup

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Post by nomeradona Wed Aug 05, 2009 1:05 am

kurdaps! wrote:
nomeradona wrote:
kurdaps! wrote:wow! love it Sir Nomer...from color composition to the lighting buttrock
raming salamat din guru idol. musta pagiging tatay? puyat puyat pa ba?

OT:

hahaha...medyo Sir.. Laughing

Congrats on your new crib! thumbsup
OT oo nga bro kita mo sa facebook ha. la pangang sofa at beds.. hindi pa nakakasweldo. pero im happy kasi napawood kuna yung floor. so puro matress lang.
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Post by nomeradona Wed Aug 05, 2009 1:10 am

AUSTRIA wrote:Bro..nice images napapansin ko lang bro parang lahat ng gawa mo parang mahilig ka gumamit ng Accent lighting...
Yun tipong may portion lang na maliwanag....bakit kaya bro scratch curious lang bro hah siguro style mo yan?
Pero nice experiment bro ganda lahat.... 2thumbsup
siguro nga style ko bro. kasi im not really fan of lighting everything evenly. for me ang dating is more artistic.
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Post by hcortz Wed Aug 05, 2009 1:24 am

GALING GALING nyo master! lupet lahat ng images!panalo Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven
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Post by nomeradona Wed Aug 05, 2009 2:16 am

hcortz wrote:GALING GALING nyo master! lupet lahat ng images!panalo Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven
maraming maramign salamat hcortz...
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Post by manex Wed Aug 05, 2009 2:19 am

galing ng modeling, rendering and composition ang linis.. thumbsup
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Post by limp102 Wed Aug 05, 2009 2:46 am

unreachable Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven kana ngayon pare,
ganda ng mga interiors,
especially sa color combination,
idol,idol,idol, bounce
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Post by nomeradona Wed Aug 05, 2009 9:19 am

manex wrote:galing ng modeling, rendering and composition ang linis.. thumbsup
thanks manex,,
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Post by nomeradona Wed Aug 05, 2009 9:20 am

limp102 wrote:unreachable Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven Like a Star @ heaven kana ngayon pare,
ganda ng mga interiors,
especially sa color combination,
idol,idol,idol, bounce
ikaw talaga limp.. may pa unreachable kapa. parang gusto mo ng tobleron na naman...
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Post by dotesign Wed Aug 05, 2009 9:22 am

sir ang ganda nmn nito... astigg.....
sir ap share nmn ganda kasi nung pasok nung light... ung cast nung light.. medyo ng blurred ung edge kasi sakin buong buo ung cast nung light... panu un?
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Post by axel Wed Aug 05, 2009 9:26 am

lahat ganda sir idol, c cory b ung nsa carpet..
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Post by nomeradona Wed Aug 05, 2009 10:13 am

dotesign wrote:sir ang ganda nmn nito... astigg.....
sir ap share nmn ganda kasi nung pasok nung light... ung cast nung light.. medyo ng blurred ung edge kasi sakin buong buo ung cast nung light... panu un?
bro taasan mo ng kaunti yung size ng sun mo. default 1 sya. IMHO between 2.5- 3
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Post by nomeradona Wed Aug 05, 2009 10:17 am

axel wrote:lahat ganda sir idol, c cory b ung nsa carpet..
thanks axel. LOL cory. hindi bro si Madamme Matisse, asawa ni Henri Matisse the founder of Fauvism
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Post by chillrender Wed Aug 05, 2009 8:14 pm

Aprub lahat sa akin sir, so lipatan na hehehe...
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Post by nomeradona Wed Aug 05, 2009 8:26 pm

chillrender wrote:Aprub lahat sa akin sir, so lipatan na hehehe...
hindi SU parin sa modelling bro.
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Post by v_wrangler Wed Aug 05, 2009 8:49 pm

Hi nomer,


sketchup vray render
random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 3787069719_755ea773ec_o

I like the light distribution and ambient coloring in the above image.


rerender after knowing how to have more materials
random SU modelled rendered in Vray SU and Vray Max (with TUT on page 6) - Page 3 3787072471_096ec426de_o

I've been looking at this beautiful image for minutes trying to find what else to suggest. I come to a guess that the lights from the left window opening doesn't seem to show much of it's illumination effect. To illustrate, try to cover up the left side with your palm and you might notice that even without this source of light (window), the ambience in the room still matches the surroundings.

If we were to assume that at the golden hour - the sun shines bright from this left side window, you will see that it will break the orangey feel.

Perhaps it is just the color of the environment.
Or maybe you need to clamp the brightness so it does not show as a solid white color?

Some other nitpicks:

1. I feel the ceiling fans too low (I'm saying without any knowledge of how they do it in Vietnam)
2. The rendering might look even better using other samplers (mit-net, catmull) rather than softeners like area or PS.

Inspiring Nevertheless!


Last edited by v_wrangler on Wed Aug 05, 2009 9:12 pm; edited 1 time in total
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Post by nomeradona Wed Aug 05, 2009 9:12 pm

roy, indeed with your very eyes i could see what else to improve. I covered the window and indeed it actually takes some attention to the main areas. and as we know whites often takes some attention. thanks for pointing that.

trying to produce like what i ussually do in vraySU (above image) i cant seem to reproduce with vraymax. i tweaked the sun, camera and desaturate the GI calculation, same as SU and still i have the yellowish effect in my Max version. which comes to my question on how to produce white effects in VrayMax. You are giving me an hint on clamping the brightness there and i will take it as my assignment when i go home this afternoon.

yeah notice than fan ha. binabaan ko actually para makita sa isang view. eh hindi ko naitaas ng nirender ko tung view na to. your sharp roy.

i havent tried catmul. yes im using area here. thank you sa mga puntos roy. your really that kind of person i was waiting to give me some points paticularly with my vray max skills which is i know could stll develop with your watcful eyes. thanks buddy and thank for the vram material slot hints.. so you could prove how im new with that.
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Post by v_wrangler Wed Aug 05, 2009 9:34 pm

The vraysun combined with a vraycamera is a very tricky combo. It would probably take me half a day to talk about them but allow me to be brief on how you might possibly find answers to your questions.

First, the orangey feel may be caused (I'm writing without any knowledge of how you set up the scene) by:

1. The GI (Secondary bounce, often referred to as the bleeding). With a red wall and a yellowish brown flooring, I would expect it to generate a tone along the reddish orangey huey. You can minimize this lowering the Generate GI parameter per object (right-clock vray props) or lowering the Secondary Bounce globally via Rendering Settings>Global Illumination.

Another technique to control the strength or color of the GI an object produces is by not letting it produce GI at all, you just place a differently colored dummy object in its place, invisible to the camera but producing the right GI timpla.

To light efficiently in MAX, my suggestion is to light your scene first without regards for maps or colors. Use the global material override to color your scene white. And test render with your light setup. Of course it will not render white depending on your sun's position or the color of the light. Observe the effect of each light sources starting from the natural lighting (sun, window opening, etc), and later on combining them with the artificial light. if the lighting looks perfectly OK with white mats - I am sure they will look OK in any situation or with the objects materials set to on.

As for the camera, do not adjust the F nos first, use the default and set your lights. Once you have a lighting scheme that you like - use the F number as a last spice to nudge the brightness or darkness of the scene. This is a common mistake I see among people who use VRAY or any application, they tweak everything at the same time, get a good image but at the end they learn nothing from the experience. If we light one at a time, and take note of the contribution of each light or camera parameters (comparing to the previous state), then we learn to avoid facing the same problem the next time.

My lighting process:

1. Natural light.
2. test Render. If OK go to 3
3. Atificial Light A
4. test Render. If OK go to 5
5. Artificial Light B and so on. If OK go to 6
6. Combine all Light Sources.
7. Render
8. Last tweaks via materials or cameras.

I might have missed a thing or two but the above is more or less how I go about it. Goodluck!

And as always, thank you for the kind words!
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Post by gerbaux Wed Aug 05, 2009 10:44 pm

v_wrangler wrote:The vraysun combined with a vraycamera is a very tricky combo. It would probably take me half a day to talk about them but allow me to be brief on how you might possibly find answers to your questions.

First, the orangey feel may be caused (I'm writing without any knowledge of how you set up the scene) by:

1. The GI (Secondary bounce, often referred to as the bleeding). With a red wall and a yellowish brown flooring, I would expect it to generate a tone along the reddish orangey huey. You can minimize this lowering the Generate GI parameter per object (right-clock vray props) or lowering the Secondary Bounce globally via Rendering Settings>Global Illumination.

Another technique to control the strength or color of the GI an object produces is by not letting it produce GI at all, you just place a differently colored dummy object in its place, invisible to the camera but producing the right GI timpla.

To light efficiently in MAX, my suggestion is to light your scene first without regards for maps or colors. Use the global material override to color your scene white. And test render with your light setup. Of course it will not render white depending on your sun's position or the color of the light. Observe the effect of each light sources starting from the natural lighting (sun, window opening, etc), and later on combining them with the artificial light. if the lighting looks perfectly OK with white mats - I am sure they will look OK in any situation or with the objects materials set to on.

As for the camera, do not adjust the F nos first, use the default and set your lights. Once you have a lighting scheme that you like - use the F number as a last spice to nudge the brightness or darkness of the scene. This is a common mistake I see among people who use VRAY or any application, they tweak everything at the same time, get a good image but at the end they learn nothing from the experience. If we light one at a time, and take note of the contribution of each light or camera parameters (comparing to the previous state), then we learn to avoid facing the same problem the next time.

My lighting process:

1. Natural light.
2. test Render. If OK go to 3
3. Atificial Light A
4. test Render. If OK go to 5
5. Artificial Light B and so on. If OK go to 6
6. Combine all Light Sources.
7. Render
8. Last tweaks via materials or cameras.

I might have missed a thing or two but the above is more or less how I go about it. Goodluck!

And as always, thank you for the kind words!

wow! thanks sir for a very useful tip..as of now kasi nagprapraktice po ako ng Vray for SU... thanks again sir! 2thumbsup
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Post by nomeradona Thu Aug 06, 2009 2:02 am

thanks for all your good points. assuredly i will follow these steps.
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Post by Yhna Thu Aug 06, 2009 5:02 am

nomeradona wrote:
Yhna wrote:nice, nice, nice... 5 Like a Star @ heaven ....
posmore buttrock
thanks again younger sis hehehehe.

welcome po kuya thumbsup

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Post by patz_28 Thu Aug 06, 2009 5:17 am

Galing po lahat sir normer...thanks for sharing sir...kip on inspiring us 2thumbsup
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Post by nomeradona Thu Aug 06, 2009 10:49 am

Yhna wrote:
nomeradona wrote:
Yhna wrote:nice, nice, nice... 5 Like a Star @ heaven ....
posmore buttrock
thanks again younger sis hehehehe.

welcome po kuya thumbsup
hihihih. Very Happy
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Post by nomeradona Thu Aug 06, 2009 10:50 am

patz_28 wrote:Galing po lahat sir normer...thanks for sharing sir...kip on inspiring us 2thumbsup
thaniks patz

i have a small tutorial here on my approach between SU and max
http://forums.sketchucation.com/viewtopic.php?f=81&t=20705&p=176627#p176627
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Post by carla3d Thu Aug 06, 2009 4:03 pm

wa na ko sey dto sir.,.,taas 2 kamay ko pati na paa heheh.,., super galing mo na talaga i love the way your render sir noms.,.,
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Post by nomeradona Thu Aug 06, 2009 7:18 pm

carla3d wrote:wa na ko sey dto sir.,.,taas 2 kamay ko pati na paa heheh.,., super galing mo na talaga i love the way your render sir noms.,.,
partly utang ko sa yu yan mare, sa mga puntos mo sa akin nun sa vray max.... so kapag nagkita tayo meron akong pasalubong sa yu from canada hahahahahaha. baligtad yata?
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