Nevermotion Project..
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bokkins
ishae_clanx
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onzki
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natski08
alwin
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Nevermotion Project..
This is a project in the office pilitin ko gawin nevermotion. post ko d2 lahat ng matatapos ko ng appliances and furnitures. try ko na den pati halaman i model, kung may comment po or opinion feel free lng po to bash and crit my works.. no prob about it.
The Espresso Maker.. ( ginagaya ko lng po ito hindi ko ito sariling design. )
The Espresso Maker.. ( ginagaya ko lng po ito hindi ko ito sariling design. )
Last edited by crayzard on Sun Jun 28, 2009 10:38 am; edited 1 time in total
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
sir ok naman a...ganda ng rendering...pati design...
3DZONE- Cube Spinner
- Number of posts : 3834
Age : 49
Location : Abu Dhabi U.A.E.
Registration date : 20/12/2008
Re: Nevermotion Project..
wow nakita ko itong model nito! kuha mo bro! galing!!!
alwin- CGP Expert
- Number of posts : 2176
Age : 51
Location : basurero sa cebu
Registration date : 22/01/2009
Re: Nevermotion Project..
post mo lang sir yung wires screen shot.. para makita yung flow ng vertices... but still a nice work....
natski08- CGP Apprentice
- Number of posts : 283
Age : 98
Location : Singapore
Registration date : 12/11/2008
Re: Nevermotion Project..
espresso machine cray. MAs bagay espresso cups, no clear glasses. para syang pangshot ng tequila.
something like this.
http://www.wholelattelove.com/espresso_cups.cfm
haven't seen your reference but usually the base where the cups/glasses rest is made of stainless steel or aluminum, it is removable so that spilled liquids that accumulate below can be taken off or cleaned.
something like this.
http://www.wholelattelove.com/espresso_cups.cfm
haven't seen your reference but usually the base where the cups/glasses rest is made of stainless steel or aluminum, it is removable so that spilled liquids that accumulate below can be taken off or cleaned.
Re: Nevermotion Project..
kape muna tyo mga parekoy........hehe.....
Norman- CGP Expert
- Number of posts : 3228
Registration date : 21/06/2009
Re: Nevermotion Project..
@ 3dzone: tnx po
@ alwin: d ko pa den po gaano nakuha yung ginagawa ko mdyu mapayat yung version ko..
@ natski08: post ko po d2 yung wire frame and screen grab,
@ v_wrangler: uu nga po pala sir espresso pala to hindi coffee maker heheeh.... yung patungan po dyan is reflective metal nagmukha lng plastic ill fix the material later po. try ko den po maghanap ng espresso cups..
d2 ko na lng po uupdate yung mga gagawin kong models for our interior project try ko gawin nevermotion..
@ f-fortyone: mas masarap kung shot na hehehe
wires
ill share my process kung paano ko ginawa yung studio shot.. ang ginamit ko po is standard camera kasi po pag ginagamit ko yung physical camera hindi ko makuha yung solid white bg laging nagkakaroon ng tone yung background, sa color mapping naman po i used reinhard colormapping po, yung dof dahil po sa standard camera ang gamit ko ginamit ko po ay yung sa loob ng vray render setup.. reflection sa floor is separate pass and yung pshop po dyan is color balance lng po.
eto po yung raw render,
https://smg.photobucket.com/albums/v491/crayzard/?action=view¤t=Highreso.jpg
@ alwin: d ko pa den po gaano nakuha yung ginagawa ko mdyu mapayat yung version ko..
@ natski08: post ko po d2 yung wire frame and screen grab,
@ v_wrangler: uu nga po pala sir espresso pala to hindi coffee maker heheeh.... yung patungan po dyan is reflective metal nagmukha lng plastic ill fix the material later po. try ko den po maghanap ng espresso cups..
d2 ko na lng po uupdate yung mga gagawin kong models for our interior project try ko gawin nevermotion..
@ f-fortyone: mas masarap kung shot na hehehe
wires
ill share my process kung paano ko ginawa yung studio shot.. ang ginamit ko po is standard camera kasi po pag ginagamit ko yung physical camera hindi ko makuha yung solid white bg laging nagkakaroon ng tone yung background, sa color mapping naman po i used reinhard colormapping po, yung dof dahil po sa standard camera ang gamit ko ginamit ko po ay yung sa loob ng vray render setup.. reflection sa floor is separate pass and yung pshop po dyan is color balance lng po.
eto po yung raw render,
https://smg.photobucket.com/albums/v491/crayzard/?action=view¤t=Highreso.jpg
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
nice one sir...
mailman- CGP Apprentice
- Number of posts : 503
Age : 45
Location : dubai
Registration date : 01/04/2009
Re: Nevermotion Project..
here's another one
The Toaster
The Toaster
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
ay sige sir tangalin ko na lng po yung mga brand name hehehe bawal nga pala yun...
another one..
the stove
another one..
the stove
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
ok na yan cray pero mas fashionable lately dito yung electric, I do not know how to say it in english but usually its made of glass-like material. I'll tell chiba to send some references tomorrow.
Re: Nevermotion Project..
kaganda naman ng mga ito....haneps sa modelling....
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: Nevermotion Project..
galing sa modelling..... sana nsa free stuff section...
SunDance- The Scavenger
- Number of posts : 1152
Age : 103
Location : cafeteria aroma
Registration date : 23/09/2008
Re: Nevermotion Project..
wow.. this would be very useful sir crazy.. very nice. and ang ganda ng modelling...
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: Nevermotion Project..
wow.. this would be very useful sir crazy.. very nice. and ang ganda ng modelling...
vamp_lestat- CGP Guru
- Number of posts : 1930
Age : 41
Location : Davao City, Philippines
Registration date : 27/11/2008
Re: Nevermotion Project..
superb! ang lilinis at ang ganda! tulo laway ko hehe.. ano po mga programs ginamit?
onzki- CGP Newbie
- Number of posts : 180
Age : 54
Location : PH, HK
Registration date : 05/05/2009
Re: Nevermotion Project..
As for free, hmm. Mas matutuwa sana ako kung magtatanong na lang kayo kay cray kung paano magmodel. Iyon maaasahan ninyo na free.
Re: Nevermotion Project..
^^
Ditto master vertex...kids these days would rather get stuff rather than learn how to actually model them....hihihi....
Paano pala i-model to sir cray?
Ditto master vertex...kids these days would rather get stuff rather than learn how to actually model them....hihihi....
Paano pala i-model to sir cray?
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: Nevermotion Project..
Yeah, exactly the point of Crayzard's Thread "nevermotion" and no offense meant to anyone - it will do you all good to be able to know your way around your 3d app, be that modeling, texturing, rendering.
CG is so broad it isn't just about vray, to survive this competitive world you need to excel in something else.
Pag nawala ang evermotion what will you render then?
CG is so broad it isn't just about vray, to survive this competitive world you need to excel in something else.
Pag nawala ang evermotion what will you render then?
Re: Nevermotion Project..
Subdivision modeling. This is a derivation of box modeling. The idea is to keep your four-sided polygons to a minimum yet maintaining the silhouttes of the object when post render subdivisions like Turbosmooth or Meshsmooth is applied.
If you will notice, crayzard's modeling is composed of four-sided polys and less triads. The benefit of four-sided polys is evident when you meshmooth them as the smoothing remains manageable.
You need to plan your edge flows.
Magresearch muna kayo about polygonal modeling and if you have a question, I'm sure Crayzard and his gang will be very much willing to enlighten you all.
If you will notice, crayzard's modeling is composed of four-sided polys and less triads. The benefit of four-sided polys is evident when you meshmooth them as the smoothing remains manageable.
You need to plan your edge flows.
Magresearch muna kayo about polygonal modeling and if you have a question, I'm sure Crayzard and his gang will be very much willing to enlighten you all.
Re: Nevermotion Project..
^^
I will try to post some of my model studies once i get back from training camp...sana makatulong sa mga gustong matutong mag model dito sa forum.
Hindi na siya studies, kasi nagamit ko na sa sideline..he he he...
I will try to post some of my model studies once i get back from training camp...sana makatulong sa mga gustong matutong mag model dito sa forum.
Hindi na siya studies, kasi nagamit ko na sa sideline..he he he...
arkiedmund- Manager
- Number of posts : 3956
Age : 51
Location : Cavite
Registration date : 19/09/2008
Re: Nevermotion Project..
pangunahan ko lng po hindi ito flame baiting ha..........................
marami rami na ren po ako ulet new models for this project.. d ko lng ma render lahat kasi kinakin yung oras ko eh hehehe..
sir pwede tayu pumasok ng bagong business enimotion... hehehehehe buti sinabi ni sir v regarding sa nevermotion i dont really mean to offend anyone, gusto ko lng i train yung sarili ko kahit crunch time pa or maiksi yung deadline ng proj eh ill try not to use evermotion. kasi ngyayari is napapansin ko eh parang rendering skills na lng ang pinagtutuunan ng pansin ( no offense po ha pero minsan kahit sobrang ganda ng setup or render ng image tapos makita mo na evermotion lahat eh parang nagmumukhang pare-peraho lng yung rendered image ) . para na nga po yung mga rendering eh parang portfolio ng evermotion,
regarding po sa modeling.. just like what mr v said.. na i try to keep the model na four sided polys kahit d naman po sya i aanimate or hindi sya dadalhin sa sculpting program para na ren po ma sanay ako na makapag model ng hindi dinadaya or merun mga poles or tris sa mesh. ika nga ni mr v learn the edge flow/topology. my modeling teknik is shift drag edge, hindi po ako sanay sa box modeling.
marami rami na ren po ako ulet new models for this project.. d ko lng ma render lahat kasi kinakin yung oras ko eh hehehe..
sir pwede tayu pumasok ng bagong business enimotion... hehehehehe buti sinabi ni sir v regarding sa nevermotion i dont really mean to offend anyone, gusto ko lng i train yung sarili ko kahit crunch time pa or maiksi yung deadline ng proj eh ill try not to use evermotion. kasi ngyayari is napapansin ko eh parang rendering skills na lng ang pinagtutuunan ng pansin ( no offense po ha pero minsan kahit sobrang ganda ng setup or render ng image tapos makita mo na evermotion lahat eh parang nagmumukhang pare-peraho lng yung rendered image ) . para na nga po yung mga rendering eh parang portfolio ng evermotion,
regarding po sa modeling.. just like what mr v said.. na i try to keep the model na four sided polys kahit d naman po sya i aanimate or hindi sya dadalhin sa sculpting program para na ren po ma sanay ako na makapag model ng hindi dinadaya or merun mga poles or tris sa mesh. ika nga ni mr v learn the edge flow/topology. my modeling teknik is shift drag edge, hindi po ako sanay sa box modeling.
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
Re: Nevermotion Project..
Kitchen Wares..
crayzard- CGP Apprentice
- Number of posts : 501
Registration date : 29/09/2008
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