Nevermotion Project..
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Nevermotion Project..
First topic message reminder :
This is a project in the office pilitin ko gawin nevermotion. post ko d2 lahat ng matatapos ko ng appliances and furnitures. try ko na den pati halaman i model, kung may comment po or opinion feel free lng po to bash and crit my works.. no prob about it.
The Espresso Maker.. ( ginagaya ko lng po ito hindi ko ito sariling design. )
This is a project in the office pilitin ko gawin nevermotion. post ko d2 lahat ng matatapos ko ng appliances and furnitures. try ko na den pati halaman i model, kung may comment po or opinion feel free lng po to bash and crit my works.. no prob about it.
The Espresso Maker.. ( ginagaya ko lng po ito hindi ko ito sariling design. )
Last edited by crayzard on Sun Jun 28, 2009 10:38 am; edited 1 time in total
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
Kitchen Wares..
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
nice discipline (and ultimately, skill) you got jeff.
personally weakness ko rin yang modelling but i am like u approaching my modelling by polys na rin. i find the shift drag technique more intuitive than box modelling nowadays
by the way the new feature set of max 2010 is quite nice especially the modelling bit. cant recall what it's called but it's an improvement from previous releases.
personally weakness ko rin yang modelling but i am like u approaching my modelling by polys na rin. i find the shift drag technique more intuitive than box modelling nowadays
by the way the new feature set of max 2010 is quite nice especially the modelling bit. cant recall what it's called but it's an improvement from previous releases.
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: Nevermotion Project..
i guess sir mushroom what your trying to say is the plug-in like the polyboost.. coz nasa default na xa ng max 2010.. anyways.. im just curious what's shift drag technique... i usually model on lines, and simple geometries... dunno what is shift drag.. hehehe... ignorant me. anyways it would be a great help if someone could enlighten me what shift drag is. para mapagpraktisan namn.
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: Nevermotion Project..
@ sir celes...
ui salamat sa pag bisita sa thread po.. regaring sa shift drag yun lng den po ang alam ko na modeling style hindi ko natutunan yung box modeling i tried box modeling before nahihirapan po ako buti na discover ung edge modeling.. and regarding den po sa max 10 hindi ko talga gusto yung bagong max 10 pinaliit lng lalo yung working area sa max sa dami ng tab panel, i still prefer yung dating polyboost 4 yung hindi naka integrate sa sa max mismo... max max 10 lng siguro ako pag ang gamit ko is Dell 3008 para 2048 ang resolution ng screen ko..
@ vamp_lestat....
post ko po example ko. eye modeling using edge modeling,, bali i started po with a plane lng.. ( select the edge then hold shift and drag nyo na po yung edge ) then ill just drag the edge para mabuo ko yung 3rd image
.. ( bali ang pinakagamit na tools d2 is target weld, ring and loop selection. ) then ill just move the vertices para mabuo ko yung eyesocket sa image 4.. then once na makuha mo na yung form nung minomodel mo. just apply meshsmooth or turbosmooth po just like sa image 5. mahala lng is makabisado yung takbo ng polys kung saan dapat mag connect mag slice mdyu tricky kasi pag mga non organics eh medyu mahirap kasi pag hindi den smooth yung pag kaka drag mo sa edge eh parang magkaka muscle appliances na minomodel mo... pag medyu malabo explanation ko nandyan si sir v para ma explain ng mabuti..
sa ganitong way merun ka na 2 version ng model mo isang low poly and yung high poly is pag nilagyan mo na ng meshsmooth modifier..
ui salamat sa pag bisita sa thread po.. regaring sa shift drag yun lng den po ang alam ko na modeling style hindi ko natutunan yung box modeling i tried box modeling before nahihirapan po ako buti na discover ung edge modeling.. and regarding den po sa max 10 hindi ko talga gusto yung bagong max 10 pinaliit lng lalo yung working area sa max sa dami ng tab panel, i still prefer yung dating polyboost 4 yung hindi naka integrate sa sa max mismo... max max 10 lng siguro ako pag ang gamit ko is Dell 3008 para 2048 ang resolution ng screen ko..
@ vamp_lestat....
post ko po example ko. eye modeling using edge modeling,, bali i started po with a plane lng.. ( select the edge then hold shift and drag nyo na po yung edge ) then ill just drag the edge para mabuo ko yung 3rd image
.. ( bali ang pinakagamit na tools d2 is target weld, ring and loop selection. ) then ill just move the vertices para mabuo ko yung eyesocket sa image 4.. then once na makuha mo na yung form nung minomodel mo. just apply meshsmooth or turbosmooth po just like sa image 5. mahala lng is makabisado yung takbo ng polys kung saan dapat mag connect mag slice mdyu tricky kasi pag mga non organics eh medyu mahirap kasi pag hindi den smooth yung pag kaka drag mo sa edge eh parang magkaka muscle appliances na minomodel mo... pag medyu malabo explanation ko nandyan si sir v para ma explain ng mabuti..
sa ganitong way merun ka na 2 version ng model mo isang low poly and yung high poly is pag nilagyan mo na ng meshsmooth modifier..
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
ah....yun pala yun, may mga instances din kasi na sa isang rectangle lang ako nagsisimulang mag model. Yun pala tawag din...thanks sir cray...share din ako ng mga namodel ko, para makapag-comment kayo sa modeling, i'll post wires too, maybe sa sariling kong thread...tatawagin kong ENIMOTION...
Maybe when i get back home....wala ako sa haus ngayon....
post mo pa sir dito yung iba.
Maybe when i get back home....wala ako sa haus ngayon....
post mo pa sir dito yung iba.
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: Nevermotion Project..
We at Enising would like to clear the idea - baka isipin ng iba we hate evermotion. We don't. They do good stuff. As a matter of fact we have spent lots of funds to acquire a few of their sets. We use them from time to time and we believe there is a place for them. In the same way, we believe there is a rightful place for originality, talent and skill. The latter we try to develop among our people. For us, evermotion will remain an inspiration - if they can do it, so can we.
I'm currently in discussion with a Japanese furniture maker - if things go well - you have quite a bunch of stuff to play with.
I'm currently in discussion with a Japanese furniture maker - if things go well - you have quite a bunch of stuff to play with.
Re: Nevermotion Project..
ganda naman ng thread na ito.. helpful! nakakainspire... kaya naman nag search ako s net ng tutorials about this kind of modelling. and ito nahanap ko
http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html
question ko lang sir cray...? how do the weld command works??? for example there are two polys? correct for me the terms... nagawa ko na ung shift and drag and extrude...mejo malabo kasi ung s tutorials e... TIA for the help...!
http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html
question ko lang sir cray...? how do the weld command works??? for example there are two polys? correct for me the terms... nagawa ko na ung shift and drag and extrude...mejo malabo kasi ung s tutorials e... TIA for the help...!
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: Nevermotion Project..
@stryker:
sir bali hindi po sa polygon selection ka mag weweld ng vertices, either sa edge or sa vertex selection..
sa vertex selection my 2 ways either weld command or targetweld.. sa weld po once na snap mo na yung 2 vertices mo just click weld, sa target weld naman po dun po sa selected mo na vertex click mo yung target weld and drag mo sya sa vertex na gusto mo i weld..
post po ako ng example.. mdyu magulo ako mag explain eh
vertex weld
select mo yung 2 vertex na gusto mo i pagdikitin then click weld. merun yan spinner para sa distance ng mga vertex na gusto mo pagdikidiktin.
target weld
once may selected ka na na vertex click target weld then drag mo sya sa isang vertex na gusto mo pagdikitin..
same den po yan sa edge selection merun den edge to edge na pag weld po..
sana medyu malinaw medyu magulo ako mag explain.
sir bali hindi po sa polygon selection ka mag weweld ng vertices, either sa edge or sa vertex selection..
sa vertex selection my 2 ways either weld command or targetweld.. sa weld po once na snap mo na yung 2 vertices mo just click weld, sa target weld naman po dun po sa selected mo na vertex click mo yung target weld and drag mo sya sa vertex na gusto mo i weld..
post po ako ng example.. mdyu magulo ako mag explain eh
vertex weld
select mo yung 2 vertex na gusto mo i pagdikitin then click weld. merun yan spinner para sa distance ng mga vertex na gusto mo pagdikidiktin.
target weld
once may selected ka na na vertex click target weld then drag mo sya sa isang vertex na gusto mo pagdikitin..
same den po yan sa edge selection merun den edge to edge na pag weld po..
sana medyu malinaw medyu magulo ako mag explain.
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
i really admire your nevermotion attitude bro... tanong lang dun sa model mo na jars na merong mga laman... if you used particles, can you share the process bro? thanks...
Guest- Guest
Re: Nevermotion Project..
master cray and master v.. this thread will really helps a lot lalu na sa mga gaya namin na di pa magaling sa modeling.. sana po matulungan nyo po ako . gusto ko tlga matututo ng modelling. thanks po
adis- CGP Newbie
- Number of posts : 37
Age : 39
Location : mother earth
Registration date : 17/02/2009
Re: Nevermotion Project..
@kietsmark:
cge sir pakita ko na den yung teknik ko sa pag fill ng jars po.. post ko po mamaya.. okey lng mag off topic d2 sa thread ko tanong lng po ng tanong. dinner lng po ako. heheheh
@adis:
sure dude tanong lng kung anu gs2 mo matutunan sa modeling and ill try to show ng example po.
cge sir pakita ko na den yung teknik ko sa pag fill ng jars po.. post ko po mamaya.. okey lng mag off topic d2 sa thread ko tanong lng po ng tanong. dinner lng po ako. heheheh
@adis:
sure dude tanong lng kung anu gs2 mo matutunan sa modeling and ill try to show ng example po.
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
thanks a lot sir cray....
Stryker- The Architect
- Number of posts : 1875
Age : 46
Location : Tagaytay City
Registration date : 12/12/2008
Re: Nevermotion Project..
ARCHMODELS < CRAYMODELS
galeng ng modeling pati rendering....more dude!
galeng ng modeling pati rendering....more dude!
torvicz- Sgt. Pepper
- Number of posts : 3235
Location : dubai, uae
Registration date : 01/10/2008
Re: Nevermotion Project..
Dude makikisingit na dn ng question.. I am planning to shift kc from maya to max (only because of the border tool, poly by poly kc ako mgmodel ska kelangan ko un pang-resurface ng mesh, eh kelangan p kc ng plug-in na me bayad sa maya para mgkroon ng ganon). Ask ko lng, pano i-lock un ibang ortho views like the side, front and top? Kc minsan naro-rotate ko accidentally eh.. Un pan kc sa max, un ang rotate sa maya. Thanks
ishae_clanx- CGP Guru
- Number of posts : 1266
Age : 43
Location : Kalinga City and Baguio City
Registration date : 18/03/2009
Re: Nevermotion Project..
ah tma cray, that was polyboost. mas responsive ang sculpting tool.
thanks for sharing this dude
by the way calling roy, nagluluto na ko. kelangan ko na ng culinary expertise mo (niyo). (u know what i mean - PM me)
thanks for sharing this dude
by the way calling roy, nagluluto na ko. kelangan ko na ng culinary expertise mo (niyo). (u know what i mean - PM me)
celes- Pogi
- Number of posts : 2958
Age : 52
Location : Singapore
Registration date : 25/11/2008
Re: Nevermotion Project..
galing cray! not just the 3d you did but the whole thread as well. keep it up bro! thanks for sharing.
Re: Nevermotion Project..
like father like son.. nyahahaha... very inspiring... thats why i never loose my confidence in max 3d modelling... keep it going...
Re: Nevermotion Project..
boyluya wrote:Dude makikisingit na dn ng question.. I am planning to shift kc from maya to max (only because of the border tool, poly by poly kc ako mgmodel ska kelangan ko un pang-resurface ng mesh, eh kelangan p kc ng plug-in na me bayad sa maya para mgkroon ng ganon). Ask ko lng, pano i-lock un ibang ortho views like the side, front and top? Kc minsan naro-rotate ko accidentally eh.. Un pan kc sa max, un ang rotate sa maya. Thanks
Of course you can lock the viewports but what we usually do is slap the guide bitmaps to a crossing plane (liek a cross if viewed from the top view) if that's what you mean. You can also make these planar mapped guides semi transparent either by using opacity or via object properties (see-through). By doing so, you can rotate, pan or zoom in the guides when modeling.
Kabs, I'll be online - bilisan natin, magpapa-book na ako:)
Pag puno ng canister tutorial...
ito po yung way ko kung paano ko nilalagyan ng elements yung mga canister and jars ko.. take note po hindi ito ma technical na tutorial..hindi lng po ito yung way para ma achieve yung paglagay ng elements sa canister, ito lng po yung ginagawa ko.. and it work for me..
step 1
step 2
step 3
step 4
step 5
step 1
step 2
step 3
step 4
step 5
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
kung mdyu magulo explanation ko nandyan si mr v. para ma explain ng in depth.. hehehe more kasi on application ako mahina ako sa explanation..
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
we could just chage the topic ng thread hehe Q and A from cray_wrangler hehehe lols...
yung tutorial ko ng pag fill ng jars is nasa page 3... page 4 na pala
yung tutorial ko ng pag fill ng jars is nasa page 3... page 4 na pala
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
crayzard wrote:kung mdyu magulo explanation ko nandyan si mr v. para ma explain ng in depth.. hehehe more kasi on application ako mahina ako sa explanation..
Daya mo ha, papasa mo pa sa akin. See you soon.
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