more materials
+7
render master
bokkins
reggie0711
ARCHITHEKTHURA
v_wrangler
ERICK
keitzkoy
11 posters
Page 2 of 2 • 1, 2
more materials
First topic message reminder :
sirs pwede po pahelp ulit..
kasi maraming materials klangan ko sa scene ko,
pano po yun kasi puno na yung material slots..
pano po ako magdadagdag ng materials?
gets nyo po ba mga sirs..thanks po ulit sa inyo in advance..
sirs pwede po pahelp ulit..
kasi maraming materials klangan ko sa scene ko,
pano po yun kasi puno na yung material slots..
pano po ako magdadagdag ng materials?
gets nyo po ba mga sirs..thanks po ulit sa inyo in advance..
keitzkoy- CGP Guru
- Number of posts : 1123
Age : 38
Location : qc diliman & pangasinan
Registration date : 27/03/2009
Re: more materials
render master wrote:anthony_als wrote:sir render master, regarding po sa multi-subobject material,, hindi ko po mxado gusto for one reason hindi ko magamitan ng UVW Mapping, cguro dahil hindi ko alam,, i mean pede gamitin UVW kaso sa lahat ng material IDs naiiaapply,, since multi subobject material po workflow nyo at bihasa po kau. anu pong solusyon dun sir render master?
for example, sa mga trees po, since multi subobject po un, napipilitan akong idettach mga trunks, branches at leaves para magamitan po ng UVW Mapping ang mga selected objects po, tama po ba un?
what if ayaw kong idetached trunk at gamitin pa din multi subobject material, at gagamitan ko ng UVW Mapping ung trunk lng at hindi magagalaw ibang objects, is it possible sir render master?
salamat in advance po..
assuming that your trees are already converted to poly, go to its sub-selection and use face or elements then select the object or part of the object you wish to apply UVW Mapping. If you need to add more UVW Mapping to another object. Repaet the procedure should you need to add another uvw mapping.
thanks sir render master, master ka tlaga sana hindi po kau magsawa sa pagtulong
Re: more materials
v_wrangler wrote:Reset Material Editor Slot in the Utilities simply erases all materials from the Material Editor, it does not remove materials applied to the objects in the scene.
If you want to globally remove materials from your scene (from the objects and the Material Editor), just apply a new single default material to all objects (select all) to replace them, they will be as good as new.
Is that what you've been wantng to do?
ah thanks sir..yup yun nga po sir..kasi yung ginagawa ko,yung dati kong scene dinedetach ko lang yung model ng bldg,tas file link yung new model dun sa dating scene, para yung mga proxy ko po na trees,etc. di na magproproxy ulit mas mabilis..pag rush po yun..is it advisable po sir?
thanks po ulit in advans...
keitzkoy- CGP Guru
- Number of posts : 1123
Age : 38
Location : qc diliman & pangasinan
Registration date : 27/03/2009
Page 2 of 2 • 1, 2
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